Hero Prime

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  1. Okay... here are the winners for seven of the names. More to come? Maybe!
    • Arcanist - ShadowWings
    • Download - Yogurt
    • Silvertongue - Nalrok_AthZim
    • Dusk Blade - Mad Machinist
    • Starbright - Celica
    • Beta - Viseur
    • Hack - Greyhawke
    I'll try and contact the winners in-game tonight (for those of you whose globals I know or can figure out easily enough). Anyone I don't find in-game will get a PM here on the boards.

    Great concepts, everyone!
  2. There are some great concepts in here. Can't wait to read more!
  3. Hero Prime

    How It Ends

    6:30AM EDT, Monday, May 16, 2011

    Mike's fingers hammered on the keyboard in the Tangent Station command center, trying to bring Martin back online. The ship's synthetic intelligence had gone offline with the second strike, which crippled the station's communications and data mainframe. The first strike had been worse. Three missiles tore through the connecting hallways between Station Center and Station East, sundering them, sending a third of their extraplanetary headquarters spinning away, tugged downward by the pull of the Earth. There were people aboard Station East; Mick, the new proprietor of Newton's, the cleaning crew, an intern who was working in the lab... and Lexi. If she was where she should have been – the Arcanum – she would be safe, at least for now.

    All of them would burn up during reentry, however.

    “Frakkitall, Martin, wake up!” He swung a fist downward, barely catching himself before smashing a hole in the central console.

    ** ** **
    6:24AM EDT, Monday, May 16, 2011

    Station Center was quiet. Mike played a game of chess with Martin. Martin, for his part, had become quite adept, and won most of their games. Mike was only amused, and thought of it as a greater challenge. It was part of their morning ritual, and parcel to how Mike trained the ever-growing artificial intellect. Martin pressed in with his king's knight, and Mike saw an opening. He slid his queen across the board, taking the knight, confident she would be safe from attack. He was right, of course, but the computer had another plan. A bishop angled from the other side of the board and took one of Mike's pawns.

    “Checkmate, Michael.”

    Lexi spent two hours every morning training in the Arcanum. This morning was the exception. She spent only half the time there, performing stretches and katas in order to keep her body fit and limber, then going over the subtleties of magic Arcanist Kaine labored to teach her. After an hour, however, her tummy grumbled and the baby kicked. Moreover, her feet were swelling. It seemed like a good time to stop. Retrieving her duffel, she happily made her way to Newton's, hoping the guy Blue had hired to run the grill knew a thing or two about breakfast.

    ** ** **

    6:27AM EDT, Monday, May 16, 2011

    The Station shuddered as the blast doors slammed down. Alarms roared as the world tilted around Lexi and the others in Newton's Bar & Grill. There was a series of explosions, and the shriek of tearing metal. Mick tumbled and struck his head against the counter behind the bar. His new grill cook, Dayton, barely managed to stay upright. Lexi lifted from the floor and tapped out an emergency code on her commlink.

    “Mike!” she shouted. “Mike, what's going on?”

    The only response was dead air. She frowned, then shot toward the intercom on the wall, trying Mike again. Still, no response. She turned and surveyed the situation, then hovered up and over the bar to help Mick to his feet.

    “Let's get this blast door open and get you to the medbay,” she said.

    ** ** **

    6:27AM EDT, Monday, May 16, 2011

    The attack came without warning. Martin should have detected the oncoming rockets, but the sensor array had been taken down for a seven minute maintenance period; too small window to allow for coincidence. There was no time to ask who the attacker was, or why – though the answers to both questions could be extrapolated – before the second barrage hit. One missile was all it took to plunge Station Center into darkness, and it took a precious five seconds before emergency power brought the lights back up.

    “Martin, status,” Mike snapped. Martin didn't respond. Mike furrowed his brow and turned to the main console, tapping out a series of diagnostics commands, watching as the data flooded the screen. No communications. Defense array, inoperative. Teleporters down. Station East, non-responsive. Martin, offline. He swore under his breath when he read the last line: Gravitational repulsion units: offline.

    The station was going to go down.

    It took all of a minute to bring rudimentary systems back online, restoring power to the teleporters and external sensors. Mike brought cameras around to get a handle on the damage. The hull was sundered and torn, with sections of steel beams and composite panels jutting out into the nothingness. Blast doors had closed all through the Station. The damage was extensive, and he doubted it could be repaired quickly enough to keep them in orbit.

    To make matters worse, Station East was slowly floating away and descending more quickly than the remainder of the space station.

    Mike sounded the evacuation of Tangent Station.

    ** ** **

    6:31AM EDT, Monday, May 16, 2011

    Lexi, Mick, and Dayton reached the Station East transport room and could go no farther. Blast doors blocked them from all other hallways. A comm center on the main floor flashed with a steady stream of information. Defense array, unavailable. Life support, failing. External sensor array, disabled. Teleporters, manual control only. Lexi was not the kind of person to swear, but a frustrated Frak! passed her lips.

    “Dayton, you and Mick need to get out of here,” she said as she turned to the young man. His eyes were wide, and he was at the verge of hyperventilation. She placed a hand on his arm, sending cascades of warmth through his body. “Listen to me, and do exactly what I say.” Her instructions were simple. She was entrusting Mick's safety to the young short-order cook. They would both be sent at the same time, and once the older man had been seen to the hospital, they were to contact Mr. Zen for more help. She would stay behind to man the teleporter. Someone, she assured Dayton, would be there soon, to help her.

    The teleporter spun up, and a shaft of cyan light enveloped the two men, transporting them to the Earth below. Lexi was alone.

    The baby kicked and she put a hand on her belly. She wasn't alone, after all.

    “Don't worry, Daddy will find us.”

    ** ** **

    6:32AM EDT, Monday, May 16, 2011

    Martin came back online with startling suddenness. “What kind of mess have you gotten us into, Michael?” he quipped.

    “This is no time for joking, Martin,” Mike said, a dour look on his face. “Can you maintain a safe descent path with the retrothrusters and set this thing down somewhere it won't cause any damage?”

    “Of course, Michael. What are you intending?”

    “Lexi,” he replied. “She's in the Arcanum.”

    “Oh. Oh my. Michael... check the monitor.”

    Mike looked up, staring in dismay as the Arcanum crumbled into itself in a slow implosion. Metal buckled, stone cracked, and orichalcum crystals splintered as its section of Station East was ripped from its own entry, hurtling downward with increasing velocity.

    “The blast door must not have held–”

    “Lexi!” Mike shouted, her name almost a battle cry. He leaped from the control pedestal planning to launch himself out of the command center, punching a hole in the wall if he needed – after all, the Station had been evacuated. Instead, he fell, crashing down the stairs. Bruised and shaken, he struggled to his feet. “M-Martin?!”

    “I'm working on it, Michael,” the synthetic intelligence said, matter-of-factly. “It appears the first missile strike managed to insert a series of nanites into the Station's atmospheric distribution center. I'm studying one now, but it seems they were designed to inhibit your abilities. Whoever did this knew precisely what they were doing.”

