JayLeonHart_EU

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  1. Rare and/or powerful... let's think...

    Ice/Fire Blaster
    Elec/Eec Blaster
    Sonic/Sonic Defender
    Force Field/Dark Defender
    Gravity/Kinetic Controller
    Earth/Storm Controller
    Fire/Mace Tanker
    Ice/Fire Tanker

    One of those should do it
  2. Sign me up.

    Hyper-Affinity reporting for demon-smashing!
  3. [ QUOTE ]
    My attitude towards tanking can be summed up in 4 letters: FIFO.

    First In, First Out; a good tanker should always go down with his ship.

    You go in, you gain control of the mobs, you team moves in, the mobs die, you move on. If things go pear shaped, you do everything you can to allow the rest of your team to escape - if needs be, you keep on tanking the mobs until your team returns from the hospital and regroups.

    [/ QUOTE ]

    Isn't that FILO - First in Last out? Apart from tht little pernickity bit, I totally agree - I think my Tanker will be the only character to join my Blaster in the land of perma-debt.
  4. [ QUOTE ]
    Anyway, build looks pretty good. Only thing I'd comment on, is that with all that recharge, and Hasten too, you might find yourself not using all your Ranged Blasts.

    I know a good ranged chain is important, but with the recent changes to the range of Burst, and with Snipe, Blast (and in your case Explosive Blast) in tow, you maye find you don't need them all.

    For a recommendation, try out Energy Punch. It's animation is pretty much the fastest you have. Get it, put it in your tray, put it on Auto (ctrl and click), and it'll chain up with Bonesmasher nicely.

    Energy Punch, Bonesmasher and Power Burst are my bread and butter on that toon. It's a fast, devastating chain, and a chain which'd be used in different circumstances than your regular ranged one.

    Another option would be to try out Power Push, Im sure that if I ran Hero Stats through a night, it'd be one of my most used powers.
    Seeing as though you seem to prefer ranged combat, it'd be the only control you have. It can let you easily solo any boss (bar KB-resistants such as DE/Nem) without even a scratch. Fun

    [/ QUOTE ]

    Yeah, I'm still not sure if I should stick with 1 rchg and 1 endrdx in my main trio, or switch to just 2 rchg. That's my main problem

    With regards to energy punch - I realyl don't like it - none of my melee toons have it either, they all respec'd out of it in favour of something else. I don't know why I don't like it, I just don't.

    now, power push - originally, I was planning to take it, but now with me dropping energy torrent, I don't see it fitting - it'll be one of those powers that's fun, and makes soloing very easy, but teaming really hard. Repulsion field? I just love it
  5. One thing I have to comment on is that my power choices are pretty much set in stone - and I've read that boost range can be made perma (maybe with only 2 rchg SOs but I've yet to confirm / check this, so possibly an extra slot there). I think a permanent boost to my range can only be a good thing.

    Other things;

    - Slots in PFF are there for when I do venture in PvP zones - mostly so I can get around in relative safety with Fly + TI + PFF (and repulsion field if it's not too end heavy when idle).

    - CJ and acro - I really want fly for concept, plus I've tried all the powers and I think Fly is still my favourite, plus I use Hover a lot more now (as end isn't an issue) during combat.

    - I guess some extra slots in fly and hover would benefit more than in health and the extra 2 in snipe.

    So, here's what I believe is build #14;

    +---------------------------------------------
    + Built with SuckerPunch's Online Planner
    + http://www.cohplanner.com
    +---------------------------------------------
    Name: N/A
    Level: 50
    Archetype: Blaster
    Primary: Energy Blast
    Secondary: Energy Manipulation
    +---------------------------------------------
    01 => Power Thrust ==> Acc(1)
    01 => Power Bolt ==> Acc(1),Dam(3),Dam(3),Dam(5),Rech(5),Rech(7)
    02 => Power Blast ==> Acc(2),Dam(7),Dam(9),Dam(9),Rech(11),Rech(11)
    04 => Build Up ==> Rech(4),Rech(13),Rech(13)
    06 => Power Burst ==> Acc(6),Dam(15),Dam(15),Dam(17),Rech(17),Rech(19)
    08 => Sniper Blast ==> Acc(8),Dam(19),Dam(21),Dam(21)
    10 => Bone Smasher ==> Acc(10),Dam(23),Dam(23),Dam(25),Rech(25),EndCost(27)
    12 => Hover ==> Flight(12),Flight(27),Flight(29)
    14 => Fly ==> Flight(14),Flight(29),Flight(31)
    16 => Swift ==> Flight(16)
    18 => Health ==> Heal(18)
    20 => Stamina ==> EndMod(20),EndMod(31),EndMod(31)
    22 => Aim ==> Rech(22),Rech(33),Rech(33)
    24 => Hasten ==> Rech(24),Rech(33),Rech(34)
    26 => Explosive Blast ==> Acc(26),Dam(34),Dam(34),Dam(36),Rech(36),EndCost(36)
    28 => Conserve Power ==> Rech(28),Rech(37),Rech(37)
    30 => Power Boost ==> Rech(30),Rech(37),Rech(39)
    32 => Nova ==> Dam(32),Dam(39),Dam(39),Rech(40),Rech(40),Rech(40)
    35 => Boost Range ==> Rech(35),Rech(42),Rech(42)
    38 => Total Focus ==> Acc(38),Dam(42),Dam(43),Dam(43),Rech(43),EndCost(45)
    41 => Personal Force Field ==> DefBuff(41),DefBuff(45),DefBuff(45)
    44 => Temp Invulnerability ==> DamRes(44),DamRes(46),DamRes(46),EndCost(46)
    47 => Force of Nature ==> DamRes(47),DamRes(48),EndMod(48),EndMod(48),Rech(50),Rech(50)
    49 => Repulsion Field ==> EndCost(49),EndCost(50)
    +---------------------------------------------
    01 => Sprint ==> Jump(1)
    01 => Brawl ==> Acc(1)
    02 => Rest ==> Rech(1)
  6. - Explosive blast is great and I love it - in teams I use it as a finisher - Aim + BU + explosive blast = half heatlh mobs all dead

