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Posts
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Joined
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There's a rather popular "flooded" office map (the DE map) that mirrors one of the heroside office maps. Perhaps you could use that.
[/ QUOTE ]I ultimately went with this map set so thanks for the tip! -
I'd like for you to take a gander at Standing Within the Mists (209473) as described in this thread.
I'm not 100% on what a CoHMR is so if I needed to post elsewhere, let me know.
Edit to the above: I found the CoH mission Review site by following your other links. Gonna submit it now. -
Arc Name: Standing Within the Mists
Arc ID: 209473
Faction: Council, Private Security, Custom
Creator Global/Forum Name: @Liberal Conspiracy
Difficulty Level: Easy-Moderate (soloed with a lvl 28 Rad/Rad Defender.)
Villainous Arc
Synopsis: MAGI is moving the magical urn containing water from the Well of Furies from Atlas Park to Magewyn Arcane Research for study. This presents an excellent opportunity for you to steal it if you can come up with the right plan [SFMA]
Estimated Time to Play: 1-2 hours. (45min timed mission at the end)
This is my first real plot-driven arc so I'd appreciate any feedback or criticisms (or praise!)
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Occassionally you get an office mission (in the 'real' game, not AE) where the building is filled with civilians freaking out and running around. Can this be done in the AE? It's not real important but it's nice sometimes to have a building populated with something besides good guys & bad guys.
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Arc Name: Chris Jenkins: Attorney at Law
Arc ID: 204942
Faction: Heroic
Difficulty: Levels 1-14 (Hellions)
Playtime: Short, 1 map
Synopsis: A gang of Hellions was seen moving into Chris Jenkins' law offices. You need to stop them in this humor-oriented mission. Intended for solo play. -
[Removed because I'm pulling this arc down to revamp.]
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Unfortunately, what I wanted requires an indoor map. I guess I'm just going to shelve the idea and wait for better days when we have the map options to handle it.
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"Abandoned" office maps which match the "Clean" office maps in layout. So you could have a character visit a building in one mission and then have them return in another mission to find the building destroyed (Crey raided the office!) or reconstructed (go back in time to prevent the bomb from going off!).
None of the abandoned/clean layouts match up currently. None are even close enough to fudge it. -
After browsing through the small/medium maps for both hero & villains (actually, they reuse the abandoned hero maps for redside), it doesn't look as though there's any matches. I couldn't even find two close enough to fake it. Oh well.
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I need an office map for the plot I'm using and was semi-casually checking them against one another but couldn't find two that shared a layout. Then again, my search wasn't exhaustive since I thought someone else might have already found out the answers for me. For the record, it's not as simple (for offices) as Clean Small #1 = Ruined Small #1 or anything like that.
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I'd like to do an arc where the hero enters a building, does some stuff and, later, enters the same building only to have it "abandoned" (broken pillars, fire, whatever... you know the ones). But it'd look pretty dumb to have two completely different maps. Are there any "mirrored" maps that have both a clean and a ruined version? Heroside or Villainside, I don't care.
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What CoV suffers the most because of is its basic premise - it's a City of Villains. There's just no fun to be had being evil in a city where everyone is evil and everything is dirty. It's kind of like Dungeon Keeper without the Lord of the Realm. Not much fun.
[/ QUOTE ]That's how it felt for me. I won't go too much into detail because I'm sure it's been done to death but it'd be fairly easy to make minor changes and have it be much more villain-ish. Why am I reading a newspaper and then deciding to attack some CoT cave to steal a painting they stole? Why not have me rob a museum with security guards shooting at me and trying to beat me down with security batons? I don't need to murder babies or rob young ladies of their maidenhood but why not a mission with people as glowies where clicking on them is "shaking them down" and triggers an ambush of cops or a generic hero to save them or whatever? I'll admit I only played redside for 12 levels but in those 12 levels I did exactly two villainy seeming things: robbed a bank once and rounded up some homeless schlubs into a truck. The rest of the time, I could have been running missions out of Atlas Park except with more snakes and less clockworks. -
I got bored playing Redside after about ten levels when it was painfully obvious that I was just a hero beating up villians under the lame pretense of "weakening the competition".
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I tried looking in the Guides forum and on the Paragon Wiki and can't find this but I assume it has to be out there (or else I just missed it): Is there a list out there linking the various mob factions to their respective origin types in regards to enhancement drops? Particularly when doing radio missions and the like, it'd be nice to know "Hey, I'll take the Sky Raiders mission and maybe get some Tech enhancements". No reason not to kill two birds with one stone and all that.
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Short & Sweet: I have a young blaster with whom I don't want to take Flight for "character concept" reasons. Setting aside Flight, which travel power will serve me best as a blaster? Or are they all about the same after that?
I'm making the assumption here that Flight would be the go-to power for the obvious "keep out of reach of the bad guys" reason. -
Sorry if this has been asked/answered a bajillion times. I didn't see it on the Paragon Wiki and haven't seen it slogging through threads on here.
Can you set a level on custom mobs? I'm making a low-level mission arc but my custom mobs are all level 1-54. Next mission in, I'm adding some Hellions so I think they'll cap it at level 14 or 20 but I'd prefer to be able to say the entire arc is for levels 1-14 if at all possible.