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if you're in a PvP zone yourself, facing an opponent you can't beat and is continually hunting you then you have no choice but to leave.
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The other choices being, buy Yellow Inspirations, IR Goggles or team with someone that has Tactics.
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Note the presence of the word "yourself". Can't team with someone who isn't there. The goggles thing, fair enough. -
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Thats a pretty heavy prediction considering that Sirens Call and Bloody Bay at peak times have loas of people and Warburg is slowly starting to have increased villains population as more and more approach limit cap. Last week i counted 3 villains last night 12 doing missions etc.
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And yet every time I'm in Siren's Call, at peak times, it's a ghost town. Last night was the busiest I'd ever seen it, with three heroes and three villains.
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If you think PvP isnt successful i not see why all SG's are trying to obtain a full IoP ready base. Expect PvP to escalate a lot more.
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That's a possibility, but we'll see what happens after the first few base raids and the potentially collosal repair bills those SGs could be looking at after each raid. I'd guess that atm most SGs don't know what they want (coz it's all still new). In general I'm against my SG getting involved in the IoP aspect. It all looks like a major headache for such a minimal benefit.
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As for ganking...yeah its really bad your experience was ruined by a single "ganking" stalker.I feel for you especially at the part you say you could do nothing. Btw there is a temp power you can buy in Sirens Call called Web Grenade immobilizes fleeing stalkers.
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Hehe, it was that temp power that got me killed. Hitting heal only ever resulted in him taking off at high speed so I had to gamble. Knock-up, web grenade and then heal, b4 finishing him off. Unfortunately he'd downed a couple of lucks b4 moving in for the assassins strike, both attacks missed and down I went.
But whilst I concede there were things I could have done - the IR goggles for example, my point wasn't really about that specific fight, but it got me thinking.
Some of you PvP boys are so damned defensive it's impossible to have a conversation or for some of you to realise I'm actually on your side and trying to promote an active PvP element. I WANT to go into Warburg and Siren's and get on an 8 man team and start noising up those nasty villains.
But my point is this, if you go hammering on some n00b or on someone with an obvious PvE build and KEEP hammering on him then you're going to put them off and how is that good for PvP?
If you've got someone obviously outclassed and you've beat him several time, for the love of G-o-d, give him some peace after that. If his name keeps appearing on the bounty thing, then odds are he's the only hero/villain in there. Why would you want to put someone off PvP?
All I'm suggesting is that some restraint be exercised - obvious to some this it blatantly unreasonable. "It's PvP we can do what we want."
Look at it this way, if you're on a PvE team, and someone keeps kicking it off before you're ready, gets out of their depth and rushes back to the group, dragging half the map behind him and getting himself and the rest of team wiped out, and keeps doing, you're probably less than amused.
Why? He's paying his £9 a month same as everyone else, surely he's entitled to play the game however he sees fit? Should he give a damn that his playstyle is adversely affecting others?
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Finally if your PvP experience is limited regarding the visits you take to the PvP zones as you say since as you say you not know about Bloody Bay and apparently you not know about Warburg as well please keep predictions to your self since you not even got the raw facts.
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And now your guessing. I'm in Warburg a lot, not for long admittedly as there's rarely anyone here. And no, I'll NOT be keeping my predictions to myself. This is a public forum and I have as much right to air my views as anyone else. If you don't want to read them then that's your business. How'd you fancy me telling you to keep your opinions to yourself?
Game is still PvE with noone forcing you to PvP and that doesnt change at all your PvE experience.
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There is no opponent that is unbeatable.
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That is utter nonesense. I spent some time in the arena testing my build and know for a fact that there are opponents I can't beat and there's builds that can't beat me.
I'm not suggesting this applies to the situation with myself and the stalker, but there are plenty of builds that simply can't defeat each other in a 1 to 1 scenario.
Before you reply to this, think about this, for you to KNOW your statement to be true you must have fought every possible build with... every possible build.
For me to know my statement is true all I have to know is ONE build that can't defeat ONE other build. -
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Tbh by the sounds of it you are just gutted that your 'Uber' Regen got flattened by a squishy Stalker
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And you'd be wrong, I don't have a fragile PvP ego that requires me to hammer ppl with PvE builds to prove what a great player I am.
