Hapsmo_911

Citizen
  • Posts

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  • Joined

  1. Thanks for the reply. What I wanted was perma Dom and something to farm with. I havent played in so long that its hard to come up with something.

    I didnt take medicine for anything other than the fact of all the choices it just seemed the best. The reason was to get the demez. I slotted aid self just for the recharge.

    I dont mind spending money on a build if its worth it. Looks like you spent a lot of time on yours, and it shows.

    90% of my enhancements in that build I have now. So I threw it together with what I had. Ill mess with your build and see if I cant get something decent with the enhancements I have till I can get some new ones.
  2. Ok I reworked it, not sure if I violated any rule of 5, due to the fact im not sure i completely understand the rule heh. Any advice would be VERY helpful. Thanks for looking.

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Fire Control
    Secondary Power Set: Psionic Assault
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Medicine
    Power Pool: Concealment
    Ancillary Pool: Ice Mastery

    Villain Profile:
    Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5), G'Wdw-Acc/Hold/Rchg(5), G'Wdw-Acc/Rchg(7)
    Level 1: Psionic Dart -- RechRdx-I(A)
    Level 2: Mind Probe -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Dmg/EndRdx/Rchg(15)
    Level 4: Fire Cages -- Enf'dOp-EndRdx/Immob(A), Enf'dOp-Acc/Immob/Rchg(15), Enf'dOp-Acc/EndRdx(17), Enf'dOp-Acc/Immob(17), Enf'dOp-Immob/Rng(19)
    Level 6: Combat Jumping -- LkGmblr-Def/Rchg(A)
    Level 8: Hot Feet -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(9), TmpRdns-Acc/EndRdx(9), TmpRdns-EndRdx/Rchg/Slow(11), TmpRdns-Acc/Dmg/Slow(19), C'ngBlow-Dmg/EndRdx(21)
    Level 10: Hasten -- RechRdx(A), RechRdx(36), RechRdx(36)
    Level 12: Flashfire -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Stun/Rng(21), Stpfy-Acc/EndRdx(23), Stpfy-EndRdx/Stun(23), Stpfy-Acc/Rchg(25), Rope-Acc/Stun/Rchg(25)
    Level 14: Stimulant -- RechRdx-I(A)
    Level 16: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(34), Posi-Acc/Dmg/EndRdx(34), Posi-Dmg/Rng(36)
    Level 18: Aid Self -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(46), Dct'dW-Heal/EndRdx/Rchg(50), Dct'dW-Heal/EndRdx(50), Dct'dW-Rchg(50)
    Level 20: Drain Psyche -- Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(27), Dct'dW-Rchg(27), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(33), Acc(33)
    Level 22: Stealth -- LkGmblr-Def/Rchg(A)
    Level 24: Invisibility -- LkGmblr-Def/Rchg(A)
    Level 26: Grant Invisibility -- LkGmblr-Def/Rchg(A)
    Level 28: Subdue -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(29), Decim-Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(31), Ruin-Dmg/Rchg(31)
    Level 30: Resuscitate -- EndRdx-I(A)
    Level 32: Fire Imps -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Rchg(40), ExRmnt-Acc/Dmg/Rchg(42), ExRmnt-Dmg/EndRdx(42)
    Level 35: Sleet -- CtlSpd-EndRdx/Rchg/Slow(A), CtlSpd-Acc/EndRdx(37), CtlSpd-Acc/Slow(37), CtlSpd-Rng/Slow(37), CtlSpd-Dmg/Slow(40)
    Level 38: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx/Rchg(39), Mantic-Dmg/EndRdx(39), Mantic-Acc/ActRdx/Rng(39), Mantic-Dmg/ActRdx/Rchg(40)
    Level 41: Frozen Armor -- RedFtn-Def/Rchg(A), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def/EndRdx(43), RedFtn-Def(43)
    Level 44: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rng(46)
    Level 47: Psychic Shockwave -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(48), Sciroc-Dmg/Rchg(48), Sciroc-Acc/Dmg/EndRdx(48)
    Level 49: Super Jump -- Jump-I(A)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(7)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46)
    Level 1: Brawl -- Empty(A)
    Level 1: Domination
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



    Code:
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  3. Havent played this game in a very long time. I am not too good with builds as it is. Please let me know what you think of this build.

