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Quote:Uh... the tips don't get in there unless they're approved.The Load screens are submitted by users. That bit of information is in a loadscreen too.
There for the information contained therein is not the representation of the Devs. but the users
I'm sorry, by trying to deny this one simple reality--that MA is designed and meant to be a leveling alternative--you've put yourself right into la la land.
Congratulations.
Quote:No I have used it and probably would have continued to use it if it were not for the lag generated within AE.
Quote:If the game were only about you being able to have it your way, I am sure that everything would please you and even the forums would do nothing more than paise you. However it is about everyone not just you.
I'm afraid you're projecting.
Here's a part of my last response that you apparently failed to read:
"What I wish for is changes to the game that are improvements to the experience for the broadest possible range of players. What I wish for is negative impact of changes and adjustments to be minimized as much as possible. What I wish for is not undercutting one legitimate playstyle for the sake of another. What I wish for is targeting the root of a problem, not a particular manifestation of it. What I wish for is a broader range of options; more choice, not less."
Now, when a person states the above, and then you respond with, "if the game were only about you being able to have it your way, I am sure that everything would please you," it demonstrates a complete lack of acknowledgment of what the person actually said. It's intellectually dishonest. It also suggests that you somehow know the person's intent and point of view better than they do, which is absurd. It's also an ad hominem attack.
Throughout this entire thread, you have been pushing for changes to improve your own situation, while callously dismissing how those changes may negatively impact anyone else, and going as far as to deny reality when it inconveniences your agenda.
In short, I'm not the one trying to have it my way. You are. I have already advocated a solution--suggested in this very thread--that addresses your problem, while not disrupting everyone else.
Which you have completely ignored.
And that reinforces the impression that you don't give a damn about anyone else other than yourself, and are so taken with the novelty of your own ideas, that everyone else simply must embrace them. No, we're not allowed to find fault. No, that would be insulting. No, we can't suggest alternatives. It's your way or no way at all.
That you're now trying to accuse me of this attitude--when I haven't even presented my own view on the subject in this thread--is, in a word: laughable.
Quote:Coming up with a solution that fits everyone is what we are trying to accomplish here.
Quote:Not simply insult everyones oppinion merely because you dont like it. Insulting something or some one does not make you or your view point seem any better. It only points out that you are insulting
In your very first response to me, you arrogantly presumed to instruct me on what roleplay and this game are about. By the way, in case you didn't know, that's insulting. You then introduced your first false dichotomy in suggesting that character development and gameplay are somehow mutually exclusive. Congratulations, you just insulted anyone who happens to enjoy both. Then you conflated a behavior (farming) with a feature (MA), insulting another range of players by doing so. And you kicked it all off with a straw man: presuming I was making an argument I was not making (which you then went on to counter), when I was only correcting an inaccuracy. Foisting a viewpoint on a person--and then belittling them with it--doesn't exactly fall into the realm of being considerate.
In your second response, you again try to counter a simple, basic, readily observable, plainly obvious fact. And--here's the part you seem oblivious to--by doing so, you continue to casually dismiss the playing preferences of many other players.
That's insulting. The specific word I used here was: thoughtless.
You apparently didn't like that word. In your third response to me, you start in with the ad hominem attacks. Instead of simply acknowledging your error, you try to spin it as a "point of view" and begin chastising me for having the nerve to call it out for what it is: an error. So now you're going to ignore the actual point and come after me instead.
You continue on this track by assigning a sentiment to me that was in contradiction to the one I had actually expressed. Now, not only are you attacking me, you're ignoring my statements in the process. You've opted not to address me, and instead addressed some alternate version of me you've made up in your head. Hey, guess what! That's insulting.
You then try another straw man and insinuate that I am merely unreasonably resistant to change, like so many other unfortunate people. Oh, poor me. Oh, poor, deluded, backwards me. If only I were more enlightened. Then I could see the rightness and truth in Gloxina's progressive worldview.
