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I tested this a bit last night and, with enemies that had just died (er... "been defeated") I had no problems.
But I am with Sitriel in this. Most of the times when this fails, the body is still there during all the process to extract the essence (even falls again to the ground) and no essence is created. Really frustrating.
Having two Extracted Essences at the same time plus you in Dark Nova form packs a lot of damage, by the way. I enjoy it a lot. -
(I am sorry if all that I am going to say is too obvious)
As others have pointed out, all comes down to playstyle and primary/secondary synergy.
For example, Fire/Fire, though is great in AoE power and does insane amounts of damage... has a very limited survivability playing solo, because it lacks any kind of control and requires melee proximity to the enemy to use the AoEs from the secondary.
My experience is quite limited (lvl 50 Energy/Energy, lvl 22 Fire/Ice and lvl 6 Elec/elec) but I see */Energy has to be great with any primary that has a secondary effect different from damage (ie, not Fire). Power boost is a defining power of this secondary and among other nice effects it doubles the time of mezzes, doubles the end drain, etc... also Total Focus is a great heavy-hitter and offers great control (you can stun a boss in a single application).
One of my favourite combos was power boost -> aim -> build up -> Total Focus on a boss -> teabag emote -> finish the boss (you have plenty of time, even to use Total Focus again). Bone Smasher is very good too.
The highly demonized knockback is not so bad if you don't pick as targets the enemies your melee teammates are fighting. What I usually do is, if I pick an enemy and knockback it, I stay with it until I finish it.
With my Fire / Ice I have great damage in the primary and also the tools to mitigate incoming damage in the secondary.
Ice patch is simply great. You can create the patch, and then back some steps and begin blasting. When your enemies come running, they are slowed and also fall to the ground repeteadly.
Shiver will be great too, to slow down a lot of foes, just enough time to make them eat several Fire Breaths and Fire Balls.
Chilling embrace is very good too to mitigate damage and stacks nicely with Shiver.
Freezing touch will be a nice hold to have too (hard control). Maybe not so much for Ice/* and Elec/* (that have ranged holds) but simply great if your primary lacks control.
All in all, I think */Ice has a lot of useful tools that enhance survivability.
With my Elec/Elec I am aiming to a stamina-less build once I get Power Sink (I plan my builds in three or four stages, each stage ends with a respec). I think one hold in the primary (tesla cage) and one in the secondary (shocking grasp, much later) will offer quite a lot of survivality solo.
Again, I rambled a lot and in a quite chaotic way... uhm...
To finish this, ask yourself:
At range or melee?
Solo-capable or always on teams?
I play mostly concept characters and probably I am biased to some combinations of powers and not others (Sonic/Fire??, Elec/ Ice??), so my advice may not be the best to do the most efficient character.
What I do is choose a set (be it the primary or the secondary) that I really want to play (usually because I haven't played before). Then I try to pair it with other set that fits thematically and offers good synergy if possible.
Blasting is very fun.
I did it for 50 levels and whant to do it again. I even play my Warshade as a blaster (that can turn tanker).
Hope you enjoy it as much as I do. -
I did just that with my stamina-less controller. While it is a very valid option, bear this numbers in mind:
Without stamina, you recover 100 points of endurance per minute.
If you put together a total of, let's say, 15% recovery using IOs, you'll recover 115 per minute. That is 15 points more. Good.
Now, take into consideration what powers you use more often during a minute of fighting. Consider their endurance cost. And the cost it would have witha single endurance reduction.
For the sake of an example, I use Pulse Rifle Burst and Web Grenade a lot during combats.
PRB. Endurance cost 10.66. Recharge 8 secs.
WG. Endurance cost 9.75. Recharge 4 secs.
Let's say I'll use PRB 6 times in a minute and WG 10 times (I really could try to spam them more often, but let's keep it reallistic). That makes a total endurance cost of (10.66 x 6) + (9.75 x 10) = 161.46
Now let's consider I have an endurance reduction SO in each one of those powers: 161.46 / 1.33 = 121,39
I have saved more than 40 endurance. With two SOs.
See my point?
I think +Recovery is good. But only really useful when combined with endurance reduction.
And, on the other hand, endurance reduction SOs are really cheaper than +recovery IO sets.
Just my 0.02 inf. -
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if you extract off a corpse thats begun to fade you lose it.
its annoying for sure, generally i'll only extract right at the start of a fight or immediately after a kill i've made - so that i can be sure that it doesnt miss - however i still get caught out.