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Dominator
    Primary Power Set: Fire Control
    Secondary Power Set: Psionic Assault
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Ice Mastery

    Villain Profile:
    Level 1: Char -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(3), Thundr-Dmg/EndRdx/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Hold-I(5), Hold-I(7)
    Level 1: Psionic Dart -- Empty(A)
    Level 2: Mind Probe -- Empty(A)
    Level 4: Fire Cages -- Enf'dOp-EndRdx/Immob(A), Enf'dOp-Acc/Immob/Rchg(7), Enf'dOp-Acc/EndRdx(9), Enf'dOp-Acc/Immob(9), Enf'dOp-Acc/Rchg(11)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(39)
    Level 8: Hot Feet -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(11), TmpRdns-Acc/EndRdx(13), TmpRdns-EndRdx/Rchg/Slow(13), TmpRdns-Acc/Dmg/Slow(15), C'ngBlow-Dmg/EndRdx(15)
    Level 10: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(39)
    Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(17), Stpfy-Acc/EndRdx(17), Stpfy-Stun/Rng(19), Stpfy-Acc/Stun/Rchg(19), Rope-Acc/Stun/Rchg(21)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(50), Posi-Dmg/Rng(50)
    Level 18: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def(27), RedFtn-EndRdx(27), RedFtn-Def/Rchg(34), RedFtn-Def/EndRdx/Rchg(34)
    Level 20: Drain Psyche -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal(21), Dct'dW-Rchg(23), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(25), Acc(25)
    Level 22: Kick -- Empty(A)
    Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 26: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def(34), RedFtn-EndRdx(36), RedFtn-Def/Rchg(37), RedFtn-Def/EndRdx/Rchg(37)
    Level 28: Subdue -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(29), Decim-Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(31), Ruin-Dmg/Rchg(31)
    Level 30: Cinders -- Empty(A)
    Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33)
    Level 35: Sleet -- UndDef-Rchg(A), UndDef-Rchg/EndRdx(36), Achilles-ResDeb%(36)
    Level 38: Psychic Shockwave -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(43)
    Level 41: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def(42), RedFtn-EndRdx(42), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx/Rchg(43), LkGmblr-Rchg+(43)
    Level 44: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(45), TmpRdns-EndRdx/Rchg/Slow(46)
    Level 47: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx/Rchg(48), Mantic-Dmg/EndRdx(48), Mantic-Acc/ActRdx/Rng(48), Mantic-Dmg/ActRdx/Rchg(50)
    Level 49: Hoarfrost -- HO:Ribo(A)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(40)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(39)
    Level 1: Brawl -- Empty(A)
    Level 1: Domination
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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  4. Thanks for your reply. I havent had much time with mids so sorry about the long post, i will figure out what options to de-select before exporting. I was not sold on fire just looked like it would produce the most damage. I did mean area effect damage sorry should have clarified. Thanks for giving me something to start with. I just want to get a build together and start messing around. I will figure out what I like after playing for awhile. I have a ton of respecs so we will see how things go.
  5. Hapsmo_911

    Stat caps ..

    Thanks for the quick replies, exactly what I wanted to know. Thanks Yall!
  6. Hapsmo_911

    Stat caps ..

    Is there a thread or site that can provide info on stat caps and bonus caps? I just came back after some years and would like re build my toons. I keep hearing about the rule of 5 but im unclear as to what it exactly means. Thanks.
  7. So I reworked my old build from a few years ago and wanted some input. Im looking for an AE DPS toon. I havent used Mids in sometime and used mostly my old sets. I took two powers to replace my fitness pool Telekinetic Thrust, and Cinders, not sure if they are the best choices. I have points in prior, If it looks wrong in anyway or could be improved on please let me know. I dont know a lot about stat caps so any help would be nice. I also keep reading about the rule of 5 so not clear on what the means or if this build violates it in any way. Thanks.


    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Dominator
    Primary Power Set: Fire Control
    Secondary Power Set: Psionic Assault
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Fire Mastery

