Warshade Tri-form using respec "feature"


double_EU

 

Posted

Hiya fellow shades of mass AoE destruction!

After dinging 50 with my Energy /energy blaster, I decided to roll a Kheldian.

And after intensive study of post guides (here and in the US boards), here is my planned build. So far I have reached level 24 and I must say I am enjoying playing a Warshade a LOT. The forms are simply awesome and offer you great versatility and different approachs to any situation.

As I will probably respec soon (at level 27, so I can buy lvl 30 SOs "for free") I wanted to get some feedback on this planned build. I do not PvP and enjoy playing on a team more than soloing. I don't care if I have to tank or to blast, I do whatever my team needs more.

Name: Omega Stryker
AT: Warshade
--------------------
01) --> Ebon Eye ==> Acc(1)
01) --> Absorption ==> DmgRes(1)
02) --> Gravimetric Snare ==> Acc(2)
04) --> Shadow Bolt ==> Acc(4)
06) --> Dark Nova ==> Fly(6)
08) --> Hasten ==> Rechg(8) Rechg(15) Rechg(19)
10) --> Starless Step ==> Acc(10)

12) --> Sunless Mire ==> Acc(12) Rechg(13) Rechg(15) Rechg(17) Acc(42)
14) --> Shadow Cloak ==> EndRdx(14)
16) --> Super Speed ==> Run(16)
18) --> Gravity Well ==> Acc(18) Hold(19) Acc(23) Hold(34)
20) --> Black Dwarf ==> DmgRes(20) DmgRes(21) DmgRes(21)

22) --> Stygian Circle ==> EndMod(22) EndMod(29) Rechg(29)
24) --> Nebulous Form ==> EndRdx(24)
26) --> Gravitic Emanation ==> Acc(26) Acc(27) DisDur(27) DisDur(45)
28) --> Unchain Essence ==> Acc(28) Dmg(46) Dmg(46) Dmg(46)
30) --> Inky Aspect ==> Acc(30)

32) --> Dark Extraction ==> Acc(32) Dmg(33) Dmg(33) Dmg(33) Rechg(34) Rechg(34) Rechg(48)
35) --> Quasar ==> Dmg(35) Dmg(43) Dmg(43) Acc(45)
38) --> Eclipse ==> Acc(38) Rechg(39) Rechg(39) Rechg(39) DmgRes(40) DmgRes(43)

41) --> Stygian Return ==> Rechg(41)
44) --> Aid Other ==> Heal(44)
47) --> Aid Self ==> Heal(47)
49) --> Resuscitate ==> Rechg(49)
---------------------------------------------
01) --> Dark Sustenance
01) --> Sprint ==> Run(1)
01) --> Brawl ==> Empty(1)
01) --> Shadow Step ==> EndRdx(1)
02) --> Rest ==> Rechg(2)
10) --> Shadow Recall ==> Rechg(10)
---------------------------------------------
06) --> Dark Nova Blast ==> Acc(6) Dmg(5) Dmg(9) Dmg(17)
06) --> Dark Nova Bolt ==> Acc(6) Dmg(5) Dmg(9) Dmg(13) Rechg(50)
06) --> Dark Nova Detonation ==> Acc(6) Dmg(3) Dmg(7) Dmg(11) Rechg(40) Rechg(50)
06) --> Dark Nova Emmanation ==> Acc(6) Dmg(3) Dmg(7) Dmg(11) Rechg(40) Rechg(48)

20) --> Black Dwarf Strike ==> Acc(20) Dmg(36) Dmg(37) Dmg(42)
20) --> Black Dwarf Smite ==> Acc(20) Dmg(25) Dmg(31) Dmg(36)
20) --> Black Dwarf Mire ==> Acc(20) Rechg(25) Rechg(31) Rechg(37) Acc(42)
20) --> Black Dwarf Drain ==> Acc(20) Heal(23) Heal(31) Heal(36) Acc(45) Rechg(50)
20) --> Black Dwarf Step ==> EndRdx(20)
20) --> Black Dwarf Antagonize ==> Taunt(20) Taunt(37) Acc(48)

By the way, the other day I teamed with four other Kheldians (two PBs and three WSs total) and we absolutely rocked! It was a mish in Striga one of those typical ships full of Family and Council... we left none alive. It was an AoE slaughterfest. We opened on each spawn with several AoEs and left no one alive. Great fun!


 

Posted

Er... hello? Anybody there?
OK, OK, I know you all are discussing Issue 9 and that, but some comments would be like well received... please?


 

Posted

Well, regarding I9 I have to add...
Oh, wrong thread.

Sorry.

But since I am already here I might even say a thing or two.
Your build looks very good and will certainly continue to rock with AoE madness. (Comes quite close to my own build and playstyle.)
However, I would not slot Dark Extraction that heavily. I know, those little fuzzies are really nice to have around, but seven slots just seem too much. I would suggest leaving it with six slots.
The other thing is that you might blast your endurance dry in Nova form if you slot the AoEs like that and have only so few slots in Stygian Circle and Nova unslotted for endurance modification. Perhaps you can leave the Dwarf attacks with three slots each (and use IOs or Acc/Dam HOs later) and redirect the remaining two to Stygian Circle or Nova?
But other than that: Good job!