    Mike turned, looking up at the monitors. He fell to his knees as the former Arcanum tumbled into the upper atmosphere and began to disintegrate. Helpless, he could feel the tears begin to stream down his cheeks, and he clenched his teeth in anger and frustration. Lexi was gone, as was their unborn child. He was alone.

    “Michael...”

    “It's over, Martin. Land the station.”

    “Michael, I found–“

    “It doesn't matter. She's gone. Let's get this thing down.”

    “You don't understand, Michael. Lexi is very likely quite alive.”

    Mike froze. “What?”

    “If you would have taken a moment to listen,” Martin scolded, “you would already know by now.”

    “Martin, tell me, frakkit!”

    “I've finally managed to restore power to the Station's datacenter, and it appears Lexi left the Arcanum before the attack, and was in Newton's when the missiles struck.”

    Mike jumped to his feet. “I have to reach her, then.”

    “There is no way, Michael, not until we can reverse the effects of the nanites in your bloodstream.”

    “Don't tell me there's no way. We need to find o–“ He stopped as a memory of another 'missile' strike against the station crossed his mind. “Where are we keeping Cheela's old ship?”

    “It's in storage in Station West, Michael, though as it requires her DNA to function, it is doubtful you could use it to reach Lexi.”

    “I don't need to fly it, Martin. I just need to crash it into Newton's.”

    He found the ship just where Martin said it would be. The lights flickered on in the storage hanger off the Station West corridor as he entered. In the middle of the room – indeed the only object in the room – sat the tarp-covered single-passenger starship. He uncovered it; the canvas rippled with a flourish, exposing the wedge-shaped flyer, and he ran his hand over it, looking for the release to the cockpit. The smooth skin gave a little at his touch, shuddering back as if alive, but the cockpit slid open for him. He climbed in and studied the controls.

    “Frak. Aliens,” he muttered.

    “How do you propose to reach Station East, Michael?” Martin asked.

    A determined grimace tugged at Mike's lips. “I need you to blow the top off this room, then reverse the inertial reduction field to lift me out of here. Once I'm clear, angle the Station to use the IR generator as a slingshot, and launch me in the right direction. Keep a tight beam on my comm so we can stay in contact.”

    “I don't approve of this plan at all, Michael.”

    “Are you saying you can't do it?”

    “No. I am saying there is no guarantee that Cheela's ship will work as it did before, that it will even strike Station East hard enough to punch through the hull.”

    “It doesn't matter, Martin. I have to reach her.”

    ** ** **

    6:43AM EDT, Monday, May 16, 2011

    The plan worked like a dream – the kind of dream that starts off well, but slowly deteriorates into the kind of nightmare one never quite forgets. Catapulted toward Station East, the alien ship flew straight and true, until it was struck by a piece of flotsam from the sundered Station. It spun out of control, spiraling forward, now aimed not at the back of Newton's, but at the transport chamber. Only seconds before impact, the ship's interior lit up, buttons and screens flashing to life. Something whirred and the ship righted itself, it's point piercing the thick hull of the Station like a dart burying itself in the soft pad of its board. Mike lurched forward, nearly striking the ship's console with his forehead. With a hiss! the small ship began to morph. The front cone split into ten parts, spreading out like a blooming flower, pressing against the inner hull. A sealant oozed from a series of small injection units, a black goo that shored up any remaining leaks.

    Mike yelped as he was ejected out of the ship, landing prostrate on the floor.

    ** ** **

    6:44AM EDT, Monday, May 16, 2011

    Lexi hovered, lotus-style, disdaining the tilted floor beneath her. She spoke to the baby inside her, whispering loving phrases, telling it about her family, the worlds she's visited, and about its father, Mike Mars – Hero Prime. She was in the middle of a mildly funny anecdote when Cheela's ship struck. She dropped to the ground, crouching to all fours, watching as the cone blossomed. Her eyes went wide, and a grin crossed her face. “Oh!”

    And then the ship vomited Mike out onto the floor. She scrambled over to him and hugged him as he pulled himself to his feet. “We've been waiting,” she said, a slight tease in her voice. “Now, how do we get out of here?”

    Mike wobbled as he righted himself. “I hadn't figured that part out yet. Martin?”

    “I'm working on it, Michael. In the meantime, I've completed the scan of Station East and found the teleporters are able to function manually. Might I suggest you send your fiance and child to the surface?”

    Lexi's refusal was flat. “No.”

    “I thought you might say that, which is why I'm not asking you. Michael?”

    Lexi looked at Mike. “No.”

    “We're not both getting out of this, Lexi, not unless one of us comes up with a genius plan. There's only room for one in Cheela's ship, and I'm not even sure if I can reset it.”

    “All or none, Mike. We've been separated too much. I'm not going through it again. I'm not losing you again.”

    Mike raised a hand to her cheek, caressing it tenderly. He leaned in and gave her a warm kiss, pulling her body close to his own. “I love you,” he whispered. “But I can't let you die here.”

    “It's not your choice.”

    He stared at her helplessly, exhaling a deep, sad sigh. “I'm ordering you, as General Director of Tangent, to teleport to Paragon City.”

    The need to follow orders tugged at her, and she was quiet for a few moments. Her years of military training nearly demanded obedience of her, but she swallowed hard as tears filled her eyes. Her hand mimicked the motions his made only moments before. “No. I love you, and there is no life without you, not for either of us. Consider this my resigna–“

    “Very sweet, very sappy, both of you, but I think I have come upon a better solution. I'm coordinating with Portal Corps, and may be able to drop Station East somewhere else, while it's still moving at a relatively slow velocity The problem is, they have no portal device hanging about in space. Fortunately, some of their most recent work, coupled with studies done on Praetorian portal generators, allow them to project a portal's event horizon to any physical point.”

    “That's amazing, Martin. Get it working.”

    “The problem, Michael, is that they haven't perfected destination yet.”

    “What do you mean?”

    “It seems the origin point of an event horizon is part of what determines its destination. While they may well be able to land you safely on Earth, there is no telling which Earth

    Mike turned to Lexi, asking her with his eyes what she thought of the plan. She nodded her response and Mike took a deep breath before speaking again. “Do it, Martin.”

    ** ** **

    6:51AM EDT, Monday, May 16, 2011

    Five minutes of hanging in space, slowly plummeting toward the Earth, knowing that every moment drew them closer to certain death, wreaked less havoc on the minds of Hero Prime and Fiera Arcane than those minutes might have, had the two heroes been alone. The said nothing, preferring instead to sit against the wall and hold each other, waiting for Martin to get back with them. He traced the curves of her face with his fingertips before his hand dropped to her belly. She gave him a warm, loving smile, and he returned it. The scene was more serene than it should have been, given the circumstances.

    “Michael?”

    Mike didn't stand, but just looked up and said, “Yes, Martin?”

