Johnny_Velocity

Super-Powered
  • Posts

    250
  • Joined

  1. Quote:
    Originally Posted by Forbin_Project View Post
    Don't bald face lie about the threads on the CO forums. Several of us have active accounts there, and I can verify there have been several threads complaining about the number of people making dozens of Batman's, Ironman's, Wolverines, Hulks, Dr Stranges, Deadpools, etc.
    I'm sorry you feel the need to call me a liar. I would hope that you would refrain from that in the future.

    However, what you describe has nothing to do with unique naming. What you describe is common to both games. Unless drastic changes have been made to CO since the end of closed beta, it would be impossible for people to have those names you describe - Cryptic's name filter would have prevented it, and it was quite draconian in its application.

    No doubt people were duplicating the appearance of those characters, but that has nothing to do with the unique naming issue, and exists in CoX. Both games rightfully encourage petitions to report such behavior.

    I stand by my statement: I do not see people complaining about the unique naming system on the CO boards. There was a lively debate in both the open and beta forums prior to launch, but now that it is a fait accompli, I do not see people complaining about the system on a daily basis or about problems arising from the system.

    If you want to insist on calling me a liar, feel free to PM me some links to specific threads (I doubt we are encouraged to post them on the boards, otherwise I would support my position with links.)

    -------

    Well, since it appears we all have stated our positions and stated them well, I say my farewell to this thread. I'm sure there will be another one in a week or two. I'm likely to chime in again to register my opinion, but hopefully we can avoid getting personal with the name-calling next time. Thank you Forum Cartel for keeping the thread active and drawing attention to it through debate. It isn't my thread, but it is an important subject to me.

    I'm also thankful to Paragon Studios for having a Suggestion & Ideas sub-forum in the first place. While I am subject to the limits of the existing code, it is gratifying to know that the developers are open to ideas for improvement and change.
  2. Quote:
    Originally Posted by Diggis View Post
    Glad you asked. I AM Baby Burn, Claire Ice, and Clair Le Truble amongst others. I know I am the only one (on my server at least) and in no way do I want someone else to take those names. Under your system, anyone could be Baby Burn. I've had compliments on the name, what if one of them liked it so much they created it. Nothing I could do about it. I'd like that about as much as you like the current system, not to mention that I would have to have some other form of identifier anyway so really my name would be Baby Burn@DaveNSmith which just sounds really bad.

    And finally those who you say CAN still be unique under your system can't really as we'll have no idea whether that name is already taken.

    How about a system where a user can choose if their name has to be unique when we create it. That way those of us who like having unique names can ensure we have one, and that we keep it. Guess what, I'd give good odds that you'll still not be able to get that name you want, because most people would set their names to being unique.

    (oh, and the Ninja trick in CO, Brilliant! Love the idea!)
    The way I understand CO's current system, to use an example we all seem passably familiar with, the @DaveNSmith can be hidden, so you are only seeing hero names. There is also an autocomplete feature that remembers who you've talked to in the past so you don't have to type all that out.

    I only played through the end of CO beta, but I thought the form they had it in right before launch worked beautifully.

    I'm sure that if Paragon Studios implemented something similar, they would make the UI just as nice and polished as the rest of the game. They excel in that regard, so that just isn't a worry for me.
  3. Quote:
    Originally Posted by Zekiran_Immortal View Post
    To me, and to most of the rest of us in this game with literally hundreds of original characters on our accounts, "settling" does NOT mean 'having to think up a new different name'. It means "having the same dull commonly used name as 90 other people already thought of". THAT is lame, imho, THAT is settling.
    First of all, you can't speak for "most of the rest of us in this game." And you know you can't. That's silly.

    I have a different opinion, and I'm merely expressing it. You do realize that that is actually encouraged here, right? Especially in this sub-forum?

    And how in the world would it impact you if this were to be implemented? Why are you so dead set against it, aside from your Quixotic quest to make the world more creative like you?
  4. Quote:
    Originally Posted by Samuel_Tow View Post
    People were "late to the party" exactly 5 minutes after the game launched. Five years later, nothing has changed. I tried a whole bunch of fairly obvious names back in May of 2004 and they were all taken. Little has changed.