[dripping sarcasm] Oh, no. That's not insulting. [/dripping sarcasm]
In your next response, you try to paint my "viewpoint" (read: acknowledgment of a fact) as aberrant. This would be an appeal to the people, except that the people you're attempting to appeal to don't actually exist. You then go on to once again condescend to me, by way of ascribing a view to me that I've not once espoused. Not here or anywhere else. Pretty much because I don't subscribe to it.
So, Gloxina... from where I'm standing, you've been outrageously insulting from the word go. And, given that little red dot 'neath your post count, it would appear that I'm not alone in that assessment. I point this out, because you seem to still be operating under the assumption that you speak for some silent mass of players.
You don't.
So, I'd say: get off the high horse. I'd say: you have no business up there, and at this point, chastising anyone else for being "insulting" is the height of hypocrisy. You've been nothing but insulting to me since before I even posted in this thread.
Quote:Ignorant, no, I perhaps lack knowledge of certain areas because I have been attemtping to learn all I can about the areas I have discovered and I have found that I do know more than most I have encountered here.
You just essentially stated, 'no, I'm not ignorant of the game. I'm ignorant of the game.'
Okeedokee.
Quote:I do not insult some one for their lack of knowledge.
Quote:The only true ignorance is the refuting of those that wish to learn.
Quote:Your lack of concern of others that play the game is disconcerning.
So either you did not read that statement (and the others that accompanied it), or you ignored it. Either way, it's just a continuation of your inconsiderate, intellectually dishonest routine.
My lack of concern for your issues in particular is a reciprocal response to your consistent demonstration of total disregard for large segments of the player base that, in certain instances, include me.
You want concern from me, but refuse to demonstrate any in return. Again, I ask: if you don't give a damn about anyone else, why should they give a damn about you?
Quote:If all those that are experiencing lag and are turned by it leave the game. Will not the the game in general suffer? Will it come to the point that the Devs and/or owners say "Its been a good ride but its time to cut our losses and close CoH/CoV"? No profits, no game.
It goes both ways.
Again, you refuse to acknowledge that anyone's experience, outside of your own and the minority who might share your issue, matters.
Quote:But Lag is one of the biggest enemies of a MMORPG. It will Drive players away very quickly. I for one would not like to see that happen.
Such a change has been suggested in this thread, by Eva.
However, some of the responsibility does still lie with you. If large numbers of people aren't experiencing lag to the extent that you're contending with, maybe--just maybe--the problem is, at least in part, on your end.
Quote:But for the record I generally did not have hardly any lag till the advent of AE. Since my system and my connection did not change, the cause must be the only other thing that did change. the addition of AE. Ergo, it needs tweeking, repairing. or even a redesign.
Or maybe the problem is not AE, but the behavior it promotes.
In which case, it wouldn't necessarily be MA that needs to be changed, if there are less disruptive ways to address that behavior.
See Eva's suggestion up-thread.
Quote:What you see is only a small portion of the problem at hand.
Neither has occurred. So I'm afraid I have to conclude that the extent if your issue has not been widely experienced.
That said, player congestion does cause lag issues for a not insignificant number of people, even if they happen to be a minority, and AE has obviously brought about more extreme cases of that phenomenon.
I tend to agree that it would be a good idea for the developers to recognize this and take the most unobtrusive steps possible to address it.
What you've suggested is far from unobtrusive.
What Eva has suggested is much less disruptive.
In any event, Gloxina, I'm done with you and this interchange. I'm sure you'll proceed to dismiss, disregard, or distort everything I've presented here, and try to make yourself out to be a victim. It's my firm impression at this point that you're not looking for a dialogue, you're looking for an audience of nodding sycophants.
I'm very confident in the belief that you won't find that here.
Good luck. -
Quote:That they yield less XP may not matter to the author. It might not matter to a minority segment of players.If your custom characters are there to serve the story, that they yield less XP should not matter - they are story edifices primarily.
But--and this is where the trouble starts--I think it's safe to say it will matter to the vast majority of players.
And that's players, not readers. 'Cuz the context is, after all, a game. An arc is not comprised solely of story content. There's gameplay as well. The target audience is going to play through the work. It's an interactive experience, not a passive one. And if it's a team experience on top of that, in all likelihood most of the participants won't be reading at all. Their enjoyment of the arc is going to come primarily from the gameplay it provides.