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I didn't know that... no wonder then it happened more often when I was on teams... it takes longer to defeat a whole group, and I waited until they were all defeated to extract the essence...
I'll test with enemies just defeated to see if it works all the time.
Thanks -
Sometimes, when I try to create an extracted essence out of the corpse of a defeated enemy, the power fires, the animation goes... but no essence is created.
Does the power have a chance of failure? Is it WAI?
I thought it was an auto-hit power...
I don't know if it is caused by the map, by the enemy, by my character moving or being hit during the process of creating the ectracted essence... or simply because I "miss" with the power...
Does it happen to anyone else? -
All this talking about war makes me remind old heavy metal songs from my roleplayer youth (not that I am THAT old, though).
For example:
Heroes await me, my enemies ride fast
knowing not this raid is their last
Saddle my horse, as I drink my last ale
bowstring and steel will prevail
-----> which is a clear reference that axe tankers, katana and broadsword scrappers, TA/Archery defenders and Archery Blasters are going to seriously kick Rikti butt. The "horse" part I do not know what makes reference to...
Do you imagine the City Hall in Atlas park blown away by a Rikti Mothership?? Like the White House in Independence Day. It would be, in a way, cool.
All in all, I have never been much of a RPer in CoH, but I would very much like to be if you can forgive my lack of mastery of the shakesperian language.
Inercia, my main, was born in a little country in Eastern Europe. The totalitarian governement "recruited" (kidnapped) her at a very young age to be part of the super-soldier programme together with other gifted (mutant) children.
Inercia was given military education and training and grew up in a military environment together with other super-powered operatives, so she is used to be part of a unit and to follow orders. During her youth she was a soldier of the state, but she believed she was protecting the people and always thought she was fighting for the greater good, so she accepted her fate.
In fact she was being used as a weapon of political control and propaganda.
When a popular revolution overthrown the government, she suffered prosecution and the people she thought she was protecting for the best part of her life tried to kill her, so she fled to the States... to Paragon City, where she believed people with powers were welcome.
She found a city torn apart by war and in a cosntant process of rebuilding. In Paragon she was... alone at first. She was used to being told what she had to do. Follow orders is easy... lot easier than making your own decisions and taking chances. But she grew up to the challenge. Other heroes helped her, mentored her, showed her the way.
When she enroled in Fuerza Celtica, she didn't know she would end as co-leader of the powerful SG. Her practical thinking and her ability to picture a group of superpowered beings as a tactical unit earned her the respect of her SG mates. And it all was good in the times of peace...
... but now the WAR is here.
This is not a fight of good versus evil, make no mistake.
This has nothing to do with what is right or what is wrong.
The enemy thinks... the enemy BELIEVES he is right, as strongly as we do.
So they will fight to the last Rikti...
Are we right? Are the Rikti wrong? Who cares! Think about this while you are in battle and you are dead.
While you are in battle all you have to think is they are your enemy and they want you dead.
You and your friends. And your mother. And your family. They want you and all your loved ones dead.
So it is you or them.
Yes, better be them.
And make no mistake over this... war is not about Glory.
War is a very messy bussiness. You can't came out of it with your hands clean... nor your Soul for what matter.
No, we are not fighting for Glory... we are fighting for our very survival, for our right to exist.
Humanity must stand together as a whole, superpowered beings and normal humans. Heroes and Villains.
Petty rivalries have no place here.
And there is no flag to be raised over our heads if it is not one that represents all Earth... the whole humanity and also the non-human friends that live among us.
We will prevail or we will perish. I do not know.
There is a thing I know, though...
We will fight.
And we'll keep on fighting until we can't fight anymore!
*******
Inercia will lead Fuerza Celtica to battle.
A very powerful and very dangerous fighting force that can strike with the precision of a scalpel and the force of a battle axe... and Inercia will constantly be thinking how much would she like not having to be the leader the others look up to. How good it would be if Final Avenger came back. To him leadership was a second nature, a glove that fitted perfectly. Final would lead them to battle and he would always be the point man, the first to charge and the last to guard a retreat. Always protecting the team, so strong so invulnerable...
But Final Avenger had left... no one knew where she was, not even Warave his girlfriend... so, Inercia would have to lead Fuerza Celtica... from behind, like a general that sends his troops. Anyway... there is a job to be done. The Rikti have made a fatal mistake attacking Earth. Now it is time to make sure it will be their last.
