Ice_Ember

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  1. Ice_Ember

    helpful binds

    trying to hit the alt key and numpad key is a pain sometimes. I rarely used it on my emp. I still have it though.
  2. Ice_Ember

    SD/Ice Critique

    Quote:
    Originally Posted by SkylineGTR View Post
    Anyone ever put Chance for Placate or Chance for Self Heal in Frozen Aura? Either of them work?
    Placate would be counter productive on a tank.

    6 slotting Oblits would be better than the %heal i think.
  3. Ice_Ember

    SD/Ice Critique

    Quote:
    Originally Posted by SkylineGTR View Post
    Okay, so I got impatient and just leveled the tank to 47. Fully IOed, it's not too shabby. I won't be taking down any Pylons, though! I think dave_p was right on the money when he said it's solid AoE/cone damage but not so great for ST. If I were to start over, I'd probably choose SS over Ice Melee.
    fire melee rocks for damage. The two AoEs are very nice. I am going to slot mine up for my next project. I have it on my main account so I will keep it.
  4. Ice_Ember

    SD/Ice Critique

    "Ice_Ember, that wasn't a bad build, but some of the slotting was very wierd. Like the End/Rech in health? Why? Also, active defense's recharge wasn't enough to have it on all the time. I did a little variation on the slotting and think it's a little smoother. A bit more expensive (maybe not, considering I didn't use HOs), but I feel its more efficient in the long run."


    Cost is why the End/Rech. You are maxed so I could not justify the cost of the other IO's. I was going for the economy build.

    If you have LotG +Rch, Active Defense is perma. I forgot to adjust the slotting for that. My build on live has two recharges because of that.
  5. Quote:
    Originally Posted by 4shes View Post
    My pet peeve is people who forget thier vent mic is open and proceed to hawk up loogies or eat pasta.

    phail
    hack hack hack cough cough ahck phlegm phuey.
  6. Ice_Ember

    SD/Ice Critique

    I dont know how this will look on screen... so if it looks like poo, then just use the data chunk or link.

    This is just another build to look at for ideas. I have a 50 SD/Ice and if I was going to keep it this is how I would spec it out. I would add LotG +rech as I could, but they are not game breaking for it. I enjoy the one I ahve when I play it, but it is on the second account and I think it is going away. I have an IO'd out Stone/Fire which I use primarily for TF's and such so this was just an experiment. Sad when you think of a 50 as expendable. (Shame I cant merge the two accounts together... but that is a different tangeant all together.)





    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Ice Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Deflection -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(11), S'fstPrt-ResDam/Def+(13), LkGmblr-Def/Rchg(13), LkGmblr-Def/EndRdx(23), LkGmblr-Def(25)
    Level 1: Frozen Fists -- Acc-I(A)
    Level 2: True Grit -- RgnTis-Regen+(A), ResDam-I(3), Numna-Heal(3), Numna-Heal/EndRdx(9), Numna-Heal/Rchg(11), Heal-I(23)
    Level 4: Frost -- Zinger-Acc/Rchg(A), Mocking-Acc/Rchg(5), Mocking-Rchg(5), HO:Centri(7), HO:Centri(7), HO:Centri(9)
    Level 6: Active Defense -- RechRdx-I(A)
    Level 8: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/Rchg(15), LkGmblr-Def/EndRdx(15)
    Level 10: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/Rchg(19)
    Level 12: Hurdle -- Jump-I(A)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(21)
    Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-EndRdx/Rchg(17), Mrcl-Heal(19), Mrcl-EndRdx/Rchg(21), Mrcl-Heal/EndRdx/Rchg(43)
    Level 18: Phalanx Fighting -- Ksmt-ToHit+(A)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc(40)
    Level 22: Against All Odds -- Taunt-I(A)
    Level 24: Boxing -- Acc-I(A)
    Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(46)
    Level 28: Freezing Touch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(29), Mako-Acc/EndRdx/Rchg(31), P'ngS'Fest-Acc/Dmg(31), P'ngS'Fest-Dmg/Rchg(31)
    Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(34), Aegis-EndRdx/Rchg(36), Aegis-ResDam/EndRdx/Rchg(36), Aegis-ResDam(36)
    Level 32: Weave -- LkGmblr-Def/Rchg(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33), GftotA-Def/EndRdx(37), GftotA-Def(37)
    Level 35: One with the Shield -- ResDam-I(A)
    Level 38: Frozen Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
    Level 41: Char -- Lock-Acc/Hold(A), Lock-Acc/Rchg(42), Lock-Rchg/Hold(42), Lock-EndRdx/Rchg/Hold(42), Lock-Acc/EndRdx/Rchg/Hold(43), Lock-%Hold(43)
    Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(45), Dev'n-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Dev'n-Acc/Dmg/EndRdx/Rchg(46), Thundr-Dmg/EndRdx/Rchg(46)
    Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), RechRdx-I(50)
    Level 49: Build Up -- RechRdx-I(A), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    |-------------------------------------------------------------------|
  7. Quote:
    Originally Posted by The_White_Shadow View Post
    I am a witness to this. However, I only ooo'ed; I did not ahh.