So I think, for most people, gameplay is pretty important. And being rewarded for that play is part of the game. My guess is, if the rewards promise to be significantly subpar, people likely won't play an arc. Thus, out go the custom critters. But then, if the gameplay is almost identical to regular content, most everyone will probably go play RC anyway, because the rewards are better (and this is without even factoring in AE's upcoming competition, in the form of new RC).
So, as architects, if this is how it all goes, who the heck would we be creating for? Who would be left? A tiny minority of story-focused solo players?
Seems to me the goal is for MA to be more inclusive and more widely utilized than that. -
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Quote:Just as a point of interest, I have been (and it's happened quite a few times since MA's introduction). I've even been the one to say it, on occasion.I've never been on a team in the last 3 and a half years where someone said "Slow down, I'm reading this mission."
But yah, I'm certainly not even remotely typical in that regard. -
Here's my thing...
If XP were removed from MA, would I still use it? Sure.
However, that said, I think it's important to also note how I'd use it and how often.
See, I like to play this game. That involves building my characters. And building my characters includes gaining XP and leveling.
As it is, I already spend a lot of my game time not doing that. I roleplay. I socialize. I DJ. I mess with the market. I build bases. I go after badges. I make arcs in MA. And I still play my 50s.
So, when I actually do set out to advance my characters... I want experience for that. I don't think that's outta line.
Right now, when I want to advance a character, I play regular content almost exclusively. The only time I incorporate AE into the routine, is when there's an old and tired stretch of RC I just really want to avoid--tends to be during the low levels--or when I just have a pronounced desire to do something different.
I'd love to spend more of that time in AE, because I love the stories. I have a strong preference for running through content over anything else. I have a low tolerance for radio missions, and I don't PL. I am a "story player" through and through.
But I have limited windows of opportunity in which to play. So, when I do, I want the biggest bang for my temporal buck. At present, that means avoiding AE.
With these changes, sadly, it means I'll be avoiding it even more. Bigger XP hit and fewer new and interesting opponents to face dampens my interest. If I'm going to go up against stock opponents, I might as well get mission bonuses, arc bonuses, merits, and patrol XP for doing so. Travel time just ain't that big a deal (especially redside).
And I'll be even less motivated to make arcs for public consumption. Part of the draw for me is creating new characters and enemy groups, as well as embellishing existing ones. If, because of that, people are going to avoid playing my arcs (and, under this XP scaling, I think they will), well, what's the point of publishing?
For the record, I do consider writing and story to be among the important elements of an arc. However, I also include atmosphere, novelty, and gameplay in those elements.
Because I consider all of those things important, is AE really improved somehow if I stop publishing? Really?
Anyway, I think the proposed XP changes to custom critters compromises those last three elements.
This is a visual medium. As architects, our ability to "fine tune" the atmosphere of an arc experience is limited almost entirely to the critters we can create for it. Especially considering that a lot of the more visually striking maps are 1. special and unique (so overuse diminishes their impact) and 2. widely considered annoying for gameplay (I'm looking at you, asylum map!).
There is also novelty in facing a group that is visually fresh and is using a combination of powers you've not run into before. That can also spice up gameplay. Some of the most fun I've had lately has been when I was facing a well designed custom group that really challenged me.
These XP scaling changes, if implemented as they currently stand, will, I believe, homogenize MA. There will be less creativity, not more. Less atmosphere in arcs, less novelty, less gameplay challenge. Fewer people will want to play arcs, so fewer people will want to make them. Fewer people making them will mean less people going to AE to play them. In short, a downward spiral. So, in the end, less story as well.
Given the stated goal, I think this is a bad idea. Even if a few people might prefer it this way.
So... I will still use MA, but it will be an extremely limited use. I'll create arcs only for my SGs--where XP really doesn't matter--and explore AE only when I don't mind not getting XP... which, for the aforementioned reasons, will be very rare.
This, from a player who loves story. Make of that what you will, but I don't think it bodes well. -
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Quote:Wait--There is so much in this game, so much interesting stuff, that the devs have failed to develop narratively, so much stuff that could be explored and explained, and it's not being touched by players because they're busy making lesbian hellions or clowns or whatever they think is 'interesting.'