    - I have teleport on a number of toons, all of which are dropping it in favour of something I don't need to waste slots on

    - This is a lvl 32 respec. Boost range is a 35 power. Your point is moot.

    - Final build has room for 3 slots in health, aim, build up, boost range, power boost, hasten, conserve power and stamina, as well as 6 slots in all my attacks (bar brawl and power thrust)

    So, to address your concerns, I guess I'll throw up my proposed final build;

    +---------------------------------------------
    + Built with SuckerPunch's Online Planner
    + http://www.cohplanner.com
    +---------------------------------------------
    Name: N/A
    Level: 50
    Archetype: Blaster
    Primary: Energy Blast
    Secondary: Energy Manipulation
    +---------------------------------------------
    01 => Power Thrust ==> Acc(1)
    01 => Power Bolt ==> Acc(1),Dam(3),Dam(3),Dam(5),Rech(5),Rech(7)
    02 => Power Blast ==> Acc(2),Dam(7),Dam(9),Dam(9),Rech(11),Rech(11)
    04 => Build Up ==> Rech(4),Rech(13),Rech(13)
    06 => Power Burst ==> Acc(6),Dam(15),Dam(15),Dam(17),Rech(17),Rech(19)
    08 => Sniper Blast ==> Acc(8),Acc(19),Dam(21),Dam(21),Dam(23),EndCost(23)
    10 => Bone Smasher ==> Acc(10),Dam(25),Dam(25),Dam(27),Empty(27),Empty(29)
    12 => Hover ==> Flight(12)
    14 => Fly ==> Flight(14)
    16 => Swift ==> Flight(16)
    18 => Health ==> Heal(18),Heal(29),Heal(31)
    20 => Stamina ==> EndMod(20),EndMod(31),EndMod(31)
    22 => Aim ==> Rech(22),Rech(33),Rech(33)
    24 => Hasten ==> Rech(24),Rech(33),Rech(34)
    26 => Explosive Blast ==> Acc(26),Dam(34),Dam(34),Dam(36),Rech(36),EndCost(36)
    28 => Conserve Power ==> Rech(28),Rech(37),Rech(37)
    30 => Power Boost ==> Rech(30),Rech(37),Rech(39)
    32 => Nova ==> Acc(32),Dam(39),Dam(39),Dam(40),Rech(40),Rech(40)
    35 => Boost Range ==> Rech(35),Rech(42),Rech(42)
    38 => Total Focus ==> Acc(38),Dam(42),Dam(43),Dam(43),Empty(43),Empty(45)
    41 => Personal Force Field ==> DefBuff(41),DefBuff(45),DefBuff(45)
    44 => Temp Invulnerability ==> DamRes(44),DamRes(46),DamRes(46),EndCost(46)
    47 => Force of Nature ==> DamRes(47),DamRes(48),EndMod(48),EndMod(48),Rech(50),Rech(50)
    49 => Repulsion Field ==> EndCost(49),EndCost(50)
    +---------------------------------------------
    01 => Sprint ==> Jump(1)
    01 => Brawl ==> Acc(1)
    02 => Rest ==> Rech(1)


    A few things;

    Snipe - Might change an Acc for an EndRdx

    Bone Smasher - Not sure whether I should slot 1 Rchg 1 EndRdx, or 2 Rchg

    Total Focus - Not sure whether I should slot 1 Rchg 1 EndRdx, 2 Rchg or 1 Rchg 1 Acc
  7. Just after a few thoughts on my proposed respec build.