    “There is someone who would like to speak with you. Unfortunately, I have yet to manage duplex communication to his location, so you will simply have to listen.”

    “Oh. Okay.”

    There was a burst of static, then Mr. Zen's voice came from Mike's comm unit.

    “Mr. Mars,” he began. “There are no words sufficient to tell you what you have meant to those of us who have come to know you. However, this is an eventuality I foresaw, one of many futures you might have lived, and I wish to convey to you something far more important than well-wishes. As much as we care for you, there are things you must know, and time is short. The world upon which you will find yourself will be in need of your services, perhaps even more than Primal Earth. Upon this world, there are no people who wield the kind of power those of our world possess. Despite this, it is a world of tremendous potential, but one which has need of guidance. Your future will rely less on your unique abilities, however, and more upon your moral compass. Do not let it stray from true north, Mr. Mars, for your duty to this world will be great.

    “Ms. Lucas, even after losing one world, you proved yourself a beacon to another. Primal Earth has been made a better place by your short time here. Please understand, then, why it is time you move on: this new world, this Earth, is a world where magic has been forgotten, where wonder is reduced to special effects on movie screens, and illusion is smoke and mirrors. You carry with you the ability to reignite the flame of imagination in the hearts of these people. Use it, and use it well.

    “This will be the last time you hear my voice. From this world where you go, there is no return. Even the very avatar of space and time dare not visit, as it would trap him as surely as any other. But as you go, go with my blessing, and the blessings of your parents, Michael, and your friends and family. They will know what it is you are going to do, and they will be happy for you.”

    A wrinkle of emotion crept into the old Japanese man's voice. “Goodbye, my friends, and take fortune with you.”

    Michael found himself on his feet; somewhere in the middle of Mr. Zen's soliloquy, he had stood, tugging Lexi up with him. He pulled her to his side. “Martin, is it true?”

    Station East shook, and the two of them nearly lost their balance. A white light seeped through the very walls and both heroes were overcome with the familiar sensation of one of Portal Corps' devices – the stretching out of one's self, being pulled from one place to another, while being in both places, and all places in between, at the same time – and then the world went black.

    ** ** **

    7:30AM EDT, Monday, May 16, 2011

    Mike pushed a half ton of steel girder from his shoulder, laying it aside with ease. The nanites were gone, or at least non-functional in this dimension. There was a siren, much like every other siren had had ever heard. It winked out with an upward twist of sound, and he heard someone say, “There's another one over there.”

    Slowly, he opened his eyes and sat up. A hand came to his shoulder, and someone told him he should lay down, that he might be injured. He shrugged off the hand and stood, turning to survey his surroundings. Station East was demolished, and debris trailed off to the east for maybe a kilometer. The man beside him was a paramedic, so said the tag on his shirt, and out of Garden City, Kansas.

    “Sir, you're going to need to at least sit down, so I can check you over.”

    “Where's Lexi?” he asked.

    “The blonde woman with you? She's right over there,” the man said, pointing. Mike turned to follow the paramedic's finger, his gaze settling on Lexi, about thirty feet away, dazed but letting an EMT check her over. “She's fine, and so's the baby.”

    Mike nodded. “Thank you. I... I'll be fine. I just need her.”

    And so the first steps Hero Prime took on the new world were spent to reach the woman he loved.
  4. I've listed a few names I've released in the Virtue Name Watch thread. Those include...
    • Ashwing
    • Astro-Gal
    • Bachelor
    • Criminal Law
    • Dustwing
    • Endive
    • Lady Tomorrow
    • Mindlight
    • Nest
    • Penchant
    • Quaint
    • Rush Hour
    • Silkspinner
    • Sinister Prime
    • Steamshot
    • Trick Shot Kid
    • Warfeather
    • Wirewitch
    • Zoetic
    In this thread, however, I'd like to give away names. The thing is, I'd like the names to go to people who are going to use the name, to enjoy it, to make it into something they'll play. Especially, I'd like the name to go to roleplayers. To that end, I'm posting that list here. I'm going to give the following names away, but in order to get one, you'll need to post a concept - a couple paragraphs describing what the name you want is going to be - sort of like a character bio. If you want to include a costume screenshot, well, that would be even better. These names are getting special treatment for one of three reasons.
    • They are level 50.
    • They have a special place in our memories of this game and this server.
    • We feel like they just deserve to be treated right. (We're such elitist snobs!)
    Without further adieu, here are the names:
    • Arcanist
    • Beta
    • Catterfly
    • Download
    • Dusk Blade
    • Flutterfly
    • Hack
    • Persnickety
    • Silvertongue
    • Starbright
    I'll be watching this thread for the next five days, and will all decisions by Friday, but if I see something I think especially worthy, I'll hand out names before then.
  5. We had a lot of people there for the give-away (including Nalrok_AthZim!) and it was a lot of fun. There was one complainer, maybe two, but all in all, it went well. I didn't have the presence of mind to record all the winners, but I do hope they enjoy what we've left them.
  6. Updated prize info again. We're holding at 12 Billion INF, but we also have another 100 orange salvage and six more LotG7.5% global recharge IOs (for a total of 12!).

    Hope to see you there!
  7. Just updating the prize info. We're up to 12 Billion INF now.

    Thanks for the well-wishes, everyone. Tomorrow night is going to be a blast!
  8. Quote:
    Originally Posted by Nalrok_AthZim View Post
    I don't suppose you're still holding Silvertongue. :P

    Also, I'm sad to see you go. We've never really interacted but you've been a rock among the forums.
    I am indeed still holding Silvertongue, and it will be one of the ones I delete.

    That won't happen for a bit, however. I have another 13 days on the account.
  9. Quote:
    Originally Posted by mousedroid View Post
    Unfortunately I won't be around Saturday night to try for any of the prizes, but if I may ask, are you, by chance, holding any of the following names...?

    Waitress
    Decoy
    Ingot
    Atom Master
    Tarantula Hawk
    Dead Serious
    Thermocouple
    Plan B
    Nope. I'll provide a list of names we'll be releasing soon, probably in the Name Watch thread.
  10. We've given it all away before, BrandX. In fact, we did last time we left, and when we came back just before Going Rogue, we had nothing. What we're giving away on Saturday is what's left of what we've built in the last nine or so months, after we've put together some fun builds on characters we play and enjoy.

    There are some names we will be parting with. There will be a couple 50s that end up getting deleted. We won't be deleting all of our characters, however, not because we might come back, but because we really believe in the legacy their names hold. Characters like Hero Prime, Mr. Zen, Winsome Blue, and Fiera Arcane will remain on our accounts, unplayed, forever (or at least until NCsoft decides to take them back) because of the history they have in the game world.
  11. My wife and I have been playing City of Heroes off and on since late in beta, and it's been amazing, but the time has come for us to move on. We're focusing on making some sweeping changes - better fitness, more time spent with the kids - and will not be returning. Now, we've left before, and even once decided we'd never be back, but this time, well... we never really felt it before, and this time we do. It's real.

