Intrinsic

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  1. Quote:
    Originally Posted by Dexterity Jones View Post
    That seems to be the regular sentiment with Auctioneers huh? Why is that anyways?

    I'm not over at there house forcing them to undercut an item so foolishly low that it gets snatched up at that price, and then I sell it around regular price thus making 500% return...

    Its not my fault I have patience and they want a quick buck.

    I'm not making them DO anything, they put it up at a price they want to sell it at,and I buy it for that price and then I put it up at a price I want to sell it at. Seems like a logical sequence of events to me.

    I never really understood that "Auctioneer's are evil" or ebil or whatever's the going joke, haha
    It's misplaced anger or frustration on their part. They are hating the player, when they ought to hate the game. The marketplace was designed, whether intentionally or not, to encourage players to do exactly what you're doing.
  2. Back for the reactivation weekend. Ironically I spent most of my time trying out the guest author MA arcs, since that's pretty much all of the new content added since the last reactivation weekend. Meh. Freedom server was pretty laggy at times too, surprising since the population didn't seem very high.

    *shrug* See y'all next reactivation weekend.
  3. Intrinsic

    What is Poverty?

    Quote:
    Originally Posted by Fury Flechette View Post
    This isn't necessarily true. A while ago, I started a thread in the General forum asking for a definition of a casual player and whether or not the forum goers would fit that definition. My definition was that a casual player didn't play that many hours per week and didn't focus on the market.
    Trying to define 'casual' opens up a whole other can of worms, and I'm not the best person to judge casual gameplay anyway. However...
    Quote:
    The responses I got back indicated that while many self described "casual players" didn't play that many hours, many indeed worked the markets. In fact, they felt that the market actually allowed them to be competitive with their more active brethren since they could gain inf while being offline. "Casual" players do play the market and many players who play hundreds of hours don't.
    That was pretty much my point. Self-described casual players can handle the economic portion of the game just fine if they choose to do so.
  4. Intrinsic

    What is Poverty?

    Quote:
    Originally Posted by BBQ_Pork View Post
    As we obsess about the Casual Player and his ability to support his little pixel-based family in these times, what is Poverty?
    At what point is a character truly "Broke"? Too poor to afford a bucket to **** in or a window to throw it out of?

    Is it that line where he has enhancement slots that are empty (or slotted with enhancements that have gone red...same thing) and he is unable to afford to replace them with his spendable wealth?

    Or is the line somewhere higher?
    A truly casual player probably won't care that he can't afford the best enhancements out there. In fact, he probably wouldn't get involved with the invention system enough to know the full extent of what he's missing.

    If a casual player does get involved with the invention system and the marketplace, he can potentially do very well since he can afford to be patient with bids and sales.

    I think you might be obsessing over the wrong thing.
  5. Quote:
    Originally Posted by Mind_Over_Matter View Post
    Is the ToHit Debuff really unresistable? Is it possible that it truly is autohit in PvE at least? And if so, are people *overwhelming* undervaluing the potential of a relatively fast-recharging, fast-activating, unresistable ToHit Debuff?
    I don't know about undervaluing it, the debuff value is still small. It's not necessary in solo play for a night widow that can already hit the defense cap. It could be situationally useful in groups, but I'd consider it a low-priority power. If your build has room for it then go for it, but if your build is already tight on powers, that would be the first power I cut.
  6. Quote:
    Originally Posted by GavinRuneblade View Post
    Somewhere I saw Castle or Posi quoted as talking about the PvP recipes selling at inf cap as a problem because they imagined the 2billion to be the most anyone would need.
    It's probably a testimony to the success of the consignment system that they're even being sold through it at all, rather than being directly traded barter-style. That's what we used to do with Hami-O's back around Issues 2-4; it's what happens when the currency is so devalued compared to the items in question that you can only express the items' values in relation to other similar items.

    On a semi-related note, I'm back for the reactivation weekend. I noticed that the prices on most purple recipes are about 2 to 3 times what they were from my last reactivation weekend, around 5 months ago. That's a pretty steep rate of inflation.