Incenerater

Citizen
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  1. Quote:
    Originally Posted by Bronze Knight View Post
    As a player base how many incarnates do we think the developers should expect us to have per account? I ask this because of some of the talk in the L54 Battalion thread. It seems that there are some people that feel that they have not had time to get their characters up to level 53 yet. And it would seem that there are even those that feel they should have time to get all of their level 50s to level 53, and they have servers full of 50s. And then there are those without many or any level 50s to begin with.
    I have 4 fully T4 level 50's. One of my T4 level 50's, I have over 130 Emp Merits, 1000+ Astrals, 30+ Very Rares and tons of Threads.
  2. This misleading info from the in game incarnate diagram and the website caused me to create a 3rd tier that will not get me to the 4th tier that I want. I suggest that the devs address this immediately.

    Quote:
    Originally Posted by UberGuy View Post
    It not only says "any two rare", it shows lines linking the slots. Compare those lines on the web page to the ones in the in-game crafting window.

    The ones on the web page show a link only between the Radial Rares and the Radial Very Rare, and the Core Rares and the Core Very Rare. The clear implication I take from that is that a Core Very Rare can only be crafted by having both Core Rares, which would be wrong.

    The fact that it is drawn that way and says "any two rares" is not only doubly misleading, it's self contradictory.
  3. Here's my build. I borrowed heavily from a Electric Shield scrapper build. He has 167.5% recharge and is softcapped. Probably use him as a farmer until GR then I will use my brute.

    Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Star Punch: Level 50 Natural Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Smite
    • (A) Touch of Death - Accuracy/Damage
    • (5) Touch of Death - Damage/Endurance
    • (5) Touch of Death - Damage/Recharge
    • (7) Touch of Death - Accuracy/Damage/Endurance
    • (9) Touch of Death - Chance of Damage(Negative)
    • (11) Touch of Death - Damage/Endurance/Recharge
    Level 1: Deflection
    • (A) HamiO:Enzyme Exposure
    • (3) Gladiator's Armor - TP Protection +3% Def (All)
    • (3) Luck of the Gambler - Recharge Speed
    • (13) Steadfast Protection - Resistance/+Def 3%
    Level 2: Battle Agility
    • (A) HamiO:Enzyme Exposure
    • (9) Luck of the Gambler - Recharge Speed
    • (11) Luck of the Gambler - Defense
    • (13) Luck of the Gambler - Defense/Endurance
    Level 4: True Grit
    • (A) Panacea - Heal/Endurance
    • (7) Panacea - Hea/Recharge
    • (15) Panacea - Heal/Endurance/Recharge
    • (17) Panacea - +Hit Points/Endurance
    • (29) Panacea - Heal
    Level 6: Shadow Maul
    • (A) Armageddon - Damage
    • (17) Armageddon - Damage/Recharge
    • (19) Armageddon - Accuracy/Damage/Recharge
    • (19) Armageddon - Accuracy/Recharge
    • (21) Armageddon - Chance for Fire Damage
    • (42) Fury of the Gladiator - Chance for Res Debuff
    Level 8: Siphon Life
    • (A) Mako's Bite - Accuracy/Damage
    • (23) Mako's Bite - Damage/Endurance
    • (23) Mako's Bite - Chance of Damage(Lethal)
    • (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (25) Mako's Bite - Damage/Recharge
    • (46) Mako's Bite - Accuracy/Endurance/Recharge
    Level 10: Active Defense
    • (A) HamiO:Membrane Exposure
    Level 12: Swift
    • (A) Run Speed IO
    Level 14: Hasten
    • (A) Recharge Reduction IO
    • (15) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 16: Health
    • (A) Miracle - +Recovery
    • (21) Numina's Convalescence - +Regeneration/+Recovery
    • (31) Miracle - Heal
    Level 18: Boxing
    • (A) Absolute Amazement - Chance for ToHit Debuff
    Level 20: Stamina
    • (A) Performance Shifter - EndMod
    • (27) Performance Shifter - EndMod/Recharge
    • (29) Performance Shifter - EndMod/Accuracy/Recharge
    • (34) Performance Shifter - Accuracy/Recharge
    • (34) Performance Shifter - EndMod/Accuracy
    • (34) Performance Shifter - Chance for +End
    Level 22: Against All Odds
    • (A) Endurance Reduction IO
    Level 24: Phalanx Fighting
    • (A) Luck of the Gambler - Recharge Speed
    Level 26: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (46) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 28: Soul Drain
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 30: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (36) Luck of the Gambler - Defense
    Level 32: Midnight Grasp
    • (A) Hecatomb - Damage
    • (36) Hecatomb - Damage/Recharge
    • (36) Hecatomb - Accuracy/Damage/Recharge
    • (37) Hecatomb - Accuracy/Recharge
    • (37) Hecatomb - Chance of Damage(Negative)
    • (37) Gravitational Anchor - Chance for Hold
    Level 35: Shield Charge
    • (A) Obliteration - Damage
    • (39) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 38: Tough
    • (A) Aegis - Resistance/Endurance
    • (40) Aegis - Resistance/Recharge
    • (43) Aegis - Endurance/Recharge
    Level 41: Char
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (43) Basilisk's Gaze - Accuracy/Recharge
    • (43) Basilisk's Gaze - Chance for Recharge Slow
    Level 44: Fire Blast
    • (A) Apocalypse - Damage
    • (45) Apocalypse - Damage/Recharge
    • (45) Apocalypse - Accuracy/Damage/Recharge
    • (45) Apocalypse - Chance of Damage(Negative)
    • (46) Apocalypse - Accuracy/Recharge
    Level 47: Fire Ball
    • (A) Ragnarok - Damage
    • (48) Ragnarok - Damage/Recharge
    • (48) Ragnarok - Accuracy/Damage/Recharge
    • (48) Ragnarok - Chance for Knockdown
    • (50) Ragnarok - Accuracy/Recharge
    Level 49: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense/Endurance
    • (50) HamiO:Enzyme Exposure
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    Level 6: Ninja Run

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |05EA034FF020307F3A4|
    |-------------------------------------------------------------------|
  4. Nerf?!? What nerf to shield charge?

    Quote:
    Originally Posted by Athanatosis View Post
    Thank you for that description, it cleared things up for me.

    I'm curious about how it's going to be nerfed. Will the nerf effect Scrappers harder than everyone else, or will it be equal all around? I really, really hope it doesn't ruin the set. Seems to be one of the only ones I could see myself sticking with to a high level.
  5. Enjoy! Isn't being too quick on the keyboard a wonderful thing?

  6. This build looks great. It's over the softcap which is what I'm looking for.
  7. Whoa! You have the same screen name as my son.

    Thanks for the response!!
  8. Any ideas on softcapping a SS/Shield brute? I was at 44+% for Ranged, AOE and Melee with 2 sets of Blessing of the Zephyr slotted.

    With the upcoming change to the set in I17, anyone have a build that soft caps a shield brute?

    I'll spare no expense
  9. Same problem with me also. I bugged it.