Reworked build help needed Fire/Psi/Fire


Hapsmo_911

 

Posted

So I reworked my old build from a few years ago and wanted some input. Im looking for an AE DPS toon. I havent used Mids in sometime and used mostly my old sets. I took two powers to replace my fitness pool Telekinetic Thrust, and Cinders, not sure if they are the best choices. I have points in prior, If it looks wrong in anyway or could be improved on please let me know. I dont know a lot about stat caps so any help would be nice. I also keep reading about the rule of 5 so not clear on what the means or if this build violates it in any way. Thanks.


Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Dominator
Primary Power Set: Fire Control
Secondary Power Set: Psionic Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Fire Mastery

Villain Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5), BasGaze-Acc/Rchg(5)
Level 1: Psionic Dart -- Range-I(A)
Level 2: Mind Probe -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(46)
Level 4: Fire Cages -- Enf'dOp-EndRdx/Immob(A), Enf'dOp-Acc/EndRdx(11), Enf'dOp-Immob/Rng(13), Enf'dOp-Acc/Immob/Rchg(13), Enf'dOp-Acc/Immob(15)
Level 6: Telekinetic Thrust -- Mako-Acc/EndRdx/Rchg(A), Mako-Acc/Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg(50)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Hasten -- RechRdx(A), RechRdx(15), RechRdx(17)
Level 12: Flashfire -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Stun/Rng(17), Stpfy-Acc/EndRdx(19), Stpfy-Acc/Rchg(19), Stpfy-EndRdx/Stun(21), Rope-Acc/Stun/Rchg(21)
Level 14: Super Jump -- Jump-I(A)
Level 16: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(23), Posi-Acc/Dmg/EndRdx(25), Posi-Dmg/Rng(25)
Level 18: Hot Feet -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(31), TmpRdns-Acc/EndRdx(31), TmpRdns-EndRdx/Rchg/Slow(33), TmpRdns-Acc/Dmg/Slow(33), C'ngBlow-Dmg/EndRdx(33)
Level 20: Drain Psyche -- Dct'dW-Heal(A), Dct'dW-Rchg(27), Dct'dW-EndRdx/Rchg(27), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Acc-I(31)
Level 22: Stealth -- LkGmblr-Rchg+(A)
Level 24: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 26: Invisibility -- LkGmblr-Rchg+(A)
Level 28: Subdue -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(34), Decim-Dmg/Rchg(34), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(36), Ruin-Dmg/Rchg(36)
Level 30: Cinders -- Lock-Acc/Rchg(A), Lock-EndRdx/Rchg/Hold(37), Lock-Acc/Hold(46), Lock-Acc/EndRdx/Rchg/Hold(46)
Level 32: Fire Imps -- ExRmnt-+Res(Pets)(A), ExRmnt-Acc/Rchg(36), ExRmnt-Acc/Dmg(37), ExRmnt-Acc/Dmg/Rchg(37), ExRmnt-EndRdx/Dmg/Rchg(50)
Level 35: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(39), Mantic-Dmg/EndRdx/Rchg(39), Mantic-Acc/ActRdx/Rng(39), Mantic-Dmg/ActRdx/Rchg(40)
Level 38: Psychic Shockwave -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Acc/Dmg(42), M'Strk-Dmg/EndRdx(42), M'Strk-Dmg/Rchg(42)
Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(43), Posi-Dmg/Rng(43), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(45)
Level 44: Fire Shield -- HO:Ribo(A), HO:Ribo(45)
Level 47: Melt Armor -- AnWeak-%ToHit(A), AnWeak-DefDeb/EndRdx/Rchg(48), AnWeak-DefDeb(48), AnWeak-Acc/DefDeb(48), AnWeak-Acc/Rchg/EndRdx(50)
Level 49: Rise of the Phoenix -- HO:Nucle(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- QckFt-RunSpd(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A), Heal-I(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
------------
Set Bonus Totals:

  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 2.5% Defense(Smashing)
  • 2.5% Defense(Lethal)
  • 3.44% Defense(Energy)
  • 3.44% Defense(Negative)
  • 1.25% Defense(Melee)
  • 3.13% Defense(Ranged)
  • 3.15% Max End
  • 1.5% Enhancement(RunSpeed)
  • 1.5% Enhancement(JumpHeight)
  • 93.8% Enhancement(RechargeTime)
  • 1.5% Enhancement(FlySpeed)
  • 4% Enhancement(Heal)
  • 1.5% Enhancement(JumpSpeed)
  • 2.5% Enhancement(Held)
  • 3% Enhancement(Immobilize)
  • 3% Enhancement(Stun)
  • 45% Enhancement(Accuracy)
  • 57.2 HP (5.63%) HitPoints
  • MezResist(Confused) 7.5%
  • MezResist(Held) 9.7%
  • MezResist(Immobilize) 15.8%
  • MezResist(Sleep) 9.15%
  • MezResist(Stun) 9.7%
  • MezResist(Terrorized) 9.7%
  • 11% (0.18 End/sec) Recovery
  • 42% (1.78 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 14.4% Resistance(Fire)
  • 14.4% Resistance(Cold)
  • 10% Resistance(Energy)
  • 15% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 12.5% Resistance(Psionic)
------------
Set Bonuses:
Basilisk's Gaze
(Char)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
  • Status Resistance 5%
Crushing Impact
(Mind Probe)
  • MezResist(Immobilize) 2.2%
  • 11.4 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Enfeebled Operation
(Fire Cages)
  • 3% Enhancement(Immobilize)
  • 1.88% Resistance(Negative)
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.75% Enhancement(RechargeTime)
Mako's Bite
(Telekinetic Thrust)
  • MezResist(Immobilize) 3.3%
  • 15.3 HP (1.5%) HitPoints
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Stupefy
(Flashfire)
  • 2.5% (0.04 End/sec) Recovery
  • 19.1 HP (1.88%) HitPoints
  • 3% Enhancement(Stun)
  • 6.25% Enhancement(RechargeTime)
Positron's Blast
(Psychic Scream)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Tempered Readiness
(Hot Feet)
  • 1.5% (0.03 End/sec) Recovery
  • 1.5% Enhancement(Slow)
  • 0.9% Max End
  • 3.75% Enhancement(RechargeTime)
Doctored Wounds
(Drain Psyche)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Stealth)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Grant Invisibility)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Invisibility)
  • 7.5% Enhancement(RechargeTime)
Decimation
(Subdue)
  • MezResist(Immobilize) 2.75%
  • 11.4 HP (1.13%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Lockdown
(Cinders)
  • 3% DamageBuff(All)
  • 2.5% Enhancement(Held)
  • MezResist(Held) 2.2%
Expedient Reinforcement
(Fire Imps)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
  • 10% (0.42 HP/sec) Regeneration
  • 10% Resistance(All)
Sting of the Manticore
(Psionic Lance)
  • 12% (0.51 HP/sec) Regeneration
  • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
  • 3% DamageBuff(All)
  • 7.5% Enhancement(RechargeTime)
Scirocco's Dervish
(Psychic Shockwave)
  • 10% (0.42 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
Multi Strike
(Psychic Shockwave)
  • MezResist(Sleep) 1.65%
Positron's Blast
(Fire Ball)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Analyze Weakness
(Melt Armor)
  • 10% (0.42 HP/sec) Regeneration
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 11% Enhancement(Accuracy)


 

Posted

EDIT: I rechecked it and realized you are using short export. Just don't use the export set bonus or the set bonus breakdown options.

First off, I recommend you use the Short Export option in Mids when posting builds. Saves everyone scroll time. Alternatively, you could just post a data link/chunk. You don't really need to post the set breakdowns or anything like that.

Second - rule of 5. This pertains to IO set bonuses. You can only have 5 of a particular bonus value (i.e. 5x 5% recharge or 10% regen). Additional bonuses of the same type after you've reached that limit of 5 are ignored. Your posted build doesn't break this rule, by the way and you can check it if you click on the View Active Sets in Mids. If you breach the limit, it'll tell you you've done so.

Finally, your build. When you say you want an AE DPS build, do you mean Architect Entertainment or Area of Effect? Either way, Ice Mastery has been the goto pool because of Sleet and Frozen Armor allowing some to softcap s/l defense, too. That said, don't be deterred from using Pyre Mastery. With that pool I would swap Melt Armor for Rain of Fire.

I tossed this together for you:

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Dominator
Primary Power Set: Fire Control
Secondary Power Set: Psionic Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Fire Mastery

Villain Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(7), BasGaze-EndRdx/Rchg/Hold(25), Dmg-I(43), Dmg-I(46)
Level 1: Psionic Dart -- Range-I(A)
Level 2: Mind Probe -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(27), C'ngImp-Dmg/EndRdx(40)
Level 4: Fire Cages -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Dmg/EndRdx(15), Posi-Dam%(43)
Level 6: Telekinetic Thrust -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(27), C'ngImp-Dmg/EndRdx(40)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(50)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Flashfire -- Rope-Acc/Rchg(A), Rope-Acc/Stun/Rchg(13), Stpfy-Acc/Rchg(13), Stpfy-Acc/Stun/Rchg(15), Stpfy-EndRdx/Stun(37)
Level 14: Super Jump -- Empty(A)
Level 16: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(17), Posi-Dmg/EndRdx(17), Posi-Dmg/Rng(25), Posi-Dam%(37)
Level 18: Hot Feet -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/Dmg/Slow(19), TmpRdns-Acc/EndRdx(19), TmpRdns-EndRdx/Rchg/Slow(23), TmpRdns-Dmg/Slow(34)
Level 20: Drain Psyche -- Nictus-Acc/Heal(A), Nictus-Heal/HP/Regen/Rchg(21), Theft-Acc/Heal(21), Theft-Heal/Rchg(23), Efficacy-Acc/Rchg(34)
Level 22: Stealth -- LkGmblr-Rchg+(A)
Level 24: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 26: Invisibility -- LkGmblr-Rchg+(A)
Level 28: Subdue -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(29), Dev'n-Acc/Dmg/EndRdx/Rchg(29), Dev'n-Hold%(31), GravAnch-Hold%(43), Thundr-Dmg/EndRdx(48)
Level 30: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Acc/EndRdx/Rchg/Hold(31), BasGaze-Rchg/Hold(34)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-Acc/Dmg/Rchg(33)
Level 35: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Acc/ActRdx/Rng(36), Mantic-Dmg/EndRdx/Rchg(36), Mantic-Dmg/EndRdx(36), Mantic-Dam%(37)
Level 38: Psychic Shockwave -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Rchg(39), Oblit-Dmg(39), Oblit-%Dam(40)
Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/EndRdx(42), Posi-Dam%(46)
Level 44: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(48), TtmC'tng-ResDam(48)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(50)



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SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Thanks for your reply. I havent had much time with mids so sorry about the long post, i will figure out what options to de-select before exporting. I was not sold on fire just looked like it would produce the most damage. I did mean area effect damage sorry should have clarified. Thanks for giving me something to start with. I just want to get a build together and start messing around. I will figure out what I like after playing for awhile. I have a ton of respecs so we will see how things go.