    You folks, the people of Virtue, have made our stay here one of smiles and tears, of joy and pain, of good times and bad. That was your gift to us - to make us feel at home, and give of yourselves, for roleplaying, banter, teaming, and just having fun. Now we want to give something back to you.

    This Saturday at 10PM Central my wife, Fiera Arcane, and I will be hosting a costume/trivia/bio/whatever contest. We've got some excellent prizes lined up. For instance...
    • Over 12 Billion in INF to be awarded
    • A full set of Unbreakable Constraint
    • Twelve Luck of the Gambler 7.5% Recharge IOs
    • A full set of Hecatomb
    • Over 100 pieces of high level rare (orange) salvage
    This is our parting gift, our thank you and goodbye, to the people of Virtue.

    So... details...

    WHO: Hero Prime, Fiera Arcane, and... YOU.
    WHAT: Huge costume/trivia/bio/whatever contest!
    WHERE: Pocket D
    WHEN: 10PM Central, Saturday, May 14, 2011
    WHY: Saying Goodbye
    HOW: See the prize list above!

    Good luck, and hope to see you there!
  12. They are returning Optimal to me.

    After sending PMs to multiple GMs and Devs, they discussed it and have decided to do a forced name change on one character on my account, to give it the name "Optimal". All I had to do was send in a ticket telling them which one to change. Interestingly, the character I was going to make into "Optimal" is now under the name "Hack", so rather than let it sit and languish, I've asked them to rename an old level 50 Martial Arts Scrapper that I haven't used in ages, breathing life into the build with a new concept.

    That works for me. I can understand them not releasing Samaritan, as it is indeed a character in another comic universe, so I'm satisfied with the return of Optimal.

    Thank you, Paragon Studies and NCsoft.
  13. As I log in this morning to check my Wentworth's consignments...

    Random Guy: can u do ae farming for me plz
    Me: Now why would I do that?
    Random Guy: so i could lvl up plz
    Me: Dear heavens. Is the game too difficult for you to level up the regular way?
    Random Guy: YES!!!
    Me: Then maybe you should find another game. Might I suggest "Chutes & Ladders"?
    Random Guy: ...
  14. Quote:
    Originally Posted by Kai View Post
    Well...it likely won't help your current situation, but always check a name is still free by looking for it on a different server, chances are it won't be taken on all and if it is blocked it will say not available and you'll know before you reroll. Not that I'm sure what you'd do with the placeholders then though.
    That's not a bad idea, Kai, but I'm not sure it would have helped in this case. Here's a quote from one of the GMs who was "helping" me, bad grammar and all.

    Quote:
    I can confirm the name "Optimal" and "Samaritan" is in use on most servers, including Virtue.
    Emphasis mine, of course.
  15. Quote:
    Originally Posted by Pampl View Post
    TBH that doesn't make any sense to me. If they had decided to take those names, why would your friend be able to make characters with them?

    The only reason that makes sense to me, personally, is that there's a bug.
    Well... that was my unspoken belief, Pampl - that there's a bug and that they're not sure how to get around it.

    Knowing that my friend had made characters by that name on his account, the GM told me of a possible workaround. He instructed me to make my characters and give them different names, then he would rename the ones on my friend's account, and after securing the names would rename mine so that I'd have my names back. Only after I created the characters did the GM "discover" the names were on the blocked list, then asked me if I could just be happy playing the characters with the temporary names I had given them. (He offered to rename them, as well, but not to the names I had before.) The GM did, however, rename the ones on my friend's account to "Optimal1" and "Samaritan1" (thus proving neither of them was blocked for trademark - after all, they wouldn't have renamed a character "Superman1" or "Spider-Man1", but instead would have given them the name Generic 004523452 or some such).

    Right now, I'm just flabbergasted.
  16. I'm not sure why I'm writing this here, but it's likely because I feel as though there is no further recourse. I just lost two names to NCsoft/Paragon Studios, and I have yet to hear a clear answer as to why.

    It started a few nights ago, when I deleted a placeholder character with the name “Samaritan” in order to finally make the character. I had managed to secure the name a few weeks ago, but college and work kept me from making the character I wanted to make at the time. It stayed on the back burner until earlier this week, when I finally had enough time to play a new character. Unfortunately, when I tried to make the character, the game informed me that the name was no longer available. (Please note: It didn't say it was in use – there's a marked difference between the error message you get when another player has a name and the one you receive when a name is blocked.) A little disappointed, I went looking to see if there was a “Samaritan” in another comic book universe. Lo and behold, there was – a Superman analog in a minor comic-verse known as Astro City.

    Ah, well. I gave that one up for lost. Immediately I reformed the character concept and decided upon another name I was holding: Optimal. Excited that I was finally going to play a Ninja Blade/Ninjitsu stalker, I painstakingly designed the perfect costume. Unfortunately, when I tried to create the character, I got the same error message. What was going on? I went into the game and tried to add both “Samaritan” and “Optimal” to my friends list, in order to see if someone else had snagged the names and I just got the wrong error message. Nope! Nobody had made characters with either of the names.

    At this point, I was frustrated. I tried on my wife's account and had the same problem. I spent the money on a Going Rogue pack and opened my second account, but couldn't make the characters there. Interestingly, however, a friend of mine was able to make the characters with those names on his account.

    Amazing. I figured there was a problem with my IP address.

    And then came my ordeal with Support.

    I'd love to just cut and paste the whole thing to you, but the gist of it is this: For two days they hemmed and hawed and had no idea what to do to help. Then suddenly they “discovered” both names were on the blocked list, filtered out from player use. This, of course, doesn't explain how I got a hold of them (unless, as the GM intimated, they were added to the filter after I had the names), or how my friend was able to make them (because if they were filtered for my client, and he was using the same client, they should have been filtered for him, too, right?). Why were they filtered? I was given the following list of reasons why that might have happened:
    • They might be inappropriate. (Nope... neither name was inappropriate.)
    • They might be trademarked. (Ah, well... Samaritan might be, but Optimal isn't, at least not as a comic book character or anything remotely close.)
    • They might break the Terms of Service somehow. (Not that I can tell...)
    • They might be reserved by NCsoft or Paragon Studios for future game fiction. (Aha...)
    Samaritan might be covered by a trademark, but no more so than any of a number of other names that are being used in-game, names that are common enough terms that blocking them seems more a reaction of fear than one of good sense. Players have names like Phoenix, Mask, Apocalypse, and others on the Virtue server, all names far more well known and tied to various comic-related IP than “Samaritan”, and yet they're not blocked, so I can't see how NCsoft or Paragon Studios can justify suddenly blocking this one. And Optimal? The only reason that makes sense is that NCsoft or Paragon Studios has decided to take the name a player had and turn it into an NPC name. Frankly, if that's the case, that's low, very low.

