Karonax

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  1. Karonax

    Divided We Fall

    Anybody know how long these titles last for? I seem to remember the previous gold event titles only lasting a few days, yet I've had mine for weeks
  2. At this rate, we don't have enough to do this, so unless this thread fills in the next day, I'll try again in weeks to come when we have more 50s about.
  3. Yes, the dreaded and horrible MoKeyes trial! Getting a group of experienced, tier 4'd, and badge loving incarnates together to get these badges. The recommendation seems to be taking the minimum, so we'll stick to 12 for the first attempt. Should the runs this night fail to earn everyone the necessary badges, I'll be running more MoKeyes attempts same time/place in the next weeks, until the badge is won.

    SO! Here are the slots, I'll fill them on a first come/first serve basis. If you sign up, please ensure that you are a 50+3 Incarnate and have a decent bit of experience with the trial (IE: Not your first time)

    1. Karonax

    2. Continue Testing

    3. It's Me Matt

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  4. So no custom Granite. That's too bad, hopefully someday they could perhaps adapt the way they have the Devouring Earth's Boulder mobs in the AE to be applicable to players.

    AE: http://i2.photobucket.com/albums/y12...lorboulder.jpg
  5. So did any of you Comic-con attendees see if Granite Armor was colorable? The video on youtube drops off right before Granite...
  6. Hearing all these oldschool posts has really brought back playing my first blaster around i3...

    I recall how debt actually hurt, and it could take a long time to clean off, I remember wiping several times on a team, and being seriously bummed because that unholy dark bar was going to take forever to clear
  7. I was browsing around Youtube for City of Heroes related things, and stumbled upon these two videos of alpha builds of CoH. I got a serious kick out of these.

    http://www.youtube.com/watch?v=O3kW2Le9TJk

    http://www.youtube.com/watch?v=n76fw...eature=related

    Very entertaining and very different
  8. [ QUOTE ]
    It WAS available, and then they removed it during the beta because unlike in the Shadow Shard, falling off the map killed you.

    [/ QUOTE ]

    Boohoo I hope they bring it back someday
  9. The CoT Stronghold map is available in AE? :O Where is it located in the map list?
  10. That was the thread I was refering to. I had thought a redname had said something like "We could, but is that really something that you guys would want." 1.5 years ago sounds about right... It was during the open beta of i10 or i11 I think. Since the forums for those betas are closed, I had no way to locate the thread.
  11. I really thought something to that effect had been said, but obviously I was wrong. I must be losing my perception on reality lol. First time a redname posted in a thread I started! :P
  12. I shed a single tear, pre i-13 PvP was so much fun, it was addicting, I enjoyed the challenge of making characters who weren't FoTM, and designing builds. The fast paced pvp of the past is gone. The awesome battles and fun pvp is now replaced by a dull, very unrewarding pvp that has only served to diminish the already shrinking pvp group
  13. Anybody know what specific map crashing bug they are fixing? I had not noticed any map crashing at all...
  14. Seems like poor timing for a maintenence :/
  15. I guess I will do that, was just asking if anybody remembered the outcome of that thread, because I have tried in vain to find it, to no success, unfortunately.
  16. Back Alley Brawler had already made a post about this, stating that is was possible, and doable, that it would only take a minimal effort on their part to do.

    My question is why wasn't this done? Granite is so bland, I look exactly the same as the other 6 stone brutes when I'm chilling around the AE water cooler. It would definitely benefit from sprucing up.
  17. Im a long time granite'r and the only thing that bugs me, is how every granite armor toting player looks the EXACT same. Power customization looks like it will help alot in this department. But I know I had heard about Auras appearing in Granite, any reason this was not done? And of the same token, my character is a stone demon, and it would be some serious love to see some wings poking out the back of my giant rocky form. Any chance of seeing these?
  18. [ QUOTE ]
    Still worth mentioning so it's on a list somewhere.

    [/ QUOTE ]

    Are those sfx pets supposed to be buffable? They could just be flagged untouchable like the Phantom Army if they arent.
  19. Thank you for that response, It was much more of what I was looking for, not a simple dismissal but a good summary of why something isn't possible/is possible, hasn't been done yet.
    You have a good point of things being discussed, re-discussed, re-re-discussed, I will keep that in mind, when it comes to future posts.
  20. [ QUOTE ]
    Yeah, I would just LOOOOOVE to play the game then. (whups forgot to emote sarcasm... my bad) If you've been ingame this long and cant wrap your head around the time ingame... meh; lost cause.

    [/ QUOTE ]

    This is why I don't like posting my ideas. I love CoH/V, my ideas don't reflect things I want changed because I don't like them, I just want to help contribute positive ideas to the game I've loved for 5 years. I ask for discussion ideas or something constructive. I can understand if something isn't possible, I play the game, not design it, but I get responses that only seek to disprove and deem my ideas bad/unnecessary. Every other MMO has rain, and none of them obliterate your computer, I just wish for some more positive responses, instead of variations of "Can't be done, bad idea, what are you thinking?!" *sigh*
  21. Hello, I've been playing since roughly about the time Issue 3 rolled around. Long time stealth forum reader, haven't been much of a poster. However some things have been on my mind and I feel that with CoH/V now facing some competition in the Comic Hero MMO genre with the incoming Champions Online and DC Universe, that these things should be looked into. Now is a great time to make the general appeal of the game much more grander and impressive, as the upcoming City of Rogues expansion is going to draw a new player-base into the game, and put this game in the spotlight.

