Jynxie

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  1. Jynxie

    StJ/WP PvE build

    Not for PvP but a fun build I've been playing with. Seems to work well in most situations

    http://www.cohplanner.com/mids/downl...591F014E53DB1F
  2. Ahhh thanks a lot, guys!
  3. Hey there

    My Global name is @Jynxie and I recently moved to the Freedom server. I was wanting a character with my global, but I see it is taken already. I have two pages of characters on the server and would be willing to trade any of their names for it, or we could work out another arangement. Please contact me if you are or know the person with this name, thanks!
  4. Hey, guys I don't normally play Stalkers and I was wondering if I could get some help with a Kin/WP build. I don't PvP ever so I'm not worried about that. I'm looking for a good overall PvE build that's equally as good in solo as she is with a team. Anything I should look at doing different?

    Villain Plan by Mids' Villain Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Stalker
    Primary Power Set: Kinetic Melee
    Secondary Power Set: Willpower
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Weapon Mastery

    Villain Profile:
    Level 1: Body Blow -- Mako-Acc/Dmg(A), Mako-Acc/EndRdx/Rchg(3), Mako-Acc/Dmg/EndRdx/Rchg(3), Mako-Dmg/Rchg(5)
    Level 1: Hide -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(9), RedFtn-Def(9), RedFtn-Def/Rchg(11), RedFtn-Def/EndRdx/Rchg(11)
    Level 2: Smashing Blow -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(7)
    Level 4: High Pain Tolerance -- Aegis-Psi/Status(A), Aegis-ResDam(13), Aegis-ResDam/EndRdx(13)
    Level 6: Assassin's Strike -- SStalkersG-Acc/Dmg(A), SStalkersG-Dmg/Rchg(15), SStalkersG-Acc/Dmg/Rchg(15), SStalkersG-Dmg/EndRdx/Rchg(17), SStalkersG-Acc/Dmg/EndRdx/Rchg(17)
    Level 8: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Heal/Rchg(19), Dct'dW-Rchg(21), Dct'dW-Heal/EndRdx(21)
    Level 10: Mind Over Body -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(23), Aegis-EndRdx/Rchg(23), Aegis-ResDam/EndRdx/Rchg(25), Aegis-ResDam(25)
    Level 12: Placate -- RechRdx-I(A)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
    Level 16: Indomitable Will -- LkGmblr-Rchg+(A), RedFtn-Def(31), RedFtn-Def/EndRdx(33), RedFtn-Def/EndRdx/Rchg(33), RedFtn-EndRdx(33)
    Level 18: Boxing -- Acc-I(A)
    Level 20: Heightened Senses -- LkGmblr-Rchg+(A), RedFtn-Def(34), RedFtn-EndRdx(34), RedFtn-Def/EndRdx(34), RedFtn-Def/EndRdx/Rchg(36)
    Level 22: Burst -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(36), Oblit-Dmg(36), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37)
    Level 24: Tough -- ImpArm-ResPsi(A)
    Level 26: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(37), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(39), RedFtn-EndRdx(39)
    Level 28: Fast Healing -- Panac-Heal(A), Panac-Heal/+End(40), Panac-Heal/EndRedux(40)
    Level 30: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(40), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(42), RedFtn-EndRdx(42)
    Level 32: Concentrated Strike -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(43)
    Level 35: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Acc/Rchg(45), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc(46), P'Shift-End%(46), P'Shift-Acc/Rchg(46)
    Level 38: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50)
    Level 41: Targeting Drone -- ToHit-I(A)
    Level 44: Exploding Shuriken -- JavVoll-Acc/Dmg(A), JavVoll-Dam/Rech(45), JavVoll-Acc/Dmg/End/Rech(50), JavVoll-Dam/End/Rech(50)
    Level 47: Assault -- EndRdx-I(A)
    Level 49: Build Up -- GSFC-Build%(A)
    ------------
    Level 1: Assassination
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(29), P'Shift-EndMod/Acc/Rchg(29), P'Shift-EndMod/Acc(31), P'Shift-End%(31)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 36% DamageBuff(Smashing)
    • 36% DamageBuff(Lethal)
    • 36% DamageBuff(Fire)
    • 36% DamageBuff(Cold)
    • 36% DamageBuff(Energy)
    • 36% DamageBuff(Negative)
    • 36% DamageBuff(Toxic)
    • 36% DamageBuff(Psionic)
    • 5% Defense(Smashing)
    • 5% Defense(Lethal)
    • 9.38% Defense(Fire)
    • 9.38% Defense(Cold)
    • 2.5% Defense(Melee)
    • 9.38% Defense(AoE)
    • 24% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 57.5% Enhancement(RechargeTime)
    • 15% FlySpeed
    • 122 HP (10.13%) HitPoints
    • 15% JumpHeight
    • 15% JumpSpeed
    • MezResist(Immobilize) 20.9%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 2.2%
    • 12% (0.2 End/sec) Recovery
    • 20% (1 HP/sec) Regeneration
    • 6.3% Resistance(Fire)
    • 6.3% Resistance(Cold)
    • 6% Resistance(Psionic)
    • 25% RunSpeed
    • 2.5% XPDebtProtection
    ------------
    Set Bonuses:
    Mako's Bite
    (Body Blow)
    • MezResist(Immobilize) 3.3%
    • 18.07 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    Luck of the Gambler
    (Hide)
    • 7.5% Enhancement(RechargeTime)
    Red Fortune
    (Hide)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    Mako's Bite
    (Smashing Blow)
    • MezResist(Immobilize) 3.3%
    • 18.07 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    Aegis
    (High Pain Tolerance)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 3% Resistance(Psionic)
    Superior Stalker's Guile
    (Assassin's Strike)
    • 15% Enhancement(Accuracy)
    • 5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Doctored Wounds
    (Reconstruction)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Aegis
    (Mind Over Body)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 2.5% XPDebtProtection
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Luck of the Gambler
    (Indomitable Will)
    • 7.5% Enhancement(RechargeTime)
    Red Fortune
    (Indomitable Will)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    Luck of the Gambler
    (Heightened Senses)
    • 7.5% Enhancement(RechargeTime)
    Red Fortune
    (Heightened Senses)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    Obliteration
    (Burst)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Impervium Armor
    (Tough)
    • 3% Resistance(Psionic)
    Luck of the Gambler
    (Maneuvers)
    • 7.5% Enhancement(RechargeTime)
    Red Fortune
    (Maneuvers)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    Panacea
    (Fast Healing)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Smashing,Lethal)
    Luck of the Gambler
    (Weave)
    • 7.5% Enhancement(RechargeTime)
    Red Fortune
    (Weave)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold) (Exceeded 5 Bonus Cap)
    • 2% DamageBuff(All)
    Mako's Bite
    (Concentrated Strike)
    • MezResist(Immobilize) 3.3%
    • 18.07 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    Performance Shifter
    (Physical Perfection)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 22.59 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Gaussian's Synchronized Fire-Control
    (Tactics)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 22.59 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    Javelin Volley
    (Exploding Shuriken)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(Range)
    • 10% (0.5 HP/sec) Regeneration
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 22.59 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
  5. Ah! Thanks for the info! ^_^
  6. Hi! I searched for this to see if it had been reported previously and turned up nothing which amazed me, lol. While I was out gathering my history plaques I was actually taking the time to read through them and I noticed a typo on one of them located in Boomtown at loc -2551.5, -0.0, 3051.3 It states that "..Luminary and his comrades in hero Corps..." Now I was in Talos recently and happened to notice that, while obviously robotic, Luminary looked roughly female. I'm sure she would be a bit embarrassed to know that she wasn't shapely enough to be recognized as a fem-bot ^_^
  7. You are teh awesome! ^_^