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

Posted

Oh, man... I seven-slotted a power!

Liked your comments about AoEs... Thanks a lot.
Let's try this:

Name: Omega Stryker
AT: Warshade
--------------------
01) --> Ebon Eye ==> Acc(1)
01) --> Absorption ==> DmgRes(1)
02) --> Gravimetric Snare ==> Acc(2)
04) --> Shadow Bolt ==> Acc(4)
06) --> Dark Nova ==> Fly(6)
08) --> Hasten ==> Rechg(8) Rechg(15) Rechg(19)
10) --> Starless Step ==> Acc(10)

12) --> Sunless Mire ==> Acc(12) Rechg(13) Rechg(15) Rechg(17) Acc(42)
14) --> Shadow Cloak ==> EndRdx(14)
16) --> Super Speed ==> Run(16)
18) --> Gravity Well ==> Acc(18) Hold(19) Acc(23) Hold(34)
20) --> Black Dwarf ==> DmgRes(20) DmgRes(21) DmgRes(21)

22) --> Stygian Circle ==> EndMod(22) EndMod(29) Rechg(29) Rechg(46)
24) --> Nebulous Form ==> EndRdx(24)
26) --> Gravitic Emanation ==> Acc(26) Acc(27) DisDur(27) DisDur(45)
28) --> Unchain Essence ==> Acc(28) Dmg(46) Dmg(46) Dmg(48)
30) --> Inky Aspect ==> Acc(30)

32) --> Dark Extraction ==> Acc(32) Dmg(33) Dmg(33) Dmg(33) Rechg(34) Rechg(34)
35) --> Quasar ==> Dmg(35) Dmg(43) Dmg(43) Acc(45)
38) --> Eclipse ==> Acc(38) Rechg(39) Rechg(39) Rechg(39) DmgRes(40) DmgRes(43)

41) --> Stygian Return ==> Rechg(41)
44) --> Aid Other ==> Heal(44)
47) --> Aid Self ==> Heal(47)
49) --> Resuscitate ==> Rechg(49)
---------------------------------------------
01) --> Dark Sustenance
01) --> Sprint ==> Run(1)
01) --> Brawl ==> Empty(1)
01) --> Shadow Step ==> EndRdx(1)
02) --> Rest ==> Rechg(2)
10) --> Shadow Recall ==> Rechg(10)
---------------------------------------------
06) --> Dark Nova Blast ==> Acc(6) Dmg(5) Dmg(9) Dmg(17)
06) --> Dark Nova Bolt ==> Acc(6) Dmg(5) Dmg(9) Dmg(13) Rechg(50)
06) --> Dark Nova Detonation ==> Acc(6) Dmg(3) Dmg(7) Dmg(11) Rechg(40) EndRdx(50)
06) --> Dark Nova Emmanation ==> Acc(6) Dmg(3) Dmg(7) Dmg(11) Rechg(40) EndRdx(48)

20) --> Black Dwarf Strike ==> Acc(20) Dmg(36) Dmg(37) Dmg(42)
20) --> Black Dwarf Smite ==> Acc(20) Dmg(25) Dmg(31) Dmg(36)
20) --> Black Dwarf Mire ==> Acc(20) Rechg(25) Rechg(31) Rechg(37) Acc(42)
20) --> Black Dwarf Drain ==> Acc(20) Heal(23) Heal(31) Heal(36) Acc(45) Rechg(50)
20) --> Black Dwarf Step ==> EndRdx(20)
20) --> Black Dwarf Antagonize ==> Taunt(20) Taunt(37) Acc(48)

Yes I think double IO or HO enhancements (those that affect two aspects) are the salvation for Kheldians.
I have read that IOs offer greater bonuses that SOs, but I do not know what is the bonus to each aspect in the ones that enhance two or three aspects.
Is there somewhere to find that info?


 

Posted

Warshade noob comment approaching...

Fitness unnecessary on the ws? If so, all 3 forms good without?


"Like War_Hero said, leave it as it is, it toughens up the softies." - Naz Nomad

Union Heroes
War Borg - Leader of The Paragon Knights

Union Villains
McCabe - Co-leader of The Rogue Knights

Defiant - Supreme Hero

 

Posted

First of all, a tri-form WS doesn't need stamina

Inercia, you're build is very nice, but I have a few more addition to make...

Drop the 2nd accuracy on both mires. Yes, the power rocks, but the acc bonus given to you from the first mire will be enough to cover 3 more acc SOs
Eclipse doesn't really need Resistance slots, as it can cap 85% with pretty much 7-8 critters...
Why would you slot DN Bolt with a recharge? Base recharge is already 2 seconds, which is quick enough to allow you to fire DN Blast, and then fire DN Bolt again...
Also, I never slotted my dwarf's taunt with anything but the default first slot, but it's personal preference...
I would change one recharge on the stygian, to a heal... Just in case you only have one body to leech on...

