Jasra

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  1. Forget a comic book appearance - make Apex the trainer in Croatoa. For that matter, considering the mystical nature of the place, War Witch would be perfect for a zone TF.
  2. You know, a "Redemption of Oranbega" tf for 40-45 would be pretty cool. Since CoT missions run out at 40, you wouldn't have to worry about the contradiction of having "Evil CoT" missions after doing the tf.
  3. Jasra

    Issue 5 Summary?

    Re: Red Caps IIRC, In the Ars Magica RPG, Red Caps were the messengers that travelled between Covenants - some were Magi themselves, others were not. Not disputing the norse myth connection, but someplace the Devs may be coming from.
  4. OK, this may seem like I'm being a smart-alec, but it's a serious question - Did you ask about Jetpacks *as a temp power* or *as a costume element*?
  5. [ QUOTE ]
    As a few posters above mentioned, Shadowbane had a pretty decent system for base raiding (banes) but it was still flawed. The ability for the defender to set the time at an ungodly hour was just stupid. Defending or attacking at 4AM is no fun.

    [/ QUOTE ]

    Well, I always considered that part of the strategy of siege and defense. If you think you you can muster more force then the attacker at 4am, then that's a good tactical decision. But's that's something that's hard to judge, and so a riskier proposition then going for a primetime siege. Sure, a primetime battle will be fun for more people, but from the viewpoint of a general and guild leader, I'd rather have a few people successfully defend then have everyone present for a loss.

    Anyway, my point was that you could make good arguements for either strategy, and that decision-making process was one of the things I found most interesting about it.
  6. [ QUOTE ]
    The one question I have in all of this, though, is what happens if I get an item of power, and I just refuse to schedual raids on my base?

    [/ QUOTE ]

    The way it worked in Shadowbane (more or less, it's been a while) was this...

    The attacking party would use an in-game mechanic to announce their intenttion to raid. The defending party would have 24 hours to respond. If they responded, they had the ability to set the start of the raid at anywhere from a minimum of 24 to a max of 72 hours. If the initial 24 hour timer passed without response, then then the raid would start 24 hours after that timer expired. This prevented people from avoiding raids.

    SOme of my details (especially timer length) may be off, but that's the gist of the system.
  7. [ QUOTE ]
    Ah. So the event registration stuff is essentially buying tickets?

    [/ QUOTE ]

    Bingo
  8. [ QUOTE ]
    Kind of a sad question to ask, but: How do the sign ups actually work?

    My dad ordered the 2 LAN events first (of course, after registering for the store). Then afterwards he bought the 4-day badges for the two of us.

    How do they connect the events to you? Do they send you something? (and concerned)...

    [/ QUOTE ]

    All the purchases are tied to your account at the GAMA store. When you arrive at the con, head to the pre-reg desk and tell them your name. They'll have a packet for you with everything you purchased. At least I hope that's how it works, since I bought things across 3 different sessions in the store, but the text they pop up as you're ordering indicates it's something like I described.
  9. Quick hijack, brought to mind by seeing Ascendant's post:

    Was at the Bricks hospital the other day, and overheard an NPC on the phone saying "Ascendant who? I'm afraid you have the wrong number." Don't know if that's new or not, but there you go

    </hijack>

    The PnP session with Statesman was already sold out when I tried to register for it last week, but I'll point out that there are a whole slew of CoH RPG sessions *not* run by States for anyone that wants to give it a try. (Events 6950-6989, I think)

    Quick edit: The LAN /w Statesman sessions are Events 410 and 414, and take place at 2pm Fri and 2pm Sat, respectively.
  10. And just to top things off, I got my Origins registration book in the mail today, and what do I find? One of their "Play with a Creator" events this year is CoH RPG with Jack Emmert! Living in Columbus pays off! For once!
  11. [ QUOTE ]
    Repulsion is an end hog. If you're a blapper I can see a good purpose, but I'd suggest a healthy supply of CaBs, because if Repulsion Bubble drains your end and it drops (along w/ all toggles) it can get dangerous.

    (in case you didn't know) TI will give u better resistance than BA, but it's a toggle and uses some end. The other powers in munitions use guns btw.

    [/ QUOTE ]

    I wasn't really planning on *using* RepFi much, just taking it to unlock TI. However, after reading the EM guide, I'm leaning towards taking Armor, then picking up some of the EM powers that I hadn't really considered useful before reading the Guide.
  12. [ QUOTE ]
    With perma-hasten you'll have a straight 1-2-3 combo of bolt-blast-bolt. You'll then have a 1-2 second downtime that you can use either for a buff (ex. BU, Aim, CP or PB) or another power (ex. Power Burst for damage or Power Push for damage avoidance).

    Now if you buff for an alpha-strike using sniper shot you are faced with a dilemna I go back and forth on. The 10 sec duration of BU/Aim is enough for that 1-2-3 combo, but only 1 or (maaaybe) 2 shots after snipe (due to the longer animation time). So you can either string that 1-2-3 bolt-blast-bolt combo, giving your weakest attack that buff...or fire off blast right after sniper shot...you get a bigger impact from the buff...and you can immediately fire off bolt...but then you have that downtime (from blast really) for a cpl of seconds when you won't be dealing damage. I use both, but probably more often go the "blast" route.

    [/ QUOTE ]

    I'll usually Bolt-Blast-Bolt-ET. I have 3 Cones in ET, so it's range is only a yard or 2 less than Bolt. I use the same tactic for a Snipe opening, too - Aim+BU+Snipe+Blast+Bolt+ET+Bolt.

    I have 3 different tactical uses for ET & EB. The first is Poor Man's Nova: Aim+BU+ET+EB. I've found that as long as I pick a good target ET doesn't spread people out very badly, so EB will get everyone that ET did.

    Second use is CC. Both powers do a good job of knocking mobs on their tails, so they can take the some of the heat off of you mid-battle. They can also help to break up a Return Alpha Strike, so that whatever healing you have available (either Insps or another char) have a better chance of keeping you alive.

    Third use is as finishers. If a target is down to just a little health, then using ET or EB to simultaneously finish the current target and start damaging whoever is going to be next works well.

    I have a concept build, so I don't have Nova, but do have SS, Fitness, Flight, and the whole Leadership pool. Currently 43, though I haven't trained 41-43 yet because of EPPs. Torn between Repulsion+TI, or Body Armor (nothing else fits concept)
  13. g2g and gtg are sometimes used as "Got to go", ie "I have to log"