Imperor

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  1. All hail Kossy!

    Nice post, here are some of my thoughts on a few slotting choices.

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    Siphon Speed:
    Available at: Level 6
    Description/Comments: A hit based single target debuff/self buff. It sharply reduces enemy speed, while increasing yours. Two Siphon speeds will allow you to run about as fast as super speed. Older guides will say that this power, while useful early, loses its shine when a travel power becomes available. However, it has picked up a new trick since then, and that is the +recharge. The purpose of this build is to use the sonic attacks' secondary effect, -res. When used in tandem with your other powers, they make you do everything fast, buff fast, blast fast, everything, with no suppression penalty either. It's also useful for keeping monsters, AVs and other fleeing miscreants from getting that breathing room they so desperately need in long fights.
    Recommended slotting:1 Acc, 1-5 Recharge Reducers. 6 will get you 4 running at the same time, but you can slot these as needed. 1 will gets about 2 running simultaneously.


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    I run 2 acc, 2 refch, 2 speed mods in my siphon speed. Call me silly, but you can never have enough acc in a kin power. I also run tactics, but when going against those higher mobs the extra acc can never hurt. As for the speed mods, well they can really slow a critter down while getting you up to ludicrous speed. However, with this slotting you'll only get 2 stacked Siphons & a 3rd for a few seconds.

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    Siren's Song
    Available at: Level 28
    Description/Comments: Cone sleep with better duration than Mass Hypnosis. However, I'm not sure of its range yet. Does not debuff resists. Still, a valuable attack when you want to buff/debuff in peace, or if you need to get some heat off of your from all that howling, and fulcrum shifting, and siphon powering, and...
    Recommended Slotting:1 Accuracy, 1 Recharge, 1-2 Sleep, if you miss, use siphon speed to mitigate damage from the ones running at you by staying away from them.


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    My sonic loves sirens song. Great power. I slot mine 1 acc, 1 range. I find with hasten up (my sonic blapper doesn't have sphin speed ) you can pretty much chain the power without needing a sleep enhc.

    That's just my interpretation on the two powers. Great job Kossy. ^.^

    -Imp
  2. Fear muh tiny paws!!!

    My EM/SR stalker hit 50 07/01/06. After 498 hrs "Paw Quest" is over! Thanks to WC for the final nudge and to "blonde" for rez'ing me as I was working on my next damage badge without fear of lingering debt!

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    My first 50 is Destructa, Stone Melee/Invul (Dark, evil Invul) Smashtroller.


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    Hey, Chrome! Pl meh!

    -Imp


    P.s. Wewt! 200th post! Someone give me a cookie!
  3. [ QUOTE ]
    That said, out of your list the only power that I think Lysosome is ideal for would be smoke grenade.

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    Actually, Lysosomes work well in Dark Masima Twilight Grasp. TG needs a hit check to land, I believe, so the +acc portion of the Lyso is welcome. In addition, TG debuffs -acc/dmg. So in addition to Darkest Night, you can stack Twilight Grasp on top of that for -acc debuffs or debuff a foe outside of DN mob range.
  4. Happy Anniversary COH! It's been a great year. This is my first MMORPG and it's been a blast! Keep up the great work!