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Posts
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Quote:There's the difference between the face someone shows the public, and the face someone shows to their co-workers/subordinates.It seems that the thought was that the badges would piece together a lot of the history. I for one read the online history of Paragon City on the official site... then wondered why the noble and inspirational Statesman described there was portrayed in the Official Comic as a high-handed jackwagon with the social skills of an ax handle (except in the terrific "Smoke and Mirrors" arc by Troy Hickman.)
In Statesman-the-character's defense, most of the jerkiness he demonstrated in the comic was directed at Manticore, who delighted in pushing his buttons and butting heads. Manticore of the comic is the classic Lancer character archetype, and the book is mostly from his point of view.
Most of Statesman's jerk scenes, when he's not confronting a bad guy, are of him interacting with Manticore, or being overprotective of his granddaughter, which is understandable really. He's certainly not a jerk when he's paired of with Sister Psyche. He's really chummy with Foreshadow. Besides Manticore, most of the people he works with seem to like him enough.
It really comes down to this:
-He's in a position of leadership above Manticore, who's the team loose cannon and is constantly being challenged by him.
-He's over 100 years old, and has seen a lot of friends and loved ones die. Especially, given the fact that super heroes usually don't have peaceful endings. Keeping people he has to work with at a distance with a hard exterior is a sanity survival mechanism.
-Nowhere in the game is he anything more than the totally professional, premier hero of the city. He doesn't talk down to players any more than any other NPC. He doesn't DO much of anything, so how can he possibly BE a jerk?
-Besides the comic, we have other writers' interpretations of him. The Web of Arachnos novel presents a young, dashing rogue Statesman who's the prototypical 1930's mystery man with a shady past. He was most defiantly not written as a jerk, but as a suave leader with crafty street smarts. The Freedom Phalanx presents a Statesman in mourning for his wife who's growing disillusioned with the good fight, partially due to mental manipulation and mid-1980's bleakness. This, unfortunately, may be the Statesman the comic creators decided to run with, which is sad because it ignores the character development he got by the end of the book.
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Quote:Counter point: All of the Judgements have considerable mitigation regardless of which branch you take since defeated enemies deal zero damage.That'd be fun, but anything more than a chance for knockup on higher iterations would be okay, since most of the Judgement powers only have some mitigation in the same way.
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Skyway doesn't even have any skyways.
In the Freedom Phalanx novel, Skyway came off as this slightly decaying art deco landscape of glass walk ways and express lifts between grand buildings studded with broadcast communications towers and dishes. Kind of a juxtaposition of the Jet Age promise that never was with the grim reality of 1980's urban tech sprawl.
In-game, it's a gray oversized zone with huge, ugly, mostly empty highways that don't go anywhere.
Yeah.
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Quote:Alternatively, and it may not happen anytime soon, but there really should be a web of contacts in game who just spill exposition for new players on various NPCs and organizations. Make it clear up front these guys aren't offering missions, and those who care about the lore will seek them out.At the very least, IMO, we should be able to use the Midnight Club "click on things for clues" mechanic to find history books in the university libraries that expand on various aspects of the city's history; even if those just mostly duplicate the existing website backgrounders.
If there was ever a need for Atlas Park to get a museum, this would be it.
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Quote:Presumably they would, you know, compensate with a Smashing/Lethal Judgement by making it hit a little harder.Why would anyone want a nuke thats primarily lethal or smashing damage? I dont care how cool it might look its going to be complete waste due to how it works with all the insane resistances we have in the end game. Thats kind of the same reason why I am against having a psionic nuke too, its going to be a huge waste of damage.
Also, part of the beauty of Judgement is you can have multiple Judgements if you primarily care about mechanics first. A Lethal Judgement would completely mess up zombies and Carnies(?). Smart players can make that kind of flexibility work for them.
Me, of course I want a strength-themed Judgement. Throw a massive chunk of rubble or an exploding bus. That's why there's no buses left on the streets, you know.
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Quote:Only if the light and damage are on a slight delay and the power starts by causing a Knock Up on all the enemies.I don't think we need a distinctly holy judgement just a generic huge pillar of light from the sky striking the location of your choice with pure energy dmg could be a satelight laser type weapon could be a favor from on high
Everything lifts into the air and then FWOOSH!
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Quote:I've heard from multiple sources that have some level of reliability that, much like was done with the Alpha/Shards, another level of currency will be used for the remaining slots besides Threads. And, like Shards can be converted into Threads at a loss, the new currency will give people who are currently stockpiling Threads a small leg up by converting them into *whatever*, also at a loss.When just Alpha was available, lots of people stockpiled shards, I hear, and so threads were invented to stop instant Incarnate T4s being crafted on day one when lore, Destiny etc were added.
When Hybrid, Vitae etc get unlocked, surely there's going to be the same potential problem?
Are we going to get Incarnate Fragments, Facets, Slivers, Chunks, Slices, Nuggets, Blobs and Bits as well as the currencies we already have?
Eco.
