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Posts
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One suggestion to the art team. You should make sure that the ships have individual marking. It would be funny if they all had the same and odd if they didn't have any. If you don't have time to make individual markings thin making it look like the markings have bin scraped off would be a good alternative.
A question would be will there be sharks/see monsters/ a school of sallys? -
What about the idea of transferring slots from other servers. The over all data storage for each player would remain the same.
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Thor is more of a heroic brute. He was something of a berserker after all.
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Just like the title says. Post you're award winning bad builds. The ones that you look at an think what the heck was I thinking. Here's mine. http://www.cohplanner.com/mids/downl...43CC1F116CDB00
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Huh, You're probably right on all accounts. Ether way I go it's still far and away better than my original/current set. http://www.cohplanner.com/mids/downl...43CC1F116CDB00 Honorable isn't it. :P No seriously that what I have. Why do you think I've bin so desperate for help. We need a worst build hall of fame. :P
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Re-post from another thread:
Personally I'm king of disappointed that were still stuck with the dinky kitty tails. Good for catgirls and the like but not for anything with externally mounted reproductive organs not to mention the wild/were type. They need to be longer thicker and heavier. The tail should be long enough that it would be touching the ground if it didn't curl up at the end.
Why do the cats and wolfs all look like there going to eat me. Is it to hard to make a version with there mouths closed?
And while I like the new animal feet douse having them mean we have to walk around bare foot. Some sandals, armored boots, or even some greaves for the miniataure would look nice.
It's a very good pack but I can't help but think that it could have bin even better if they let us in more on the development. Like early on, pre-production, even loose sketch stage we could better point out things that we would not bother mentioning thinking that you had already though of them.
Edit: An organic armor version of the monster feet would be very good. -
Quote:A .5 second drop in argo from RttC isn't that bad assuming that the rest of my team isn't totally incompetent. And up to the point where I set this build I've bin spending most of my time as squishy as scraper, and haven't totally gimped my team, It shouldn't be much of a problem. Especially with 3 AOEs PunchVokeing the heck out of every thing around me.For one thing, Rise to the Challenge pulses every 2 seconds, and only taunts for 1.5 - so nearby enemies are actually not being taunted for a short period if you don't slot it for taunt.
For another, pert of the aggro formula for CoH is "remaining taunt duration". Taunts with longer to run are worth more aggro, so slotting RttC for Taunt will increase the amount of aggro you can gather. It's like slotting Arctic Air for confuse duration or Choking Cloud for hold - making sure it lasts between the pulses, and stacking it if possible, is very worthwhile.
I know It might seem strange but I hate to eliminate all since of danger from the rest of the team. And I have to believe that those that are going to argo enemies beyond my control are going to be prepared accordingly.
I mean now a days you can practicably soft cap def on anything. And with competent holds and heals and now defense a tankers argo isn't that much needed. No specific AT is.
My team defeated lord recluse and even though I currently have no set bonuses skipped mind over body, heightened senses, Strength of will, all defiance/resistance boosting power pools, and was still using the old version of the fitness poll we did alright. Wasnt easy. But we won.
And thats the build Ive bin using forever. And have never bin on a team no mater how odd a mix that couldnt do the job and save the day. -
ID? Spell check my old nemesis. I meant IW Indomitable Will. 3rd slot only adds a 1.125% hp increase.
What benefit douse adding to taunt duration have with a continuity active power? -
Ah, that's good that's very good. Gona make a few changes though.
I figure ID will doesn't realy need 3 slots. And re 3 slotting -acc in Rise of the Challenge.
A -54.16% to hit debuff is more useful to the team than a little more argo control. Especially since Thunder strike and Lightning rod should keep them off there feet. Keeping the number of times they can hit to a bare minimum.
And I'm not sure why you used Doctored Wounds in HTP Numinas' convalescence has better set bonuses and doesn't run into the rule of 5. -
Looks like you're ignoring Rise to the Challenge's -acc. Doesn't that could as sort of a general +def?
And indomitable will probably only needs 2 luck of the gamblers. Unless you realy need that bonus to accuracy. You can move 1 to combat jumping for the 10% Regen and equip one of your attacks with 2 pounding slug fests for 8% Regen.
And I've never found much use for taunt if I need to pull I'll use any ranged power be it a; ancillary power, vet power, Even a temp(rock throw :P ). And by the time I notice one of me teem mates needs help it's probably to late. -
Douse anybody have any more advice? Preferably something that doesn't sound like a fortune cookie. I have better defiance/resistance/regen that any will build I've seen but I'm worried I might have gimped my attack to do it. Or have missed something important.
I know I skipped taught but I figured if some one need me to draw argo from them it would be easier to just drop a thunder port (Lightning rod) on there head.