    Villain Profile:
    Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5), BasGaze-Acc/Rchg(5)
    Level 1: Psionic Dart -- Range-I(A)
    Level 2: Mind Probe -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(46)
    Level 4: Fire Cages -- Enf'dOp-EndRdx/Immob(A), Enf'dOp-Acc/EndRdx(11), Enf'dOp-Immob/Rng(13), Enf'dOp-Acc/Immob/Rchg(13), Enf'dOp-Acc/Immob(15)
    Level 6: Telekinetic Thrust -- Mako-Acc/EndRdx/Rchg(A), Mako-Acc/Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg(50)
    Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 10: Hasten -- RechRdx(A), RechRdx(15), RechRdx(17)
    Level 12: Flashfire -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Stun/Rng(17), Stpfy-Acc/EndRdx(19), Stpfy-Acc/Rchg(19), Stpfy-EndRdx/Stun(21), Rope-Acc/Stun/Rchg(21)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(23), Posi-Acc/Dmg/EndRdx(25), Posi-Dmg/Rng(25)
    Level 18: Hot Feet -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(31), TmpRdns-Acc/EndRdx(31), TmpRdns-EndRdx/Rchg/Slow(33), TmpRdns-Acc/Dmg/Slow(33), C'ngBlow-Dmg/EndRdx(33)
    Level 20: Drain Psyche -- Dct'dW-Heal(A), Dct'dW-Rchg(27), Dct'dW-EndRdx/Rchg(27), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Acc-I(31)
    Level 22: Stealth -- LkGmblr-Rchg+(A)
    Level 24: Grant Invisibility -- LkGmblr-Rchg+(A)
    Level 26: Invisibility -- LkGmblr-Rchg+(A)
    Level 28: Subdue -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(34), Decim-Dmg/Rchg(34), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(36), Ruin-Dmg/Rchg(36)
    Level 30: Cinders -- Lock-Acc/Rchg(A), Lock-EndRdx/Rchg/Hold(37), Lock-Acc/Hold(46), Lock-Acc/EndRdx/Rchg/Hold(46)
    Level 32: Fire Imps -- ExRmnt-+Res(Pets)(A), ExRmnt-Acc/Rchg(36), ExRmnt-Acc/Dmg(37), ExRmnt-Acc/Dmg/Rchg(37), ExRmnt-EndRdx/Dmg/Rchg(50)
    Level 35: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(39), Mantic-Dmg/EndRdx/Rchg(39), Mantic-Acc/ActRdx/Rng(39), Mantic-Dmg/ActRdx/Rchg(40)
    Level 38: Psychic Shockwave -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Acc/Dmg(42), M'Strk-Dmg/EndRdx(42), M'Strk-Dmg/Rchg(42)
    Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(43), Posi-Dmg/Rng(43), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(45)
    Level 44: Fire Shield -- HO:Ribo(A), HO:Ribo(45)
    Level 47: Melt Armor -- AnWeak-%ToHit(A), AnWeak-DefDeb/EndRdx/Rchg(48), AnWeak-DefDeb(48), AnWeak-Acc/DefDeb(48), AnWeak-Acc/Rchg/EndRdx(50)
    Level 49: Rise of the Phoenix -- HO:Nucle(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Domination
    Level 1: Sprint -- QckFt-RunSpd(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Heal-I(A), Heal-I(45)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A)
    ------------
    Set Bonus Totals:
    • 12% DamageBuff(Smashing)
    • 12% DamageBuff(Lethal)
    • 12% DamageBuff(Fire)
    • 12% DamageBuff(Cold)
    • 12% DamageBuff(Energy)
    • 12% DamageBuff(Negative)
    • 12% DamageBuff(Toxic)
    • 12% DamageBuff(Psionic)
    • 2.5% Defense(Smashing)
    • 2.5% Defense(Lethal)
    • 3.44% Defense(Energy)
    • 3.44% Defense(Negative)
    • 1.25% Defense(Melee)
    • 3.13% Defense(Ranged)
    • 3.15% Max End
    • 1.5% Enhancement(RunSpeed)
    • 1.5% Enhancement(JumpHeight)
    • 93.8% Enhancement(RechargeTime)
    • 1.5% Enhancement(FlySpeed)
    • 4% Enhancement(Heal)
    • 1.5% Enhancement(JumpSpeed)
    • 2.5% Enhancement(Held)
    • 3% Enhancement(Immobilize)
    • 3% Enhancement(Stun)
    • 45% Enhancement(Accuracy)
    • 57.2 HP (5.63%) HitPoints
    • MezResist(Confused) 7.5%
    • MezResist(Held) 9.7%
    • MezResist(Immobilize) 15.8%
    • MezResist(Sleep) 9.15%
    • MezResist(Stun) 9.7%
    • MezResist(Terrorized) 9.7%
    • 11% (0.18 End/sec) Recovery
    • 42% (1.78 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 14.4% Resistance(Fire)
    • 14.4% Resistance(Cold)
    • 10% Resistance(Energy)
    • 15% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 12.5% Resistance(Psionic)
    ------------
    Set Bonuses:
    Basilisk's Gaze
    (Char)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    • Status Resistance 5%
    Crushing Impact
    (Mind Probe)
    • MezResist(Immobilize) 2.2%
    • 11.4 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 2.5% Resistance(Psionic)
    Enfeebled Operation
    (Fire Cages)
    • 3% Enhancement(Immobilize)
    • 1.88% Resistance(Negative)
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    • 3.75% Enhancement(RechargeTime)
    Mako's Bite
    (Telekinetic Thrust)
    • MezResist(Immobilize) 3.3%
    • 15.3 HP (1.5%) HitPoints
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Stupefy
    (Flashfire)
    • 2.5% (0.04 End/sec) Recovery
    • 19.1 HP (1.88%) HitPoints
    • 3% Enhancement(Stun)
    • 6.25% Enhancement(RechargeTime)
    Positron's Blast
    (Psychic Scream)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Tempered Readiness
    (Hot Feet)
    • 1.5% (0.03 End/sec) Recovery
    • 1.5% Enhancement(Slow)
    • 0.9% Max End
    • 3.75% Enhancement(RechargeTime)
    Doctored Wounds
    (Drain Psyche)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Stealth)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Grant Invisibility)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Invisibility)
    • 7.5% Enhancement(RechargeTime)
    Decimation
    (Subdue)
    • MezResist(Immobilize) 2.75%
    • 11.4 HP (1.13%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Lockdown
    (Cinders)
    • 3% DamageBuff(All)
    • 2.5% Enhancement(Held)
    • MezResist(Held) 2.2%
    Expedient Reinforcement
    (Fire Imps)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    • 10% (0.42 HP/sec) Regeneration
    • 10% Resistance(All)
    Sting of the Manticore
    (Psionic Lance)
    • 12% (0.51 HP/sec) Regeneration
    • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
    • 3% DamageBuff(All)
    • 7.5% Enhancement(RechargeTime)
    Scirocco's Dervish
    (Psychic Shockwave)
    • 10% (0.42 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    Multi Strike
    (Psychic Shockwave)
    • MezResist(Sleep) 1.65%
    Positron's Blast
    (Fire Ball)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Analyze Weakness
    (Melt Armor)
    • 10% (0.42 HP/sec) Regeneration
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 11% Enhancement(Accuracy)
  8. Quote:
    Originally Posted by Netphenix5 View Post
    I don't think he meant the Fiery assault or icy assault secondaries, but the fire mastery or ice mastery ancilliary pools - the "patron pools" of heroes. Since issue 18, all archetypes have access to those, not only the hero-side ones (and no need to unlock them either!). So no need to scrap the build, since you can choose any of them at level 41 just like a normal pool.