You don't actually believe that the people making "lesbian hellions or clowns", if denied that ability, would suddenly embark on a thoughtful exploration of the potential of the setting, do you?
I mean, really? -
Quote:You might want to read this forum a little more thoroughly.Actually you may not have noticed but no one else seems to hold your point of view of either the litteral or percieved litteral "facts"
Also, let me know when you see the load screen tip that specifically states: you can level from 1 to 50 with Mission Architect.
Quote:( and we do refer to it by AE not MA)
"We do refer to it"?
Is that supposed to be the royal "we"? You royalty now?
Pro Tip: You don't speak for anyone other than yourself.
And MA = Mission Architect: the game feature. AE = Architect Entertainment: the in-world manifestation of that feature. Both acronyms are routinely used in forum discussions.
Which you'd know if you actually bothered to read any.
Quote:And now with this lag fest disguised as an improvement will more than likely drive me away.
Quote:What is more important? Protecting the initial concept of AE ( and we do refer to it by AE not MA) or keeping the game actually fluid and playable.
Quote:I like the game but I will not endure a laggy esperience and struggle to try to enjoy it and end up hating the game.
How about you come up with a solution for your problems that doesn't diminish the experience for others. How would that be?
Quote:The sole purpose in starting this discussion was to try to come up with a concept that would rid COH of the lag and bring back some of the playability of the game.
Which is still the critical point you--in your self-absorbed presumptuousness and conceit--apparently cannot grasp.
You seem to be quite ignorant about this game. You don't actually use the MA system. You haven't played redside. You didn't even know base rent could be paid in Galaxy. And you quite obviously haven't been paying attention to the forums for any significant length of time.
And yet you waltz in here, authoritatively declare a falsehood like, "If there was zero xp earned in AE and no item drops but only tickets earned then AE would be as it was intended," and expect that to stand as a viewpoint?
What?
You conflate RMT farmers with farmers in general, and expect not to be corrected on that? You tag your idea of putting AE in its own zone as "novel", when it was nothing of the sort, and have the nerve to get bent when it's pointed out to you that, no, it's not really all that novel? You blithely disregard counter points, reject and argue factual corrections, make up arguments no one's presented, and presume to instruct, from some delusional position of authority, anyone who appears to disagree with you. And you think that's of intellectual value?
In my estimation, you have consistently demonstrated a complete lack of consideration, and a condescending disdain, for anyone who doesn't play as you do and/or has the gall to point out the flaws in your "ideas" and statements.
There are problems with the idea of removing XP from MA. There are problems with the idea of putting AE in its own zone. If you're just going to brush them off because they don't affect you personally and not give a toss about anyone who might be negatively impacted, why should those people give a toss about your problems?
Got lag? Aw, well, that's too bad. I don't. So please explain to me why I should have to sacrifice so a problem you're having is fixed. Especially when it's a problem you can fix yourself by 1. avoiding Atlas and/or 2. getting a better system.
I mean, this machine I'm on now ain't exactly bleeding-edge. And I play exclusively on one of the most populated servers. If I'm not having lag issues, why're you?
Quote:If this means offending your purist concepts then so be it.
Quote:I would rather have the game enjoyable that keep it true to the original concepts.
Quote:If all you wish to do is keep the game pure to its initial concepts then there is no use discussing anything with you at all.
What I also wish for is clarity, factual accuracy, and intellectual honesty in dialogues about this game.
Thus far, you don't seem particularly inclined to adopt any of those things.
Quote:For there is nothing of any intellectual value to be gained by it. -
Quote:Uh huh?I recently came across this quote from another post a few months ago:
When we created Mission Architect, the goal was to have an outlet for players to craft cool stories, using our assets, that other players could play and participate in. Other players could rate those stories and the best-of-the best would rise to the top
Some of you have taken the stance of how does powerlevelling hurt the game? and shouldnt I be able to play the game the way that I want? What we want to make clear is in order to keep the game fair, balanced, and challenging, we have to maintain a risk:reward ratio. This is a ratio weve spent years attempting to achieve. Mission Architect is not immune to this, and we are taking swift action to see that the problems players are seeing and are being exposed to are remedied.
