Karl_Rove_Man

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  1. Hey all,

    I'm looking for suggestions here...I've got an outdoor map with a Boss objective and a Battle objective. Everytime I enter the map, the Boss objective and Battle objective spawn right next to each other.

    When I get close, the Boss runs over to the battle and gets STOMPED by the battle going on. After the battle double teams the Boss, they turn and fight each other, but the mission is already completed.

    Any suggestions to correct this? The Boss objective is currently the only required objective on the map. I could have the battle trigger after the boss fight, but I'm afraid no one would stick around to notice it. I don't know if it matters, but Boss is Group A, and the Battle is between Groups B and C.

    I could have the Boss only appear after a glowy, but I'd hate to stick a single glowy on the outdoor forest map.

    Bleh.
  2. Are you setting both objectives singular nav to "Seek clues"? I can't remember if this comes out as "Seek clues" or "2 Seek clues"...

    One thing you can try, and I'm not sure if this fits what you want, but chain one objective off the other. This way, when you complete one "Seek clues", another one will pop up.
  3. [ QUOTE ]
    I also recommend that for people who design missions just for fun, glory, and great xp, we should come up with an acronym to more easily find those missions...

    XPBM - XP Based Mission?

    LCGR - Low Challenge, Good Rewards?

    Mostly About XP Mission - MAXMish?

    Something would be good - as hard as the story-persuers find sorting through the multitude of published missions, is how hard it is to find these missions among the multitudes of story, badge, ironman, and other less rewarding missions.

    [/ QUOTE ]

    OK...we get the point; you want to be able to search for farms! Great idea...try something like [DOOM] (Devs, Objectively Obliterate this Mission!)

    Now, more seriously, should we start breaking down SFMA into canon/non-canon arcs? We should really get something stickied containing all the tags and their meanings.
  4. LOL @ fallenz, this isn't the LOL @ people on triumph post....OR IS IT??
  5. Also, more of a bug than a trick, but escorts will not work in certain outdoor maps like the Forests. You can lead the escort in and out of the orange glowy box of freedom, but they'll never leave. It seems the way-point is 50 ft underground.

    Definitely frustrating! It's a good way to completely halt any progress in your arc.
  6. New idea!

    Fill the map with standard mobs, give them powersets that won't be overly annoying. Just when the team running the arc is getting comfortable, turn those mobs up a notch! Give them extreme/extreme powers, but make sure they look exactly like the other mobs, even down to the same name.

    This can be done from one mission to the next, or all in one mission if you add a boss fight or destructable object in the back area. Getting them in a group with the same name might be tricky, but remember, uppercase "i" and lowercase "L" look the same in game. (I know you can have two critters with the same name by changing the save path, but I don't know if you can do that with groups)
  7. [ QUOTE ]
    difficulty: very hard/then soft

    [/ QUOTE ]
    Just the way I like it!
  8. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    My modest one-off mission, even though it only has an average rating of three stars has garnered me enough Tickets from you guys playing and rating it to get me one Gold Roll.

    Thanks!

    [/ QUOTE ]

    Those tickets weren't a gift. They were a loan.

    I'll be taking my interest now.

    [/ QUOTE ]

    Sorry, Karl Rove Man, can't give or trade to villains.

    [/ QUOTE ]

    Drats! Don't make me send someone to break those zombie legs of yours!
  9. [ QUOTE ]
    My modest one-off mission, even though it only has an average rating of three stars has garnered me enough Tickets from you guys playing and rating it to get me one Gold Roll.

    Thanks!

    [/ QUOTE ]

    Those tickets weren't a gift. They were a loan.

    I'll be taking my interest now.
  10. Shocker is still around I think...but he's more like old people than old school people.
  11. I've seen quite a lot of these used as legitimate plot devices. So although the thread takes it to the extreme, many of these can be tweaked to give your mission something different without being annoying.

    Vanden has a pretty unique arc that has similarities to some of these tricks, if you want an example.
  12. LOL @ Imeco pretending to be HH! We all know you're one and the same person. A little bit of lipstick and *BAM*, we've got HH.
  13. [ QUOTE ]
    [ QUOTE ]
    I've been collecting ways to trick and aggrevate the stupid casual Arc runner. No reason in particular, but here are some fun ways to invoke a RAGE QUIT!!!!1:


    [/ QUOTE ]

    Fixed that for you.
    Because I'd probably have quit and 1-starred the arc right after entering the first mission.

    [/ QUOTE ]

    Then I'd say mission accomplished! Does that make you casual or stupid casual?
  14. LOL @ HH for not realizing that the real tool for the job is a jackhammer!
  15. Karl_Rove_Man

    Custom Sniper?

    Hmmm, I didn't think there was a way to do that...

    Unless they took one of the snipers already in the game and put them in a custom group? Or made them a boss objective and re-named them?

    I don't think any custom critter would be a true sniper.
  16. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Zergling Swarm:
    1) Create a custom enemy group that only contains one minion type. The minion can be anything, it really doesn't matter.
    2) Set the mission map to something large and outdoor. City 02 works well, particularly with its spawn points.
    3) Max out the number of "Protect" objectives. It doesn't matter if they're required or not, since custom critters suck at killing protect objectives. This is about swarming the player, not causing instafail
    4) Make sure to max out the spawns around the objectives


    [/ QUOTE ]

    Looks like this was corrected!

    [/ QUOTE ]Not on City 02. I played my test arc again today with it (using it to work on Virtual Slayer), and it was still working as it had been.

    Amusingly, I noticed that sometimes the ambush will arrive and then not do anything. They won't even try to run out of my Arsonist's fire patches.

    [/ QUOTE ]

    Hmm, yeah, I found the same thing....that's what I get for believing the patch notes!
  17. LOL...I'd settle for a fugly push mower.
  18. [ QUOTE ]
    Zergling Swarm:
    1) Create a custom enemy group that only contains one minion type. The minion can be anything, it really doesn't matter.
    2) Set the mission map to something large and outdoor. City 02 works well, particularly with its spawn points.
    3) Max out the number of "Protect" objectives. It doesn't matter if they're required or not, since custom critters suck at killing protect objectives. This is about swarming the player, not causing instafail
    4) Make sure to max out the spawns around the objectives


    [/ QUOTE ]

    Looks like this was corrected!
  19. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Looking through the console, it had received:

    35 Fives
    8 Fours
    4 Threes
    8 'unknown'

    [/ QUOTE ]

    How does one go about 'looking through the console' to see this information?

    [/ QUOTE ]

    I would like to know as well.

    [/ QUOTE ]

    The Mission Architect chat shows you everytime you are rated. You can determine 5, 4, and 3 rates from the number of tickets you get. Everything else is 'unknown' because they don't award tickets.
  20. Can we be able to see the actual rating of an arc? Perhaps hovering over the stars will give you exact numbers out to 2 decimal places. (Or 6).

    4 stars are nice, but it could mean anything from 3.50 to 4.49. I need more precision!
  21. LOL @ Yamato and HH for all the <censored>....it's giving me a narb!
  22. Good one! I forgot about that.

    More glowy goodness...

    Have 61 glowies to collect, each taking one minute to interact. Have the mish be timed at an hour.

    Just to make sure a team doesn't try to be sneaky and split up to collect the glowies in time, put in a bunch of patrols with DoTs.
  23. A custom enemy's power should be inversely proportional to how good the name and costume are.

    Example: A well-thought out enemy should be relatively weak.

    An enemy in a pink tutu with fairy wings named "M1ST3R SPARKLE SMASH" should decimate any 8-man team.