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You have a good point there Eldagore.
Unless my math is wrong, its actually more beneficial to use the inherent ranged attacks in the primary powers than to use Moonbeam. One strategy my team employs is using ventrilo to spike certain targets with several ranged criticals. Few ATs can survive 8 criticaled Impales and focuses.
While the sniper powers have longer range, they do just as much, or even less damage, than impale/focus. In the end, the range doesn't make up for the benefit focus/impale get from being uninterruptible and fast animating (focus, anyways).
So, the heroes won't have to really worry about sniping gank squads. The good pvp zone villain teams won't need to rely on the snipes. Impale and focus are just as good, or even better. -
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When someone who's got a FOTM PvP Stalker Build comes along to the Blaster Board and out-and-out lies about Blasters' capabilities--whether it's claiming that they were one-shotted by a Snipe or that Blasters have Mez Protection--I assume they're doing so on purpose and with the intention to deceive.
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Weird...I don't recall ever saying that I have been 1-shotted by a snipe...because I haven't, not as a stalker. My assumption that FoN had mez protection was a mistake, and I've corrected myself.
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I'm sorry, but I've seen far too many of you spreading lies either about your own supposed weaknesses or others' supposed strengths, and I've caught far too many of you actually flat-out, bald-faced lying to others on these boards.
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Interesting. So anyone who plays a stalker must be a liar? Generalize much? I've caught several blasters in outright lies about their own capabilities. For example, 1 said that hitting BU+Aim was the blaster damage cap. The same guy said that BU+Aim+Snipe could not 1-shot a MM, only to be corrected by Zen_Concern right after that. You yourself posted a series of suggested methods of "balancing" stalkers. I've also seen blasters make posts saying that Assassin strike should drain a stalker of all his endurance. Even a stalker hater like you could see how that would be killing the AT. So, do you fit into this category? Should I assume that you underplay the blaster's PvP utility?
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I've spent the last few months debunking lie after lie, claim after claim, myth after myth being put out invariably by people playing Stalkers.
I'm sorry, but as a group, you guys lie too much on the boards. I've caught so many others in exactly your position, Kahoru, that I'm not willing to extend you any benefit of the doubt. You can blame your brethren for that if you were "simply mistaken".
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My "brethren" and I (with the exception of people who bought CoV first), were almost ALL scrapper players. We all had the idea that stalkers were CoV's scrappers, given the almost identical primary and secondary sets. But I can see that blasters also don't trust scrappers. Its this self-depricating mentality that you people have. Justified as it may be, "you people" whine too much.
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Fool me once, shame on you. Fool me twice, shame on me.
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I've been had. The secrets out. Now let me go back to headquarters of the Stalker Defense League and plot my next move to infiltrate NCSoft and give stalkers AoE Mag 99 Disorients.
But guess what? Read all my posts in this thread. Not ONE of them tries to defend stalkers. Not one. Way to go and just assume that I'm defending stalkers. I'm asking you whiners to stop making threads going:
"DOOOOOOOOOM FOR BLASTERS!!!!! OMGBBQ WE GOT SHAFTED AGAIN", when there are ATs that are worse off. In these series of posts that I made, I was showing that blasters are far from becoming useless in pvp.
But obviously pointing out Doms are worse off than blasters is a stalker defense post and thus I am trolling.
Heh. Another blaster putting words into the mouth of a guy who plays stalkers. Sometime I wonder whats wrong with the blaster mentality. You guys are like adults who were beaten as children and flinch when a guy waves his hand to say "hi". -
Its hard for me to see the words when they are in red. My bad.
Oh well, at least blasters still have high damage. While holds are a reasonable form of damage mitigation in PvE, BFs are carried by every squishy AT. So you still don't have a right to cry.
I also suppose PFF and repulsion fields are quite handy tools for damage mitigation. Doms get...what? A shield, debuff, and a pet. YAY! -
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Whoops. My bad. Your APPs aren't as godly as I thought. Only demi-god like. Doesn't change my stance that blasters aren't as bad off as doms. -
Can blasters stop crying that they have it the worst? Dominators get the shortest end of the pvp stick. Every AT with the exception of Dominators has access to some form of non-powerpool mez protection.
Edit: My bad. Thought FoN provided mez protection. Guess not. -
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Y'all whiners need to quit the game I guess.
PvE is tougher than PvP. Give it a break.
Honestly, I think they could remove Hide.....AND WE'D STILL PWN. ( Given Placate is at 100%) Anyone got a link to the "Unhidden Stalkers" video? Thought so. QYB.
