IonBlast

Apprentice
  • Posts

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  1. IonBlast

    Spectral Terror

    I'm not high enough to try this power, yet. I would like to say thanks for giving us an update on what is being done. Thanks for looking into the power. After reading all the posts about the I3 change and then back to pre-I3, I was getting confused as to whether to take it.

    I like what you are planning. I've always viewed Illusion as a form of "chaotic control," so I don't really have that much of a problem with the running part. Still wonder how the aggro will be once the effect wears off.
  2. IonBlast

    Boss Changes

    Sorry I haven't read the whole topic. All I've read is the first post by Statesman. To that I will respond with:

    I completely understand where you are coming from concerning the changes. I do appreciate that you are trying to improve the overall game .

    The most important thing, to me, is that you are actually looking into the "squishy" dilemma concerning insta-debt with bosses. That is most appreciated. I had been getting the impression from several posts that this was a non-issue for the Devs.
  3. I will agree that fly is certainly a safer mode of travel outside, unless you leave the safety of the ceiling and aggro a sniper on a rooftop. Then it can get you dead fast. This is understandable, but it does add to flight time as you have to make sure to fly upwards to get significantly out of any aggro range. Indoors flying can be a tricky (and sometimes risky) choice. Some tunnels/caves/hallways are too narrow or low ceilinged for safe flight. Hover can make up for it a little, but has to be heavily slotted for it to be more beneficial than just sprinting.

    The speed of flight is relative. In some zones, flying can be more beneficial over other travel powers. Faultline, Boomtown, Dark Astoria, The Shard, and Skyway come to mind. With a decent slotting in fly, you can usually take the crows path to your destination while your teamates spend time finding that elusive slope or stairway to head up.

    I think the speed cap is a little low relative to the endurance cost, though. Combine that with the -Acc, and the power looks a lot less appealing for most. As I've seen stated on numerous occasions, the travel powers that come from a set that has "more useful" powers over the whole set get picked more than the Flight PP. Most people seem to want Hasten, so SS is a natural choice later. Some people really like having Recall Friend, so Teleport is often taken as well. This hurts the Flight PP overall, since a good many people see Hover as essentially useless. I disagree with that, but to each his own.

    I would love to see one of the three often made complaints with Fly improved, but it does keep the airways clear enough for those of us who do choose to fly.
  4. I can't speak to an unslotted hover, but my main at 34 has it. I have it 4 slotted with fly enhancements, and I'm moving just a little slower than my 1 flight slotted fly.

    Still wouldn't hurt to look into it.
  5. This is kind of funny. It's got all the trappings of a leprechaun hunt, but without the rewards.

    I don't care who the person on the other side of the toon is, as long as they are having fun and not getting me killed.
  6. I've noticed that I don't get a sound to go along with the animations when popping Dmg or Acc Inspirations, only. I used to, but not anymore.