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Posts
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I just read they won that lawsuit against Silicon Knights for stealing the Unreal engine.
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Anyone notice how quiet TonyV has been?
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Quote:Illusion/Rad is a very popular combo. One of my friends loved that combo the most out of any other character. I started one, but as mentioned, I could never find a controller that I liked and it is still one of my most hated ATs. I even took a fire/kin into the 40s and still didn't care for it. Dominators I like - go figure.1. Looking back, considering everything, which was your favorite archetype in the game?
Controllers. Why? Because they had a huge grab bag of tricks, generally had enough offense to get the job done (albeit slowly at first), and had the potential to be incredibly powerful at high levels.
2. In possible contrast, when it comes to your favorite character, what kind was it? List AT and the two main sets.
Illusion/Radiation Controller. Why? Because it had a great toolkit. Damage at lvl 1 that got better as you hit certain levels, both strategic and chaotic crowd control, invulnerable pocket tanks, pocket blaster pet, the best invisibility option a non stalker can get, great buffs and debuffs that helped solo and group play and the ability to heal myself and others. It was the perfect combo for me.
3. What AT did you evolve to enjoy over the years that you disliked initially?
Tankers. Why? Between some buffs over the years and inventions I realized tankers could be incredibly sturdy while having a decent kill speed, and there was something fun about jumping into huge swathes of mobs and essentially ignoring their best efforts to kill me. The initial turn offs were toggle drains on endurance, low damage and, after the GDN, the sturdiness was lacking. -
Awesome potential there. Constructive: vocals are a little overpowered by everything else.
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Yeah that's why I described it that way, in case some find it more appealing.
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The questions were designed to make you think and make choices, considering most of us still lingering to the forums have been around quite awhile.
The grav/kin idea intrigues me, mostly because anytime you have kin I think about self buffs and pet buffs. I would think about how SB and Fulcrum would affect the Singularity before deciding to create a character.
I always thought of Tankers as an offshoot of the role controllers/dominators can take - that is, always looking around and managing mobs for a team, remembering who I hit last and who I taunted last, and how long ago that was in order to refresh that control. Think of Tankers that way if you are a fan of control sets and you might find them more appealing.
Even though I stated Defenders were probably my favorite AT in the game, I must admit that I too disliked how low their damage was, and let's not get started on Defender Archery. The buffs that they received that disappeared when the team got larger never sat right with me. I think that giving them the same damage as corruptors without Scourge wouldn't have been so bad.
'Ko, I feel bad that we didn't get to issue 24 with all that Blaster goodness. -
If it's anything like Skyrim outside of the bugs it should be amazing. I question teaming though.
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Quote:Ok, hopefully you can check it out with audio later since that's the main point of the video.I have no audio here, so the video is a bit confusing, but if I get the gist of it it's saying that it's better to not waste time making a demo disc for magazines because you can just go to Blockbuster and rent a game... which largely seems to only be applicable to console games.
None of my friends are even remotely interested in playing this game. I'm only marginally interested due to one or two of the races I saw pics of, but my experience with the first game was so bad that I won't just drop money for the sequel without trying it first. -
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I have faith that Peter Moore will eventually turn EA around.
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Very cool. Would be nice to see my Flint Eastwood character done that way.
WARNING: his gallery is NSFW. -
Quote:Yeah stalkers... I tried to do a video awhile ago that explained why people should take a look at them again. I was just starting to try to make better videos so I look back at it now and notice I could have made it quite a bit better, but the PMs I got told me that the video did the trick for some of those that watched it. My last level 50 was a stalker, I think - a kin melee/energy stalker1. Looking back, considering everything, which was your favorite archetype in the game?
Prior to the release of City of Villains it would be Blasters, but afterwords it became Brutes *by far.* It's telling that my "final character" to enjoy the game for these last three weeks is a Brute.
2. In possible contrast, when it comes to your favorite character, what kind was it? List AT and the two main sets.
Perturbation, my Energy/Energy/Soul Brute. I've put twice as much time into him as any of my other characters. My "namesake" character Coulomb (an Elec^3 blaster) is a *very* close second - he's the first character I ever made, the first one I ever got to 50; I think the only reason he isn't my favorite is that I got him to 50 way back in the era when the only thing to do was go on Hami raids, so, for years, I stopped playing him. By the time there was real content for 50s, I was already very invested in Perturbation and didn't really go back to playing Coulomb until Death Incarnate. In fact, I was kind of surprised when I dusted him off to find he still had his *pre-ED* slotting - I don't think I'd realized just how long he'd been shelved. It's probably also no coincidence that a "recreation" of Coulomb is the first character I'm playing through CO with...
One aside, there is a third character that is very dear to my heart: my Inv/Axe Tank Lethal Guardian; I only played him in a team with my wife and some good friends. My wife lost interest in the game around the time the Incarnate Trials came out (actually, large-scale raid content to advance your character was such a turn off for her that it drove her away from the game), and I never really played him again (I just can't find Tanks very fun solo), but for a long time he was at the top of my list of important characters.
3. What AT did you evolve to enjoy over the years that you disliked initially?
Stalkers. Every time I tried to play one, I just got bored. It always seemed like they were an awful combination of squishy with never enough attacks available to feel like I actually had much of an attack chain. The recent changes (i.e. addition of Assassin's Focus, etc.) completely revitalized them for me - I really found them fun to play after that... So it wasn't really an evolution so much as a positive change turned 'unfun' into 'fun.'
Never really liked Controllers or Masterminds, and never changed my tune on that. It wasn't for lack of trying - but I always got so very bored with playing them when I tried, and couldn't go on... -
Quote:Hmm... my first 50 was also an emp/rad.1. Healing Defender was always my favoirte. I was one of the few (at least the teams I had played over the years) that actually focused on my job (Keeping the tem alive) instead of it beaing an after thought: What? A healer is suppose to heal an not fight? Are you sure?
2. Defender Empathy/Rad. But the real reason I like her is because she was a Blonde Kitty which I RPed the snot out of.
3. Masterminds: Tookme a while to master these but once I did they were fun. -
Quote:Can't imagine how long that must have taken. Cool stuff.Interesting timing for the creation of this thread. Just finished this last night.
http://www.youtube.com/watch?v=3AAhnLEHQOA&lc -
Yep it's done.
I am also not holding my breath on Plan Z either. -
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