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Ummm....no. Get rid of hide? Then I'd rather be a scrapper. That video of unhidden stalkers? Watch it yourself. Half the people that die are 'tards. The blaster that STARES at elernet while he's unhidden? Elernet didn't even use placate yet. Not to mention placate is lost when you attack, and people don't stand there to be ASed after being placated.
Oh yea, a pvp video is a showcase of the successes. Pft. -
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Also of note ALL villian sets recieved an immob or hold in their patron sets. I sincerely hope hero ancillary sets get looked at for usefulness.
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Yea, I know those hero APPs sucks. [censored] them for putting in useless powers like PFF, Force of nature, repulsion field. My Corr would love FoN, but I get a cheesy hold and a pet. Whoopdedoo. Fear the uber fortunata mistress.
I was also hoping for body mastery-like powers for stalkers, mostly for FA. Would give my limbs for FA. -
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Where's the focused accuracy?
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Pfft, focused accuracy is for scrappers.
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Heh, I wouldn't mind a toggled constant to-hit buff to override defenses and increased perception. -
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I was willing to initially spend significant time testing things with you, a willingness that it took no time at all for you to make me regret.
[/ QUOTE ] Oh, I just have to expose you here. I never intended to bring up the results of my decided victories over you. In fact, you were the first to mention them publicly in an insult that the my supposed loses to your stalker were my motivation for some post. Except I beat your stalker all but one time. And rather decidely with my /regen. Nevertheless, you distorted the truth to try and caste me in some negative light. You discussed some private testing publically, and you did it in a classless manner. I had no problem taking off the gloves at that point.
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This would be the fifth time you've suggested that my PvP experience is limited, and by extension yours is somehow superior
[/ QUOTE ] Fighting against stalkers? Yes...by your statements, I perceive your experience to be limited compared to mine. Extremely limited.
Le'ts look at one of your own statements.
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Stalkers were not explicitly designed for 1v1 combat. In fact, they are *most* effective in teams, where something else can distract the target long enough for the stalker to strike.
[/ QUOTE ] While it's true that no AT was designed 1v1 PvP...if stalkers are more effective in teams, then someone needs to let them know.
You don't need someone to distract your target, when your target can't see you. Or have you never fought against stalkers with a defender?
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Yes Mieux, the problem is with everyone else
[/ QUOTE ] Hunh...so the hundreds and hundreds of posters who complain about Stalkers in PvP...don't count?
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With me
[/ QUOTE ] You mean the woman who was in a rush to be the first Stalker to 40 on Triumph? No...you wouldn't be biased at all would you?
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with Castle
[/ QUOTE ] ah yes...the Stalker rep during CoV Beta. Well, it's certainly beyond the possibility he might have a bias towards stalkers isn't it?
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Someplace somewhere, I'm sure there are people much more like-minded as you.
[/ QUOTE ] You mean like the opening poster....lmao...or maybe Pilcrow, or Hunter, or Helmkat, or any number of rationale posters who perceive a problem?
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You would be insufferably annoying if you weren't also very sad.
[/ QUOTE ] <laugh> What's that phrase about people in glass houses? I can't remember at the moment as the tears are really starting to flow.
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Ah yes, Mieux, the original stalker nerf cryer. Instead of making ad hominem attacks such as implying that those that don't agree with you to be irrational, perhaps you should provide some real substance to your posts that would benefit this thread.
Calling Castle a single-minded stalker hugger is ridiculous. It was he who found that certain rain powers for controllers and defenders were reversed and changed them at the request of forum goers. It is he that is buffing claws so that scrappers and stalkers don't feel gimp anymore. What does castle gain from supporting stalkers? He's a red-name for crying out loud, if he wanted to own people in pvp, he could just create any FoTM build he wanted in seconds.
I'm not sure how familiar you are with skilled pvp SGs, but it is easy to counter the stalker class. While a stalker can defeat a corrupter, a team of stalkers would be decimated by a team of corruptors. Thats what they mean by balance.
Its easy to call for nerfs on a class you don't play, after all, it makes things easier for you. -
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Saying that the you can't talk about the tools of the trade without talking about Placate basically...
Ok let's have that scenario...
2 skilled "blappers"
1 skilled defender
1 skilled stalker
personally with my stalker I would
1- Raise all defenses (I play an SR stalker)
2- (alternatively but not necessary)pop a couple of rage and insights
3- approach one of the "blappers"
4- buildup
5- activate AS
6- target the second "blapper" while AS is preparing to hit
7- chain AS with Placate to the second "blapper"...
8- chain phase shift to placate as AS hits...
9- hit TP straight up... (best defense as flight can't catch up and SS/SJ can't go there.)
