Ian_Of_Moore

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  1. Ok, so you were totally right about how it scales with your hit points. I guess it makes sense that way. So I found out that defender healing aura is your hp * 25 / 198 (approx) and heal other is 45 / 198. Controllers are also scale by hp's but with different scaling numbers. Healing aura is hp * 1 / 9. SO ya gotta go, Gonna be an uncle very soon!!!!!! Bye!!

    Ian Moore
  2. About the healing Brawl indexes I also was wondering the same thing but since I don't have any healing alts to try it out with I haven't started yet. Maybe if a higherish level empathy defender could tell me how much the base heal of healing aura and heal other and I could make a new empathy defender and see if it follows a brawl progression. And also If maybe an empathy controller could give me the same numbers and I could do that too. If it doesn't scale with brawl and the other attacks then I'm not gonna worry about that right now. But my ultimate goal is to come up with quantitative numbers for every power and make this sweet guide with it all. But that means %'s and durations of status effects and such so I suspect that I'll never finish. But oh well, it's all in the journey right? What I'll do right now is compare defender heals and controller heals at level 1 and that'll be able to tell me if it scales by brawl or maybe by hit points (never thought of that). So ya. Be back with that.

    It's true that defenders have the same brawl index with electricity and energy as blasters but defender brawl does significantly less damage than blaster brawl so thus blasters will be doing much more damage than defenders. I don't have a chart that compares blaster and defender brawl at different levels though, sorry.

    Ian Moore

    P.S: Thanks for the positive feedback guys!
  3. So I finally got around to making a new thread for this database. If you have no clue what I'm talking about or wish to

    contribute, check this thread out:

    http://boards.cityofheroes.com/showf...part=1#1023948

    Basically, the number listed here is how much damage a power does when compared to the brawl power. So all you do is

    multiply the damage your brawl power does (unenhanced) by the Brawl index provided and voila! you have the base damage

    you'll do with that power. The brawl index does not take into account resistances, sorry. So here is the list so far:

    ---Pool Powers---

    Boxing - 2.1111 Smashing
    Kick - 2.3333 Smashing
    Air Superiority - 2.7778 Smashing
    Jump Kick - 2.7778 Smashing
    Flurry - 0.3975 Smashing * 8

    ---Blaster Primary---

    -Assault rifle-
    Burst - 0.7500 Lethal * 4
    Slug - 4.5556 Lethal
    Buckshot - 2.5333 Lethal
    M30 Grenade - 0.8333 Smashing + 1.6667 Lethal
    Beanbag - 0.5556 Smashing
    Sniper Rifle - 7.6667 Lethal
    Flamethrower - 0.6667 Fire * 8
    Ignite - 0.2222 Fire * 30 (second opinion please!)
    Full Auto - 0.4500 Lethal * 18 + 2.7778 Lethal for critical hit

    -Electrical Blast-
    Charged Bolts - 2.7778 Energy
    Lightning Bolt - 4.5556 Energy
    Ball Lightning - 0.8333 Energy + 0.5000 Energy * 4
    Short Circuit - 0.5000 Energy * 5
    Zapp - 7.6667 Energy
    Tesla Cage - 0.4167 Energy
    Volatic Sentinel - 2.2222 Energy * 10
    Thunderous Blast - 5.5556 Energy + 2.7778 Energy * 3 (is this always 3 tics?)

    -Energy Blast-
    Power Bolt - 2.2222 Energy + 0.5556 Smashing
    Power Blast - 2.7778 Energy + 1.7778 Smashing
    Energy Torrent - 1.8333 Energy + 0.8333 Smashing
    Power Burst - 3.1111 Energy + 2.1111 Smashing
    Sniper Blast - 5.5556 Energy + 2.1111 Smashing
    Power Push - 0.5556 Energy + 0.5556 Smashing
    Explosive Blast - 1.1111 Energy + 1.3889 Smashing
    Nova - 2.7778 Smashing + 5.5556 Energy + 4.1667 Energy * 0-2 (25% chance of * 0, 37.5% chance of * 1, 37.5% chance of * 2)

    -Fire Blast-
    Flares - 1.9722 Fire + 0.5556 Fire
    Fire Blast - 2.7778 Fire + 0.2778 Fire * 0-5
    Fire Ball - 0.5556 Smashing + 1.9444 Fire + 0.2778 Fire * 0-5
    Rain Of Fire - 0.2778 Fire per second for 15 seconds + 0.2778 Fire * 0-5
    Fire Breath - 1.6250 Fire * 3
    Blaze - 5.8889 Fire + 0.4167 Fire * 0-5
    Blazing Bolt - 7.6667 Fire + 0.4167 Fire * 0-5
    Inferno - 2.7778 Smashing + 5.5556 Fire + 0.5556 Fire * 0-10 + 4.1667 Fire * 0-2 (25% chance of * 0, 37.5% chance of * 1,