    ahhh...
  8. Quote:
    Originally Posted by GATTACA_NA View Post
    All you gotta do is grab a badge. Perfect way to lvl up.
    I have leveled several toons to 50 on an exploration badge. Great way to invite several friends to come watch for 3 seconds of ooo's and ahh's.
  9. Quote:
    Originally Posted by CriticalKat View Post
    This. Seriously. Nothing takes the joy out of tanking than a team that doesn't know how to let the tank lead and herd. Why the **** do I have to type "herding to here" 50 times in a mission?

    Tanks by no means are needed for a team to do well, but if you happen to have one let them do their jobs and by the 10th herd the team should know its a herding tank and what their style is and don't mess it up.

    Here are some binds I used on my ice tank. I need to put these on all of my tanks. Refer to numpad7. I have most of the common things for herding and grouping and what instructions the team needed to know what I was planning.

    put a /bind in front of each to use, I copied this from my toons bind list in options.

    NUMPAD0 "team Greetings $target"
    SHIFT+NUMPAD0 "team Gretings All"
    NUMPAD2 "team same thing again"
    SHIFT+NUMPAD2 "team Change in plans..."
    NUMPAD3 "team Ready!"
    SHIFT+NUMPAD3 "powexec_name rest$$team Resting for a Minute"
    NUMPAD4 "team Advance forward"
    SHIFT+NUMPAD4 "team Get here please"
    NUMPAD5 "team Back up please"
    SHIFT+NUMPAD5 "team BACK UP!!!"
    NUMPAD6 "team Attack in place"
    SHIFT+NUMPAD6 "team Wait to attack please"
    NUMPAD7 "team Here is where I am bringing the scum"
    NUMPAD8 "team Please stay back, I am gathering some scum"
  10. Quote:
    Originally Posted by Big_cuban View Post
    Being in AE with a lvl 17 (ice/cold) fender ticket monster(xp turned off).... with "looking for ticket team" over my head.... and never getting an invite.

    Where is the PL maddness when I need it?!

    BC

    why level 17?
  11. Ice_Ember

    My bird is dead

    Quote:
    Originally Posted by Myrmydon View Post
    Well, unfortunately, making the owner take a dirtnap is a felony.

    Shoot the dog. very simple and to the point. it should only be a misdemeanor.
  12. Ice_Ember

    helpful binds

    Quote:
    Originally Posted by Peterbilt View Post
    Question about the first bind under Empath. Where did you put that bind and what's it supposed to do?

    (Have the others but forget to use the bind keys (or use them in the wrong order. )
    It is the addition (+) key on the number pad. Any time you press it, it activates healing aura.

    One thing I started doing a while ago, after all these binds was written, was to put the second shield power from FF and Ice and Sonic onto the numpadadd key. You target the teammate with the initial numpad number, then hit the add key to give the second shield. This way the shift, alt, and ctrl keys do not need to be pressed.


    A few more binds.

    /bind NUMPAD9 "assist" (This targets the target of who yuo have currently... everyone needs to have this bind.)

