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Quote:Whatchoo talkin' 'bout Willis? I did.I will say this, Ironik... Slot some Standard IOs or just SOs in that 50!!!
What're ya doing?
I respecced her about a month ago, slotting in SOs and crafting generic IOs as they come along. She just got her Alpha slot tonight and got a single SO drop the entire arc. Science. Bleh. Got a couple IOs she couldn't use and no one was buying at WW. So I bought a whole bunch of IOs (you can always tell when I've been through the market because everything I buy ends in "117") and then sold them. Earned about 50k or so. Did the doppelganger arc with a friend, logged her out. -
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I did not care for the first Rularuu attack. I was rather hoping for a new menace. The revelation that Mender Silos was indeed Lord Nemesis, while completely expected, was anticlimactic.
Of course, if the Rularuu bring with them brand-new mission maps and tilesets, then I will welcome those floaty eyeball freaks with open arms. -
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Well good for you. Gimme some money, man.
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Quote:Here's the level 50 character I'm playing right now. (I'm on the forums between hospital runs because Trapdoor is repeatedly handing her backside to her. I'm about to give up on this arc.) This is a typical build for level 50 for me: a little of this, a little of that. She currently has 21,313,954 Influence and 99 merits, so she can't actually afford any of the really good IOs. Just waiting on drops.Another odd factor is that most players see the invention system as a powerrgaming tool of the rich. They don't see it as a superior slotting system even to conventional SOs that don't take a lot of time and money to leverage. I usually have a weird mish mash of franken-ventions as I level up, because why not? They drop automatically, they are usually cheap to make, they are collectively stronger than SOs and they don't expire. But while people are willing to spend months tweaking that level 50 build, they seem less willing to spend a couple minutes trying to make the best of the inventions that they are getting automatically or could buy for practically nothing.
Quote:It suggests to me that lower level crafting needs to be streamlined somehow and possibly incentivized a bit, so more players actually use those lower level and less than perfect expensive inventions. I'd be curious to see the datamining on recipe crafting and slotting for all inventions at all levels. Given the relatively short amount of time people spend at level 25, or 15, I wonder if we made it too difficult to craft at those levels. Even I won't make a level 15 anything unless its a proc and I'm often spending more time at 15 than necessary to run story arcs.
Edit to add a smaller image. -
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Quote:I honestly don't get the issue. The merge can only be seen as a benefit for the characters in CoV. My 50 could finally complete the sets he wanted, while simultaneously selling extraneous things he didn't need. Neither of those were available before the merge. It's not like there's anything else going on in the CoV "economy." It's just the market. The market having more options is only a good thing.I give the short version answer to that question in the paragraph immediately following the one you quote, where I am very specific in saying the problem isn't the influence flow per se, but what it would be symptomatic of, which is essentially an abandonment of the red side markets of sellers. If that is the case, then the merge was practically meaningless: it just means rich red side players have more stuff to occasionally buy. But it also means villain-side market participation is effectively below a meaningful level. And that means even after the merge, the market isn't beneficially serving the villain side to the same degree as it is the hero side. In fact, its essentially not serving its original purpose at all.
I'm sure someone will come along soon to say "so what" so I'll anticipate that by saying: this would only be meaningful to game designers, and people who think on time scales longer than a month. The fact that there are potentially many ways to breathe liquidity life back into the markets that would primarily benefit hero side but may not be strong enough to have any effect on the red side is intellectually troubling to me. It means what you could have solved with a light tap in the right direction may now require a sledgehammer. And I hate sledgehammer solutions. -
Quote:Yeah, see that style of play would bore me until I shot myself. I just like to take alts through different paths to 50, then start over once they get there.to me it sounds more like marketeering.
then there's Uberguy, who makes a metric ton of inf running regular ol' content with a well equipped but non-optimal single target oriented level 50.
You can certainly supercharge your earning power by farming or grinding in this game, but it isn't necessary. You'll still end up with a gigantic bankroll, it'll just take a little longer.
So I maintain the only way to get a bunch of Influence is to farm or grind. Grinding is what Uberguy is doing there, plain and simple. Whether you call that exploiting or just plain old deadly dull is a personal call. -
Quote:Why would it matter? It's not an economy as a whole, but rather just some individuals. Some people will sell more, some buy more, some break even. Redside is not even a real "economy" separate from blueside in the sense that the US and Bahamas are different countries.The one thing I was worried about, and still have no answer to, is whether net influence is flowing *to* the red side or *out* of the red side. If the markets are functioning correctly after the merge, net inf should be flowing into the red side at the moment. If net inf is flowing out of the red side, it points to potential long term problems which we wouldn't be able to see clearly yet.