    37.5% chance of * 2)

    -Ice Blast-
    Ice Bolt - 2.2222 Cold + 0.5556 Smashing
    Ice Blast - 2.7778 Cold + 1.7778 Smashing
    Frost Breath - 1.9444 Cold * 2
    Freeze Ray - 0.2778 Cold
    Ice Storm - 0.1389 Lethal + 0.1389 Cold per second for 15 seconds
    Bitter Ice Blast - 3.5556 Cold + 2.7778 Smashing
    Bitter Freeze Ray - 3.6667 Cold
    Blizzard - 0.4167 Lethal + 0.4167 Cold per second for 25 Seconds

    ---Blaster Secondary---

    -Devices-
    Caltrops - 0.1389 Lethal * 45
    Taser - 0.6944 Energy
    Trip Mine - 2.7778 Fire + 5.5556 Lethal + 2.7778 Lethal if foe is very close to mine
    Time Bomb - 5.5556 Fire + 8.3333 Lethal
    Auto Turret - 0.4556 Lethal * 8 * 14 (This may be very innacurate. Second opinion please!)

    -Energy Manipulation-
    Power Thrust - 1.1111 Energy + 1.1111 Smashing
    Energy Punch - 2.6667 Energy + 2.7778 Smashing
    Bone Smasher - 1.6667 Energy + 5.5556 Smashing
    Stun - 0.4167 Smashing + 0.2778 Energy (Guess, second opinion please!)
    Total Focus - 2.7778 Smashing + 7.1111 Energy

    -Electrical Manipulation-
    Electric Fence - 0.5556 Energy * 5
    Charged Brawl - 2.7778 Smashing + 2.6667 Energy
    Lightning Field - 0.4722 Energy
    Havoc Punch - 5.5556 Smashing + 1.6667 Energy
    Thunder Strike - 7.1111 Energy +
    Shocking Grasp - 0.8333 Energy * 6

    -Fire Manipulation-
    Ring of Fire - 0.6111 Fire * 5
    Fire Sword - 2.7778 Lethal + 2.6667 Fire + 0.2778 Fire * 0-5
    Combustion - 1.3889 Fire + 0.2778 Fire * 8
    Fire Sword Circle - 2.1556 Lethal + 2.1556 Fire + 0.2778 Fire * 0-5
    Blazing Aura -
    Consume - (does this deal damage?)
    Hot Feet -

    -Ice Manipulation-
    Chilblain - 0.5556 Cold * 5
    Frozen Fists - 2.7778 Smashing + 1.7778 Cold
    Ice Sword - 2.7778 Lethal + 2.6667 Cold (Guess, second opinion please!)
    Freezing Touch -

    ---Controller Primary---

    -Earth Control-
    Stone Prison - 0.5556 Smashing * 5
    Fossilize - 2.7778 Smashing
    Stone Cages - 0.2778 Smashing * 5
    Salt Crystals - (does this deal damage?)
    Stalagmites - 0.6944 Smashing * 5
    Volcanic Gases -

    -Fire Control-
    Ring of Fire - 0.6111 Fire * 5
    Char - 0.6111 Fire * 5
    Fire Cages - 0.3056 Fire * 3
    Hot Feet - 0.5556 Fire
    Flashfire -
    Cinders - (does this deal damage?)

    -Gravity Control-
    Crush - 0.5556 Smashing * 5
    Lift - 2.2222 Smashing
    Gravity Distortion - 0.6111 Smashing * 5
    Propel - 3.6667 Smashing
    Crushing Feild -

    -Ice Control-
    Chilblain - 0.5556 Cold * 5
    Block Of Ice - 2.7778 Cold
    Frostbite - 0.2778 Cold * 3
    Flash Freeze -
    Glacier - (does this deal damage?)

    -Illusion Control-
    Spectral Wounds - 4.5556 Psionic
    Blind - 2.7778 Psionic

    -Mind Control-
    Mesmerize - 2.7778 Psionic
    Levitate - 3.6667 Smashing
    Dominate - 2.7778 Psionic
    Terrify -

    ---Controller Secondary---

    -Empathy-

    -Force Feild-
    Force Bolt - 0.5556 Smashing

    -Kinetics-

    -Radiation Emissions-
    Fallout - 17.0833 Energy

    -Storm Summoning-
    Gale - 0.2778 Smashing
    Lightning Storm - 4.0278 Energy (How many times can this hit maximum?)