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Quote:It's like this:To be honest, I haven't followed all this stuff (if it gets too complicated, I tend to just ignore it and keep hitting stuff, much like my teaching style). So you're saying that if a character wants to get more powerful, beyond the standard stuff, they have to become the incarnate of a deity, like Hephaestus or something?
You're familiar with the Speed Force from DC's the Flash? No matter what the speedster's origin (hit by lightning, magical mantra, chemical formula) they get their speed and power from a quasi-mystical extra dimensional force called the Speed Force.
In CoH the lore now says that regardless of your origin (Tech, Natural, Mutant) you get your power from a quasi-mystical construct called the Well, which is both sentient and a jerk. And if you want more power at 50, you must suck up to the Well and become an Incarnate of its power by doing Incarnate trials(raids) because the Well is big on meritocracy.
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Quote:20-25 is the last range that needed any new content any time soon. There's been a good amount added to this range over the past several issues.I could not possibly care less about another level 25 zone, regardless of what new shinies they have stuffed in it. It's even worse that it's in Praetoria
Just about any other range would have been better.
30-35? Yes!
35-40? Sure!
40-50? Most definitely.
What's worse is that this comes at the expense of a real solo Incarnate tract that people have been hounding for ever since the system was first seen.
And it's been brought into question if the new content will even be in Ouroboros, let alone the fact they've said some of it will be faction locked.
New lore and story developments, those I care about. Those are also things I can read about on the wiki without even playing, sadly. But that means the work put in for a new zone is for nothing.
Unless the GM in First Ward craps Empyrean Merits, I really don't care. I've got no reason to set foot into the zone because the number of alts I have in that level range is zero; there's so much content in the 20's nobody stays there long.
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That great and all, and if they were getting more of a mention in Incarnate content instead of 20-25 Praetoria content, I'd care more.
But by this point they need far more than a mention.
Quote:Plus, defeating Tyrant and the loyalists is just the first stage of the Incarnate path - you can't expect to meet gods right away
The fact of the matter is, I don't want this game to be any more about Praetoria than it is about the Rikti. Or the 5th Column. Or the Skulls. I don't like that the Incarnate content revolves around Praetoria and that the big P has wormed it's way into every other facet of the game for the past year. i21 may be titled 'Convergence', but to me it's more of an ham handed 'Intrusion'.
In the devs' minds they may see this as some grand coalescence of threads they've been carefully been laying. To my eyes it looks more like they've been floundering for several years about the Coming Storm and are mashing Praetoria in all it's retcon'ed "glory" into it at the last minute and claiming they planned it all along.
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Quote:That is an extremely oblique reference that most wouldn't even get.Bottle of Wine From the 'Three Sisters' winery. The tag says 'From Marcus'.
One of the reasons I'm disappointed in the Incarnate content is that it doesn't present the kind of scope of being an Incarnate that the novels and comics suggested.
In the comics and novels, Hades is an actual place you (well Statesman at least) can go. The Furies, the stuff in the comic with Prometheus, all points to this vast plane of existence of gods and such that we as Incarnates still don't see or even glimpse.
We're unceremoniously 'inducted' into being an Incarnate and whop-de-doo, we get to hang out with Prometheus in Ouroboros of all places and he talks down to us. We've yet to meet any pantheons of elder beings or get to step outside of Earthly bounds. It's just "well, there's the Well and it's a jerk. Go concern yourself with fighting robots in Praetoria."
If there is a world of gods and demigods, as Incarnates we're certainly not them and we're very much looking in from the outside with a grouchy blue has-been who wont even be straight with us.
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Quote:No, but on a tangent the game has problems with contradicting and incorporating the spin-off media like the novels and the comics.Did anybody read _The Web of Arachnos_ or _The Freedom Phalanx_ novels and say "Dangit, this totally invalidates my character"?
-It took quite a while just to get a Cyrus Thompson statue put in.
-The Furies were first only mentioned in game just last issue.
-The in-game stuff about the Well doesn't resolve with the novel.
-Statesman's restaurant is nowhere to be seen. From the 1930's or not, such a thing would be a major tourist attraction by this point and would have been preserved.
Then, as its been mentioned there's also problem with the non-sliding timeline. Ms. Liberty would be 30-something by now, not the fresh youngster the game portrays. Manticore should be in his mid 50's; time for him to start looking a little more Frank Millers-ish, maybe
The Rikti invasion is still treated like a 'recent' event even though it's more than a decade in the past.
Time is a big mess in the game, and not one even the Menders can attempt to fix.
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The proc indeed works out to 0.2/s recovery...over time.
If you have say, a typical Energy Melee build, it can keep you fighting nonstop.
However, anecdote time:
I had a build for a SS/Inv Brute with a few +recovery values, but also a considerable rate of end consumption due to +recharge and a lot of toggles. With 2 Perf Shifter procs, that put him over the edge for end "recovery" where usually I literally did not have to look at his blue bar, ever.
However, regularly, due to the +recharge and timing issues, Rage's crash and Hasten's crash would occur near simultaneously. That is a big chunk instantly gone from your end bar. That caused toggle dropping more than a few times.