    I always worry that I've got typoes and spelling errors and asking friends to critique/go over anything you make is usually pointless because they usually just tell you "it's great!" even if it sucks. Anyways info about my arc I would love for you to check for me ^_^

    Name: Gizmette
    ARC ID: 167493

    Additional info:
    story-based 4-mission arc, small maps.
    Don't play higher than Rugged if solo so that the final two bosses don't turn AV on you.
    1st and 3rd missions sometimes have hot doors. Not my design, the spawn points just seem to be too close to the front door.

    Thanks! ^_^
  8. A suggestion to you (won't work for unicode) but I've had issues with copy+pasting things from word in the past, specifically when editing HTML on websites. My suggestion is to first paste your copied text into notepad or a similar "text only" program this usually elimates phantom characters and helps weed out font issues created by all the little extra behind the scenes things that copying from word entails. You then copy+paste from notepad and only get the text.
  9. Two maps that I would kill for:

    Shadow Shard: (various locations especially the Chantry)
    Eden trial map: Jynxie go down the hooooole! ^_^
  10. Hi! I hope I'm asking this in the right forum. I'm having an issue with my story arc and I can't figure out how to resolve it. My story arc is based on a Frankensteinish plot where a mad doctor gives life to "monsters" And in the end while you are facing him in the final conflict when he calls to his creations for assistance they turn on him, helping the heroes instead... Now as for game mechanics, I have my ambush set to spawn when the boss is at 1/4 life. I have the ambush set as allies, however when the ambush spawns, MAYBE one or two of the minions in the group run to the combat, the rest just sit there like they're bored and don't really wanna come play. Is this a bug or is there something I can do to make them more enthusiastic about giving their creator the ol beat-down?
  11. Hi, all! Jynxie here. I would adore someone to rate and give me feedback on my story arc. Any comments and/or suggestions are welcome