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But your ego is fragile enough for you to post a complaint on the boards after each night that you have been killed.
In reference to your first post, most 'grown ups' take situations that turn badly 'on the chin', also most 'grown ups' don't wine and moan about the bad situation they are in, they attempt to make the situation better or walk away from it entirely (and maybe come back to it later).
Accusing others of being 'childish' just because *you* are throwing your toys out of your pram is not basis for constructive debate.
And big shout to obot who was the only villian to kill me in BB last night. Cheers for the PMs dude, no harm done in the other thread.
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As I said, very clearly, in English and using small words that this was not a complaint, but an observation. To reiterate the observation; if you're in a PvP zone yourself, facing an opponent you can't beat and is continually hunting you then you have no choice but to leave.
Seems to me that you PvP types are a bit sensitive and any negative observation about the consequences of your behaviour is going to be lablled a complaint as you rush for the "it's PvP, anything goes" defence. Which, it must be said, is looking a little threadbare these days. -
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I agree with the OP. You should petition the stalker for bad use of powers..Further more petition for breaking several of the final PvP rules
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Ah, the condecending tones of a PvPer, how I always look forward to hearing them. Tell me, if you can, how does driving players out of PvP zones improve the PvP aspect of the game.
As I keep pointing out, the number of player in either Siren's Call or Warburg every time I stick my head in can be counted on one hand.
I would have thought someone as vocally supportive of PvP as yourself would be trying to ENCOURAGE people to explore that aspect of the game - not actively try to drive them away. -
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recalling some predicitons of mine
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Which were....?
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That PvP, at least in Europe, wouldn't be very successful. Thanks largely to a small number of idiots "ganking" at every opportunity and ruining someone's PvP experience to the point where they leave the zone and don't come back.
I'll again point out that this game is predominantly PvE and the bulk of people bought it believing they were buying a PvE only game and will likely be easily put off with a few bad experiences in the PvP zones.
Given that we're a month in and have villains of sufficient lvl, yet there's never more than a handful of ppl in Siren's Call (at least every time I stick my head in) this prediction appears to be coming true. I don't know about Bloody Bay, I admit, with my last sloppy respec I would dream of exemping down to that lvl and have any hopes of suviving. Lvl30 in Siren's is bad enough.
Constantly hammering a player who has no hope of bringing you down will only serve to generate that bad experience - and I ask all PvPers how doing so helps PvP flourish?
Once again, in case he's reading this, I should say I didn't know about the broadcast limitations and I may be giving the Stalker a raw deal - I would just hope that in a similar circumstance that some deal could be struck when one build can't hope to match another. -
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Tbh by the sounds of it you are just gutted that your 'Uber' Regen got flattened by a squishy Stalker
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And you'd be wrong, I don't have a fragile PvP ego that requires me to hammer ppl with PvE builds to prove what a great player I am. -
Interesting post with some excellent points. Plenty to think about there, but surely since Freelancing isn't catered for wihtin the game it's fairly easy to ignore. If you don't like them you don't hire them. If a flame war starts on the forums then you don't read that thread.
Personally I would demand stage payments and would suggest anyone wanting to explore this route to do likewise - and sign on ONLY for a reasonable amount of prestige. 10k minimum for example and to demand payment every 2k. That way if some shafting goes on at the end of the contract, it's not a serious shafting.
There will be some folks out there who'll give mercenaries a bad name, similar there'll be those who'll give SGs a bad name, but it could still work.
My point is I don't ever see it ruinding the game for anyone. -
Not a complaint, merely an observation.
I was in Siren's Call the other night, last night in fact. I like SC, I enjoy the battles. Sadly I was in with a stalker which ruined it for me.
He managed to bag me, basically because I screwed up and forget to hit heal after the Assassin's strike before returning fire. Had I not it'd never have happened (regen scrapper). He couldn't put enough damage on so long as I remembered to hit my heals.
Now, I couldn't see him, didn't know where he was until the Assassin's strike was launched and worse, I couldn't bag him.
He had SS as a travel power and after a couple of return blows from me he'd take off and there was nothing I could do about it.
