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Posts
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Joined
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Once I get my full slots, I'll post recharge times and build. I'm not going to 6 slot rage. I see the benefits, but I can already double stack rage without IOs. I'm putting 5 crushing impact in both haymaker and KO blow and putting one +rech proc in each. With how often haymaker is up, I should see significant +rech (I'm hoping).
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And I agree with team splitting scenarios. It wouldn't be hard to make this kind of thing happen. Make it where the team *has* to split and that increases the challenge.
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Quote:That's funny. I very vividly remember post-Beta beating hamidon with a team of *8* people. We used a bug where if you stacked Enervating Field + Freezing Rain it multiplied the damage by a lot (i.e. I killed Hamidon with one shot from Full Auto). You could also stand right outside the cell (right next to it) and nothing would aggro onto you. Issue 1 was when they upped the level cap from 40-50 and I can tell you how I got from 38-40: we herded the swarms in the Hive (which were not underlings), killed them with ignite, and got 2 levels in about 5 minutes.... Um. Hamidon didn't /exist/ until after Issue 1. And I think El Blobbo got tinkered with repeatedly all the way until somewhere in Issue 8 or 9 to make the challenge more interesting and less "Bring fifty blasters with maxed-out-ranged snipes"
It's very evident that you're wrong. Issue 1 was when controllers and defenders would phase shift and put Enervating Field on Hamidon and maxed range snipes would kill him. Issue 2 was when they increased the aggro range on the mitos and the snipe strategy was no longer viable, thus the PA drop/Hold strategy was used. Issue 9 was the revamp that brought Hamidon to CoV.
I know what I'm talking about, thanks though.
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I'm not necessarily saying we need scripted boss battles. I'm saying, make it harder than tanker taunt, zerg. Yes, LRSF is a wonderful example (I really don't remember saying it wasn't). I'd want that set up in more of a trial orientation. Less travel time between missions would be nice, y'know? Environmental hazards are a YES! I loved the final Hess TF mission and was *really* disappointed in the ending. I wanted to fight the robot inside of a volcano. How epic would that have been? Look at the respec trial: the damage from the reactor is a constant threat. I think Envoy of Shadows has that damage field around him. Increase the radius for powers like that and make it irresistable. Make taunt a little less effective against GMs or AVs. As a squishy, I want to feel like I'm in some sort of danger.
How about a fight on top of a skyscraper where the danger is falling off? Give the AV gale with a high magnitude knockback. Arctic, you seem to understand what I'm saying about the environment contributing a lot, but I really feel taunt is too good. I mean, c'mon, if my Ice/EM blaster is ripping into an AV, would some guy going "I'm going to steal your lunch money!" keep him from wanting to attack my blaster who is stealing *his* lunch? -
I agree that the LRSF and the STF are somewhat challenging, but again it's the TF set-up (multiple somewhat monotonous missions to get to the end that is good). I'm saying this after coming back after a 3 year break (been back two weeks) and I have the same complaint I did then. /shrug
CoH != WoW and I'm not saying it should, but the potential for much better boss encounters is there. It's just not fully utilized imho. -
Yes, and I felt like it was easier. I was dual boxing a MM and stalker and we pulled him to a little hole/corner and all the mobs that spawn (if any) jump into all the AoE. I have hope for the CoP, but we need more and not just in the end game (def need some there though)
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I sat here for a couple minutes trying to come up with a title and this one fits well I think. Bear with me as I go through some nostalgia...
I played CoH when it first came out and marvelled at flying above the city. I enjoyed defeating Hamidon pre-Issue 1, Issue 1, and then again post-Issue 2 (I think that's when they increased the Mito's range). The sewer trial was awesome because you had to navigate a maze of tunnels to find this lone entrance that led to ramps into what appeared to be an abyss. The Eden trial was cool due to the HUGE map and the different stages of the level plus the addition of multiple GMs. The respec trial when it first came out (when it was incredibly hard but VERY satisfying to beat) was great.
I did the Reichsman TF last night hero side and the end of cool but a little disappointing.
Taskforces are great when you want to casually play through some content that is harder than normal, but I, and others I'm sure) want a challenge. Look at the sewer trial (which I want to do again before my month expires): You fight through a very perilous downward spiral to the bottom where you face several Kraken and the Hydra which requires coordination and focus to bring the forcefields down and then blast the Hydra. Rikti spawn around you and then you must handle them as well. This encounter is fairly dynamic and fun. The timer really makes it more interesting and puts the pressure on as well. The Eden trial attempted to recreate this magic, but I feel it fell short. The end is just a tanker taunt, everyone attack event. The respec when it first came out was great. High level rikti (I think +2, the bosses were 1 shotting squishies) spawned fairly quickly, the timer, and the constant drain on your life made the trial intense and when we beat it... what a feeling of accomplishment! Then it got dumbed down because it was too hard and its boring.