    /bind add "powexec_name Sonic Haven"

    /bind numpad1 "+ $$Team_Select 1$$powexec_name Ice Shield"
    /bind numpad2 "+ $$Team_Select 2$$powexec_name Ice Shield"
    /bind numpad3 "+ $$Team_Select 3$$powexec_name Ice Shield"
    /bind numpad4 "+ $$Team_Select 4$$powexec_name Ice Shield"
    /bind numpad5 "+ $$Team_Select 5$$powexec_name Ice Shield"
    /bind numpad6 "+ $$Team_Select 6$$powexec_name Ice Shield"
    /bind numpad7 "+ $$Team_Select 7$$powexec_name Ice Shield"
    /bind numpad8 "+ $$Team_Select 8$$powexec_name Ice Shield"

    /bind add "powexec_name Glacial Shield"



    /bind numpad1 "+ $$Team_Select 1$$powexec_name Deflection Shield"
    /bind numpad2 "+ $$Team_Select 2$$powexec_name Deflection Shield"
    /bind numpad3 "+ $$Team_Select 3$$powexec_name Deflection Shield"
    /bind numpad4 "+ $$Team_Select 4$$powexec_name Deflection Shield"
    /bind numpad5 "+ $$Team_Select 5$$powexec_name Deflection Shield"
    /bind numpad6 "+ $$Team_Select 6$$powexec_name Deflection Shield"
    /bind numpad7 "+ $$Team_Select 7$$powexec_name Deflection Shield"
    /bind numpad8 "+ $$Team_Select 8$$powexec_name Deflection Shield"

    /bind add "powexec_name Insulation Shield"

    /bind O "powexec_name Aid Self"


    /bind V "powexec_name super jump$$powexec_name combat jumping"




    These are mouse controls for speed boost, but can be easily changed to any of the other buffing powers. I made these during the Hami raids when I was on taunt team. This way you did not have to be on the team, just near it and can still easily buff all that are near you.

    /bind shift+mbutton "powexec_name Speed Boost"
    /bind alt+mbutton "powexec_name Increase Density"
    /bind shift+BUTTON4 "target_friend_near$$powexec_name Speed Boost"
    /bind shift+BUTTON5 "target_friend_next"
    /bind shift+BUTTON5 "target_friend_next$$powexec_name Speed Boost"

    Another example for sonic shields.

    /bind shift+mbutton "powexec_name Sonic Barrier"
    /bind alt+mbutton "powexec_name Sonic Haven"
    /bind ctrl+mbutton "powexec_name Clarity"
    /bind shift+BUTTON4 "target_friend_near"
    /bind shift+BUTTON5 "target_friend_next"
    /bind add "powexec_name Sonic Haven"
    /bind shift+add "powexec_name Sonic Barrier"
    /bind subtract "powexec_name Clarity"
    /bind [ "powexec_name Sonic Barrier"
    /bind ] "powexec_name Sonic Haven"


    I use the "o" button for oh crap powers... or the number "0" for those which have more than one.

    /bind O "+ $$powexec_name Transfusion$$target_enemy_near"
    /bind O "powexec_name Aid Self"



    /bind P "+ $$powexec_name siphon speed$$target_enemy_near"

    You actually have to have the toggles for this to work...

    /bind alt+G "powexec_name Accelerate metabolism"
    /bind SHIFT+G "team Gather for Accelerate Metabolism (AM) if you want the buff!!"
    /macro AM "team Gather for AM if you want the buff"
    /macro RI "team $target has Radiation Infection$$powexec_toggleon Radiation Infection"
    /macro EF "team $target has Enervating Field$$powexec_toggleon Enervating Field"
    /macro LR "team $target has Lingering Radiation$$powexec_name Lingering Radiation"

    /bind numpad0 "powexec_toggleon Enervating Field$$powexec_toggleon Radiation Infection"
  13. Ice_Ember

    helpful binds

    Kinetics

    /bind NUMPAD1 "+ $$teamselect 1$$powexec_name Speed Boost"
    /bind NUMPAD2 "+ $$teamselect 2$$powexec_name Speed Boost"
    /bind NUMPAD3 "+ $$teamselect 3$$powexec_name Speed Boost"
    /bind NUMPAD4 "+ $$teamselect 4$$powexec_name Speed Boost"
    /bind NUMPAD5 "+ $$teamselect 5$$powexec_name Speed Boost"
    /bind NUMPAD6 "+ $$teamselect 6$$powexec_name Speed Boost"
    /bind NUMPAD7 "+ $$teamselect 7$$powexec_name Speed Boost"
    /bind NUMPAD8 "+ $$teamselect 8$$powexec_name Speed Boost"