So, knowing he was about I couldn't even get involved in the PvE battles anymore, guessing, since there weren't many heroes about I would still be his target. I reasoned he'd watch me fighting the mobs and wait for my health to drop a bit and then one shot me.
Now this, by no stretch of the definition of the word, can be considered fun. I have a finely tuned PvE build and its staying that way. PvP is nothing but a bit of occassional and casual fun, except in this instance it wasn't and I left - without complaining I might add, but similarly with him refusing to acknowledge my broadcasts.
This is simply reiterating events. I don't want to hear "oh it's a PvP zone, says so in big red letters, you gotta expect that kinda thing."
Like that makes it all alright.
I think my point is simply this; if it's obvious the other person can't beat you and when you've proven this, give them some peace and TELL them you're giving them some peace.
Just because it's a PvP zone doesn't mean we can't be grown ups about it (I realise some people here aren't grown ups, but you know what I mean).
If there was a full on war going on then it's different, but the place, like it usually is (along with Warburg - hmm, recalling some predicitons of mine) was dead. Just thought I'd point that out. -
OK, I've had a think about mercs and security and come to the conclusion that you're SAFER with a merc than with any other new-ish recruit.
The reason for that is you KNOW he's just in it for the money, that he has no loyalty to the SG or its members. He could also be working as a spy for another SG. All these things you know.
But what about that quiet member you recruited a couple of months back who's been quietly gathering prestige and keeping an eye on your base and ready to tell his SG the MOMENT you park your first IoP and has a complete run of the base up until the raid starts. He could be taking screen shots and feeding them to the rest of the SG, whatever.
At least with a merc, you know where you stand and can boot him (paying him, or at least sending an email promosiing to rehire him after the raid) so there's no possibility of him feeding last minute intel to anyone. -
100k prestige represents about 50 man hours of (normal) play time. Anyone want to tell me how long it takes a lvl50 to earn 5 million influence? If I'm really banging at it I could do it in 10 hours, but I don't fancy 10 hours straight of that kind of play.
Having said that, 1 don't know where you got the 50:1 ratio from. I don't think I'd go any higher than 20:1 and probably be looking for closer to 10:1
So 100k prestige becomes 1 million influence and at 42nd lvl I can earn the latter quicker than the former.
The trust/espionage issue is an interesting point and one I hadn't considered - obviously that's up to the SG itself. Not everyone is going to have a raidable base - perhaps the main cusomter base will be fledgling SGs where getting an IoP is a distant prospect and thus security isn't an issue. -
Why does everyone automatically go for Nerfs? Lets boost the SR a bit before the regen any further? He's had an utter hammering between the last 2 updates and ED.
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If that's the case it sounds like the nerf was warranted.
The funny thing is, I struggle to find a challenging mission NOW, I can only imagine the difficulty I'd have if I still had stuff like perma IH. -
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In my opinion Regen has had their day. i3 Regens had an almost godly aura about them. As soon as the chips were down and the team were failing you'd see the Regen scrapper raise his fist in the air accompanied by angels singing "ahhhh" around him. Then you'd see him wading into the fracas...ahh, poetry in motion! With this said, I may have enjoyed Regen better pre-nerfs. purely for having that god-like quality.
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Had their day? A regen scrapper will kick an SR scrapper's ar5e up and down the streets of Warburg. I know, I've done it. Both in Warburg and in the arena. The latter can't match the former head to head.
Having said that I don't know how the SR performs in PvE. I do know my 42nd kat/regen can and has taken on 20 equal lvl mobs (rikti minions) and walked away without popping a signle insp. Which, imho aint too shabby. I've seen him survive when he's so surrounded by Crey I can barely see him (I lost count at 25 and there were LTs in that lot), although that one took a lot os insps to stay in the fight.
So I'm sorry I have to disagree, you go back to I3 and so have a different perspective. The I4 nerf hit when I was too low lvl to notice it and so my persepctive is almost purely I5 and whilst I realise why you may not enjoy your regen scrapper anymore he is still a very powerful addition to any team. -
A mercenary is likely to have a fairly short career. As his/her lvl increases so his inf/pres requirements will rise until he's eventually priced out of the market by lower lvl mercs.