    So I guess I'm writing this here because I want an answer; I want to know why I lost these two good names, in a game where good names are becoming increasingly difficult to find. Can they really justify actions that are blatantly anti-player in a game so in need of all its subscribers? I'm afraid to delete other level 1 name placeholders I've been holding until I have time to make a proper character, for fear that they'll suddenly be unavailable, too. I have the name "Lore" - who until three weeks ago was a level 46 scrapper. Three weeks ago, however, I deleted the character with the intention of remaking him, but didn't have the time, so he sits there as a level 1. Do I have to fear that, sometime in the last three weeks, they'll have blocked that name, too? What happens when you want to remake a long-played character? Do we all have to live with the worry that we may just lose a name we've had for a while, only because we delete a character to remake it?
  17. Quote:
    Originally Posted by je_saist View Post
    That would only intensify the howls of players screaming that the Judgement powers render Blasters obsolete.
    Let them howl. Being able to use a blast once every ninety seconds - even a very powerful targeted AOE blast - makes Blasters obsolete like giving Defenders Total Focus makes Tankers obsolete.
  18. I have 11 such files. Here's the one actually named NSApplicationLog (the others end with numbers from 000 to 009).


    2011-04-18 12:36:11.7770 : 1 : Info : Rolling the log files...
    2011-04-18 12:36:11.7930 : 1 : Info : Starting:
    C:\Program Files (x86)\NCSoft\Launcher\_Launcher.exeC:\Program Files (x86)\NCSoft\Launcher\NCLauncher.exe
    Full assembly name: _Launcher, Version=1.5.25.1, Culture=neutral, PublicKeyToken=null
    2011-04-18 12:36:11.7940 : 1 : Info : Windows version: 6.1.7600.0 (Vista)
    2011-04-18 12:36:11.7940 : 1 : Info : Starting _Launcher...
    2011-04-18 12:36:11.7940 : 1 : Info : --- Parsing Command Line ---
    2011-04-18 12:36:11.8020 : 1 : Info : --- Command Line Parsed---
    2011-04-18 12:36:11.8020 : 1 : Info : --- Setting Up Application Data ---
    2011-04-18 12:36:11.8040 : 1 : Info : --- Initializing Launcher App ---
    2011-04-18 12:36:11.8040 : 1 : Info : --- Creating User Mutex ---
    2011-04-18 12:36:11.8080 : 1 : Info : --- Setting up IPC Channel ---
    2011-04-18 12:36:11.8080 : 1 : Info : --- Not Still Running, Setting Up IPC ---
    2011-04-18 12:36:11.8080 : 1 : Info : --- Attemping Register IPC ---
    2011-04-18 12:36:11.8090 : 1 : Info : --- Handle First Instance ---
    2011-04-18 12:36:11.8150 : 1 : Info : --- Initializing Configuration Group ---
    2011-04-18 12:36:11.8230 : 1 : Info : --- Initalizing Language And Region ---
    2011-04-18 12:36:11.8280 : 1 : Info : --- Creating Splash Screen ---
    2011-04-18 12:36:12.1260 : 1 : Info : --- First Run Initialization ---
    2011-04-18 12:36:12.1280 : 1 : Info : --- Update Self ---
    2011-04-18 12:36:12.1860 : 1 : Info : Patcher: BeginOp: Checking for updates. : () : 0%
    2011-04-18 12:36:12.1920 : 1 : Info : Patcher: BeginOp: Getting Current Version : () : 0%
    2011-04-18 12:36:12.2010 : 1 : Info : BasicDownloader: Downloading 1 files for a total of : bytes.
    2011-04-18 12:36:12.2040 : 1 : Info : BasicDownloader: Downloading from "http://launcher.patcher.ncsoft.com/NCLauncher/Main/Manifests/CurrentVersion.xml" to "C:\Users\Hero Prime\AppData\Local\Temp\tmp9E27.tmp".
    2011-04-18 12:36:13.4501 : 1 : Info : BasicDownloader: Response Host "launcher.patcher.ncsoft.com" IP 0 = 209.18.43.160
    2011-04-18 12:36:13.4501 : 1 : Info : BasicDownloader: Response Host "launcher.patcher.ncsoft.com" IP 1 = 209.18.43.178
    2011-04-18 12:36:13.4551 : 1 : Info : BasicDownloader: Download of "http://launcher.patcher.ncsoft.com/NCLauncher/Main/Manifests/CurrentVersion.xml" completed successfully.
    2011-04-18 12:36:13.4561 : 1 : Info : FileVerifier: Verifying: 'C:\Users\Hero Prime\AppData\Local\Temp\tmp9E27.tmp' Expected Hash = '' Expected Length = -1
    2011-04-18 12:36:13.4561 : 1 : Info : FileVerifier: PASS: File exists, and there is no hash or length to test against.
    2011-04-18 12:36:13.4571 : 1 : Info : Patcher: EndOp: Getting Current Version : () : 0%
    2011-04-18 12:36:13.4641 : 1 : Info : Patcher: BeginOp: : () : 0%
    2011-04-18 12:36:13.4651 : 1 : Info : Patcher: EndOp: : () : 20%
    2011-04-18 12:36:13.4671 : 1 : Info : Patcher: EndOp: Checking for updates. : () : 0%
    2011-04-18 12:36:13.5951 : 1 : Info : --- Evaluating Registry ---
    2011-04-18 12:36:13.7401 : 1 : Info : --- Creating LauncherApplication ---
    2011-04-18 12:36:13.7411 : 1 : Info : --- LauncherApplication Run ---
    2011-04-18 12:36:14.6402 : 1 : Info : Getting Pathch Server for GameID: CityOfHeroes
    2011-04-18 12:36:15.1822 : 1 : Info : Checking to see if the game (CityOfHeroes) can apply transition CheckForUpdates.
    2011-04-18 12:36:15.1822 : 1 : Info : Attempting transition - 0 other operations are currently taking up low bandwidth.