    First, here's my current build to give an idea of what I'm used to playing with:

    +---------------------------------------------
    + Built with SuckerPunch's Online Planner
    + http://www.cohplanner.com
    +---------------------------------------------
    Name: N/A
    Level: 32
    Archetype: Blaster
    Primary: Energy Blast
    Secondary: Energy Manipulation
    +---------------------------------------------
    01 => Power Thrust ==> Acc(1)
    01 => Power Bolt ==> Acc(1),Dam(3),Dam(3),Dam(5),Rech(5),EndCost(7)
    02 => Power Blast ==> Acc(2),Dam(7),Dam(9),Dam(9),Rech(11),EndCost(11)
    04 => Energy Torrent ==> Acc(4)
    06 => Power Burst ==> Acc(6),Dam(13),Dam(13),Dam(15),Rech(15),EndCost(17)
    08 => Sniper Blast ==> Acc(8),Dam(17),Dam(19),Dam(19),Rech(21),EndCost(21)
    10 => Swift ==> Flight(10)
    12 => Hover ==> Flight(12)
    14 => Fly ==> Flight(14)
    16 => Build Up ==> Rech(16),Rech(31)
    18 => Health ==> Heal(18),Heal(23),Heal(23)
    20 => Stamina ==> EndMod(20),EndMod(25),EndMod(25)
    22 => Aim ==> Rech(22),Rech(31)
    24 => Hasten ==> Rech(24)
    26 => Explosive Blast ==> Acc(26),Dam(27),Dam(27),Dam(29),Rech(29),EndCost(31)
    28 => Conserve Power ==> Rech(28)
    30 => Stun ==> Acc(30)
    +---------------------------------------------
    01 => Sprint ==> Jump(1)
    01 => Brawl ==> Acc(1)
    02 => Rest ==> Rech(1)


    And here's the proposed respec build when I hit 32:

    +---------------------------------------------
    + Built with SuckerPunch's Online Planner
    + http://www.cohplanner.com
    +---------------------------------------------
    Name: N/A
    Level: 35
    Archetype: Blaster
    Primary: Energy Blast
    Secondary: Energy Manipulation
    +---------------------------------------------
    01 => Power Thrust ==> Acc(1)
    01 => Power Bolt ==> Acc(1),Dam(3),Dam(3),Dam(5),Rech(5),Rech(7)
    02 => Power Blast ==> Acc(2),Dam(7),Dam(9),Dam(9),Rech(11),Rech(11)
    04 => Build Up ==> Rech(4)
    06 => Power Burst ==> Acc(6),Dam(13),Dam(13),Dam(15),Rech(15),Rech(17)
    08 => Sniper Blast ==> Acc(8),Acc(17),Dam(19),Dam(19),Dam(21),EndCost(21)
    10 => Bone Smasher ==> Acc(10),Dam(31),Dam(31)
    12 => Hover ==> Flight(12)
    14 => Fly ==> Flight(14)
    16 => Swift ==> Flight(16)
    18 => Health ==> Heal(18),Heal(23),Heal(23)
    20 => Stamina ==> EndMod(20),EndMod(25),EndMod(25)
    22 => Aim ==> Rech(22)
    24 => Hasten ==> Rech(24)
    26 => Explosive Blast ==> Acc(26),Dam(27),Dam(27),Dam(29),Rech(29),EndCost(31)
    28 => Conserve Power ==> Rech(28)
    30 => Power Boost ==> Rech(30)
    32 => Nova ==> Acc(32)
    +---------------------------------------------
    01 => Sprint ==> Jump(1)
    01 => Brawl ==> Acc(1)
    02 => Rest ==> Rech(1)


    From playing with 1 rchg and 1 endrdx in each attack, I never seem to move my end bar by any real amount and have gaps in my attack chain - I'm guessing making my 3 main attacks purely rchg, making snipe more accurate and dropping the fun but team unfriendly energy torrent for bone smasher I should get a slightly better performance. Dropping stun for power boost is purely because I hardly use stun - useful in PvP, but not so good the way I PvE.

    Comments, critiques and flames awaited...
  8. Pretty sure you can't enter a mission once the owner leaves, unles there's been a change recently.