    And, really, you consistently fail to address the problems of usability related to using non-unique names. Forget originality - it's simple utility where this idea utterly fails, and Champions Online is a shining beacon of that failure. I couldn't stand to look at my name in chat, nor read other people's names, because the system they picked to differentiate between same-name players (and you NEED one) sucked. Frankly, I can't imagine one that DOESN'T suck.
    That's because you aren't being creative enough. Be more creative.
  5. Quote:
    Originally Posted by Captain_Photon View Post
    No, but you do have to conform to the rules of the game.

    Sorry, Charlie.
    Of course. Thus, the effort to get the rules changed. And that impacts you how?

    And my name is Johnny Velocity. If you respect unique names so much, try using mine.
  6. Quote:
    Originally Posted by Vega View Post
    I hope that this game never does anything like CO's naming system. I like being unique.
    I love this quote being next to your standard-issue crab-pack and Arachnos helmet.
  7. Quote:
    Originally Posted by Zekiran_Immortal View Post
    Too late: someone else came up with it first. Start over. Think OUTSIDE your narrow box, please? If all you want is to be thought of as the same guy as 77 other people with that same moniker... well.. *shrug* Gotta be slightly more original in this game, and that's a good thing.
    No thanks. I do not have to conform to your way of thinking. I do not want to be special. I want one particular non-copywrited name. No other name will fit my concept. What's so hard to understand about that? What's so bad about a narrow box, or simply being particular? Maybe a wide box just isn't for me.

    Being forced to settle is NOT a good thing. And guess what? We're five years into this game. At this point, all potential new players are late to the party. Yet we want new players, don't we? Let's offer something to them besides a thesaurus and a "good luck."
  8. Quote:
    Originally Posted by Obsidius View Post
    How is "be uniquer" a fallacy? Isn't it just a mindset? What's false about coming up with more unique names? Is it not an adequate way of circumventing the supposed issue of "running out of names"?
    I'd say "be uniquer" is a fallacy because it is simply something not everyone is capable of. If your task is to compose music, how useful or valid is the advice to "compose better" or "be more creative?" If you aren't wired that way, it is pointless advice. It's like telling a color blind person to pay more attention to the colors.

    And no, such a person is unlikely to "want your help," which is a common response in threads on this topic.

    More importantly, naming is a matter of preference. "Be uniquer" is just another way of saying "settle for something else" or simply "want something else." More often, on this topic, people are simply saying "be more like me." Truly ironic, when the topic is uniqueness.

    While "being more unique" is a type of solution to this problem, it is not the solution for everyone. Changing the system is an equally valid one and a potentially profitable one. And more often than not, people who are so vehemently against changing the system cannot articulate why it would be bad or why they are so vehement.

    The evidence in the CO forums appears to squelch the possibility that the system would somehow be mis-used. It appears, in my view, to be purely an aesthetic preference. If that is the case, I propose that what I name my character is more important to me than the names you have to look at on other people's characters is to you.
  9. Quote:
    Originally Posted by Casual_Player View Post
    OK, seriously: I fit all your definitions for Casual except for the market stuff. I don't farm, only have 3 50s after 5 years, and the majority of my characters have never made it past the teens. And I still use SOs from levels 22-32.

    However, using a combination of the Market Forum for basic strategy (very nice folks posting over there, drop on in and say 'hi') and Mids for planning makes buying and slotting IO sets easy as pie. Anyone can do it, just read up a bit first. Also, I can pop on and do market stuff for 10-15 minutes rather than drum up a group which I'd then have to leave after only one mission. On days I can't play, the market is a great way to sorta-play. So I'm a very pro-market player.

    Lastly, to monkeywrench your thought process, I'll note there's a difference between the casual game player and the casual forum goer. I've long since lost my amateur status here, and that makes a difference in the way I play. I'd like to think being part of the conversation here makes me a better player. Certainly it makes me a more experienced one, and that alone will impact one's play.
    This, basically. I play 10 hours per week or less. A bit of that is at the market game-within-a-game, which allows me to do a lot more than the SO's listed in your proposal.

    I don't think it's possible to correlate time in game with material possessions in-game. However, being a casual player impacts you in other ways that can be measured: TF's are harder to fit in, badges take longer to get if they require grinding, fewer alts, etc. Plus there are intangibles - if you work daytime hours, there are certain opportunity costs - events on Test and the like.