    2011-04-18 12:36:15.1902 : 8 : Info : Patcher: BeginOp: Checking for updates. : () : 0%
    2011-04-18 12:36:15.1912 : 8 : Info : Patcher: BeginOp: Getting Current Version : () : 0%
    2011-04-18 12:36:15.1912 : 8 : Info : BasicDownloader: Downloading 1 files for a total of : bytes.
    2011-04-18 12:36:15.1912 : 8 : Info : BasicDownloader: Downloading from "http://cohlive.patcher.ncsoft.com/CityOfHeroes/Main/Manifests/CurrentVersion.xml" to "C:\Users\Hero Prime\AppData\Local\Temp\tmpA9DC.tmp".
    2011-04-18 12:36:15.4072 : 8 : Info : BasicDownloader: Response Host "cohlive.patcher.ncsoft.com" IP 0 = 24.143.192.35
    2011-04-18 12:36:15.4072 : 8 : Info : BasicDownloader: Response Host "cohlive.patcher.ncsoft.com" IP 1 = 24.143.192.82
    2011-04-18 12:36:15.4072 : 8 : Info : BasicDownloader: Download of "http://cohlive.patcher.ncsoft.com/CityOfHeroes/Main/Manifests/CurrentVersion.xml" completed successfully.
    2011-04-18 12:36:15.4072 : 8 : Info : FileVerifier: Verifying: 'C:\Users\Hero Prime\AppData\Local\Temp\tmpA9DC.tmp' Expected Hash = '' Expected Length = -1
    2011-04-18 12:36:15.4082 : 8 : Info : FileVerifier: PASS: File exists, and there is no hash or length to test against.
    2011-04-18 12:36:15.4082 : 8 : Info : Patcher: EndOp: Getting Current Version : () : 0%
    2011-04-18 12:36:15.4082 : 8 : Info : Patcher: BeginOp: : () : 0%
    2011-04-18 12:36:15.4082 : 8 : Info : Patcher: EndOp: : () : 20%
    2011-04-18 12:36:15.4092 : 8 : Info : Patcher: EndOp: Checking for updates. : () : 0%
    2011-04-18 12:36:17.6704 : 1 : Info : Patcher: BeginOp: Checking for updates. : () : 0%
    2011-04-18 12:36:17.6714 : 1 : Info : Patcher: BeginOp: Getting Current Version : () : 0%
    2011-04-18 12:36:17.6714 : 1 : Info : BasicDownloader: Downloading 1 files for a total of : bytes.
    2011-04-18 12:36:17.6714 : 1 : Info : BasicDownloader: Downloading from "http://launcher.patcher.ncsoft.com/NCLauncher/Main/Manifests/CurrentVersion.xml" to "C:\Users\Hero Prime\AppData\Local\Temp\tmpB38D.tmp".
    2011-04-18 12:36:17.9334 : 1 : Info : BasicDownloader: Response Host "launcher.patcher.ncsoft.com" IP 0 = 209.18.43.160
    2011-04-18 12:36:17.9334 : 1 : Info : BasicDownloader: Response Host "launcher.patcher.ncsoft.com" IP 1 = 209.18.43.178
    2011-04-18 12:36:17.9334 : 1 : Info : BasicDownloader: Download of "http://launcher.patcher.ncsoft.com/NCLauncher/Main/Manifests/CurrentVersion.xml" completed successfully.
    2011-04-18 12:36:17.9334 : 1 : Info : FileVerifier: Verifying: 'C:\Users\Hero Prime\AppData\Local\Temp\tmpB38D.tmp' Expected Hash = '' Expected Length = -1
    2011-04-18 12:36:17.9334 : 1 : Info : FileVerifier: PASS: File exists, and there is no hash or length to test against.
    2011-04-18 12:36:17.9334 : 1 : Info : Patcher: EndOp: Getting Current Version : () : 0%
    2011-04-18 12:36:17.9344 : 1 : Info : Patcher: BeginOp: : () : 0%
    2011-04-18 12:36:17.9344 : 1 : Info : Patcher: EndOp: : () : 20%
    2011-04-18 12:36:17.9344 : 1 : Info : Patcher: EndOp: Checking for updates. : () : 0%
    2011-04-18 12:36:18.3054 : 1 : Info : Checking to see if the game (CityOfHeroes) can apply transition Run.
    2011-04-18 12:36:18.3054 : 1 : Info : Attempting transition...
    2011-04-18 12:36:18.3114 : 8 : Info : Patcher: BeginOp: Checking for updates. : () : 0%
    2011-04-18 12:36:18.3114 : 8 : Info : Patcher: BeginOp: Getting Current Version : () : 0%
    2011-04-18 12:36:18.3114 : 8 : Info : BasicDownloader: Downloading 1 files for a total of : bytes.
    2011-04-18 12:36:18.3114 : 8 : Info : BasicDownloader: Downloading from "http://cohlive.patcher.ncsoft.com/CityOfHeroes/Main/Manifests/CurrentVersion.xml" to "C:\Users\Hero Prime\AppData\Local\Temp\tmpB60E.tmp".
    2011-04-18 12:36:18.8414 : 8 : Info : BasicDownloader: Response Host "cohlive.patcher.ncsoft.com" IP 0 = 24.143.192.82
    2011-04-18 12:36:18.8414 : 8 : Info : BasicDownloader: Response Host "cohlive.patcher.ncsoft.com" IP 1 = 24.143.192.35
    2011-04-18 12:36:18.8414 : 8 : Info : BasicDownloader: Download of "http://cohlive.patcher.ncsoft.com/CityOfHeroes/Main/Manifests/CurrentVersion.xml" completed successfully.
    2011-04-18 12:36:18.8414 : 8 : Info : FileVerifier: Verifying: 'C:\Users\Hero Prime\AppData\Local\Temp\tmpB60E.tmp' Expected Hash = '' Expected Length = -1
    2011-04-18 12:36:18.8414 : 8 : Info : FileVerifier: PASS: File exists, and there is no hash or length to test against.
    2011-04-18 12:36:18.8414 : 8 : Info : Patcher: EndOp: Getting Current Version : () : 0%
    2011-04-18 12:36:18.8414 : 8 : Info : Patcher: BeginOp: : () : 0%
    2011-04-18 12:36:18.8414 : 8 : Info : Patcher: EndOp: : () : 20%
    2011-04-18 12:36:18.8424 : 8 : Info : Patcher: EndOp: Checking for updates. : () : 0%
    2011-04-18 12:36:19.7225 : 1 : Info : Checking DirectX Version : 9.0c Or Higher (C:\Windows\system32\d3d9.dll - 6.1.7600.16385)
    2011-04-18 12:36:19.7225 : 1 : Info : System meets DirectX reqs.
    2011-04-18 12:36:35.4984 : 1 : Info : --- Closing Splash Screen ---
    2011-04-18 12:36:35.4994 : 1 : Info : Exiting with code: 0