    ***Note: Since defender brawl damage follows the controller damage progression you can't use brawl to predict damage.

    Instead just divide the damage any of your powers do by the brawl index for that power and that gives you what defender brawl

    should be at that level. Then you can use that number to multiply by brawl indexes.***

    ---Defender Primary---

    -Dark Miasma-
    Howling Twilight - 0.8333 Negative Energy

    -Empathy-

    -Force Feild-
    Force Bolt - 0.5556 Smashing

    -Kinetics-

    -Radiation Emissions-
    Fallout - 17.0833 Energy

    -Storm Summoning-
    Gale - 0.2778 Smashing
    Lightning Storm - 4.0278 Energy (How many times can this hit maximum?)

    ---Defender Secondary---

    -Dark Blast-
    Dark Blast - 2.7778 Negative Energy
    Gloom - 0.6111 Negative Energy * 8
    Moonbean - 7.6667 Negative Energy
    Tenebrous Tentacles - 0.3750 Negative Energy + 0.27778 Smashing * 8
    Night Fall - 0.3056 Negative Energy * 10
    Torrent -
    Life Drain -
    Blackstar -

    -Electrical Blast-
    Charged Bolts - 2.7778 Energy
    Lightning Bolt - 4.5556 Energy
    Ball Lightning - 0.8333 Energy + 0.5000 Energy * 4
    Short Circuit - 0.5000 Energy * 5
    Zapp - 7.6667 Energy
    Tesla Cage - 0.4167 Energy
    Volatic Sentinel* - 2.2222 Energy * 10
    Thunderous Blast - 5.5556 Energy + 2.7778 Energy * 3 (is this always 3 tics?)

    -Energy Blast-
    Power Bolt - 2.2222 Energy + 0.5556 Smashing
    Power Blast - 2.7778 Energy + 1.7778 Smashing
    Energy Torrent - 1.8333 Energy + 0.8333 Smashing
    Power Burst - 3.1111 Energy + 2.1111 Smashing
    Sniper Blast - 5.5556 Energy + 2.1111 Smashing
    Power Push - 0.5556 Energy + 0.5556 Smashing
    Explosive Blast - 1.1111 Energy + 1.3889 Smashing
    Nova - 2.7778 Smashing + 5.5556 Energy + 4.1667 Energy * 0-2 (25% chance of * 0, 37.5% chance of * 1, 37.5% chance of * 2)

    -Psychic Blast-
    Mental Blast - 2.7778 Psionic
    Subdue - 2.7778 Psionic
    Psionic Lance - 7.6667 Psionic
    Psychic Scream - 2.8889 Psionic
    Telekinetic Blast - 2.7778 Smashing + 1.7778 Psionic
    Will Domination - 5.4444 Psionic
    Psionic Tornado - 0.5000 Psionic * 5 (second onpinion please!)
    Scramble Thoughts - 0.8333 Psionic
    Psychic Wail - 7.6667 Psionic + 3.6667 Psionic * 2 (really need a second opinion on this and does it tick the same as nova or

    is it always 2 tics?)

    -Radiation Blast-
    Neutrino Bolt - 1.6667 Energy
    X-Ray Beam - 2.7778 Energy
    Irradiate - 0.2778 Energy * 10
    Electron Haze - 3.7500 Energy
    Proton Volley - 1.9444 Energy * 4
    Cosmic Burst - 5.8889 Energy
    Neutrino Bomb - 2.5000 Energy
    Atomic Blast -

    ---Scrapper Primary---

    -Broad Sword-
    Hack - 4.5556 Lethal
    Slash - 2.7778 Lethal
    Slice - 3.4444 Lethal
    Parry - 2.3333 Lethal
    Whirling Sword - 2.7778 Lethal + 0.2778 Lethal * 3
    Disembowel - 5.4444 Lethal
    Head Splitter - 7.2222 Lethal

    -Claws-
    Swipe - 1.9444 Lethal
    Strike - 2.7778 Lethal
    Slash - 3.6667 Lethal
    Spin - 2.7778 Lethal
    Follow Up - 2.2222 Lethal
    Focus - 4.5556 (What damage type is this?)
    Eviscerate - 4.7222 Lethal
    Shockwave - 2.7778 (What damage type is this?)