Quote:To be honest, at the time the merge was announced I was (and still am) much more worried about the markets as a whole than what the merge itself might do. There are systemic problems with the way the economy works that I think are preventing the markets from being as useful to the players as it ought to be. One of the biggest, in my opinion, is the huge valuation range of items. The difference between the least desirable and most desirable items, even ignoring purples and PvPIOs, is like eight orders of magnitude, from hundreds of millions to not even worth taking up a recipe slot. It would be like going to an open market where some people are trying to sell pebbles, and others are trying to buy 747s. But that's a tricky problem to solve in a way that would be immune from exploitation and also palatable to the devs. -
Quote:"Leveraging the available tools" sounds suspiciously like a euphemism for "farming." Or at least "grinding."Quote:
Originally Posted by Ironik View Post
I still don't see the issue. There are people around talking about raising the influence cap, which is, what?, 2 billion or something? The only way to get there is to farm exploits. Yet those players are still here.
My Influence issues almost certainly stem from my playstyle: multiple alts which I play in round-robin fashion and casual "a few hours per week" play. I also tend to "retire" my toons once they hit 50, rarely bringing them out since there's no advancement beyond getting badges, and I have the badges I want on my first couple 50s. Do you play a single character for more than 15 hours a week? Is he level 50? Are you grinding content over and over again? If so, you are the opposite of me -
Quote:Same here. Now if a book is bad I abandon it in place immediately and go on to the next one. My "to read" pile is gigantic and life is too short to waste on bad books.The Covenant series sucked so bad I stopped reading about 3/4ths of the way through book one even though I'd bought a boxed set of the first trilogy. And this was back when I was young, poor and would soldier through to the end of anything I paid money for...no matter how awful.
I did always wonder whatever happened to Vain (is that his name?) but never enough to actually go look it up. That was a tiny bit of coolness that came way too late in an endless slog of tedium. -
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Parade of awesome. I sit on the curb and clap.
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I still don't see the issue. There are people around talking about raising the influence cap, which is, what?, 2 billion or something? The only way to get there is to farm exploits. Yet those players are still here.
I was just now looking at some purple IOs I'd like to have on one of my characters for the Incarnate stuff. The Stun Absolute Amazement is the only reasonably-priced one I saw, running around 50 million per. The rest of them are in the 400 to 800 million range, and I even saw one going for a billion. If I pooled all the Influence from all my many alts into one account, I could probably buy TWO of those IOs. With nothing left over to actually make them. How does a regular person afford stuff that expensive without exploiting something or buying Influence from one of those spammers? Beats me, man. -
Yes. Science, Magic, G&E.
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Man that's a gorgeous design. My hat's off to you!
Some names available on Victory:
Will Noir
Will Dark
Will Shade
Gloom Fist
Gloomfist
Moon Fist
Mr. Eclipse
The Nocturnal Op
Nocturnal Fist
Nocturnal Strike -
I enjoyed it. One thing that's hard to pull off in an ensemble superhero show is to ensure each character has a purpose, especially when they are as wildly different as Robin and Superboy. Giving Robin the "brains of the outfit" role was a - ahem - no-brainer, but showing him to be a natural leader and adept at tactics without taking away from the others and making them seem like dumb bricks was a fine balancing act they pulled off quite well.
Some of the dialogue was excellent, as well. I liked the "over-, under- and whelmed" running bit but I actually laughed aloud at the "Speedy is Green Arrow's sidekick / that makes no sense" line. The only two bits I didn't really care for were Speedy's reaction compared to the others' non-reaction, then as soon as he leaves Kid Flash takes up the same rant and then Superman at the end seemed to be at a loss for words, which is understandable, but they made him seem so muddled and un-Superman-like that it was a head-scratcher. Those minor quibbles aside, it was overall quite enjoyable, much better than I expected. -
I quite liked it. I didn't expect CGI, but I thought that was well done. Surprisingly, no one acted stupidly simply to suit the plot, so if one buys the premise that Godzilla (I mean c'mon, that's who he was supposed to be) got his groove on with someone who is the equivalent of a mouse to us, then there wasn't anything terribly immersion-breaking.
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I go to the hospital for a little bit and come back to people touching themselves too fast to see and others dodging lasers, all on an Earth that's 4 times larger than it used to be.
Did I wake up in the Matrix? -
If St0ner gets bitten, I'll do it. Least I can do.
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...and Steelclaw shows us how it's done. Say goodnight, Gracie.