-
Posts
7 -
Joined
-
Pocket D is a good place to check out, but don't let it give you the wrong impression. For a lot of RP SGs, it's the place you go to if you wanna make a giant, melodramatic scene of something.
-
You guys are fantastic. That is all.
-
I find it's good for plot resolution. You have a character in your SG who's hung up on one thing or another, from his past, or some current side investigation of his, or whatever. Eventually it's gotta get resolved, and it's lame to just walk into the base and be all, "I DEFEATED MY FATHER'S MURDERER LOL, AND BOY ARE MY ARMS TIRED"
Much more interesting to get some of those SG mates involved, instead- round up a posse and actually go to catch the guy in a custom mission. -
Quote:Skipping Jacob's Ladder and Thunder Clap. I've skipped Quickness so far precisely because I don't have Stamina yet, but also note that if I continue into Fitness, I'll have to hold off on Lucky, as well.Well, you can think about it this way too, which is more costly? Skipping fitness, which provides a quick way to get around, health regeneration (very nice for SR) and the ability to use all those non blue insps... OR sacrificing a slot in every power you have (giving up something, be it accuracy/rech/dam/def etc)
Elec Melee admittadly, is a low end cost power set, but once you take the dive and grab stamina, you'll suddenly find yourself much more free fighting enemies.
Also, have you considered taking swift rather than hurdle? Quickness + Swift is nearly a travel power itself, combat jumping is a good way to add a vertical component and a little extra D.
Lastly, what defensive power were you foregoing for fitness, what attacks have you taken? It's possible that another toggle would make you feel the need for stamina more than you do now, and it's likely there's a convenient way for you to fit fitness in that's just not easily visible, so posting a power list at least (if not a build) would "help us, help you, help yourself".
I should note that this is the Build I use for maximum personal convenience: speed and leap both accessed for the ability to stealth through missions if I choose and not have to run around obstacles the long way. This results in a tight build for the time being; I'm planning to make a second spec for higher level "serious business" type of stuff, of course, which will have just the super speed, and definitely the stamina.
Mainly I'm trying to get a hold of how important people consider Stamina to be while leveling up. I get a boatload of respecs from my veteran badges, but man, some vicious responses up in the thread to the nonstandard, non-Stamina build. -
I'm actually considering skipping on Stamina. I took fitness, albeit a little late into the build, but I find that I only really have END problems soloing if I somehow run out of Blues or things to turn into Blues. Teaming it doesn't come up because I only make it through like one or two attacks per mob before said mob falls over.
Electric Melee/Super Reflexes. I haven't actually crunched any of the numbers, but I could definitely afford to grab another one of my defensive powers instead of the Hurdle I've got specced right now. I'm pretty good about sticking an END Reduction SO or IO in every power. -
Started a new Scrapper to be my main after not playing for about a year, managed to casually get him up to 24 before the double xp ended.
-
I think it's not all that bad. People like me who haven't played in almost a year come back to see if the changes made by the latest Issue or two have made the game interesting enough to resubscribe. I probably will resubscribe, because WoW endgame is actually a worse and more mind-numbing grindfest than the rest of WoW ever was, and I like the look of the various quality of life tweaks that were just made over here in CoX.