Jordan_Yen

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  1. Jordan_Yen

    Toggle buffs

    Quote:
    Originally Posted by Forbin_Project View Post
    Just an FYI, I've seen some pretty vehement objections concerning certain armor buffs just over how they make a players costume look while active. (I don't say anything to those players but I have to admit I'm thinking "Oookaaaay" whenever it gets mentioned.)
    I don't see the relevance personally, but this did make me laugh because I think the same thing!

    Captain Uptight: "Don't buff me! I don't look good in ice!"
  2. Jordan_Yen

    No new zones

    Quote:
    Originally Posted by Forbin_Project View Post
    I don't think that's necessarily a disconnect. We know they have told us they'd like to do these things, but once again we don't know what restrictions they are forced to work under. They don't have an unlimited budget and number of employees to work with. They are forced to prioritize what they work on.
    In the end, I think there are those of us that are suggesting that they focus their resources in different areas now (or soon). They likely set priorities based on percieved need. How many of us would rather they set priorities on updates rather than new? I started this thread to find that out and hopefully to show the devs how we feel.
  3. Jordan_Yen

    Toggle buffs

    Quote:
    Originally Posted by Memphis_Bill View Post
    How is "You moved 150 yards from your buffer, your defense/resistance/speed/etc has now dropped" better than "You've had the buff applied, take your group and finish off that side of the caves, we'll finish off this side arc of the caves, and the buffer doesn't have to worry about running out of END so they can still fight?"

    Your definition of "better" is an odd one. Your suggestion has, aside from having to introduce a whole new power mechanic:

    - Tied down one team member. Seven toggle buffs to maintain - assuming this isn't like FF or Sonic, where there are two shields PLUS dispersion bubble, for instance, plus possibly Force bubble, PLUS, of course, an entire secondary (or primary in the case of Corruptors/Controllers) to use.

    - Gutted that team member's effectiveness - for the reasons above. We won't see "Don't attack, just heal" out of ignorance, we'll see it because the buffer's END wears off and suddenly the entire team is weakened dramatically. You've essentially turned them into half a character

    - Leashed the team to one person. THEY can't move more than whatever the range is. If the buffer needs to go AFK, the entire team comes to a halt (unless they decide they don't want/need the buffs.) Alternately, if you make the range TOO great, you might as well leave the buff-bot at the door, since they won't be able to do much else anyway.

    Sorry, this is NOT the definition of "better" to me.
    All I meant was that we'd have to apply it less often. The only suggestion I wanted to make (and no, I don't have all the answers) was to try and find a way to reduce the ammount of time people have to spend buffing. Similar to how they changed pet buffs for masterminds to affect all pets on a single cast.

    I never suggested that ALL buffs operate this way. I was mostly thinking of things like armors and such. With a low enough end pull, it would hardly be a problem. And if the mechanic allowed for apply and forget or apply and hold, then you could just do it the way that suits you.

    As for range an easy solution would be to have it no have a range so long as you're in the same mission.
  4. Jordan_Yen

    Toggle buffs

    Quote:
    Originally Posted by Techbot Alpha View Post
    Well, very few other people seem to have a problem with the mechanics. And a new mechanic would simply throw balance completely out the window.
    So, you're just gonna have to like it or lump it, frankly. Because, unlike certain sets that genuinely have problems, none of the buff sets suffer from brokeness that I've noticed atm.
    Or I can post a thread about it to see if other people feel the same. If it turns out in the end that there's not a lot of support, obviously I will have to "suck it up", but really? It seems the only thing you're suggesting is to stop using the suggestion thread.

    Did I really do this the wrong way? It seems that it's functioning as intended to me.
  5. Quote:
    Originally Posted by Tenzhi View Post
    That was some time ago. Indeed, all this talk about him fighting after you die is a bit bewildering to me as my experience with pets is that they fall down/unsummon when you get defeated.
    On my mastermind, my pets all die when I do except for my ghost and fluffy.
  6. Quote:
    Originally Posted by EU_Damz View Post
    Physical location doesnt matter. If they want to play on the NA servers while based in Europe then it is easily possible. Long as they make a NA account and use a NA time code then it should be fine. Just make sure the CoH update launcher reads

    "C:\Program Files\City of Heroes\CohUpdater.exe"

    instead of

    "C:\Program Files\City of Heroes\cohupdater.eu.exe"

    That is what is needed to get to either the NA or the EU servers. Just as long as their accounts are marked as the correct one, it should work fine for them.
    Thanks!
  7. Jordan_Yen

    Toggle buffs

    Quote:
    Originally Posted by Forbin_Project View Post
    In either case it is still going to cause the same problems. Players that don't want the maintained buffs are going to stay as far away from the buffer as possible which can get teammates killed, and some people will shun inviting people with those powersets. We've already seen examples of this with Emp players. The phrase "Rockin the Aura" usually refers negatively to someone having Healing Aura on autofire.
    The whole point (and I thought his point too with the enchantments) is that the buffer would be able to keep the buff on, but ALSO select who gets it. In other words, there'd be no need for people to keep distance like if there was a PBAOE speed boost power.