    Also, to answer the question a couple posts back, when you respec into inherent fitness you get those powers (all 4 of them) for free at level 2 and can slot them as any other pool power. Until you do, they eat one pool selection and a power selection for each power you took, so respecing is HIGHLY recomended. When you respec, all your slotted enhancements can be re-slotted as you see fit, none get destroyed. If at the end of the respec, you didn't keep some of them (you can keep ten spare unslotted ones in your normal enhancement tray on top of whatever you re-slot) they get sold for their full inf value.

    Also, as a personal note, I'd move some slots from Health to Fire imps - that power is woefully underslotted, and with Familiars sets so cheap, you can get some great bonuses on it. Health need at most three health IOs since Diversification came into play, and all the other enhancements you pu in them are pretty much wated. Expedient Reinforcements gets you better recharge for example at 4 slots I think. But YMMV.

    Thank you for taking the time to post. Ok I liked my build before so I am glad I dont have to scrap the whole thing. I will look into the App's and see what I think may fit my play style. I will take your advice on the imps and health slots. I did use the search function AFTER posting :P and read a bit about the APP's and respecs. As you can tell I have been gone a long time and things have changed so much. Thanks a lot for them help!
  9. This was an old farm build. thanks for the reply I'll look into ice and fire seconds. Guess I pretty much have to scrap most of this build.
  10. Quote:
    Originally Posted by PowerLeveler View Post
    Psionic darts is terrible don't slot it. Also the entire fitness pool in now just given to you at level 2, so you should redo your build to take that into account. And char is a hold, shove the basilisk's gaze set in there for the recharge bonus and frankenslot with the Ghost Widow and Curare triples to cap everything that matters.
    Thanks for the reply. It seems I still have fitness slotted in game. If I respec I'm assuming that it will fix itself? Also if I respec does the enhancements get destroyed?
  11. Havent played this toon for a long time. It was my first toon, I spent a lot of time on. Is this build still OK? Another question would this be perma-Dom still?