What would the skilled trio do to defeat me?
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As was said, if the defender is an emp, they'd see you coming, hit BU+Aim, completely override any of your defenses and murder you in 2 seconds flat.
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As well they should. It's three on one.
Take a team without the ability to stack their perception, however. Say...
One 'blapper,' one INV/SS Tanker, one Dark/Dark defender. Would you be able to pick them off in safety? Why or why not?
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Thats a poorly made pvp team. Take your hero team and match them up against 1 sonic/dark corr, a Ninja/trick arrow Mastermind and a fire/fire dom. Who would win? -
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Saying that the you can't talk about the tools of the trade without talking about Placate basically...
Ok let's have that scenario...
2 skilled "blappers"
1 skilled defender
1 skilled stalker
personally with my stalker I would
1- Raise all defenses (I play an SR stalker)
2- (alternatively but not necessary)pop a couple of rage and insights
3- approach one of the "blappers"
4- buildup
5- activate AS
6- target the second "blapper" while AS is preparing to hit
7- chain AS with Placate to the second "blapper"...
8- chain phase shift to placate as AS hits...
9- hit TP straight up... (best defense as flight can't catch up and SS/SJ can't go there.)
What would the skilled trio do to defeat me?
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As was said, if the defender is an emp, they'd see you coming, hit BU+Aim, completely override any of your defenses and murder you in 2 seconds flat. -
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You left out the caveat, if both groups have roughly equal skill level. A good Stalker can pick at a poor group one by one. If you don't think a couple of Blappers and with a pocket Emp won't win most contests against 3 Stalkers of equal skill, you're fooling yourself.
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I also disagree to the post you reply to with the buildup AS hide and stealth...
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Sorry, I don't have any idea of what your talking about.
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So true. Emp casting clarity on two blaster fleas hopping around like mad? Nope, not gonna get an AS off on one of them. Blaster can kite the stalkers. 3 ranged criticals aren't gonna work, the emp just heals them up.
1 emp + 2 blasters >>> 3 stalkers. Unless of course the blaster/emp team is just made up of tards. -
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Malrathad wrote:
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I've never seen any real proof that Snipes DO have a second RANGE check, but they might.
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I'll second that -- I've sniped a LOT of stuff that was running far away and gotten hits on them well beyond the limits of targetability. I would be startled to learn that there's a *second* range check. Line-of-sight check, of course.
Sailboat
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Snipe is interruptable only if the foe breaks line of sight (LOS), same as AS. When you click Snipe or AS, the foes has to be in range, in LOS, and at the end of the interruptable time the foe still has to be within LOS.
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Can we all agree now that the devs recycled the Snipe code for Assassin Strike, only with the starting range to be 5 feet? -
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Faolon we have a difference of opinion.
Faolon said,
"A critical? Is that a joke? Do you know how much damage a tanker is capable of? Now, imagine a Scrapper or Blaster...
My Tanker can drop a stalker to less than half HP with KOB. I've had en EM Tanker nearly one shot me with ET... Adding a critical is just insane."
So you wanna be able to 1 hit peeps with no risk to yourself? I understand that you have the same hit points as a squishy, but what you need to understand is ASSassin Strike trumps that penelty 10 fold. Stalkers are overpowered compared to other villians in PvP. The proof is in the players. There are 5 stalkers to 1 of any other archtype. Also EM is overpowered because out of the 5 stalkers, 3 are EM. I just long for the day when a good PvPer can choose any build and do well in arena and zones. Where you really got me is this line "Do you know how much damage a tanker is capable of?" Ah, yes I do and if your not EM you are not a finisher. I really doubt your KOB with rage is taking a stalker down to 1/2 life if he has a smashing and lethal resist. I could be wrong but I doubt it. Maybe I was a little harsh in saying they should take critical damage. However I believe there should be some disadvantage to even out assassin strike and the other archtypes.
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The only stalker secondary that gives minor lethal resists is /regen, and that bonus is pretty paltry.
Ever fight an ice/EM tank as a stalker? I've been 2-shotted easily by them. And yes, a slotted knockout blow w/rage will take out around 1/2 a stalkers hp. -
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Total Focus doesn't have an interrupt time or x6 crit damage. The "interruptability" of the AS is supposed to provide a way to defend against the AS but in reality it doesn't since Stalkers have so much defense that the only way to hit them is by the lucky 5% to hit floor. At least that's how it usually works. When a stalker can't put up its defense powers to reach the cap, it runs away until Elude or MoG or whatever Ninjas get has recharged. Sound tactics but boring for everyone who's depending on those powers to drop in order to be able to defeat the Stalker.