    Now the basic gist of what I'm going to go into detail on regards the things that new players and newcomers are going to see first. The things that they see and give them a general first impression of the game. So I'm going to point out somethings that I feel could do with some minor facelifts, or a general change that would greatly increase CoH/V's general appeal.


    Opening/Login Screen -
    You know the one I'm talking about, the screen with Statesman, Miss Liberty, and Sister Psyche followed by a group of heroes, Or alternatively Lord Recluse and his lieutenants and minons. Now these graphics are seriously outdated in comparison to login screens of most other MMOs. Having played many other online games, and noting that this is one of the last to still use a static graphic image as the login. CoH would really be able to impress newcomers and returning players alike if the opening login screen had a 3D graphic of Statesman overlooking Atlas Park, or Lord Recluse peering down over the Rogue Isles from his massive tower in Grandville, or any sort of 3D moving scene with some sound effects thrown in. The old graphic image has been used for 5 years and is in poor quality. Please Devs, give us a new login look.


    First Zones -
    Now we have all seen our share of Mercy Island and Atlas Park/Galaxy City through all of our toon creating fun. But these zones could really be spruced up a bit to appeal to new subscribers and veterans alike. This is the zone where a player will see what the game has to offer and if they want to continue playing the game or not. Imagine a first time player walking into Atlas Park or Mercy Island and to see a massive GM picking up a car or smashing a building, and seeing groups of fellow heroes/villains coordinating to take down the threat. I understand the ideals of these first zones being safe havens. But a GM could be programmed to ignore players unless it is attacked first, could impress newcomers and maintain a relatively safe atmosphere in the zone. Just an idea, but these first zones really need to have something to WOW the first time player, and keep them impressed with the game.


    Weather/Days -
    This is something that would GREATLY increase the natural feel of CoH/CoV. I understand the fact that Paragon City always being sunny and the Rogue Isles always cloudy, creates a sort of hero/villain feel, but having every single day that rolls by have the EXACT same weather, really makes the game world feel static. Now I have seen the sky transitions during the Zombie Attacks and Rikti Invasions, and I think that the game would feel much more real if Paragon City saw an occasional cloudy day or Rogue Isles seeing the sun once in awhile. Also something that would greatly enhance the atmosphere would be rain. Just a simple odd rainy period or so would be a major difference to the somewhat static atmosphere of the sky. This could even be used to have snow fall during the annual winter events.
    The time of day should also be synchronized to a real world clock, and server clock times introduced. The period of one day in-game should take 24 hours, this would make those events that only occur at night or day much more manageable as well as giving the world a much more realistic feel. This could be used to plan events, Task Forces, or Raids, without a clock that everyone can see, planning things in-game is difficult and sloppy. Not only would it enhance the feel of time in the game, it would allow in-game things to have a clock and time, imagine Arachnos Fliers making hourly patrols on the dot of every hour, or other such ideas could be adopted. Paragon City and the Rogue Isles exist in the real world, and weather/clocked time would go a long way to make this world seem much more genuine.


    Civilians/Cars/Contacts -
    The graphics on these units are seriously outdated, and one will be able to recognize this immediately. With such beautiful and stunning costumes and clothing available to choose from, the bland neutral colored civilians of Paragon City and the Rogue Islands should really be updated in order to fit in better with the world/players. Vehicles that drive around the streets should also be updated. Using more modern vehicles and trucks would better reflect the modern time setting and advanced technology available in the game world of CoH/V. Having the denizens of the game world match the world itself and the players who interact with them, would go a long way in having the game feel natural and smooth.


    Giant Monsters -
    Giant monsters really are the high point of every super hero's career. Nothing is more public and iconic in comic heroism then the hero taking down a monstrosity that is several times his own size and strength. One thing I have noted as a Badge Hunter is how static the giant monsters seem to be. Lusca should be wrapping her tentacles around a large tanker, or the Kraken smashing buildings or grabbing a helpless civilians. These monsters are threats to Paragon City/Rogue Isles and should be interacting with their respective city causing havoc, instead of sitting in one location until a bored/badge team come along and put the idle threat down. GMs should be serious threats to Paragon City and the Rogue Isles. CoV has done a somewhat better job with the GMs having them appear as a result of certain activities or events. But after appearing, Deathsurge should rampage through the city smashing things and consuming electrical energy from whatever source it can find. Giant Monsters need to a serious threat and not rare spawn badge enemies.


    These are just a few 'First Impression' type things that I feel are somewhat dated and leave lackluster impressions on new players, and potential enthusiasts. With Champions Online, and DC Universe Online close approaching, City of Heroes/Villains is going to need to step up and improve its appeal in order to maintain its status.

    I have only listed a few of my ideas of what could improve the appeal of my favorite MMO to new players and the general public. I would love to hear and discuss the ideas that you have concerning first impression improvements.

    Thank you for taking the time to read my post, and please give some serious thought to these ideas, CoH/V is an amazing game, and I have been an enthusiastic player since release. I want to see CoH/V succeed, and exist as a fun and enjoyable game for many years to come.