I hated the pacing of WoW. It was slow and coming from CoH, it just wasn't as high octane. However, what they did/do really well are boss encounters. They are dynamic, require strategy and coordination, and when you've completed them are very satisfying. It's not as simple as Tanker taunts and the boss never attacks anyone else and it's not like the tanks don't need healing, heck sometimes you have 3-4 healers on the tank. I feel like there isn't much danger in CoH TFs or trials. During Reichsman, we had one tank taunting Reichsman and whatever other AV was up and we just never stopped attacking and I never moved my character once. It took a long time to kill him, but it wasn't satisfying.
What I want are more Trials with dynamic encounters that are not straight forward and I don't have to up the enemy levels to make it harder or challenging; it should already be challenging. Taskforces are great, but I really enjoy the straight to the point aspect of trials (you don't have to run around the whole game from mission to mission). I know that a lot of people hate on WoW (myself included) but I think there is a lot to learn from it as well. -
you could just call this incarnate system... y'know where ED gets reversed?
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btw, rats, I'm going to gfriend you. I don't know how much I'll keep playing, but I could be around.
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Rats! Hey man
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Hmm, know anything else? How to contact him perhaps? -
What's a good recharge time for footstomp? I need to reslot my Ice/SS after coming back from before IOs.
Am I right in thinking I should keep my rage 3 slotted with membranes? I'm not sure how you could beat that... -
So what AT and powerset beat Xad? 'Cause I beat him with a rad/sonic defender.
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It's true, it's true.
Once I was in Siren's Call and Xad was RPing with some chicks and then BAM! out of nowhere Soviet Missile killed him, stole his lunch money, his girls, AND got Xad's mom's phone number.
Dang. -
Quote:yeah I actually saw Onyx online as well. it was surprising because I had just resub'd too.Been here since retail. Lost interest a few times but knew I'd be back and always did, so never unsub'd. Been back steady for a while now. Most of my friends list is grey as most of them have moved on. But every now and then they come back
Just got a tell yesterday from Onyxwulf asking if I remembered him! (Of course I remembered him, I gifted him his, and my, first DO
)
My first character was Piercella a spines/DA scrapper. Had to shelve her while DA was going through it's growing pains. Constant Motion (CM), grav/kin, was my next and main character. (Guess I have a thing for challenging characters!)
Mainly play on virtue, but have characters on Pinnacle, Freedom, Champion, Justice, and maybe one or two other I can't remember for when Virtue goes down -
Quote:I know Elated is Chad, I have no idea who Shadowcat is... that could *possibly* be a bad thing, and Syn = O'Maley?Everyone always comes back. So, are you sticking around and making a new PVP group? I never know where to send folks when they ask about PVP -SG's-. Right now, I just direct them to the VPvP global channel. It's public. I can't send new folks to /Arena chat... all they get as an answer is "I wrecKKed y'MOMz, son!!!! =M_M="
Wait. Was that you the other day?!
Anyway. I think Elated is back. Shadowcat is back. Syn is back. It's a whole new / same 'ole world since diminished returns.
Oh and: Welcome back, Porch.
I love that you can tag posts now. The tags are hilarious! -
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Spawning Kronos at a Hamidon raid for the first time was pretty epic. Something a little more friendly... beating the Cathedral of Pain Trial when it went live... for all of two days.
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Don't really know anything about Sharp. The only one I have kept in touch with is Soviet Missile.
I *already* have negative rep. Haha. What the crap is rep anyway? -
I think it's great that there are options now to increase difficulty on TF/SF/Flashbacks, but aside from the possible title/badge is there anything of benefit? More influence drops? Chance for recipe drops increased?
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Also, Soviet Missile > Elernet.
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Whaaaaaaaat? Who is this? Just the oldest person to post in this thread other than Ellis? That's right.
/flex
I killed (by myself) Hamidon in Issue 0 with my first blaster (Fatality, AR/Dev) with one, yes one, shot from Full Auto. Bugs were fixed, patches were made, Hamidon was changed and in Issue 1 I rallied Virtue together and we killed him from a safe rock with everyone with a snipe 6 slotting them for range and using AM to cap everyone's damage, recharge, and recovery.
Issue 2 rolled around and my SG started farming Hamidon for sweet Hami-Os (by sweet I mean DMG/RNG was a 50%/50% buff pre-ED). The fastest was 23 people killing Hamidon in 29 minutes.
Issue 4 materialized and I respec'd my Fire/Dev blaster into TP Foe, went to the Test Server and started the TP Foe trend in PvP (seriously). I won the massive Last Man Standing battle on the Steel Canyon map. My first kill being Xanatos and the last kill was some poor /Regen scrapper who got TP'd into enough trip mines to one shot him.
After rolling through the Test Server in PvP and it went live, I created Sitting Ducks, dominted PvP on Virtue, loved by some, hated by most, spawned the first Kronos at a Hamidon Raid on Virtue (see the link in my sig), and ultimately got pretty burned out and quit for many years. -
bah I can't figure out which part of that to copy so I can view it... I've never done that before.
edit: got it, I was using an old version of mids. -
well this is slotting from 3 years ago back when pvp was fun and unsuppressed movement was grrrr-8.