    -Dark Melee-
    Shadow Punch - 1.3889 Negative Energy + 0.9444 Smashing
    Smite - 2.7778 Negative Energy + 0.8889 Smashing
    Shadow Maul - 0.7500 Negative Energy * 4 + 0.7500 Smashing * 4
    Siphon Life - 2.7778 Negative Energy
    Dark Consumption - 2.2222 Negative Energy
    Soul Drain - 2.7778 Negative Energy
    Midnight Grasp - 3.5556 Negative Energy + 0.2778 Negative Energy * 10

    -Katana-
    Sting of the Wasp - 3.2222 Lethal
    Gambler's Cut - 2.3333 Lethal
    Flashing Steel - 2.7778 Lethal
    Divine Avalanche - 2.3333 Lethal
    The Lotus Drops - 2.7778 Lethal + 0.2778 Lethal * 3
    Soaring Dragon - 5.0000 Lethal
    Golden Dragonfly - 6.3333 Lethal

    -Martial Arts-
    Thunder Kick - 2.7778 Smashing
    Storm Kick - 3.6667 Smashing
    Cobra Strike - 0.6944 Smashing
    Crane Kick - 4.5556 Smashing
    Crrippling Axe Kick - 2.7778 Smashing
    Dragons Tail - 2.7778 Smashing
    Eagles Claw - 5.5556 Smashing

    -Spines-
    Barb Swipe - 0.5556 Lethal * 2 + 0.8333 Lethal + 0.2778 * 0-5
    Lunge - 2.7778 Lethal + 0.2778 * 0-5
    Spine Burst - 2.5000 Lethal + 0.2778 * 0-5
    Impale - 4.5556 Lethal + 0.2778 * 0-5
    Quills - 0.4167 Lethal
    Ripper - 4.7222 Lethal + 0.5556 * 0-5
    Throw Spines - 3.2222 Lethal + 0.2778 * 0-5

    ---Scrapper Secondary---

    -Dark Armor-
    Death Shroud - 0.5556 Negative Energy
    Dark Regeneration - 0.5556 Negative Energy
    Soul Transfer -

    -Invulnerability-

    -Regeneration-

    -Super Reflexes-

    ---Tanker Primary---

    -Fiery Aura-
    Blazing Aura - 0.6111 Fire
    Consume - 1.1111 Fire (What is the burn damage on this, if any, and what is the increment range?)
    Rise Of The Phoenix - 4.0278 Fire

    -Ice Armor-
    Icicles - 0.5556 Lethal

    -Invulnerability-

    -Stone Armor-
    Mud Pots - 0.4167 Fire

    ---Tanker Secondary---

    -Battle Axe-
    Gash - 2.7778 Lethal
    Chop - 4.5556 Lethal
    Beheader - 5.4444 Lethal
    Swoop - 6.3333 Lethal
    Whirling Axe - 2.7778 Lethal
    Cleave - 7.6667 Lethal
    Pendulum - 5.2778 Lethal

    -Energy Melee-
    Barrage - 0.6944 Smashing * 2 + 0.2500 Energy * 2
    Energy Punch - 1.9444 Smashing + 0.8333 Energy
    Bone Smasher - 2.7778 Smashing + 1.7778 Energy
    Whirling Hands - 1.6667 Smashing + 1.1111 Energy
    Stun - 0.4167 Smashing + 0.2778 Energy
    Energy Transfer - 4.3333 Smashing + 8.3333 Energy
    Total Focus - 2.7778 Smashing + 7.1111 Energy

    -Fiery Melee-
    Scorch - 2.3333 Fire + 0.2778 Fire * 0-5
    Fire Sword - 1.3889 Lethal + 2.2778 Fire + 0.2778 Fire * 0-5
    Combustion - 1.3889 Fire + 0.2778 Fire * 8
    Breath Of Fire - 1.8889 Fire * 2 + 0.2778 Fire * 0-5
    Fire Sword Circle - 2.1556 Lethal + 2.1556 Fire + 0.2778 Fire * 0-5
    Incinerate - 0.6944 Fire * 10
    Greater Fire Sword - 2.7778 Lethal + 4.0000 Fire + 0.5556 Fire * 0-5 (Second opinion please!)