    But I do think hours per week is the proper measuring stick for casual vs. non-casual.
  10. Quote:
    Originally Posted by Zekiran_Immortal View Post
    But by all means. Be average and common. Just be aware that if you can't find a version of the SAME NAME ALL YOUR FRIENDS WANTED... it's because it's average and common.
    I'm cool with that. Just give me the ability to have that name.
  11. It is one thing to speculate on what the problems might be, but I decided to look around CO's forums to see if people are reporting actual problems. I found mainly positive comments, and no complaints of people using the feature to spoof people or harass them (with one limited exception described below). Nor were people complaining that they were seeing multiple people using the same name - I saw two different posters who stated they have seen that happen once apiece. Though limited in scope, and certainly Cryptic's petitions on the issue would be more definitive than forum poster complaints, this more or less confirms my gut: fears of harassment or multitudes of clones are misplaced - it just doesn't happen that often.

    The one interesting exception was in the PvP arena, where certain people have started using the strategy of using identically dressed and named toons to make up their teams. So, for example (an actual example described), you could be facing several identical black-clad opponents named "Ninja" - but each would have different powers and serve different roles, so it would be harder to pick the correct one to gang up on or target first. Interesting and exploitish, but not a problem that would affect my game very much. Just another challenge to overcome in that context, IMO.
  12. Quote:
    Originally Posted by Noxilicious View Post
    At that point, all Game Show failure sounds from the sixties onwards to the present played in my head.
    I think another fundamental difference of the people on the opposite sides of the non-unique naming issue is the value we place on being unique. For you, not being unique in avatar and name was a total failure. It would not affect me the same way.

    I was wondering why a few days ago and I realized: my real life name is John. My name is as far from being unique as it can possible be in the English-speaking world. My uniqueness comes from within, and it has always had to.

    I don't want to cross the line and tell you "how to feel," but you may want to reconsider how much to value uniqueness of appearance or name. Doesn't your real value come from other sources - resourcefulness in battle, personal relationships you have forged, knowledge of the game, etc.?

    (By the way, there was one game show with a uniquely different "failure sound" - The Gong Show.)
  13. Quote:
    Originally Posted by Kiken View Post
    Another point about non-unique names is that, for no fault of their own, people with one of the more popular ones may well find themselves lumped together.

    By which I mean:

    I team with Drizzt79, who turns out to be an idiot.
    I then team with Drizzt21, who unfortunately also turns out to be an idiot.
    The next day, I have a chance to team with Drizzt34 (who is actually an excellent player and all round good egg) but pass because of the association in my head with the others of the same name.
    You are describing a problem that (1) is a problem that exists under the current naming system, and (2) is a product of your bias, not of the naming system. How is this a "point about non-unique names?"
  14. Quote:
    Originally Posted by Forbin_Project View Post
    Then you should have no problem renaming all of your characters when someone takes the names you chose away.



    Then you should love CO.

    Huh? Who said anything about taking names away? I'm not sure what that means.

    Regarding CO, yes it does have such a feature. However, one feature does not a great game make. Given time to mature and add content and get everything balanced, CO could be really good. But I've become convinced that the first year of any new MMO is skippable.

    I think you miss my point. I'm advocating that this one feature - a really good one - be considered for this game. Much like power customization - you know, that really popular feature that got added right when CO was going live.

    Such an addition would support the mini-business model that has been helping this game stay healthy for the past year or more: low-resource additions that promote optional RMT transactions, in this case, rename tokens. Not much different than costume packs.
  15. Quote:
    Originally Posted by treboreleets View Post
    When I have trouble getting a name I want, I usually just misspell it and it gets me the name.

    Examples:
    Desired name = Crimson Angel. Name I used = Krimzon Angel
    Desired name = We Are Legion. Name I used = We R Legion
    Desired name = Chaos Black. Name I used = Kaos Blak
    This is the perfect example of how people just see this problem differently. You see the naming examples above as the solution, and a good one. I see it as a symptom of the problem.

    I really, really dislike deliberate misspellings, numbers substituting for letters, etc., and consider those names immersion-breaking.

    Meanwhile, other people would have a big problem with non-unique naming in that seeing a second Crimson Angel down the block would grate on their nerves. However, I think its a bit of a fallacy to think you would see the latter happen often - I can't recall the last time I saw two similarly-named characters on the same day.

    All I can say is that a feature like non-unique naming would be a draw to me, and I suspect others. Except in extreme cases, I can't see it driving people away, even if they don't see the need for it. I hope the developers consider it as a future feature.
  16. The "be uniquer, let me help" crowd aside, there are plenty of people who either (1) would like the script to be run more often, in case that might help (though, for all we know, it could be run daily), or even better (2) would prefer a non-unique naming system.