    Arc Name: My Dad's gone Crazy!
    Arc ID: 167493
    Faction: Heroic
    Creator Global/Forum Name: @jynxie
    Difficulty Level: Medium to Hard
    Synopsis: Dr. Gizmo, once a well-respected hero has begun creating weapons of destruction and sending them against the heroes of the city. One of his creations, a strange little robot girl, begs you to find out why...
    Estimated Time to Play: 4 missions only one is a kill all. Could be completed in under an hour.
  12. School-Girl/Boy
    Could be awarded for hanging out near information placcards.
  13. this isn't necesarrily an "item", but what about wall, ceiling, and floor textures that are more organic. Instead of having to get super creative with the tech complex ceiling to give the appearance of clouds, we could have various "sky" textures, the same for the walls there could be "landscape" textures or even large wall hangings to use as backdrops kinda like movie sets sometimes use.
  14. Whee! Still not through with the fireplace room, but I thought I would post what that stairway turned into XD

    First an overview of the room
    Overview

    Now the familiar stairway (duplicated on the other side of the doorway)
    Stairs

    These are views of the archways
    Arches 1
    Arches 2
    Arches 3

    Next is my double elegant stairwell, a-la a medieval Gone with the Wind.
    Stairwell 1
    Stairwell 2
    Stairwell 3

    And finally my own artwork, arcane latice!
    Laticework
  15. I would like to be able to place any item energy, control, defense, crafted, etc into a "decorative" room. The item wouldn't be functional, of course since it's not in its intended room, but it would "function" (the arcane bookshelves would have the cool glow around them unlike when they're not attached to a control item, etc.)
  16. Yay! thanks. Just finished updating the CotG hangar. It's difficult trying to mix arcane and tech and make it blend well, but I think I did a decent job

    Arachnos flyer landing pad and docking clamps
    Flyer Landing Pad

    Closeup of the docking clamps
    Docking Clamps

    And finally the longbow landing platforms
    Longbow Landing Platforms
  17. Hey fellow base builders! ^_^
    Everyone has such wonderful items and rooms I am LOVING i13 (<3 Devs!) Anyways I thought I would post a couple of things that I'm working on for Children of the Gods on Infinity.
    First is a gigantic arcane fireplace. I haven't decorated the room yet, so it's rather sparse except for the elaborate fireplace.

    Fireplace 1
    Fireplace 2
    Fireplace 3
    Secondly I can't stand how the stairs don't "quite" line up right when you're making staircases so... I made my own!

    Stairs

    Enjoy! and happy building!
  18. <ul type="square">[*]Kitchen items like stoves, coffee makers, refrigerator, etc. [*]Real beds[*]Entry doors[*]A larger bathroom door for the "Giant" body size[*]Roll-up doors[*]Customizable NPCs[*]WATER! Pleaseohpleaseohplease[*]Smaller "Bathroom tile" and matching wall tiles[*]Club lighting (laser lights, strobes, etc.)[*]color-changing floor tile lighting (for clubs)[*]The ability to turn items at 45 degrees each click instead of 90 degrees.[/list]
  19. Hi, guys! Loving shield so far even if it is somewhat gimp compared to other sets. Anyways, here are my 2 influence.

    Objective: I'm surprised I haven't seen this mentioned before and I'm not sure if there is an issue with this on the other weapon sets because I have only tried a broadsword/shield scrapper, but when using active defense the character puts his weapon away while he is activating the power and then draws it again afterwards. Now I have never been a fan of 'click to activate' mez defense, but I deal with it by sticking it on auto. When the power goes off It's a noticeable lapse in damage dealing as the weapon is sheated and then redrawn, also it's rather annoying when the power goes off at an inopportune time such as charging a Sky Raider engineer and trying to hit him before he can set his ff generator. That pause before striking can mean the difference between life or death.

    Subjective: I LOVE shield rush. That has become one of my favorite powers. I giggle maniacally when I charge into a group of monkeys after hitting build up and they go flying and die!

    Subjective: I miss not having a self heal, and gangs of baddies still manage to have enough -def to get me down to the point where most of their attacks hit their mark. My most successful teaming has been with a Dark defender that slots a lot of -acc into his powers. But it's sad to watch your life dwindle and know that if you run not only will you look like a sissy, but you'll leave the very small radius of your positional defense granted by phalanx and you'll most likely get splattered by a lowly minion with a machine gun. I miss checking my life and knowing that I've got one more surge of strength from a self-heal at least to fight a little while longer before succumbing to the masses.

    I know I had more to relay, but for the moment I can't think of anything. If I come up with more I'll be back.