    -Ice Melee-
    Frozen Fists - 0.5556 Smashing + 1.7778 Cold
    Ice Sword - 1.3889 Lethal + 2.2778 Cold
    Frost - 0.7500 Cold * 6
    Freezing Touch - 0.7778 Cold * 6
    Greater Ice Sword - 2.6667 Lethal + 2.7778 Cold

    -Stone Melee-
    Stone Fist - 2.7778 Smashing
    Stone Mallet - 4.5556 Smashing
    Heavy Mallet - 6.3333 Smashing
    Hurl Boulder - 4.5556 Smashing
    Tremor - 2.7778 Smashing
    Seismic Smash -

    -Super Strength-
    Jab - 1.8889 Smashing
    Punch - 2.7778 Smashing
    Haymaker - 4.5556 Smashing
    Knockout Blow - 9.8889 Smashing
    Hurl -
    Foot Stomp - 3.9444 Smashing

    -War Mace-
    Bash - 2.7778 Smashing
    Pulverize - 4.5556 Smashing
    Clobber - 0.6944 Smashing
    Jawbreaker - 5.4444 Smahing
    Whirling Mace - 3.1111 Smashing
    Shatter -
    Crowd Control -





    Special thanks to (Hopefully in alphabetical order):

    Advachiel
    arctic_hare
    Azuth
    Ballpin
    beautiful_haiku
    Blastinator
    CGameProgrammer
    Culex
    deadboy
    docbuzzard
    Drelann
    EnsignRicki
    Escorin
    fbtcu (Mr. Shocker)
    Friendly
    Frozenknight
    Fuddleby
    Grotus
    Houseboy23
    Iceshrike
    Ishin_Ryu
    James_Bonnell
    JediKnightMark
    Lok_SG
    KingHippo
    Kombust
    Liolel
    MacLabhruinn
    Max_Firepower
    Misguided_One
    Mistress_Elina
    Mongoose22
    MrBurke
    mr_grieves
    nmx_Tempest
    noble1
    NoooComet
    Pelynia
    QuinnBlackwatch
    Rigel_Kent
    RockFace
    Saccade
    Sapphire_Gypsy
    Sepulture
    SharpeVirtue
    shuyun
    slugbutt
    Sofa_King
    SoulHealer
    soysauce
    Spinoza
    StabbinPayne
    TheGremlin
    tonydanza
    TopDoc
    Warspite
    Whoomp
    xxFlukexx
    YabboJadams
    ZGravity
  4. Everything I'm about to say has basically already been said but since I like doing this kind of thing I'm gonna say it my way anyways.

    First off if we are talking about average damage for the imps then it really doesn't matter that sometimes you will have more imps out than other times. We would calculate dps the same way we would calculate it for any other power. Here's the formula I would use for comparing DPS with the same power in a percantage form (100% * accuracy being the base DPS of that power):

    DPS% = 100% * ( 1 + damage bonus ) * ( 1 + recharge bonus ) * (accuracy * ( 1 + accuracy bonus ))

    ______ bonus = # of ______ enhancements / 3
    hasten is + 2 / 3 to "recharge bonus"
    "accuracy * ( 1 + accuracy bonus )" cannot exceed 0.95

    Also this does not include the crowding factor of course. Some people have been asking about adding the accuracy factor in so I'm going to make a bunch of assumptions which I believe to be correct even though I have no proof. When the imps were fixed the devs said that they were set as minion class as opposed to pet class. Minion classes have a 50% accuracy base. They said that the accuracy boost was 25% and I think that means it was added not multiplied. I mean that I think that their accuracy now is 75% not 62.5% since that just seems to make more sense. So here we go:

    Note: assuming perma-hasten and even level SO enhancements versus even con bad guy no defense (de)buffs.


    <font class="small">Code:[/color]<hr /><pre>Base (without hasten) = 75.00%

    0D + 0R + 0A = 125.00% 0D + 0R + 1A = 158.33%

    6D + 0R + 0A = 375.00%
    5D + 1R + 0A = 400.00% 5D + 0R + 1A = 422.22%
    4D + 2R + 0A = 408.33% 4D + 1R + 1A = 443.33%
    3D + 3R + 0A = 400.00% 3D + 2R + 1A = 443.33%
    2D + 4R + 0A = 375.00% 2D + 3R + 1A = 422.22%
    1D + 5R + 0A = 333.33% 1D + 4R + 1A = 380.00%
    0D + 6R + 0A = 275.00% 0D + 5R + 1A = 316.67% </pre><hr />

    So there it is. If you are worried about crowding go for 4 damage 1 recharge and 1 accuracy. If you are worried about aggro go for 3 damage 2 recharge and 1 accuracy. Thats it.

    Ian Moore
  5. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    "Never get involved in a land war in Asia..."