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Positron
Lead Designer, City of Heroes -
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Quote:That is a fine piece of advice, Sardan.Black_Strike,
I hope you're still reading this thread. Please listen [splice]... their [splice] razzle-dazzle "supply and demand"... [splice] That's [splice] true... [splice] sell [splice] more.
.... OMG [splice] please listen
Move along, citizens, nothing to see here. -
Quote:Oh my heavens!Me, I don't do MMOs. Me playing CoH at all is kind of an aberration, and I've been here 5+ years.
You're ME!
...seriously, tho, I'm beginning to wonder how many people are in this same boat. I thought I'd be unusual in this regard, but I keep running into other folks who're coming form the same place: not really MMO players, but have comfortably settled into CoH, and have been here for a while.
My own MMO experience previous to CoH was 3 months of UO, and that's it. -
And yet...
Quote:Are you trying to kill the game?
You found me out!
[insert eye roll here]
Quote:Normal players of this game can not come close to affording these prices.
Quote:Are you trying to force them to the Spam Sites?
Who do you think you're addressing?
We're just players here. We can't force anyone to spam sites.
Are you addressing the developers?
No, that can't be it. They can't force anyone to spam sites either.
Who're these magical beings you think you're addressing?
Quote:Are you a source of Influence/Infamy for the Spam Sites?
Quote:I just created a new toon, and at your current Market Pricing, she'll never get IO'd out.
Quote:You think peeps will keep playing when they can't IO their toons?
Quote:Whats up with this?
Quote:And, if you drive all the other peeps from the game that can't afford to pay these prices, what happens to the playerbase of this game?
...
Your reaction to this question is likely a fair approximation of my own reaction to your posts.
Whoever these magical, all-powerful people you're addressing are... they're not here.
No one here sets prices on the market.
No one here has mysterious mental powers that can force other players to RMT services.
No one here is preventing you, or anyone else, from gathering the Inf you need to acquire what you want.
I can't tell you how many times I've listed things for X, only to have them sell for X + many more millions.
For example, not too long ago, I listed a PVP IO for 50 mil... which then promptly sold for 200 mil.
I assure you, no mental powers were employed to force someone to pay 4 times what I listed the item for.
So, you're barking up the wrong tree here.
Yesterday, I had a character hit level 22. Said character only had a little more than 300k Inf on hand. I wanted SOs. 300k Inf will not outfit a level 22 character with SOs. I needed more Inf.
So, I went to the AE building for 20-30 minutes and gained some tickets. Then I used those tickets to obtain 2nd and 1st tier common arcane salvage. Then I listed that salvage on the market.
By the time I had listed it all, I had already sold enough to bring me to 1.4 million. And by the time I had bought all my SOs, I had sold enough to bring me back over a million.
All this for approximately 45 minutes of effort on a level 22 character.
People who buy Inf from RMT services are, in my view, full goose bozo stupid. It is very easy to build wealth in this game. You need only apply yourself to do it.
However, I do share your opinion that the prices on certain items are "outrageous" right now.
But that's why I'm waiting 'til sometime after I16 to buy 'em.
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Oh, for heaven's sake.
There is no opinion about it.
MA is intended to be an alternative for leveling.
That isn't a point of view. That is a fact.
Quote:I am sorry if you have found the discussions here to be ever so droll and repetitive.
Quote:Some people are drastically opposed to change no matter how minor or how much it is needed.
Quote:I would just like to see things made better. -
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Quote:For you. You're in no position to speak for the rest of us. You certainly don't speak for me.Custom mobs are a nearly insignificant part of the AE experience.
Again: custom mobs are a draw for both architects and players. That's been shown to be true.
Thus, if the developers want to incentivize MA to get more people to create stories and more people to play stories--which is the stated intent--significantly diminishing the rewards custom mobs offer is not the way to do it.
Quote:Arcs that exist only to showcase custom mobs are almost certainly not worth playing.
Quote:Corollary to the above, there are no stories that can be told outside of Paragon City that could not also be told within it, once you realize the story has nothing to do with what the costume and FX departments are doing.