    However, if you can and someone doesn't make it, I'll be there on my blaster.
  9. Right, due to others not getting on until after 6 (and friends wanting me to play other games before then) I guess I can knock it back to 7, but I'm sure this will make it so others can't come. Ain't it great?
  10. OK, looks as if this will take place between 6 and 7 tonight, leaning more towards 6

    Global handle is @Jay Leon Hart

    IGN is Hyper-Affinity

    Hope to see you all there
  11. If anyone out there needs this, I'll be doing the mish on Tuesday - time is tbc, but anywhere between 6pm and 2am is possible.
  12. Yeah, I checked out an AR Corr and it's the same lame version that Blasters get - think I'll stick to my MM but get the 2nd tier pet (seeing as they have the same gun with a silencer )
  13. Darn it, I wish I'd checked these forums when I got in instead of cooking... ah well, maybe next time
  14. [ QUOTE ]
    A minionless Mastermind using sets that are available as a Corruptor? Erm... okay if you want the challenge I guess! I'd have just rolled up an AR/Traps Corruptor though! (and I did)

    [/ QUOTE ]

    [ QUOTE ]
    Yeah, not sure why you'd make a minionless mastermind with the merc/traps set, because both of them are available for Corruptors, and you'd certainly find an AR/Traps Corruptor a lot less frustrating than a minionless merc/traps, imho.

    [/ QUOTE ]

    D'oh! I didn't know - really should look at the sets a little closer
  15. Yes, yes, a thousand times yes!

    Been looking to do this one for ages for RP purposes - I want the "Honourary Peacebrnger" badge too much

    Indigo Implosion is ready, willing and able (to faceplant)
  16. [ QUOTE ]
    Heh, was a hell of a lot of fun, and may i say that Morgana's drive to get certain badges ( especially the debt one) was an inspiration to us all!

    [/ QUOTE ]

    Too bad Power Heals managed to keep healing me, otherwise I might have gotten it Favouritism, I tell ya!

    QoTD - "WHY CAN'T I DIE! >_<"
  17. Well, that's that one done - 4 hours and 30 minutes (give or take) to complete Citadel's and Ernesto Hess' TFs.

    Well done to:
    Black Block
    Blazing Hell Spawn
    Blonde Justice
    Master Steve
    Morgana Le Fay
    Power Heals
    Hidden Vampire (Had to leave part way through)
    Captain Alpha 01 (Also had to leave, before we started)

    For a successful Citadel TF!

    Congratz also to:
    Black Block
    Blazing Hell Spawn
    Captain Alpha 01
    Ion Flux
    Lady Aminta
    Morgan Le Fay (Even though she had to leave atraight away and only took part in the last mish :P )

    Well done on a successful Striga TF!
  18. Well, congratz to all that took part, quite a successful TF.

    And kudos to those that stayed on to help with the Ernesto Hess Striga TF - just on the last mission now, and that'll make 2 TFs in under 5 hours!
  19. Dammit, silly me :P

    And she just rang again, this time to say she's going to a friend's instead - women, can't live with 'em, can't teach 'em to cook!

    So, I'm good for the whole thing
  20. Right, back from Uni, but got a call from the missus - she'll be over a little after 5. So, although this means I can't complete the TF, if you want I'll help out as much as I can until I have to log. I'll make sure I'm parked at Sister Psyche at 4:25, just incase.
  21. I'm a maybe - it all depends what time I'm back from Uni


    Indigo Implosion - Energy/Energy Blaster

    (Y'know, just incase)
  22. [Thread Hi-jack]

    So, 'The Elitist' just hit lvl 8. Fun to play so far and not as bad as I though it would be, but I'm sure that'll all change after DOs are available. Was lucky enough to get a party invite at lvl 5, despite having a "NO PETS" search commment.

    Here's his build thus far-

    +---------------------------------------------
    + Built with SuckerPunch's Online Planner
    + http://www.cohplanner.com
    +---------------------------------------------
    Name: The Elitist
    Level: 8
    Archetype: Mastermind
    Primary: Mercenaries
    Secondary: Traps
    +---------------------------------------------
    01 => Web Grenade ==> Empty(1)
    01 => Burst ==> Empty(1),Empty(3),Empty(5)
    02 => Slug ==> Empty(2),Empty(3),Empty(5)
    04 => Triage Beacon ==> Empty(4),Empty(7),Empty(7)
    06 => Caltrops ==> Empty(6)
    08 => M30 Grenade ==> Empty(8)
    +---------------------------------------------
    01 => Sprint ==> Empty(1)
    01 => Brawl ==> Empty(1)
    02 => Rest ==> Empty(1)


    Let's see if I can at least get him to 16 for the FF gen. After all, that's why I made him in the first place.

    [/Thread Hi-jack]
  23. Just rolled one myself, actually. Spotted that /Traps gets an FF generator and, being mad about FF, I decided I had to have one. However, I already have a Bots/FF and a Necro/Poison, and didn't fancy any of the other pets - so, after choosing between Mercs gun and Bots gun, I settled on a pet-less Mercs/Traps build.

    Of course, I only got him out of the training mish before I logged off - it's late and I can hardly see >_< Still uncertain as to which power pools to take - it's between fitness, leaping (for CJ), medicine, concealment (for stealth, maybe invis too) & fighting.

    Anyway, good luck if you decide to try it - sure it'll be fun.