    Instead, I would select the people that want it, buff them and it would just be on the rest of the mission (so long as I had energy and they stayed in range).

    Someone mentioned that the problem would be they'd go out of range and you'd have to reapply it, but that's still better than what we have now. Either that or this maintained enchantment idea where the link is still active, so when they leave range the power is not effective, but becomes effective again when they come back in range automatically.
  8. Jordan_Yen

    Toggle buffs

    Quote:
    Originally Posted by Fleeting Whisper View Post
    No, the OP is essentially asking for Maintained Enchantments from Guild Wars.
    I don't know much about Guild Wars, but that description sounds similar to what I'm referring to.
  9. Jordan_Yen

    Toggle buffs

    Quote:
    Originally Posted by Maniac_Raid View Post
    The solution to the root issue is... don't play a buffer. If you don't like applying buffs constantly, then don't put yourself into that situation.
    Or put in my vote for a different mechanic that would suit me better. Which is what I'm doing.
  10. Quote:
    Originally Posted by Fleeting Whisper View Post
    Though I'm not sure fighting after I die is of any use, since I've seen Fluffy kill a white minion exactly once, and that took some time.
    If he has aggro or has locked them down, you can rez

    (I play solo a lot)
  11. Quote:
    Originally Posted by Tenzhi View Post
    My experience was that in any situation where my character might need extra help such as what a pet might provide, "Fluffy" would die rather quickly or else stand around and not do much of anything in which case my character got taken out. Thus I found it ugly and not worth the annoyance.
    My experience is that I might get distracted with some enemies and come back after they're done to find Fluffy has one or two completely controlled and just doesn't have the damage to beat them.

    More often the problem I have is trying to sneak around after Fluffy's out so I end up having to dismiss him.

    How long ago did you use fluffy? Maybe a second or third build would be a good chance to try him again?
  12. I have a friend who wants to donate several hundred game time codes to the troops, but if they are playing from overseas (non US) locations, what happens? I've heard many many people complaining about EU server woes and I'm concerned whether it will work or not.

    If they sign up for a North American account and use the cards, will they function normally or will it throw a hairball based on the IPs they come from?
  13. Quote:
    Originally Posted by BrandX View Post
    Truthfully, I have to agree with Tenzhi. I found Fluffy to be useful for a bit, but later on, he just died way to quickly even with DN going on (I do a lot of high level TFs tho), and I wouldn't even notice.

    It's a fun power, it's a fun RP power, but gameplay wise, I didn't find him to useful with a fluid attack chain and softcapped defenses.

    That said, I kept the pet myself, but I stopped 6 slotting it, using it more as a set mule that I'd summon just for the hell of it
    There are time's I'd die and he's still out there pounding enemies. With his debuffs and heals, I find him to be near invincible. In large groups, maybe that changes, but he always starts the battle with me and comes back as soon as he's back. While he's there, he doubles my heals, holds, and debuffs and I can't imagine not using that (especially as a mastermind).

    Not meaning to argue, but I wonder what circumstances you're in where he's dying so fast? With my own debuffs, the enemy is paralyzed anyway so how are they going to kill him?
  14. Quote:
    Originally Posted by Tenzhi View Post
    The only Dark graphic that really bugs me is the pet. It always looked like it belonged in the Storm set to me - just give it lightning attacks and it's a walking storm cloud. My Dark/Dark corruptor ditched the power after awhile, mainly because of aesthetics, but also because the pet proved to be useless to Him.
    *GASP!*

    Jordan <--- stunned. Very.

    You can use him as a decoy when clicking glowies, you can use him to absorb alpha strikes, you can use him for dedicated healing.

    I guess with the right gameplay style, he might not be as useful, but enough to not even take him as a power? Mind = blown

    He's Jordan's friend and protector in my world

  15. Quote:
    Originally Posted by Fleeting Whisper View Post
    I love the skull used by Gloom. I'd like Dark Blast (somewhere in the set, not necessarily the power) to have the twisting multi-skull animation used by the ghosts in Port Oakes, too.

    Dark/Dark Defender Defender?
    Dark/Dark/Dark

    More data than you probably care about found here: http://www.jordans-town.com/jordan-story
  16. Jordan_Yen

    Toggle buffs

    Well there's some pretty clearly defined problems with my suggestion, but the root issue I'm trying to solve is having to constantly re-buff people all mission long, one at a time. Any suggestions for fixing it besides what we have now?