    [/ QUOTE ]

    The second though not as well known is "Never bet a Sicilian when death is on the line!! HA HA HA HA urp?......

    [/ QUOTE ]

    Its "Never go against a Sicilian when death is on the line!! HA HA HA HA H*dies*"

    [/ QUOTE ]

    Actually it's "Never go in against a Sicilian when death is on the line!! HA HA HA HA H*dies*"

    More good advice: "get used to dissapointment"

    Ian Moore
  6. [ QUOTE ]
    Vennom, great job with the list! A small concern however; according to you, Stealth actually drains MORE then Cloaking device. Acording to in-game discription along with personal experience, this is false. I think the numbers are just reversed. Would you be so kind as to retest these two powers?

    [/ QUOTE ]

    It kinda makes sense that cloaking device would be less end cost than stealth. Since they both have the same def bonus and the same concealment factor and stealth is a pool power it should somehow be worse than cloaking device. not better. But I have absolutely no experience with either power so I could easily be totally wrong.
  7. [ QUOTE ]
    Copy to test server, take enhancements out of stamina.
    You can take enhancements out by clicking on it and dragging to the trash bin...it might take a few tries. Yes it does work...took me a bit to get it to work myself, but it was easier after the first time. It's really picky on what you have to click on.

    [/ QUOTE ]

    It's not so much picky on what you click on. You can click anywhere on the enhancement. You just need to hold down the mouse button without moving it until your cursor picks it up. Takes about 1 second.
  8. Unfourtuantely endurance does not seem to update at a higher rate internally. I was also a little concerned with the visual cues I had to relying on. Mainly the fact that end recovers in tics of about 6.66 every few seconds. The problem is that if you start your toggle right before a tic you are getting an artificial boost to endurance since you are getting 2.5 seconds worth of endurance in less than 2.5 seconds. But that is avoidable if you time starting the draining power right after a tic. The main problem i see is that when your powers run out it'll be right before a tic was about to be applied. so you have about 2 seconds worth of endurance that you never got to spend. For example. Fly will bring my endurance down to 2 then i get a boost of 7. then it brings it down to 1 and i get a boost of 7. Finally fly drains it to 0 right before i can get my next boost. I tried doing it where i stop timing when it shuts off and kept getting 2.017 or 2.019. This is a really unfriendly number. I find it hard to belive the devs would make the drain of a power 2.02 instead of just 2. So i decided that i would stop timing right after a tic and look at how much end I had. I chose to stop at 10 so in my formula i added 90 instead of 100. When I did the calculations I ended up with 1.9997. Close enough to 2 to confirm my suspicions. I used this same method for all the other powers. Since the devs record end recharge in a scale or minutes when I multiplied by 60 I was getting numbers like 22.5112 and 44.996. The only one that didn't really turn out was hover. With all my toggles on it took forever to drain to even 90 so i just took it from there and got about 14. I figured it was really 15 but didn't have the patience for additional tests. Thats where I got my numbers. I don't have the times I recorded anymore so later I'll take a second to do it that way for you. And I didn't have stamina so that wasn't a factor. So ya. I'll be back!!
  9. Heres what I came up with for some powers:

    Fly - 120 end per minute
    Sprint - 20 end per minute
    Dark embrace - 22.5 end per minute
    Murky cloud - 22.5 end per minute
    Death shroud - 45 end per minute
    Hover - 15 end per minute (I kept getting 14 but 15 is a nicer number)

    Some of these numbers arent exactly the same as the original numbers so the other numbers are probably correct. The OP seems really on the ball for eliminating error. Also if you don't have enough toggles to drain your endurance faster than it recharges you can measure by how fast your endurance recharges back to full:

    End regenerated = Time * (regen rate - toggle cost)
    Toggle cost = regen rate - end regenerated / time

    so if you start at 25 endurance and it takes 60 seconds to recharge to 75 endurance and you don't have stamina or quick recovery:

    toggle cost = 1.66666... - 50 / 60 = 0.8333... per second or 50 per minute

    Only problem is that this method tends to be very imprecise so if you are serious you'll have to do this many times and take the average.
  10. Normal recovery rate is 100 end per minute. Stamina increases this by 25 per minute. Quick recovery increases it by 33 1/3 per minute. and they do stack. Having stamina and quick recovery both 6 slotted with even SO's will give 275 end per minute.
  11. If you can get fly it is a very draining power. More than the base recovery. Without stamina you will run out of endurance with fly on. I'm gonna go on as my brothers toon and get fly numbers for ya! brb!

    Edit: Amazing post btw. I hope it takes off!!