    And here's one that actually ended in a crash, from earlier this morning.

    2011-04-18 09:28:43.3746 : 1 : Info : Rolling the log files...
    2011-04-18 09:28:43.3916 : 1 : Info : Starting:
    C:\Program Files (x86)\NCSoft\Launcher\_Launcher.exeC:\Program Files (x86)\NCSoft\Launcher\NCLauncher.exe
    Full assembly name: _Launcher, Version=1.5.25.1, Culture=neutral, PublicKeyToken=null
    2011-04-18 09:28:43.3916 : 1 : Info : Windows version: 6.1.7600.0 (Vista)
    2011-04-18 09:28:43.3916 : 1 : Info : Starting _Launcher...
    2011-04-18 09:28:43.3926 : 1 : Info : --- Parsing Command Line ---
    2011-04-18 09:28:43.4006 : 1 : Info : --- Command Line Parsed---
    2011-04-18 09:28:43.4006 : 1 : Info : --- Setting Up Application Data ---
    2011-04-18 09:28:43.4036 : 1 : Info : --- Initializing Launcher App ---
    2011-04-18 09:28:43.4036 : 1 : Info : --- Creating User Mutex ---
    2011-04-18 09:28:43.4076 : 1 : Info : --- Setting up IPC Channel ---
    2011-04-18 09:28:43.4076 : 1 : Info : --- Not Still Running, Setting Up IPC ---
    2011-04-18 09:28:43.4076 : 1 : Info : --- Attemping Register IPC ---
    2011-04-18 09:28:43.4086 : 1 : Info : --- Handle First Instance ---
    2011-04-18 09:28:43.4146 : 1 : Info : --- Initializing Configuration Group ---
    2011-04-18 09:28:43.4216 : 1 : Info : --- Initalizing Language And Region ---
    2011-04-18 09:28:43.4266 : 1 : Info : --- Creating Splash Screen ---
    2011-04-18 09:28:43.7237 : 1 : Info : --- First Run Initialization ---
    2011-04-18 09:28:43.7257 : 1 : Info : --- Update Self ---
    2011-04-18 09:28:43.7877 : 1 : Info : Patcher: BeginOp: Checking for updates. : () : 0%
    2011-04-18 09:28:43.7927 : 1 : Info : Patcher: BeginOp: Getting Current Version : () : 0%
    2011-04-18 09:28:43.8027 : 1 : Info : BasicDownloader: Downloading 1 files for a total of : bytes.
    2011-04-18 09:28:43.8057 : 1 : Info : BasicDownloader: Downloading from "http://launcher.patcher.ncsoft.com/NCLauncher/Main/Manifests/CurrentVersion.xml" to "C:\Users\Hero Prime\AppData\Local\Temp\tmpFB12.tmp".
    2011-04-18 09:28:44.0227 : 1 : Info : BasicDownloader: Response Host "launcher.patcher.ncsoft.com" IP 0 = 216.156.225.9
    2011-04-18 09:28:44.0227 : 1 : Info : BasicDownloader: Response Host "launcher.patcher.ncsoft.com" IP 1 = 216.156.225.50
    2011-04-18 09:28:44.0237 : 1 : Info : BasicDownloader: Download of "http://launcher.patcher.ncsoft.com/NCLauncher/Main/Manifests/CurrentVersion.xml" completed successfully.
    2011-04-18 09:28:44.0257 : 1 : Info : FileVerifier: Verifying: 'C:\Users\Hero Prime\AppData\Local\Temp\tmpFB12.tmp' Expected Hash = '' Expected Length = -1
    2011-04-18 09:28:44.0257 : 1 : Info : FileVerifier: PASS: File exists, and there is no hash or length to test against.
    2011-04-18 09:28:44.0267 : 1 : Info : Patcher: EndOp: Getting Current Version : () : 0%
    2011-04-18 09:28:44.0337 : 1 : Info : Patcher: BeginOp: : () : 0%
    2011-04-18 09:28:44.0337 : 1 : Info : Patcher: EndOp: : () : 20%
    2011-04-18 09:28:44.0357 : 1 : Info : Patcher: EndOp: Checking for updates. : () : 0%
    2011-04-18 09:28:44.2137 : 1 : Info : --- Evaluating Registry ---
    2011-04-18 09:28:44.3997 : 1 : Info : --- Creating LauncherApplication ---
    2011-04-18 09:28:44.4007 : 1 : Info : --- LauncherApplication Run ---
    2011-04-18 09:28:45.5188 : 1 : Info : Getting Pathch Server for GameID: CityOfHeroes
    2011-04-18 09:28:46.0458 : 1 : Info : Checking to see if the game (CityOfHeroes) can apply transition CheckForUpdates.
    2011-04-18 09:28:46.0458 : 1 : Info : Attempting transition - 0 other operations are currently taking up low bandwidth.
    2011-04-18 09:28:46.0558 : 8 : Info : Patcher: BeginOp: Checking for updates. : () : 0%
    2011-04-18 09:28:46.0568 : 8 : Info : Patcher: BeginOp: Getting Current Version : () : 0%
    2011-04-18 09:28:46.0568 : 8 : Info : BasicDownloader: Downloading 1 files for a total of : bytes.
    2011-04-18 09:28:46.0568 : 8 : Info : BasicDownloader: Downloading from "http://cohlive.patcher.ncsoft.com/CityOfHeroes/Main/Manifests/CurrentVersion.xml" to "C:\Users\Hero Prime\AppData\Local\Temp\tmp3E9.tmp".
    2011-04-18 09:28:46.2728 : 8 : Info : BasicDownloader: Response Host "cohlive.patcher.ncsoft.com" IP 0 = 24.143.192.35
    2011-04-18 09:28:46.2728 : 8 : Info : BasicDownloader: Response Host "cohlive.patcher.ncsoft.com" IP 1 = 24.143.192.82
    2011-04-18 09:28:46.2728 : 8 : Info : BasicDownloader: Download of "http://cohlive.patcher.ncsoft.com/CityOfHeroes/Main/Manifests/CurrentVersion.xml" completed successfully.
    2011-04-18 09:28:46.2728 : 8 : Info : FileVerifier: Verifying: 'C:\Users\Hero Prime\AppData\Local\Temp\tmp3E9.tmp' Expected Hash = '' Expected Length = -1
    2011-04-18 09:28:46.2728 : 8 : Info : FileVerifier: PASS: File exists, and there is no hash or length to test against.
    2011-04-18 09:28:46.2728 : 8 : Info : Patcher: EndOp: Getting Current Version : () : 0%
    2011-04-18 09:28:46.2738 : 8 : Info : Patcher: BeginOp: : () : 0%
    2011-04-18 09:28:46.2738 : 8 : Info : Patcher: EndOp: : () : 20%
    2011-04-18 09:28:46.2738 : 8 : Info : Patcher: EndOp: Checking for updates. : () : 0%
    2011-04-18 09:28:48.5649 : 1 : Info : Patcher: BeginOp: Checking for updates. : () : 0%
    2011-04-18 09:28:48.5659 : 1 : Info : Patcher: BeginOp: Getting Current Version : () : 0%
    2011-04-18 09:28:48.5669 : 1 : Info : BasicDownloader: Downloading 1 files for a total of : bytes.
    2011-04-18 09:28:48.5669 : 1 : Info : BasicDownloader: Downloading from "http://launcher.patcher.ncsoft.com/NCLauncher/Main/Manifests/CurrentVersion.xml" to "C:\Users\Hero Prime\AppData\Local\Temp\tmpDBA.tmp".
    2011-04-18 09:28:48.7139 : 1 : Info : BasicDownloader: Response Host "launcher.patcher.ncsoft.com" IP 0 = 209.8.115.6
    2011-04-18 09:28:48.7139 : 1 : Info : BasicDownloader: Response Host "launcher.patcher.ncsoft.com" IP 1 = 209.8.115.8