    An AOE buff would be a problem, because sometimes people don't want it.
  17. Jordan_Yen

    No new zones

    Quote:
    Originally Posted by Scirion View Post
    I would really like to see something like say... The Clockwork Paladin event in Kings Row, but on a smaller scale, that can easily be completed by one or two people at the most,
    yes!

    Quote:
    and occurs much more frequently,
    yes!

    Quote:
    and is not advertised like the normal zone events are.
    YES!

    You sir, understand what I'm asking for

    Maybe then I would like to street sweep for a while and explore around. There'd be something to see and do
  18. Quote:
    Originally Posted by Angelxman81 View Post
    I think the OP is talking about new FX for the blast, not alternate animations.
    We already got that for some sets, even if its a bit cheap...
    What I would want is new effects. Elec, energy, fire, still looking cool but dark sets looks very aged and outdated.
    Doh! You're right that there's a very important distinction there. I still want alternate animations, but the effect itself is a very different thing.
  19. Quote:
    Originally Posted by _Cai_ View Post
    Hall monitors are a bad idea for everyone involved. There is already a system in place to report AE arcs that are obvious exploits. Anything more will simply give the appearance of the Devs playing favorites, which leads to a fracturing of the playerbase. While I know your idea has good intentions, I respectfully oppose it strongly.
    You make a good point, but I'm not ready to abandon mine entirely. Many forums end up eventually being run by volunteers who ARE given higher powers... over the forum or their part of it anyway. It IS favoritism in that they are given the authority and such, but is that really as bad a thing as you say?

    I wouldn't mind if there were a few AE moderators. Really, how could you tell the difference between the player moderators and the staff moderators?

    The main difference between reporting and approving is the default approval versus default denial. AE would be cleaner and free of exploits if we used default denial would it not?
  20. How could I not sign a suggestion for alternate animations for dark? Jordan is after all a D3 defender, my first 50, and the main character in my comic so yeah, any toys for Jordan is a win
  21. Jordan_Yen

    Looping Music

    Quote:
    Originally Posted by Samuel_Tow View Post
    The who of the what now? Damn, you're making me sorry I disabled all music in the game. However, I don't plan to re-enable it, because music as a general thing sucks in this game. We have a selection of uninteresting tunes that play once when you swap zones and that's about it. If we had actual interesting music that played at the appropriate times, then maybe I wouldn't feel the need to mute it to listen to Britney Spears or Iron Maiden or the Bellamy Brothers, instead.
    I've often thought of listening to music during the game, but I always choose not to. The ingame music has become part of my fond memories of the game and I still get a little happy whenever I hear the Mercy Island bit

    That said, It would be nice if it changed or ramped up from time to time as was described above (BEFORE I essentially repeated what he said, only not as well)
  22. Jordan_Yen

    Looping Music

    Quote:
    Originally Posted by Brightwel View Post
    While playing through some of the Praetorian arcs I noticed that some of the missions have some pretty good epic and very fitting music playing in the background when or just after the mission starts. What I find really disappointing though is this music seems to only play once and then stops. Given how amazing some of the Praetorian missions are I think they are more than worthy to have their soundtracks loop or maybe even 'shuffle' (for those iPod users out there) for the duration of the mission, or until you get to a point where you have to make a moral choice or something.

    Of course what would would also be great was if some of the old Paragon and Rogue Isles map and mission music was updated to something a bit more powerful, specifically that annoying 'There's-some-kind-of-mystery-in-the-office' music, I'm not sure if any of you will know what I mean by that, by I'll put it out anyway.
    Or what if the epic music plays when you're fighting the epic boss or AV? Like in other games.
  23. Quote:
    Originally Posted by ClawsandEffect View Post
    Because if they spent all their time fixing old stuff that isn't working properly, we would get no new content for years at a time.
    Or they could take a tip out of my bag of tricks and have a small team working old content while the rest continue on the new. Even if the pace is slow, at least there's SOME progress rather than certain tasks not ever getting done.
  24. Quote:
    Originally Posted by Diethylamide View Post
    The only way i can think of for AE to be free of exploits is to make all user made content be submitted for review before it is published. which in turn would cost NcSoft alot more money cause they would have to employ more testers to cover the massive influx of new user made content.
    Or harness the power of users and let Dev approved AE'ers moderate the new arcs themselves
  25. Jordan_Yen

    Toggle buffs

    Based on this thread:

    http://boards.cityofheroes.com/showthread.php?t=247623

    I was wondering if we could make things like speed boost etc, toggle-able. I could toggle multiple characters and buff them, but it drains my endurance the whole time and drops on them when they're out of range.

    This would be different from AOE buffs because the range would be much greater, and the effect and drain would vary based on who I buff or not.

    Thoughts? Improvements?