If he wants to get his toon to 50 then he'll likely have to earn inf the old fashioned way. It might, however be an interesting method of making it through the inf crippling early 20s to mid 30s comfortably.
The higher lvl mercs may serve another function. Despite prestige not adjusting with lvl, higher lvl toons can still earn prestige MUCH faster than their lower lvl counterparts.
I can imagine a scenario that after a base raid, where all an SGs lovely toys are lying in ruins, but they managed to hold onto their IoP and are in a panic to rebuild as much as possible before the next raid.
They could contract in some heavyweights - established mercs who know how to raise 12-15k prestige in an hour to help with the prestige shortfall.
I like the idea of influence funded apartments - which could be cut down versions of the base editor - that a toon can call their own private space and has storage space for not just salvage, but also enhancements (I've always wanted to be able to store them).
I dunno, I think I'm being whistful about the whole thing but I could see it adding another dimension to the game. -
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I'd be happy to pay 5 inf/pres
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I cant see you getting many people taking that on. Remember the ingame exchange rate is 500inf/pres. It's hard to say, my main is 42nd lvl so his requirements would price him straight out the market and it's so easy for him to make inf anyway it'd be pointless.
I'm toying with creating an alt and running him up to 10th and then go into business, by which time I'll know his inf requirements. In theory he should never have to go through the chronic inf shortages the mid-20s presented my main with, otherwise what would be the point? -
This was my initial plan, but couldn't find anyone in the market for arcane salvage.
Our SG has talked about a Quartermaster, actually a few of them. If any Arcane SGs on Defiant has a similar person and want to swap Tech salvage for Arcan salvage then please get in touch -
I bought up a fair bit of salvage lats night from nice ppl. I tried to give them what I thought was a fair price but one person was for having none of it - citing my lvl as one reason; "You're lvl42, you're loaded."
Having earned prestige for a month solid and just bought a full compliment of lvl45 SOs I'm anything but. Ultimately he didn't accept my offer and wouldn't make a counter offer, insisting he could get more for it elsewhere. I didn't argue, his salvage, his choice, although I did point out that finding a buyer would be difficult.
But it raised the question;
How much is salvage worth?
If you don't have CoV, are not part of an SG that has a base then it's effectively worthless to you, but if someone buys it, obviously they should give you something in return.
But how much, obviously its likely to be lvl dependent, but I'd be interested to get ppls views. -
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Makes me question how many SGs actually care about their members, and how many just see them as cattle to farm, certainly from the few SGs Ive seen it does seem that you have a core group to the SGs and then the "chaff" they recruit to pay for their base.
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I guessed this was going on in some SGs and hence the mercernary idea. So what if the SG elite don't care about you? So long as you get paid. Swap around enough SGs and you'll finally find one that doesn't work that way and may eventually find a home.
Could get very interesting once base raiding starts.
SG to Merc: We've just got our IoP and already we've got another SG ready to raid us. Can you be on at 9pm to help defend the base?
Merc to SG: Sure thing. My fee will be 500k payable in advance.
Seriously though, with the wealth in terms of influence likely to go out of the game over the next few months there's an opportunity to get some kind of economy going here... but that's a subject that deserves its own topic -
You only gain/lose 20k prestige per member but yes you keep all the prestige they earn whilst they're with you.
But you're a good sample. How much is say, 10k (keep it simple) prestige worth to you? -
The problem is my main is now 42nd lvl and will need somewhere in the region of 5 million to afford the full rake of SOs at 47th so my view on influence is skewed by those requirements.
If I had a lower lvl toon then I could consider working for a lesser fee and perhaps some salvage thrown in. Why, are you hiring? -
My advice would be to pad the SG with a few alts, 4 each to get you to the magical 15 and your 300k starting prestige. You can always start deleting them when you get new members.
but, if you're not in any rush you can go down, register for your base and kit out the one room with some nice decorative items - giving your toons somewhere to hang out (if you're in to that sort of thing).
Remember, with bought items, including rooms you can sell them at any time and redeem 100% of their value. So if you want a base, don't mind it being small and non-functional to begin with then go do it. -
Does the autodoc issue anything other than Respites?