Besides the only that I've heard that is likely to draw argo from A tank a shield scrapper. And since most of the ones I've seen have a whole lot of set bonuses I don't think that they are likely to die before the 2 of us can kill whatever is killing him.
If no advice just a. "It's good do for it." Or a. "It doesn't suck give it a try." Would be much appreciated. -
Quote:Made a comment like that to my team a few days ago. One of them said that they build them there. :PPotential to look really stupid - Ever heard anyone make jokes about just how do sky raider skiffs get into the reactor room? Ever laughed at finding out the boss in a newspaper mission is a longbow chaser hanging out in the back of a cave or office building? Now you too can look just as out of place. Are people going to be able to fly their plane through the tunnels of Orenbaga with their wings clipping through the walls the whole way?
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Quote:As a tanky for teams you could ask yourself questions like "How will I tank X for a team with just one of any type of defender?". Not a trick question but it can lead to you thinking about recoveries, prevention, aoe damage redirection. In the game you would come across obstacles and the worse thing that can happen is that you and the team can't combine abilities to get a positive result. This may change your mind on powers it may not.
Slotwise it is quirky but nothing you can't play with, you could look at each power, choice of slotting, and ask yourself with each bonus "Will it really matter? Would something else do better?" I look at percentages like regen and change it into hp/sec something real rather than just looking at a percentage.
That's not as... specific as I wanted. -
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Quote:And after I just said something so nice, this idea that you're pushing out the Incarnate Trials as the end game, and that it will be the end game for the foreseeable future, really dashes a lot of my hopes. You've already outlined explicitly (finally quashing the rumours otherwise) that Incarnate Trials are not a "solo option" - indeed, they are now clearly much closer to what would be called a "raid" than anything else.
It's really sad that City of... has decided that "end game" here really does mean the same thing as any other MMO.
You might be borrowing the powers of a god but you are not a god. End game means stronger harder stuff and there is limits to what you can do solo. Not even the most epic super hero take on galaxy destroying super threats alone. And if you absolutely refuse to ever play with others why the BEEP are you playing a MMO!!! -
Drool drool hop hop giddy giddy. :P
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Quote:Just the slandered advice.If anyone has ideas beyond grabbing Kinetic Combats to softcap defenses, I would be glad to hear them. Are there PvP enhancers I should be looking at? My main goal is to increase defenses in a min/max fashion. Minimum investment of slots for maximum return in defense buffs. I will be working on the character for another week and hopefully 50. Then I will be getting Shards and Accolades. Any advice is appreciated. Thanks.
Adding all the globals you can. And not all of the are Unique.
Wiki Link: http://paragonwiki.com/wiki/Category...n_Enhancements
Remember that luck of the gambler: Recharge speed is a global but still adds defince. (Not listed well in midi.)
Rise of the challenge has a -Acc debuff which sort of counts as a general +def.
And be careful with that Min Max thing your liable to run smack dab into the rule of five.
Eradication and Performance shifter also add to def.
I'm still trying to perfect my Will/Elec build so I cant give specifics. -
Quote:What about including dinosaurs in a time travel mega pack. Breaking it down into time periods.Part of the proceeds going to the ASPCA is a win in my book. It would be a great source of goodwill and publicity if they do that.
Incidentally, i'm hoping a dinosaur pack would include some piscine alternate textures for creating things like sharkmen and other aquatic-themed critters.
Prehistoric: Dinosaurs and cavemen.
Industrial revaluation: Steam puck.
Dark ages: Magic and steel.
Future tech: pure energy forms.
And include weopons from each age. Magic staff/wands. Magiteck. Exc. -
Personally I'm king of disappointed that were still stuck with the dinky kitty tales. Good for catgirls but not for anything with externally mounted reproductive organs.
And why do the cats and wolfs all look like there going to eat me. Is it to hard to make a version with there mouths closed?
It's a very good pack but I can't help but think that it could have bin even better if they let us in more on the development. -
Deleted.
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Didn't say they were week attacks. Can't get a fare assessment on it do to my horror able tank build. But it was fun to watch him run around in circles. And I did survive a little longer. Just be carfull he climes the poles.
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This is a continuation from another thread. I never got a final response on my build. Probably do to the tread getting to encumbered.
Any major or even minor problems with it. Or suggestions. This is my first set build so money is no object. I'm willing to work on it for quite a while to save up enough to get everything.
http://www.cohplanner.com/mids/downl...8AFC077724E743
(New export option from midi.)
Oh and I'm taking Musculature Incarnate option. Which adds to my damage, end mod, and To Hit Debuff. If that matters. -
I recommended flying out side the range of his melee attacks. He only has one or two ranged attacks.
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I think we can remove Demon Summoning from the list. :P