When I want to create an arc that's designed to meet your approval, professor, I'll let you know. Until then, I'll continue to use MA for my own enjoyment, and the enjoyment of those I'm creating the content for. Visuals play a role in that. The feeling that we're stepping outside the stock material also plays a role in that.
Your standards are of no consequence to me or to anyone else who doesn't embrace them... which is everyone outside of a very, very minute sliver of the player base.
So, please... stop framing them as if they're anything more than that. It may be appropriate in one of your review threads... but this ain't one of your review threads. -
Ah, so anecdotal.
My experience has been rather the opposite of yours. I see more people now than I used to. Several folks on my global list who've been inactive for a good stretch, have returned. My own gameplay hasn't suffered at all.
I think it's important to remember that we, as players, have a very limited perspective. Things change, behaviors change, people come, people go, people shift around to do different things at different times. Not everyone PUGs and not everyone who PUGs uses broadcast and search to do it. When school starts, activity drops across the board. When new content is introduced, people tend to flock to it. When I16 hits, Steel Canyon, Founders Falls, Independence Port, Cap, and St. Martial will no doubt see an upswing of activity, simply because they feature tailors. There will probably be an accompanying lag increase in Steel and Cap. But how many people will continue to blame that on MA? The new difficulty settings will likely bring more people back to regular content (RC). Especially with the impending XP changes to MA. Wouldn't the game then seem more populated to you, even though it's just the same number switching to different activities?
In short, how the game feels to any single one of us is not really a good indicator of anything, because it's influenced by so many factors.
Meanwhile, I've not seen any numbers that indicate subscriptions are dropping. From what I've seen, they seem to have leveled out, and might even be inching up a little right now. Money and resources are being vested into Paragon Studios. Their staff is, as far as I know, still growing. There's a major expansion on deck, and color customization of powers was an ambitious and time intensive project. Not to mention MA itself. I find it unlikely--not impossible, but unlikely--that NCSoft would put so much into a game that was "dying".
Quote:As far as spreading AE out over the zones, whats wrong with that?
Quote:Are players today too lazy to travel out of Atlas?
Quote:The regular game content is based on moving from zone to zone, why should AE be treated differently?
Quote:The problems are the lag makes in un-bareable
Quote:and its creating players who dont know how to get out of Atlas and dont know how to fight bad guys who fight back.
If a player is comfortable with being clueless and is having fun, I'd just assume leave him or her be. If such an "AE Baby" wants to get out into the wider game, they'll have to expand their horizons. I don't see much benefit in making them do so. I do see a lot of downside.
I don't agree with force-oriented solutions. I especially don't agree with such solutions when they're going to negatively impact my own experience and restrict my own options.
I've been playing this game for 5 years. It's an old game. Consequently, it has a lot of vets; a whole slew of players--very likely the majority--who require no instruction, no introduction to the wider game.
If we want to sit in an AE building from 1 to 50, I don't see why we shouldn't have that option. Personally, I have no desire to do so, but if I really want to skip a section of RC (and take a hit in my leveling speed to do it), MA gives me that option. I appreciate that option. I've used that option. I know of relatively new players who've used that option, because, even in less than a few months, they had already gone through the low-level RC enough times to be a little weary of it.
Any solution that takes that away from us is not, in my opinion, a good one. -
Quote:Not sure I'd go quite that far. Not yet, anyway.Wait, wait. Let me get this straight - these changes that were implemented to curb farming are pissing off more "normal" MA players than farmers?
But do the XP changes, as they stand, negatively impact the people who are, and have been, using MA as it was intended to be used?
I believe very much so.
I do think there is potential in this approach though, so I hope they adjust it further. -
You're basing this on what?
Quote:the devs need to make changes to improve the whole game content.
I think you're going to have to be more specific here.
Quote:Put a level restriction on AE per zone
Quote:make the players-- [snip]
However, I'm all for a complete revamp of the "classic" content.