    2011-04-18 09:28:48.7139 : 1 : Info : BasicDownloader: Download of "http://launcher.patcher.ncsoft.com/NCLauncher/Main/Manifests/CurrentVersion.xml" completed successfully.
    2011-04-18 09:28:48.7139 : 1 : Info : FileVerifier: Verifying: 'C:\Users\Hero Prime\AppData\Local\Temp\tmpDBA.tmp' Expected Hash = '' Expected Length = -1
    2011-04-18 09:28:48.7139 : 1 : Info : FileVerifier: PASS: File exists, and there is no hash or length to test against.
    2011-04-18 09:28:48.7139 : 1 : Info : Patcher: EndOp: Getting Current Version : () : 0%
    2011-04-18 09:28:48.7149 : 1 : Info : Patcher: BeginOp: : () : 0%
    2011-04-18 09:28:48.7149 : 1 : Info : Patcher: EndOp: : () : 20%
    2011-04-18 09:28:48.7149 : 1 : Info : Patcher: EndOp: Checking for updates. : () : 0%
    2011-04-18 09:28:49.0570 : 1 : Info : Checking to see if the game (CityOfHeroes) can apply transition Run.
    2011-04-18 09:28:49.0570 : 1 : Info : Attempting transition...
    2011-04-18 09:28:49.0620 : 8 : Info : Patcher: BeginOp: Checking for updates. : () : 0%
    2011-04-18 09:28:49.0630 : 8 : Info : Patcher: BeginOp: Getting Current Version : () : 0%
    2011-04-18 09:28:49.0630 : 8 : Info : BasicDownloader: Downloading 1 files for a total of : bytes.
    2011-04-18 09:28:49.0630 : 8 : Info : BasicDownloader: Downloading from "http://cohlive.patcher.ncsoft.com/CityOfHeroes/Main/Manifests/CurrentVersion.xml" to "C:\Users\Hero Prime\AppData\Local\Temp\tmpFAE.tmp".
    2011-04-18 09:28:49.1490 : 8 : Info : BasicDownloader: Response Host "cohlive.patcher.ncsoft.com" IP 0 = 24.143.192.82
    2011-04-18 09:28:49.1490 : 8 : Info : BasicDownloader: Response Host "cohlive.patcher.ncsoft.com" IP 1 = 24.143.192.35
    2011-04-18 09:28:49.1490 : 8 : Info : BasicDownloader: Download of "http://cohlive.patcher.ncsoft.com/CityOfHeroes/Main/Manifests/CurrentVersion.xml" completed successfully.
    2011-04-18 09:28:49.1490 : 8 : Info : FileVerifier: Verifying: 'C:\Users\Hero Prime\AppData\Local\Temp\tmpFAE.tmp' Expected Hash = '' Expected Length = -1
    2011-04-18 09:28:49.1490 : 8 : Info : FileVerifier: PASS: File exists, and there is no hash or length to test against.
    2011-04-18 09:28:49.1490 : 8 : Info : Patcher: EndOp: Getting Current Version : () : 0%
    2011-04-18 09:28:49.1500 : 8 : Info : Patcher: BeginOp: : () : 0%
    2011-04-18 09:28:49.1500 : 8 : Info : Patcher: EndOp: : () : 20%
    2011-04-18 09:28:49.1500 : 8 : Info : Patcher: EndOp: Checking for updates. : () : 0%
    2011-04-18 09:28:50.0370 : 1 : Info : Checking DirectX Version : 9.0c Or Higher (C:\Windows\system32\d3d9.dll - 6.1.7600.16385)
    2011-04-18 09:28:50.0370 : 1 : Info : System meets DirectX reqs.
    2011-04-18 12:18:18.5456 : 10 : Info : LauncherUpdatesChecker service is checking for updates...
    2011-04-18 12:18:18.5506 : 10 : Info : Patcher: BeginOp: Checking for updates. : () : 0%
    2011-04-18 12:18:18.5516 : 10 : Info : Patcher: BeginOp: Getting Current Version : () : 0%
    2011-04-18 12:18:18.5516 : 10 : Info : BasicDownloader: Downloading 1 files for a total of : bytes.
    2011-04-18 12:18:18.5516 : 10 : Info : BasicDownloader: Downloading from "http://launcher.patcher.ncsoft.com/NCLauncher/Main/Manifests/CurrentVersion.xml" to "C:\Users\Hero Prime\AppData\Local\Temp\tmp3C3E.tmp".
    2011-04-18 12:18:19.8577 : 10 : Info : BasicDownloader: Response Host "launcher.patcher.ncsoft.com" IP 0 = 209.170.117.160
    2011-04-18 12:18:19.8577 : 10 : Info : BasicDownloader: Response Host "launcher.patcher.ncsoft.com" IP 1 = 209.170.117.176
    2011-04-18 12:18:19.8627 : 10 : Info : BasicDownloader: Download of "http://launcher.patcher.ncsoft.com/NCLauncher/Main/Manifests/CurrentVersion.xml" completed successfully.
    2011-04-18 12:18:19.8627 : 10 : Info : FileVerifier: Verifying: 'C:\Users\Hero Prime\AppData\Local\Temp\tmp3C3E.tmp' Expected Hash = '' Expected Length = -1
    2011-04-18 12:18:19.8627 : 10 : Info : FileVerifier: PASS: File exists, and there is no hash or length to test against.
    2011-04-18 12:18:19.8627 : 10 : Info : Patcher: EndOp: Getting Current Version : () : 0%
    2011-04-18 12:18:19.8637 : 10 : Info : Patcher: BeginOp: : () : 0%
    2011-04-18 12:18:19.8637 : 10 : Info : Patcher: EndOp: : () : 20%
    2011-04-18 12:18:19.8637 : 10 : Info : Patcher: EndOp: Checking for updates. : () : 0%
    2011-04-18 12:32:35.2516 : 1 : Info : --- Closing Splash Screen ---
    2011-04-18 12:32:35.2526 : 1 : Info : Exiting with code: 0
  19. Pretty much every time I edit in Mission Architect, my computer freezes. It'll happen either during creation of custom critters or when I test an arc and try to enter the mission at an AE building. The game crashes no other time - only when using Mission Architect - which is disappointing because it's one of the reasons I returned to City of Heroes last August.

    Computer specs:

    Phenom II X6
    ATI 6850 1GB
    8GB RAM

    Anything else you need to know, just ask.
  20. Quote:
    Originally Posted by Nalrok_AthZim View Post
    How about the bug that causes mobs who phase (see: most enemies in Praetoria) to still attack you despite being untargetable? How about the bug that causes the Ice Mistral SF to spawn ONE mob under the map on a defeat-all? Or the "scoot you and another person across the map" spawn location bug? Or how some doors don't open and you have to run through them, often times mapserving? Or the lag in the ITF?

    Before you make a snide comment about the integrity of something I said, consider there might actually be more to the issue than just what you see.
    That said, several people have given you an answer. Bugs like those are difficult to locate and can take a long time, while placing a couple NPCs in the D could probably be handled by someone who's not even a programmer. You're comparing apples and oranges.
  21. Did I just see jetpacks in there? Color-tintable jet packs?

    Really?
  22. I hadn't heard about it, but it's unsurprising. As far as I know, Ms. Lackey is still an avid City of Heroes player.