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I really appreciate all the info about which tanks sets are best to manage aggro, but the fact is I have an Invulnerability/Energy Melee and I am not rolling another tank... mainly because I do not have unlimited time to play CoX
What I would like is some tip that makes playing THAT particular tank a fun experience.
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That I find tanking boring is only my fault, not the games, that is the first thing I want to say.
I chose Invulnerability simply for the looks, cos I didnt want to be sorrounded by flames or covered in ice or rock. It was as simple as that.
When it comes to the attacks, I doubted between super strenght and Energy Melee for concept reasons (my tank is an ex-Crey engineer with a prototype armor).
I was absolutely sure I didnt want Mace or Axe (too much medieval feeling for me, and I wanted something absolutely different to my pen-and-paper roleplaying sessions).
And then the build came to complicate things even more: Barrage I was forced to take, Air superiority because I wanted Fly and Kick because I wanted Though.
So I have an über powerful attack chain: brawl-barrage-kick-air superiority... At least Bone Smasher and the AoE (cant remember the name) are quite good.
But yes, I herd and I take care that my team is not hurt. I even turn my character around and do the tanking facing my own team so I can be sure nobody gets hurt and I can taunt any foe attacking a squishy... anyway... I find it boring. No danger, no rush, too automatic, no cool utilities...
As someone has said, probably tanking is not for me. So far the Brute thing is quite funnier. -
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I hate to be frank, but if you feel that playing a tanker is boring, then maybe its not the AT for you. You usually don't play melee toons you say, so I believe it was to much of a transition to play one. I still respect your attempt of giving it a go though, its a pity you didnt find it as challenging as you thought it would be (have you tried increasing the mission difficulty?)
As can be seen from my sig, my first 50 was a inv/em and i loved it, even though i soloed quite a bit.
This was because i didnt want to miss out on the story arcs. After awhile it stopped being grinding levels, but grinding story arc/missions.
When a /em hits 35, it all changes as from night to day.
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I have played a bit of everything: 2 blasters (deleted one), several defenders (dark/dark is my favorite, deleted a rad/rad at 22), one controller, a robots/traps mastermind, a warshade (which is the coolest thing around), two scrappers, one brute and one tanker...
I usually play on unyielding or invincible with my melee characters... which I cant do with squishies due to their lack of status protection (nearly all bosses have one or other mezz power).
Yeah, maybe playing a melee character is not for me, but I think that if I dont try it I am giving up and not enjoying half the options the game has to offer.
I do not care specially for exp, I rather see content. But exp brings new powers... and that is content! -
Hiya!
Maybe this is not the right board to post this, but there I go anyway.
I have a tanker. He is level 28 Invulnerability / Energy Melee.
Playing him is boring like hell.
I come from background of playing mostly non-melee characters. My 50 is a blaster and now I currently enjoy a lot playing my Mind controller, my Warshade and my dark/dark defender. All of them are loaded with utility powers and you have to do a lot of clicking during combat, not only to attack, but to do a lot other things.
Playing the tanker, on the other side, reduces to toggle on the resistance powers (unyielding, temporary invulnerability, Tough, etc.), run to the enemy, taunt a little and let them try to scratch my metallic armor while the rest of the team obliterate them. Yay. Not a very "active" role. I taunt left and right and AoE attack all that I can, but my attacks do a very low amount of damage... to the point that I think I only use them to taunt the enemy a little more.
Soloing is automatically discarded as an option: it is sooooooooo slow... and also... where is the danger?
I have been told that at level 35 and 38 I will get the good attacks. But I don't think I can stand 10 levels more of boredom with my tanker.
Is there any way to make playing a tanker a more interesting, fast-paced and active experience? Is it worth it? -
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That's assuming I get to 50 on my Fire/TA and can tuck her away for retirement beforehand.
[/ QUOTE ]If you join me at my carnie farm tomorrow, that shouldn't be a problem
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What time are you doing this?
Because I need to kill lots of master Illusionist pets for the Illusionist badge to get Archmage Accolade and would like to join you if possible. -
It is prossible... even probable that I am not able to make it.
Painters will come home to... well, to paint. That means that maybe I have to move the computer if they decide to begin their work on my studio.
Will know for sure tomorrow morning. -
I would like to try this TF, never done it. I think I will be able to make in on time, this friday.
I can bring one of these two characters, depending on team composition:
Mind Nova - Controller (mind/empath) - Lvl.34
Omega Stryker - Warshade - Lvl.34
What level does the TF exemp you down to? -
Count me in!