The question might be whether Stalkers should have powers that make them practically impossible to hit, or if they should perhaps get something else in their defensive sets.
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Great, so you're complaining how hard it is to hit stalkers with their tier 9 defense powers up. Sure there are the losers who are so afraid of dying that they only fight with their power up, but I don't see why we shouldn't get the tier 9 powers if scrappers can make themselves unkillable the same way. All it takes is a nice debuff like Radiation Infection to completely negate it. In any case, that only applies in Warburg for right now, and the level 50 zone will grant powers that can rip through elude, etc.
In fact, I see many problems in the level 50 zone. Focused accuracy will turn defense based sets to mush, along with the perception bonus. I also see blasters turning into killing machines, all of them only fighting when Force of Nature is back up. -
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I agree that AS should have two range checks. It's not realistic concept-wise to get hit with a devatating and interruptable melee attack when you're traveling across the zone. Movement should be a valid tactic for avoiding an Assassin Strike. If I get placated, I know what's coming, and my first instinct is to run away. In practice, this isn't the correct thing to do. You should try to break LoS within three seconds or interrupt the AS. Running away should actually work for such a powerful attack.
I do have a question, however: does Snipe, the closest analogue to AS, make a second range check?
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Movement IS a valid tactic to avoid assassin strike, and it works quite well. If you get placated, don't stand there and wait, you should immediately begin to move around erratically until the effect wears off.
And no, snipe does not have a second range check, in my experience. I've sniped hellions that ran outside of normal snipe range. If they turn the corner or jump behind a fence, the snipe fails. -
On Freedom, ASing pretty much works only on people who started pvp-ing the day before.
The best strategy that works for my sg employs is we call targets and spike them with ranged crits. Much more effective, and it lets me actually use my claws/regen stalker sometimes. -
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Just be a man (or woman) and don't prey on squishies. You can beat any squishy without AS, Placate or Hide. So, why do Stalkers one-shot kill like an eleven year old? That is all I want to know. At age eleven, they think it is fun and giggle. Adults? Only if they haven't grown up, I guess
Not aimed at you, just any Stalker that preys on squishies. It really is a waist of time. Unless, of course, they are lousy at PVP and can't throw a punch while visible
I was proud of my Ice/Rad PVE build last night. It took two Stalkers, teaming together, one with TP Foe, to kill me. It was a great moment for me. It shows me that I am beginning to catch on to this PVP thing
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Hate to disagree with you here, but several stalker sets can't take down squishies w/o hide, Assassin strike and placate. Lets take ninja blade for example. A crit will be far from killing you, and after either healing yourself or just popping a green, you can then joust him with attacks or debuffs and he dies.
I'd say EM and spines are probably the sets that can go w/o AS, hide, or placate. But if I wanted to do that, I'd roll a spines/regen scrapper or ice/EM tank. Same thing, does the job better. -
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an Idoit i may sound, but the truth i speak!
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No. -
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Cmon vort, say something smart [censored] like and make me, the one who will sit back at your soon to be nerfed [censored], right about stalkers. All you guys do is cry and strike back at a constructive suggestion. C'mon vort. lol
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Your insults are amusing because a lot of the people who play stalkers also play many other ATs. Your generalizing of all stalkers to be "cowardly noobs" makes you look like an idiot. -
Heh, I've seen a regen scrapper try to make it look like regen's not overpowered by running up to mobs of villains in SC w/o any powers and get killed.
He thinks it'll make it look like /regen isn't that great when the devs look at the stats.
I don't care what people say, but /regen for scrappers is overpowered compared to the other sets and needs another nerf. It's been nerfed a lot, but its still damn good.
ScarletTemplar is the suicidal man's name btw. He's on freedom. -
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the point is that it's not 1vs1..
it takes a team of hero's specifically geared to HUNT stalkers, 1 on 1, the stalker will always win
1 vs 3, the stalker will at least get 1 kill, and probably run away to return and kill again
when it takes 3 vs 1 in pvp, something's not right
thow all the "but everyone can see stalkers" and "it's easy to avoid AS's.. just keep moving" [censored] all you want, my main villain IS a stalker, I know how it is
keeping moving doesn't do jack [censored] for an AS.. all the stalker has to do is not move and have it que'd when the hero comes close enough
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Pft, I'm guessing you're one of those heroes that thinks running back and forth in a line will save you from Assassin Strike. Not my problem, get some skill and move randomly.
Ever fight in the arena? People move so quickly and erratically its almost impossible to get off an AS. -
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SAGE.
(cookies if you understand the reference.)
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go back to /b/
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/h/ plz
zomg rei
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O RLY?