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Hap-smo: Level 50 Mutation Dominator
    Primary Power Set: Fire Control
    Secondary Power Set: Psionic Assault
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Char
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Recharge
    • (3) Thunderstrike - Damage/Endurance/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Recharge
    • (5) Hold Duration IO
    • (7) Hold Duration IO
    Level 1: Psionic Dart
    • (A) Damage Increase
    • (7) Damage Increase
    • (9) Damage Increase
    • (9) Damage Increase
    • (11) Damage Increase IO
    Level 2: Mind Probe
    • (A) Crushing Impact - Accuracy/Damage
    • (11) Crushing Impact - Accuracy/Damage/Endurance
    • (13) Crushing Impact - Damage/Recharge
    • (13) Crushing Impact - Accuracy/Damage/Recharge
    • (15) Crushing Impact - Damage/Endurance/Recharge
    Level 4: Fire Cages
    • (A) Enfeebled Operation - Endurance/Immobilize
    • (15) Enfeebled Operation - Accuracy/Immobilize/Recharge
    • (17) Enfeebled Operation - Accuracy/Endurance
    • (17) Enfeebled Operation - Accuracy/Immobilize
    • (19) Enfeebled Operation - Immobilize/Range
    Level 6: Hurdle
    • (A) Jumping IO
    Level 8: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (19) Recharge Reduction IO
    • (21) Recharge Reduction IO
    Level 12: Flashfire
    • (A) Stupefy - Accuracy/Stun/Recharge
    • (21) Rope A Dope - Accuracy/Stun/Recharge
    • (23) Stupefy - Stun/Range
    • (23) Stupefy - Accuracy/Endurance
    • (25) Stupefy - Endurance/Stun
    • (25) Stupefy - Accuracy/Recharge
    Level 14: Super Jump
    • (A) Jumping IO
    Level 16: Psychic Scream
    • (A) Positron's Blast - Accuracy/Damage
    • (27) Positron's Blast - Damage/Endurance
    • (27) Positron's Blast - Damage/Recharge
    • (29) Positron's Blast - Accuracy/Damage/Endurance
    • (29) Positron's Blast - Damage/Range
    Level 18: Health
    • (A) Doctored Wounds - Heal/Endurance/Recharge
    • (31) Doctored Wounds - Heal/Endurance
    • (31) Doctored Wounds - Heal
    • (31) Doctored Wounds - Heal/Recharge
    • (33) Doctored Wounds - Endurance/Recharge
    Level 20: Drain Psyche
    • (A) Doctored Wounds - Heal
    • (33) Doctored Wounds - Endurance/Recharge
    • (33) Doctored Wounds - Recharge
    • (34) Doctored Wounds - Heal/Recharge
    • (34) Doctored Wounds - Heal/Endurance/Recharge
    • (34) Accuracy IO
    Level 22: Stamina
    • (A) Endurance Modification IO
    Level 24: Hot Feet
    • (A) Tempered Readiness - Accuracy/Slow
    • (36) Tempered Readiness - Damage/Slow
    • (36) Tempered Readiness - Accuracy/Endurance
    • (36) Cleaving Blow - Damage/Endurance
    • (37) Tempered Readiness - Endurance/Recharge/Slow
    • (37) Tempered Readiness - Accuracy/Damage/Slow
    Level 26: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    Level 28: Subdue
    • (A) Decimation - Accuracy/Damage
    • (37) Ruin - Damage/Recharge
    • (39) Decimation - Damage/Endurance
    • (39) Decimation - Damage/Recharge
    • (39) Decimation - Accuracy/Endurance/Recharge
    • (40) Decimation - Accuracy/Damage/Recharge
    Level 30: Grant Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: Fire Imps
    • (A) Blood Mandate - Damage
    • (40) Blood Mandate - Accuracy/Damage
    • (40) HamiO:Nucleolus Exposure
    Level 35: Psionic Lance
    • (A) Sting of the Manticore - Accuracy/Damage
    • (42) Sting of the Manticore - Damage/Endurance/Recharge
    • (42) Sting of the Manticore - Damage/Endurance
    • (42) Sting of the Manticore - Accuracy/Interrupt/Range
    • (43) Sting of the Manticore - Damage/Interrupt/Recharge
    Level 38: Psychic Shockwave
    • (A) Scirocco's Dervish - Accuracy/Recharge
    • (43) Scirocco's Dervish - Damage/Recharge
    • (43) Multi Strike - Damage/Endurance/Recharge