I can bring one of these two ladies:
Mind Nova - Controller - Lvl.34
Omega Stryker - Warshade - Lvl.34
Depending on team composition, I'll choose one or the other.
And just to be sure... 6.30 pm... you mean BST? (which is GMT+1)
Not all we Europeans are from your island, you know... -
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And probably right in the middle of your Siesta!
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We do the siesta AFTER the lunch, man.
I cannot sleep during the day, though. No matter how few hours had I slept during previous nights. I am kinda the opposite of a vampire I guess...
Having a mini-fridge near the PC is a GREAT idea. Not only can you keep a stash of beer and Haagen Dazs... but you can cool down your CPU and GPU if needed, putting the PC inside the fridge... uhm... it's woth a try. -
I would like to sign in with Inercia. 50 Energy / Energy blaster.
Hope to be able to make it... cos it is strange time for me.
Noon = 12.00 BST = 13.00 in Spain... that's before lunchtime... fighting AVs on an empty stomach... urgh...
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I must say are you indeed brave inertia to have taken tk but not the fitness pool and going through your tactics it sounds rather sound, sadly as much as i want to go for a no fitness build my character is a pvp build and requires the fitness pool for unsurpressed movement and also needs stamina to keep up with the stress of constant tk useage.
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Thanks for the brave part
I must say that I usually hover continuously during fights and the only time I see my endurance bar going down is when I forgot to turn off fly...
(I have a bind that alternates hover/fly with the fourth button of my mouse)
I try to use TK when I am under the effects of Recovery Aura or not having it on for very long, because I only have it one slotted for endurance reduction now (need two more slots there). I can imagine that, with constant TK use, you will need stamina IF you can't get your hands on a Miracle and an Numina's +recovery IOs. -
As I have a level 33 Mind Control/Empathy controller, I think I can share my build and my findings so far.
MIND NOVA
1- Levitate
1- Healing Aura
2- Dominate
4- Mesmerize
6- Confuse
8- Hover
10- Heal Other
12- Mass Hypnosis
14- Fly
16- Clear Mind
18- Total Domination
20- Fortitude
22- Hasten
24- Telekinesis
26- Terrify
28- Recovery Aura
30- Resurrect
32- Mass Confusion
35- Regeneration Aura
38- Adrenalin Boost
41- Indomitable Will
44- Mental Blast
47- Psionic Tornado
49- Mind Over Body
A few clarifications:
1- Yes, no Fitness pool. That was a much thought and weighted decision because I had it and didn't want to cripple my character. Finally I had the guts to do it and respecced out of Fitness (which allowed me to pick two extra Empathy powers and Hasten). Never looked back since and not missing it either. More on this below.
2- All primary Mind Control powers, even telekinesis. Let me tell youthat, at least in my experience (YMMV), ALL those poweers are great and ALL have uses and NONE is "highly situational". With all those powers you are the über-controller and you have quite good damage also. Below I will discuss a few tactics I use.
3- My chose of Epic pool is for character concept reasons. I imagne other pools can be very good too, but I am aming for a telepath/telekinetic character (a la Fenix of the X-Men) and I exlain the healing powers as psychically boosting adrenaline or endorfines production in the teammates for the auras and the heals, or clear mind as a mental shield. Also, fly and hover are easy to justify as a use of the telekinetic powers.
4- A lot of people will say that Telekinesis has no use in PvE and should be skipped. I am afraid I don't agree: a good herding tank can bring you a lot of enemies to a corner, you can pin them to the wall and let the AoE party begin with all the safety. Also, TK is a hold, so sets up containment for double damage. And also stacks with dominate and total domination (it is a hold).
5- Levitate and Mesmerize accept Ranged damage IO sets and should be heavily slotted for damage. Terrorize is a great AoE (deep cone) damage power.
6- You are good solo with this build: good damage and a lot of control for extra safety. Also, self healing. Probably with this build you are one of the safest soloers there is. Anyway, in teams you are gold: four of AoE holds (Total domination, Mass hypnosis, Terrify and Mass Confusion... hey, it also completely keeps foes from attacking your team, so it is a "hold").
7- With 5 slots, most of your primary powers are great. For AoEs I go 3xAcc/Mezz/Rech + 2xAcc/Rech. You can add a Mezz enhancement (Hold, Sleep, Confuse...) later if you want. Or and end reduction. The most important aspects (Accuracy, recharge) are ED "maximized" yet.
