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Posts
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Thank you for the replies and example builds they gave me a lot of insight.
But a few questions, you are all saying that you do not care about regen or anything else and that only softcapping the defense matters? I am asking because there are times when I have way over 45% with inspirations and still get hit and I feel like if I had more regen I could survive through what kills me.
I see that a couple of the builds have not taken Hasten, I thought it was basically given to take hasten, wondering why you have skipped it.
Do you run out of endurance quickly with Tough/Weave on all the time? More then doubling my current endurance use on live seems like I might be winded in no time. -
My goals on this build were to soft cap S/L/E/N and squeeze out as much +regen as possible. The powers and slots are not chosen in the correct order. I do not have the miracle unique and tough is not slotted because even on live with my ancient SO/HO build endurance and S/L damage is not a big issue. Most of the time I will probably run with tough/weave off and turn them on for more difficult encounters. Any advice I can get before I go all out and implement this build would be great.
Thank you.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 2: Temp Invulnerability -- RctvArm-EndRdx(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam(11), RctvArm-ResDam/EndRdx/Rchg(11)
Level 4: Dull Pain -- Numna-Heal/Rchg(A), Numna-EndRdx/Rchg(19), Numna-Heal/EndRdx/Rchg(21)
Level 6: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam(23), RctvArm-ResDam/EndRdx/Rchg(23)
Level 8: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-EndRdx(25), RctvArm-ResDam/EndRdx(27), S'fstPrt-ResDam/Def+(27)
Level 10: Punch -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(29), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(31), P'ngS'Fest-Acc/Dmg(31), P'ngS'Fest-Dmg/EndRdx(31)
Level 12: Resist Energies -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/Rchg(33), RctvArm-ResDam(33)
Level 14: Haymaker -- KntkC'bat-Dmg/Rchg(A), KntkC'bat-Acc/Dmg(34), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/EndRdx/Rchg(34), P'ngS'Fest-Dmg/EndRdx(36), P'ngS'Fest-Acc/Dmg(36)
Level 16: Taunt -- Zinger-Dam%(A)
Level 18: Invincibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(37)
Level 20: Knockout Blow -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(37), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(39), BasGaze-Acc/Hold(39), BasGaze-Acc/Rchg(39)
Level 22: Boxing -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(40)
Level 24: Tough -- EndRdx-I(A)
Level 26: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/Rchg(40), LkGmblr-Rchg+(40)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(43), LkGmblr-Def/EndRdx/Rchg(45)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 35: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(45), LkGmblr-Def(46)
Level 38: Foot Stomp -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(46), Erad-Dmg/Rchg(46), Sciroc-Dmg/Rchg(48), Sciroc-Acc/Dmg/EndRdx(48), FrcFbk-Rechg%(48)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/Rchg(50)
Level 47: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(50), Thundr-Dmg/Rchg(50)
Level 49: Super Jump -- Jump-I(A)
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Level 1: Brawl -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(9)
Level 1: Gauntlet
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal/EndRdx(A), Numna-Heal(13), Numna-EndRdx/Rchg(13), Numna-Heal/Rchg(15), Numna-Heal/EndRdx/Rchg(15), Numna-Regen/Rcvry+(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(17), P'Shift-End%(19)
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Well here is the info on Shark Skin
Self Toggle
Effect - Self +Res (Smashing, Leathal, Cold) *All 20% base restiance*
Recharge - 4 Seconds
Activation - .67 Seconds
End Cost - 1/Second
And here are the pics.
Shark Skin Off - Shark Skin On
As you can see it is sort of like Temp Invulnerability but with a blue glow. As for the lightning bolt type symbol it pulses in and out. Personally I love it. -
Last night my team and I were doing the Founder's Falls mayhem mission. We decided that we were going to do everything possible. So we blew up almost all the objects, killed almost all the Paragon police, and did all 4 Mini-Missions. Some of us also grabbed the badge by the water fountain.
So after all that we headed into the bank and blew up the vault. And the Hero that we have to defeat is STATESMAN! He was a bad mamma-jamma. He killed me and Captain Uranus (the villian standing next to me) with a Hand Clap. But thanks to the team I was rezed and then I rezed Captain. After we cleared the help we started on him, his restiances were very good, but after about 3 mins of pounding we took him down.
Even though the mission took an hour it was an hour of non-stop fun for the whole team.