    Nothing breaks immersion faster than not being able to get the name you wanted, or even a logical variation of it. And don't even get me started on numbers substituted for letters or extraneous periods. Every time I see one of those walk by, I curse our restrictive naming system.

    I'm sure there are brilliant people out there who can think of alternative names, but there really is no point in retaining the status quo. The brilliant people can continue being unique even if the system were changed.

    Personally, considering how often this complaint comes up, I think that non-unique naming would be a financial boon for the game. Not only would people be more inclined to stay in the game if they could have their desired name, but renaming tokens would sell like hotcakes.

    At least, I'm assuming hotcakes sell well. I see Waffle Houses and IHOPs everywhere, but I have no hard sales data on hotcakes.
  17. My speedster is claws/regen. Claws was and is the fastest primary. I picked regen based on the early Wally West Flash issues that emphasized his increased metabolism and need to eat vast quantities of food. Fast healing reflected that increased metabolism, in my mind. But obviously SR fits just as well or better.

    I can totally see MA with flurry thrown in. I just wish it were a faster set, for this purpose.

    However, I think DM is the second-fastest, and synergizes very well with SR.
  18. Quote:
    Originally Posted by Sailboat View Post
    You're the guy who snaked that one out from under me -- the moment I saw the slate spines I went to check that name on Guardian!

    Well, he's still level 1 and I have no idea when I'll get to him - I have 3 new scrappers "ahead" of him at the moment. Unless you've settled on something else, I don't mind giving the name up to a good home.

    I'll buzz you the next time I see Soul Sister at Went's and see if you want to do the delete-and-grab. (I actually starred you this morning because I like Soul Sister so much and I wanted to notice any other characters you have.)
  19. Quote:
    Originally Posted by Catwhoorg View Post
    ...I'd lay pounds to pence that within a fortnight we would have a 'game is dying' type thread.
    *Gives Catwhoorg a warm beer, a meat pie, and points him towards Defiant.*
  20. I'm amazed at the number of people who are 42. I am 42 also.

    1967 rules!
  21. You can make a good looking Stegosaurus with the slate spines and lizard/reptile pieces. The name was even available on my home server, as was "Stegosaur."
  22. Sort of a counter-view here from a Shadow Maul-lover. If you don't have much experience with melee cones, I recommend targeting the farthest away of a closely grouped set of critters, and positioning yourself so that at least one beastie is between you and it. This method makes it much easier to visualize what is likely to get caught up in your cone. Shadow Maul is your second most damaging attack, it can nail multiple foes, and it is available from level 2. Its worth the trouble to master.

    Other than that, DM is all about footwork - mainly positioning your Shadow Maul cone and your Soul Drain radius. Towards that end, I recommend taking swift and combat jumping to make your footwork easier and better.

    Finally, recognize that Siphon Life packs a punch and resist the urge to only use it if your health is down. Slotted correctly (and there is a good thread on the topic that was active today in the Scrappers forum), it should be part of your normal attack chain, and not necessarily situational only.
  23. Quote:
    Originally Posted by Synapse View Post
    Not this either. I think it would be best if Pohsyb explained it. Sounds like an old bug that appeared to somehow manifest in I16. Personally, I blame it on code gnomes. They're up to no good, it's just their nature.

    Synapse

    PS: I love the tags on this thread. They've made me laugh, boggle and shake my head. "devs dont care" Not true! "devs dont care" okay, that's better.
    Code gnome plan:

    Step 1: Cause drop rates to fall.
    Step 2: ______________?
    Step 3: Profit!

    Ebil code gnomes!
  24. Quote:
    Originally Posted by Synapse View Post
    I just wanted to let you know you can probably stop recording data, a fix for this should be making its way to the training room fairly soon. Your drop analysis there, when this patch hits the training room, would be very useful. Thanks for everyone's diligence, and believe it or not the bug had nothing to do with team size, what map you were on, whether you were in taskforce mode or not or anything else mentioned in this thread.

    Regards,
    Synapse
    This is great news to wake up to. Thanks for staying on top of this!

    And thanks to all the data contributors!
  25. Quote:
    Originally Posted by Leandro View Post
    Task Force mode may be a factor in this problem.

    Well, this would account for the fact that AE ticket drop rates do not seem to be affected.

    If Synapse accessed the Abyss maps via Oro, that would also put him in TF mode, which would account for why he couldn't reproduce the problem...


    Edit: Well, maybe not based on the report right above.