Several things to bear in mind to be abe to PASS ON FITNESS POOL with this build.
A- A lot of IO sets offer +recovery as the first set bonus (two enhancements slotted). As you can more or less easily stack a lot of +recovery little bonus with this build without doing less-than efficient slotting decisions, you can get as high as +17.5% recovery (stamina one slotted would be +33%) even WITHOUT the highly coveted Miracle and Numina special IOs (+15% and +10% recovery, respectively). If you can even get those, you are gold. If you want info on how I have slotted them, feel free to ask.
B- This build runs no toggles (except Mind Over Body at 49... wich I am not even certain I will pick). This means no continuous endurance wasting.
C- Most of your heavy end use will come with your attack chain solo: dominate > levitate > mesmerize (I will discuss that below with other tactics). You should slot at least one Endurance Reduction in those.
D- Recovery aura affects you as well. Triple slotted for recharge plus hasten and it is up again pretty fast. You can chew a blue insp from time to time if you want, though I have found I rarely need them, even solo.
A few STRATEGIES.
A- Before the team engages the enemy, buff your teammates (Clear Mind for the ones that have no mezz protection if needed, Fortitude for the lowest level damage dealers, Recovery Aura...)
B- During combat, use primarily your control. The better way to keep your mates alive is that enemies can't even deal damage bacuse they are held, slept, terrorized, confused or stomped against the ceiling. You can heal if needed, of course, but having healing aura in auto-fire is, IMHO, a stupidity.
C- I usually start on a large group of enemies with mass hypnosis quickly followed by Terrify (for containment double damage). I never try to ask my team to not use AoE damage after using Mass Hypnosis because... well, there is no point in it...
D- If Total Domination is up, I start with it followed by Terrify (again double damage) and quickly proceed to use Dominate on bosses.
E- Same as above with Mass Confusion and confuse. It has been long discussed and demonstrated that the use of Mass Confusion actually leads to BETTER experience gained over time because you can defeat enemies WAY FASTER.
F- Best single target attack chain (for damage and security) is dominate > levitate > mesmerize. This way, your two highest damage attacks get containment bonus AND the enemy ends the chain mezzed, so the next chain's dominate also gets containment bonus.
I would also wanted to add that, previous to Issue 9 I had this character sitting abandonded at level 22. She had the fitness pool and only two Empathy powers. One day, after reading a post on the boards, I logged in with her just to create a costume. Just before entring Icon I was invited to a team... I thought, "well, let' give her a go". I was very lucky, I got a costume recipe (draconic wings) which I sold for 24 million influence. The luckiest part was... I enjoyed playing with her, but not a lot, cause she was somewhat limited in options. The build was soooo tight that I thought I wouln't would be able to have all the powers I wanted previous to level 47 (which is quite pointless if you ask me). But after leaving Fitness pool out... a new world of possibilities opened!
Try the Fitness-less build if you have a respec available, you will not look back.
(But if you feel you have gimped your character, I don't want to be held responsible!) -
A few answers.
Yes, stamina is totally unnecessary for a three-form Warshde, reasons being:
- It doesn't affect you while in Dark Nova or Black Dwarf form.
- Dark Nova and Black Dwarf forms have inherent endurance modification bonus (15% according to Red Tomax powerset quantification in Nofuture.org)
- Stygian Circle (a power you MUST pick at level 22, period)
Slotting suggestions are most welcome, but with the introduction of IOs to the game... well, all this slotting will radically change.
But let's see:
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Eclipse doesn't really need Resistance slots, as it can cap 85% with pretty much 7-8 critters...
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Yes, but when you solo you usually don't have 7-8 critters... Anyway, you are right, probably those slots would be best used somewhere else.
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Why would you slot DN Bolt with a recharge? Base recharge is already 2 seconds, which is quick enough to allow you to fire DN Blast, and then fire DN Bolt again...
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The recharge should go to DN Blast (4 sec recharge base), my mistake. Anyway, see that it is a level 50 slot, when there is not much else to slot anyway and most you can do is round-up some powers a bit.
I come from a level 50 blaster, and my experience has showed me that, when you are squishy (and dark Nova from IS squishy when it is not Eclipsed) you need to kill enemies rather fast to survive. A bit of recharge in your most damaging single target attack can be very useful when that Freak tank with a sliver of health is closing to you. Also, when fighting an AV, you need a very fluid attack chain, because you have to repeat it ad nauseam
Let's see the slotting for the forms:
ENDURANCE MODIFICATION
Forms give you a 15% recovery buff. Endurance modification is schedule a, wich menas two even-level EndMod SOs would put you in 15% x 1.66 = 25
Wich translated means that you will recover 125 endurance per MINUTE instead of 115.