Quote:Plus the devs need to crack down on players who do use AE to sell inf and power levels for cash -
Quote:The central goals for MA were: facilitating player-created content and providing a leveling alternative. That's fairly well obvious just by looking at it. XP didn't have to be in MA at all. But it is. Thus, clearly, having it be a leveling alternative was a goal. Even if it were a secondary goal, it's still a very big goal and a "main intention" of the system.however the main intention of AE was not an alternate means od gaining XP but to give the players a means to develope their own story lines/adventures/arcs.
So, again... MA requires XP rewards to be "as it was intended". It is, by design, a leveling alternative. You can't level without XP. Thus, MA requires XP rewards to be "as it was intended".
Your initial statement, "If there was zero xp earned in AE and no item drops but only tickets earned then AE would be as it was intended," continues to be wrong. Not to mention, in my view, rather thoughtless.
So, please stop re-asserting it or trying to song and dance it into validity. Especially considering that this thread--the thread you started--is more about rezoning MA than removing XP from it.
The latter "suggestion" has already been beaten into a bloody, formless pulp in this forum and, given the design goals of the system, is a thoroughly dead-end idea. Unless the developers decide to write MA off and just walk away from it, it ain't gunna happen. That dog don't hunt. This... is a dead parrot.
And again, figuring out why the developers are vested in MA being a leveling alternative is a no-brainer.
Quote:but why develope anything when free xp is to be had no?
Our preferences and playstyle are just as valid as your own. -
Quote:Even if that were true--which, strictly speaking, it really isn't--those "funny hats" are enough to breathe new life into the experience for a good number of people. Myself included.Custom mobs are "the same boring enemy groups", just wearing funny hats.
It's already been shown to be an enormously popular feature of the system. If the developers genuinely want to incentivize MA story creation and story play, this just isn't going to provide the desired encouragement. I'm fairly sure it's actually going to have a dampening effect on that. -
"Now you aren't limited by any "required" powers when choosing the custom critters powers. For example, you can create Dual Pistol enemies without requiring them to have any thug mastermind pets."
I'm really happy about this. However...
"We know that a fair amount of the player base is concerned about Architect being used as a farming tool and we want to encourage players to focus more on writing story-based arcs."
I'm pretty confident these XP changes aren't going to encourage anything of the sort. While the basic idea seems okay to me--and is certainly preferable to the suggestions that've frequently appeared in this forum--I think the actual penalties are way too severe.
But, on the up-side, Horatio also says...
"I want to stress that we will be monitoring the scaling of experience with this system - these numbers are not set in stone."
So, I'm going to remain optimistic.
One of the design goals here is for MA to be a leveling alternative. In order for it to be viable as such, it needs to provide rewards comparable to regular content (RC) when MA is being used as intended.
It's already not doing that. No mission bonus, no arc bonus, and patrol XP doesn't apply. For someone like me--someone who's not into the whole farm/PL scene at all--if XP is the goal, AE is already something to be avoided. At present, the only time AE figures into my leveling is when I want to bypass RC that I've done eleventy bazillion times already.
These XP changes are just going to diminish AE even further for those of us who'd like to use it as it's intended to be used.
"We'll be keeping a close eye on how you all feel about these current changes and seeing what we can do to really strike that balance between giving you, the creators, full customization and the players you're writing for incentive to play your arcs."
I'm just not seeing any incentives here. Given these changes, the developers may want to also consider introducing arc bonuses to MA, scaled by how many missions are in an arc, or other incentives along those lines.
Frankly, I can work with MA being nothing more than a tool for SG plot development and the like.
But I'm pretty sure the developers want it to be more than that. -
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This is entirely irrelevant to the point.
You stated, "If there was zero xp earned in AE and no item drops but only tickets earned then AE would be as it was intended."
I pointed out the error in this statement. MA requires XP rewards to be "as it was intended". It is, by design, a leveling alternative. You can't level without XP. Thus, MA requires XP rewards to be "as it was intended".
Ergo, the statement, "If there was zero xp earned in AE and no item drops but only tickets earned then AE would be as it was intended" is false.
Whether or not there should be XP is an entirely different argument, and one I'm not going to delve into (again). Particularly because I believe it's completely academic.
Quote:I believe an famous author one said "good intentions line the stairway to hell".