The procs works very well over the long term, but for sudden dips in end where you need to get it back quickly, it's not as great as more +recovery would be. Granted this is an edge case, but it illustrates that while the proc does average out to 0.2/s recovery, it's not the same as having 0.2/s recovery at the regular intervals.
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I agree there can be more done to immerse new players in the lore.
I also think that due to the nature of the game, it does better than some games in giving players a grounding: You look at Statesman and all it takes is for you to know his power set, the fact he's the leader of the premier super team and you get a pretty good handle on who he's supposed to be to this world.
Most of the NPC characters and enemy groups are archetypal, yet without being too stereo typical. Part of the joy in the lore is finding out how they differ from your expectations because of who they resemble.
Once you know the major players, the organizations tend to fall into place and generally, that's enough to get people started.
That said, there could be some optional lore dispensing NPCs created ala Prometheus that players can go to and learn about stuff. Maybe revamping the forgotten City Info terminals is in order.
Until then, pointing players to Paragonwiki.com is the best bet. It some be cool if someone created a new player lore primer that links players to important wiki pages.
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Quote:You know who also tried, and succeeded, to control/destroy magic on their world?Protean said today that the events in First Ward affect the entire multiverse, not just Praetoria - which might mean that Sorceress Serene and the Talons of Vengeance and their connectiion of some kind to the Well of the Furies is also linked to the Coming Storm in some way.
The Rikti.
And they're trying to do it again on Primal Earth, according to some villain arcs.
The Rikti, Praetoria and Cimerora all seem to be involved in the Coming Storm somehow.
Hmm.
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Quote:I'm sure there will be regular express trains leaving from the main CTA stations to the forbidden area nobody is supposed to go.Maybe it's like Brigadoon... if the mist is right, you can find your way there.
If not, you can always travel by brigadoon-buggy.
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Quote:I didn't say either way what I thought of the idea. I was just pointing out that Claws supporting it is a wee bit hypocritical with the crap he's given me in this thread.All things comsidered it's not like Scrappers or Brutes are hitting these damage caps on their own (outside of heavy inspiration usage which lasts a minute), and outside of Fire Resist with FA and Energy Resist with ELA, none of them are hitting even 75%+ resist to any of their resists outside of using a tier 9. And none of the tier 9 are going to allow the AT to stay in them full time.
Quote:But I say sure! Move the damage cap up on a Tanker!
Personally, I'd rather they add a .5 to the damage modifier for plus damage overall, instead of a raise in damage cap that I'd only see under special circumstances.
Also, contrary to what some assert, I don't necessarily think Tankers need straight up better damage than they have now. I want their potential to be equitable to Brutes and Scrappers. Brutes/Scraps have purple and green inspirations and Destiny Rebirth and Barrier to keep them upright; if I wanna mainline big reds and have a 1kilo KO Blow like a Brute who did the same, why can't that be allowed?
Not that I would reject a .5 dam mod increase if that was all that was changing, but it's not really my goal.
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Aside from a new screen shot, at least one I've not seen yet, there really wasn't anything said in that overview that we didn't already know or could infer.
Insufficient information to formulate thrill.
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Quote:You support raising resistance caps on Scrappers, already one of the highest performing ATs, without a commensurate decrease in damage. But Tankers aren't allowed to have their damage cap raised without gutting their survivability?I would support this change, provided Stalkers get 80% resistance as well. I always thought it was a little odd that an AT meant to be in the thick of combat cannot get any more resistance than a Defender.
Hypocrite.
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Each week for the past several weeks there's been some big news or reveal regarding CoH.
It's Tuesday, a typical day for dropping info. Thrill me.
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Actually, I'm ambivalent about Tankers getting more damage.
What I want is to see Tanker damage caps increased. Not the same thing.
Alternatively, they could have Brute resistance caps and Brute and Scrapper Max HP caps adjusted downward.
Obviously, the alternative option would upset some Brute and Scrapper players, while my preferred course wouldn't really upset the apple cart, according to what Arcana said at least.
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Quote:-Because I've asked nicely a number of times.Because nearly all designers of anything, not just MMOs, need a good reason *to do* something
-Because I've asked rudely a number of times.
-Because I'll be their friend for ever and ever.
-Because I'll leave them alone for ever and ever.
-Because the current performance of Tankers doesn't synch up with their description in game or on the website and that could be off-putting to new players coming in with CoH:F
-Because my two cats are adorable and agree with me on Tankers.
-Because, as proven with Invul, once something is fixed I tend to shut up about it.
-Because I've put countless hours into hounding for Tankers to be treated fairly, all the while entertaining the community.
-Because it's there.
-Because despite my ranting, I hunt for bugs, boost the game with potential players, help anyone who asks, give away a large amount of in game stuff to strangers in the name of good will and while I can never match the contributions of others, especially someone like you, I try damn it. That should count for something.
You may not think any of these are good reasons, but added together perhaps they amount to half of one good one?
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