    Empathy

    /bind add "powexec_name Healing Aura"

    /bind NUMPAD1 "+ $$teamselect 1$$powexec_name Heal Other"
    /bind NUMPAD2 "+ $$teamselect 2$$powexec_name Heal Other"
    /bind NUMPAD3 "+ $$teamselect 3$$powexec_name Heal Other"
    /bind NUMPAD4 "+ $$teamselect 4$$powexec_name Heal Other"
    /bind NUMPAD5 "+ $$teamselect 5$$powexec_name Heal Other"
    /bind NUMPAD6 "+ $$teamselect 6$$powexec_name Heal Other"
    /bind NUMPAD7 "+ $$teamselect 7$$powexec_name Heal Other"
    /bind NUMPAD8 "+ $$teamselect 8$$powexec_name Heal Other"

    /bind SHIFT+NUMPAD1 "+ $$teamselect 1$$powexec_name Clear Mind"
    /bind SHIFT+NUMPAD2 "+ $$teamselect 2$$powexec_name Clear Mind"
    /bind SHIFT+NUMPAD3 "+ $$teamselect 3$$powexec_name Clear Mind"
    /bind SHIFT+NUMPAD4 "+ $$teamselect 4$$powexec_name Clear Mind"
    /bind SHIFT+NUMPAD5 "+ $$teamselect 5$$powexec_name Clear Mind"
    /bind SHIFT+NUMPAD6 "+ $$teamselect 6$$powexec_name Clear Mind"
    /bind SHIFT+NUMPAD7 "+ $$teamselect 7$$powexec_name Clear Mind"
    /bind SHIFT+NUMPAD8 "+ $$teamselect 8$$powexec_name Clear Mind"


    /bind alt+NUMPAD1 "+ $$teamselect 1$$powexec_name Absorb Pain"
    /bind alt+NUMPAD2 "+ $$teamselect 2$$powexec_name Absorb Pain"
    /bind alt+NUMPAD3 "+ $$teamselect 3$$powexec_name Absorb Pain"
    /bind alt+NUMPAD4 "+ $$teamselect 4$$powexec_name Absorb Pain"
    /bind alt+NUMPAD5 "+ $$teamselect 5$$powexec_name Absorb Pain"
    /bind alt+NUMPAD6 "+ $$teamselect 6$$powexec_name Absorb Pain"
    /bind alt+NUMPAD7 "+ $$teamselect 7$$powexec_name Absorb Pain"
    /bind alt+NUMPAD8 "+ $$teamselect 8$$powexec_name Absorb Pain"


    Sonic


    /bind NUMPAD1 "+ $$teamselect 1$$powexec_name Sonic Barrier"
    /bind NUMPAD2 "+ $$teamselect 2$$powexec_name Sonic Barrier"
    /bind NUMPAD3 "+ $$teamselect 3$$powexec_name Sonic Barrier"
    /bind NUMPAD4 "+ $$teamselect 4$$powexec_name Sonic Barrier"
    /bind NUMPAD5 "+ $$teamselect 5$$powexec_name Sonic Barrier"
    /bind NUMPAD6 "+ $$teamselect 6$$powexec_name Sonic Barrier"
    /bind NUMPAD7 "+ $$teamselect 7$$powexec_name Sonic Barrier"
    /bind NUMPAD8 "+ $$teamselect 8$$powexec_name Sonic Barrier"

    /bind alt+NUMPAD1 "+ $$teamselect 1$$powexec_name Clarity"
    /bind alt+NUMPAD2 "+ $$teamselect 2$$powexec_name Clarity"
    /bind alt+NUMPAD3 "+ $$teamselect 3$$powexec_name Clarity"
    /bind alt+NUMPAD4 "+ $$teamselect 4$$powexec_name Clarity"
    /bind alt+NUMPAD5 "+ $$teamselect 5$$powexec_name Clarity"
    /bind alt+NUMPAD6 "+ $$teamselect 6$$powexec_name Clarity"
    /bind alt+NUMPAD7 "+ $$teamselect 7$$powexec_name Clarity"
    /bind alt+NUMPAD8 "+ $$teamselect 8$$powexec_name Clarity"