    • (45) Multi Strike - Damage/Recharge
    • (45) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (45) Scirocco's Dervish - Accuracy/Damage
    Level 41: Charged Armor
    • (A) HamiO:Ribosome Exposure
    • (46) HamiO:Ribosome Exposure
    Level 44: Ball Lightning
    • (A) Positron's Blast - Accuracy/Damage
    • (46) Positron's Blast - Accuracy/Damage/Endurance
    • (46) Positron's Blast - Damage/Range
    • (48) Positron's Blast - Damage/Endurance
    • (48) Positron's Blast - Damage/Recharge
    Level 47: Summon Guardian
    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO
    • (50) Recharge Reduction IO
    • (50) Healing IO
    • (50) Healing IO
    Level 49: Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 0: LEGACY BUILD
    Level 1: Domination
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 3% DamageBuff(Smashing)
    • 3% DamageBuff(Lethal)
    • 3% DamageBuff(Fire)
    • 3% DamageBuff(Cold)
    • 3% DamageBuff(Energy)
    • 3% DamageBuff(Negative)
    • 3% DamageBuff(Toxic)
    • 3% DamageBuff(Psionic)
    • 2.5% Defense(Smashing)
    • 2.5% Defense(Lethal)
    • 3.44% Defense(Energy)
    • 3.44% Defense(Negative)
    • 1.25% Defense(Melee)
    • 3.13% Defense(Ranged)
    • 3.15% Max End
    • 1.5% Enhancement(RunSpeed)
    • 1.5% Enhancement(JumpHeight)
    • 1.5% Enhancement(FlySpeed)
    • 1.5% Enhancement(JumpSpeed)
    • 8% Enhancement(Heal)
    • 41% Enhancement(Accuracy)
    • 3% Enhancement(Immobilize)
    • 3% Enhancement(Stun)
    • 85% Enhancement(RechargeTime)
    • 42 HP (4.13%) HitPoints
    • MezResist(Immobilize) 4.95%
    • MezResist(Sleep) 1.65%
    • MezResist(Terrorized) 4.4%
    • 12.5% (0.21 End/sec) Recovery
    • 22% (0.93 HP/sec) Regeneration
    • 5.67% Resistance(Fire)
    • 5.67% Resistance(Cold)
    • 5% Resistance(Negative)
    ------------
    Set Bonuses:
    Thunderstrike
    (Char)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    Crushing Impact
    (Mind Probe)
    • MezResist(Immobilize) 2.2%
    • 11.4 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Enfeebled Operation
    (Fire Cages)
    • 3% Enhancement(Immobilize)
    • 1.88% Resistance(Negative)
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    • 3.75% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Stupefy
    (Flashfire)
    • 2.5% (0.04 End/sec) Recovery
    • 19.1 HP (1.88%) HitPoints
    • 3% Enhancement(Stun)
    • 6.25% Enhancement(RechargeTime)
    Positron's Blast
    (Psychic Scream)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Doctored Wounds
    (Health)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Doctored Wounds
    (Drain Psyche)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Tempered Readiness
    (Hot Feet)
    • 1.5% (0.03 End/sec) Recovery
    • 1.5% Enhancement(Slow)
    • 0.9% Max End
    • 3.75% Enhancement(RechargeTime)
    Luck of the Gambler
    (Stealth)
    • 7.5% Enhancement(RechargeTime)
    Decimation
    (Subdue)
    • MezResist(Immobilize) 2.75%
    • 11.4 HP (1.13%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Grant Invisibility)
    • 7.5% Enhancement(RechargeTime)
    Blood Mandate
    (Fire Imps)
    • 1.5% (0.03 End/sec) Recovery
    Sting of the Manticore
    (Psionic Lance)
    • 12% (0.51 HP/sec) Regeneration
    • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
    • 3% DamageBuff(All)
    • 7.5% Enhancement(RechargeTime)
    Scirocco's Dervish
    (Psychic Shockwave)
    • 10% (0.42 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    Multi Strike
    (Psychic Shockwave)
    • MezResist(Sleep) 1.65%
    Positron's Blast
    (Ball Lightning)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Invisibility)
    • 7.5% Enhancement(RechargeTime)



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