With all those free slots "opening up", I would recommend 6 slotting Unchained Essence (as it is like a second nuke), adding 2 mroe recharge to it, as well as to Quasar (I use it every time it's up with double mire, eclipse and a nuke), and seriously consider adding ToHitBuffs to the nova form, and also Endurance Modification (which is less needed as you did slot DN's AoEs with endredux), and also throw in 2 End Mods to dwarf, for extra endurance survival...


@Double

Double Flame 50 fire/devices
Double Shade 50 tri-form warshade
Double Light 50 dwarf-human peacebringer
Double Control 50 earth/rad

 

Posted

AoE madness FTW!

I dwarf mire with acc enh then human mire with no acc with them both 3 rechg'd. Reasons for dam enh in human mire would be cos u like to try to get the most AoE dam stacking asap.

Apart from Dwarf mire the only excuses for dwarf mode to me is when teamed and some taunting needs to be done or when soloing against somit mezz heavy. My antagonize is 6 slotted and coming from a mainly tanking background i am trying to achieve, as best i can hope for, a certain standard, 2 acc 2 rechg and 2 taunt basically is my default slotting. You can miss with it, you can be -rechgd with it and taunt duration can run out so slots in it arent necessarily ever wasted depending on your perspective.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

A few answers.

Yes, stamina is totally unnecessary for a three-form Warshde, reasons being:
- It doesn't affect you while in Dark Nova or Black Dwarf form.
- Dark Nova and Black Dwarf forms have inherent endurance modification bonus (15% according to Red Tomax powerset quantification in Nofuture.org)
- Stygian Circle (a power you MUST pick at level 22, period)

Slotting suggestions are most welcome, but with the introduction of IOs to the game... well, all this slotting will radically change.
But let's see:
[ QUOTE ]

Eclipse doesn't really need Resistance slots, as it can cap 85% with pretty much 7-8 critters...


[/ QUOTE ]

Yes, but when you solo you usually don't have 7-8 critters... Anyway, you are right, probably those slots would be best used somewhere else.

[ QUOTE ]

Why would you slot DN Bolt with a recharge? Base recharge is already 2 seconds, which is quick enough to allow you to fire DN Blast, and then fire DN Bolt again...


[/ QUOTE ]
The recharge should go to DN Blast (4 sec recharge base), my mistake. Anyway, see that it is a level 50 slot, when there is not much else to slot anyway and most you can do is round-up some powers a bit.
I come from a level 50 blaster, and my experience has showed me that, when you are squishy (and dark Nova from IS squishy when it is not Eclipsed) you need to kill enemies rather fast to survive. A bit of recharge in your most damaging single target attack can be very useful when that Freak tank with a sliver of health is closing to you. Also, when fighting an AV, you need a very fluid attack chain, because you have to repeat it ad nauseam

Let's see the slotting for the forms:

ENDURANCE MODIFICATION
Forms give you a 15% recovery buff. Endurance modification is schedule a, wich menas two even-level EndMod SOs would put you in 15% x 1.66 = 25
Wich translated means that you will recover 125 endurance per MINUTE instead of 115.

On the other hand, Black Dwarf Smite recharges every 6 seconds which means that, in an ideal situation, you could fire it 10 times in a minute. Lets's say 7 times in a normal situation.
Black Dwarf Strike recharges every 3 seconds which means that, in the same ideal situation, you could fire it 20 times in a minute. Lets's say 15 times in a normal situation.
7 x Black Dwarf Smite (6,86 endurance) = 48
15 x Black Dwarf Strike (4,37 endurance) = 65
Total endurance spent = 113

Now let's throw in some endurance reduction (one even-level EndRed SO reduces the cost to the 75%, two reduce the cost to the 60%)
7 x Black Dwarf Smite (5,16 endurance) = 36
15 x Black Dwarf Strike (3,29 endurance) = 49
Total endurance spent = 85

We saved 28 endurance... and that was not attacking very fast! If you throw EndRed into Back Dwarf Drain, the result is even better.

What I mean with this example is that, if endurance is an issue, it is better to slot for endurance reduction than for endurance modification. Of course, this is only workable if the power in question has spare slots (i.e. you used less than six for accuracy, damage, recharge...).

Anyway, I have noticed that, in Dark Nova Form, I can blast non-stop with hasten running (meaning AoEs recharge faster and are fired more often) and I do not run out of endurance.
When all enemies are obliterated, drop to human in the middle of the cadaver pile, fire Stygian Circle and you are ready to go.
Black Dwarf... yes, it suffers from endurance deprivation from time to yime, but as I have shown above, I think it's way better to slot for EndRed instead of EndMod

TO-HIT BUFF
Dark Nova has an inherent 9% To-Hit buff.
With a couple even-level SOs, that will become 12,6 % (9 x 1.4, to-hit is schedule B I think). That is a 3,6% more to-hit... barely noticeable if you ask me...

Anyway, I will try to squeeze some slots to put into Unchained Essence and Quasar... making things explode (or explode yourself) is always fun.