On the other hand, Black Dwarf Smite recharges every 6 seconds which means that, in an ideal situation, you could fire it 10 times in a minute. Lets's say 7 times in a normal situation.
Black Dwarf Strike recharges every 3 seconds which means that, in the same ideal situation, you could fire it 20 times in a minute. Lets's say 15 times in a normal situation.
7 x Black Dwarf Smite (6,86 endurance) = 48
15 x Black Dwarf Strike (4,37 endurance) = 65
Total endurance spent = 113
Now let's throw in some endurance reduction (one even-level EndRed SO reduces the cost to the 75%, two reduce the cost to the 60%)
7 x Black Dwarf Smite (5,16 endurance) = 36
15 x Black Dwarf Strike (3,29 endurance) = 49
Total endurance spent = 85
We saved 28 endurance... and that was not attacking very fast! If you throw EndRed into Back Dwarf Drain, the result is even better.
What I mean with this example is that, if endurance is an issue, it is better to slot for endurance reduction than for endurance modification. Of course, this is only workable if the power in question has spare slots (i.e. you used less than six for accuracy, damage, recharge...).
Anyway, I have noticed that, in Dark Nova Form, I can blast non-stop with hasten running (meaning AoEs recharge faster and are fired more often) and I do not run out of endurance.
When all enemies are obliterated, drop to human in the middle of the cadaver pile, fire Stygian Circle and you are ready to go.
Black Dwarf... yes, it suffers from endurance deprivation from time to yime, but as I have shown above, I think it's way better to slot for EndRed instead of EndMod
TO-HIT BUFF
Dark Nova has an inherent 9% To-Hit buff.
With a couple even-level SOs, that will become 12,6 % (9 x 1.4, to-hit is schedule B I think). That is a 3,6% more to-hit... barely noticeable if you ask me...
Anyway, I will try to squeeze some slots to put into Unchained Essence and Quasar... making things explode (or explode yourself) is always fun.
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Uhm, what time is "noon"?
Can you give us some specific hour (GMT, BST or whatever)?
This Saturday me and my wife will attend to a golden retriever meeting, and do not know if I will be able to be online on time if we start very soon.
I probably won't be in the TF anyway being fourth reserve, but you never know... -
With my Mind controller I always went the classic 2 Acc / 2 Rech / 2 Hold enhancements in my hold powers.
This resulted in six slots and +66% Acc / +66% Rech / +40% Hold (given even level SOs, a bit more with +3 SOs)
Now with IO sets (above level 26), I go:
Set A. Acc/Rech + Acc/Rech/Hold
Set B. Acc/Rech + Acc/Rech/Hold
Set C. Acc/Rech/Hold
With five slots I get +95% Acc (ED reduced) / +95% Rech (ED reduced) / +60 % Hold
(All values are approximate, dependens on IO level)
Which is clearly superior and gives me a spare slot to use elsewhere. Or to use in the same power for a, let's say, Hold/End.
Additionally, I get the first set bonus for two sets in each power. I usually go for the Recovery bonus in my quest to get rid of the Fitness pool.
Somebody said that it was not useful to think in slotting IOs previous to level 50. My opinion is clearly the opposite.
My character is level 31 and, as it is shown above, IO sets can be amazing at quite low levels.
Also, with the key aspects (Acc, Rech) "maxed" and IOs not loosing effectivity with level I don't plan on renewing my IOs every five levels. This slotting will serve her till level 50. I would say this is a good investment. -
As Bridger said, please stop.
This is just a game.
I am ashamed enough as it is for my previous post.
Do not want people arguing over because a TF I organized. -
Aw man, yesterday and today have been really busy days at work, and I couldn't read the boards. Thanks for having tried to contact me for this TF.
I would like to join, but I guess it is too late to ask for my spot.
At least, sign me up as a reserve.
I'll be honored to run this TF again with you if RL allows it, but I think my wife has done some plans for the both of us, so it could be possible that I won't even be at home on Saturay night, sigh -
I was upset when I posted my previous message.
The TF ended in a frustrant series of deaths and nearly teamwipes...
I think now that I shouldn't have said what I said.
Of course RL takes precedence and I am sure that everybody that could not make it to the TF has a perfectly good explanation for it.
My apologies.