    /bind SHIFT+NUMPAD1 "+ $$teamselect 1$$powexec_name Sonic Haven"
    /bind SHIFT+NUMPAD2 "+ $$teamselect 2$$powexec_name Sonic Haven"
    /bind SHIFT+NUMPAD3 "+ $$teamselect 3$$powexec_name Sonic Haven"
    /bind SHIFT+NUMPAD4 "+ $$teamselect 4$$powexec_name Sonic Haven"
    /bind SHIFT+NUMPAD5 "+ $$teamselect 5$$powexec_name Sonic Haven"
    /bind SHIFT+NUMPAD6 "+ $$teamselect 6$$powexec_name Sonic Haven"
    /bind SHIFT+NUMPAD7 "+ $$teamselect 7$$powexec_name Sonic Haven"
    /bind SHIFT+NUMPAD8 "+ $$teamselect 8$$powexec_name Sonic Haven"


    I have plenty more, but these are basic just to get ya started
  14. Quote:
    Originally Posted by StarkFist View Post
    /bind numpad9 team gratz!
    agreed. I use numpadenter myself, but I have a whole bunch of binds.
  15. Quote:
    Originally Posted by Golden_Girl_EU View Post
    Level 1s vs the mothership - epic stuff

    Also, if co-op AE is now allowed at level 1, could you please consider moving the AE building from the RWZ to pocket D? It makes way more sense to have an entertainment facility in an entertainment area rather than in a zone where full scale battles are raging.
    You could put it on a separate floating island, like on the opposite side of the dancefloor from the ski slopes, and make a bridge or portal across to it.
    I think it'd be a great move to give Pocket D a feature that would encourage more people to go there.

    I can second this.
  16. Quote:
    Originally Posted by CriticalKat View Post
    Auto heal I can agree with 100%. However call me insensitive but I don't have lag issues at all, so why should or would I think to turn off my other toggles while shopping? SJ, SS, stealth and acro are always on. If I am playing something with shields, they will be on.

    I do turn off things like hotfeet, not because of lag but because running through a zone with an aoe or pbaoe power on is just retarded.

    A few weeks ago someone rudely messaged me and "told" me to turn off my frackin super speed that I was lagging them out. I kindly turned on every toggle I had and told them to rudely go /wrists for not having a decent computer and connection. Normally my reaction if asked nicely would have been much more helpful.

    TLDR version....realize that a HUGE percentage of people that play this game are playing on highend pc's with awesome connections and are not intentionally trying to lag anyone out.
    Some people are waiting for the Obamaputer to resolve everybody's computer deficiencies and spread the computer equality. This way all computers will be low end and suck... just like everyone else's.
  17. Quote:
    Originally Posted by UnicyclePeon View Post
    BTW I am loving the RWZ thing. I would love it even more if they ensure that the generic repeatable missions can be done by level 1 characters. OR ELSE if there is an AE in the RWZ.

    Is there an AE in the RWZ? I would love to do some AE teaming in the AE (or RWZ generic missions) with villains and heroes together from 1-50.

    Lewis


    There is an AE in the RWZ. I am thinking this will allow lvl 1 heros and villains on the same team and move the AE spam from Atlas to there.
  18. What happens if the team leader crashes and the star is passed to another?

    If the star is passed to a higher level will everyone go to that level, or the opposite, the star is passed to a lower level and everything spawn is the deepest shade of purple?

    Another question on the exemplaring down and TF's. Does this mean you will keep powers if you XM down to the now dreaded Positron TF? Does this mean you will no longer have the level spread of level 10's and level 15's (etc) in TF's?
  19. Quote:
    Originally Posted by Positron View Post
    Yup, but the requirements still exist on the Hamidon zones and the PVP zones.
    Does this mean you can walk a level one villain and a level one hero to the Rikti War Zone as long as they are on a team with a 35+ leader?

    Maybe this will get all of the AE farms away from Atlas and move them to the RWZ if this is indeed the case.
  20. Quote:
    Originally Posted by StrayKitten View Post
    My point isn't that I don't believe that there are some powers that should be taken for the sake of the powerset. My point is that someone shouldn't claim that in order to "play the AT as it was designed" you have to take those powers. I feel that that's being presumptuous in assuming what the developers had originally intended for each powerset/AT is all. I could just as easily make the argument that if you don't take every power from your primary and secondary then you're not playing things the way they were intended.

