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Posts
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Joined
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Making a knockback character just for this, slotting for kb all the way.
See you! -
The biolum stuff actually looks awesome, from what I've seen. Your screenshots included.
It's just the organic armor stuff that looks so clunky and overwrought. -
Quote:Because snark passes for RP if you lack imagination.Just curious why is the vast majority of people in the Pocket D, hatefilled spewing on about people's race sexual preference you name it. For this being a supposed roleplaying community this shocks me. Or is there better place find like minded individuals? If so point me to this place.
It's always easier to cut people down than to be generous in conversation :P
I know what you mean. -
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Subjective: The organic armor pieces are overdesigned. Not modular enough to allow for significant customization. They hit one particular note and that's it. Some of the best costume pieces we have can suggest a variety of times/materials/archetypes which people can take in different directions. These simply do not.
Better for Mutation:
Asymmetrical proportion sliders and Left/Right part assignment for the pieces that already exist in the game.
Cosmetic tentacles. Anything that wiggles. Like the animated tails we already have. Something for each costume slot (head, hair, eyes, gloves, shoulders, etc.)
Optional default "rest" and "sprint" body positions. This would allow for more "bestial" play without any sort of costume alterations at all. Something loping and gorilla-like, or a logical extension of the "/em crouch" emote we already have. Many of the NPCs already exhibit these traits.
Deeper "monstrous" options across the board. And not only in mammalian animalistic directions. What about the Toxic Avenger? What about the Leader? A human "fly" head? Squid-head Cthulhu stuff. Tetsuo from "Akira's" ending sequence. An actual Cyclops. Use your imagination. Hands for feet. Snail eyes.
And so on. I've enjoyed every booster pack to date. This one comes up short, in my opinion. -
[ QUOTE ]
I must admit I have never cared to have one player set in a position of even modest authority over other players, or given the role of intermediary/filter/gatekeeper who decides what is and is not presented to the vendor.
[/ QUOTE ]
/signed. twice. in big bold scratch-n-sniff letters. with glitter. -
My guess is that Planes are somehow involved.
Maybe the Paragon City International Airport will
finally be built. -
i hope we can change the colors on these helmets..
because the Arachnos Mystic Helm is totally ready for a yellow A.I.M. paintjob!
woo! -
I love this set. It's the most fun I've had playing a defender since getting into the mid-levels with my storm defender. And I've been able to solo enjoyably with it right from the start! Woot! Congratulations
That's said, here's some extra commentary. The graphics are a little sketchy. The sounds I -love-.. it's a quiet set and I appreciate that.
I love this being in the Defender AT. Defs aren't just healers. Giving them the stuff that Trick Arrow can do doesn't make them Controllers any more than Lightning Bolt makes stormies into Blasters.
Suggestions:
- a "Flare/Whistling" arrow that you can shoot =away= from mobs that makes noise/flashes/distraction to draw their attention/aggro ("What was that noise? Let's check it out!"). this could be less effective the closer they are to the targeted spot ("Oh, it's just an arrow") or if the mob is already in combat, and would not hold their attention once they've reached it. just something to break up the initial size of a mob before the fighting starts.
- give the entangle arrow knockback! this would distinguish it more from the ice arrow which is otherwise superior in all other ways. the current version is conceptualized as a net, which is cool, but if you think of it as a bolo, it would entangle =and= trip. i've been in situations with my TA/Archer where all i wanted was some way to make the mobs =back up= off me.
- oil slick arrow is awesome. if synergistic effects become the hallmark of TA that would be sweet.
- a blow-dart snipe attack that does temporary but =extreme= End damage and would =not= pull aggro.
- a couple general oblong box/cylinder shapes with a straps that go into the cape costume section. this would be good for general purpose cosmetic issues for heros with guns/swords/arrows and could function as a holster/scabbard/quiver.
- at character creation, a one time choice between a longbow and a modern compound bow visually. i love the current bow, but it is a little archaic for certain character builds and choice is always a Good Thing.
i can't think of anything else at the time, just careful with that nerf bat!
nice power set
hh