    Not that I believe that, it just holds the same logic is all.
    that is not the same logic at all. all powers versus the key powers of the set are very different things.

    my simple answer is this... dual builds. you can play your gimp build without RI/EF, Unyeilding, etc alll you want to, but when you are playing on a team that wants the benefits of the powerset you have chosen to play, swap to that one.

    That way the non speedboost fire/kin farmers can have their farming build, and when they play a TF or team with folks that want a kin for the speedboost they can provide it.

    most people are too lazy or cheap to SO out a second build, but to each their own.

    I wont team with with a person who has to be carried by the rest of the team. A rad without toggles or a tank without unyeilding is being carried by the rest of the team. If you dont like it, dont team with me. To each their own.
  21. Quote:
    Originally Posted by StrayKitten View Post
    *sigh* May as well say it now.



    I wish I could understand where you're coming from, I really do, but unfortunately I don't know how someone not having the same powers you would take from the set would cause them to 'not contribute.' I'm sorry, but until you can find a statement somewhere in the documentation that says "You must take this power in order to play the AT as it was intended in its design," then I'm afraid that you're being incredibly presumptuous in your statements.
    you would enjoy being on a team with an empath defender who did not take
    heal other, clear mind, fortitude, or adrenalin boost? (or any of the other empathy powers?)

    I would not team with am emp who did not have the basic team buffing powers. I relate that directly to a rad who did not take RI or EF.

    I know a person who currently plays an invuln tank without Unyeilding. Needless to say the team carries the tank. This same person played an emp without clear mind (and I was continuously stunned on my scrapper while fighting malta -this was a LONG time ago pre IO's) I do not team with that person often, and when my patience wheres out because of the team carrying a player who does not have the powers which are very important to the set, then I know it is time for me to go elsewhere.

    I dont dislike the person, but I dont play well on the same team. (for the record, it is not BA...)
  22. The slotting I use for Frost are two Acc/Rech (taunt sets) one rech (taunt set for additional endurance bonus) and three dam/range HO's.

    Overall, this is a very nice write up on Ice Melee. Nicely done.
  23. Quote:
    Originally Posted by Grey_Pilgrim View Post
    Burn needs help. Consume needs help. Already said that Fiery Aura needs help... said it LOTS of times in many posts, starting well before Shields came out. However, people do tend to sell it short. Shield Charge is great and all, but it's not the be-all, end-all: your primary has a lot more effect on your AOE capability. Hence people liking the idea of Shield/SS or Shield/Elec, etc. That was my point, which people kind of looked over and instead pointed at me talking about one combination of powersets (which I admitted as well).

    Fiery Embrace really should affect all damage types for the 20 seconds, and then it would probably be okay. I think people need to look at it more as an addition to Build-Up, rather than to be used on its own. You can double up both powers, or use them separately for a longer time with +damage.

    Also, I really wouldn't want to take Shields with just SOs, either. Mine is great at the def cap, but it can still get squishy fighting lots of DE or Veng-stacked Nemesis, which I've done a lot with him: if he wasn't at the def cap, I'd notice his issues a lot more. You can pick up a lot of power pools to to get close to it if you're just using SOs, of course, but that does limit your build a fair amount, too.

    So yeah, Fiery Aura could use some help, but it's not like some have painted it on the forums.
    With SO's only, you can get a SD tank to 40% to everything. It is better than my fire in all of the missions i have run them in. both are /ice melee for comparison, and both only have SO's.

    FE with a 20 sec duration still will not compare to AAO all the time or SC every 45 seconds.
  24. Quote:
    Originally Posted by FlamingIntern View Post
    Haven't really had a problem on my Fire Tanker in a while. And no thanks on changing it's Tier 9, I like my Rise of the Phoenix just fine.
    If RotP could be used when alive as well, I would respec back into it.

    Same timer and damage, but a teleport attack with the same animation and 15 seconds of untouchable.

    (or remove the self rez, lower the timer to 90 sec, same animation teleport attack, KU instead of KB.)