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Posts
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Joined
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I've gotten plenty of costume powers through Trick or Treating. Not sure if you've just been met with a streak of bad luck or what. The progress bar seems bugged, but their actual drop rate seems to be pretty much tied with salvage hand-outs.
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When responding to a joke, it's better to say "Hahaha!" than "But that's ironic!"
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Yaaay! *Steals costumes from every living zombie and ghost*
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But but but but but! What server are you on? I'm on Triumph.
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Quote:It's 9:05 and these doors are not handing out candeh!
Event Start: October 21st, 2010: 9:00 a.m. Pacific Time / 12:00 p.m. Eastern Time / 5:00 p.m. British Time / 18:00 Central European Time -
Yeah, the farther back you sit, the easier the edge is to notice. But even if you don't have good eyes, it's pretty plain to see that the red triangle has a slope of 3/8 and the teal triangle has a slope of 2/5. Put them together and they'll never made a continuous edge.
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Well, that's why it's a graph and not an optical illusion. The calculation's easy enough to do in my head for what it's worth, even without a chart to look at. (-:
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In the board summary, this thread looks like it says "Last post: Devs, get back to normal"
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If you're not a Hero (and not everybody is), you can visit the Elite Quartermaster in Grandville for level 50 Enhancements.
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I believe you mean this:
My Scourge graph isn't like that, as the slope is actually defined as a line:
Scale is irrelevant, as we're only looking for the fraction of the whole that the blue region covers. There are 40 squares in the image, and the blue region clearly covers 12 squares' worth of area. 12 / 40 = 30%. -
Quote:I just counted the squares.By taking the integral (or, said another way, calculating the area) of the entire graph, we can compare how many occasions will give you double damage and how many will give you regular damage.
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Quote:Crap, I think I accidentally inhaled my tiny violin.Bah, this is getting rediculous, it seems the only way we're really getting any new costume options are more 10 Dollar Booster Packs, come on!
Not to mention all the new costume pieces we've gotten in normal Issues. I mean, it doesn't sound as dramatic when you say "This new Super Booster contains nearly a FIFTH of the costumes we got in the last expansion!" -
Quote:Sometimes, when a powerful attack leaves an enemy with just a tiny sliver of HP, and my next attack misses or something, I pop all my reds and yellows and hit him with the most powerful attack I have. That'll teach him!You don't hit Build-up when a target is low enough on HP to one-shot, but you do Scourge them.
Quote:25% overall damage boost which is -actually- a 100% damage boost proc which requires the target to be near-dead before it hits, compared to a 30% constant damage boost. No contest for which leads to better soloability.
Just speaking from personal experience, I've found the suggestion that an enemy has to be "almost dead" for Scourge to work to be an exaggeration. Even at 30% HP (barely over 2/3 dead), Scourge has a 50% chance to trigger, which is very good statistically: it's not more likely that it will fail than work at that point. I've had successful Scourge snipes when the enemy was practically at 50%, and I was quite amused when it happened.
Seeing chances for double damage start coming in at around the halfway mark, and knowing that with each landed hit the chances become more and more likely, I can't honestly tell someone that the benefits of Scourge only apply when you don't need it.
Try not to think of minions when you think of Scourge. Defenders can solo minions just fine even without a 30% damage boost. Think of bosses and you can see Scourge being a lot more useful. -
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I would argue that even in practice Scourge sees a 20%-30% effectiveness.
Against weaker enemies like minions, Scourge will likely finish them off. But how many shots does that take? Maybe two to get their HP down, and the last one Scourge? That's 33%.
Against tougher enemies like Archvillains, Scourge will go a long way because it's hit after hit of double damage there at the end. -
With Enhancements in the mix, Scourge actually wins out because it's applied on top of the power's individual damage amounts, whereas the Defender's static buff applies before.
Defender:
0.650 * (1.0 + 0.95 + 0.30) = 1.4625
Corruptor:
0.750 * (1.0 + 0.95) * (1.0 + 0.3) = 1.90125
Holy 1.9 damage scale, Batman! That's more than Kheldian Nova by nearly the Corruptor's base amount. If only it was persistent instead of mathematical average. (-:
Before anyone can interject, I'd like to remind you that when Scourge pops, it's a flat 2x damage (in most cases), meaning the effective damage scale when it goes off is 0.75 * (1.0 + 0.95) * 2.0 = 2.925. -
Quote:Scourge grants a 2.5% chance to trigger for every 1% of an enemy's HP below 50%. That means at 40% HP there will be a 2.5% * 10 = 25% chance to Scourge, and at 10% HP or lower it's a 100% chance.But scourge isn't a set amount. It's a chance to maybe do damage if the target is below a specific point. You can't say it's 25% more because there's no guarantee it will proc on a given blast until the enemy is at 1% health, and at that point Scourge is useless.
If you were to split the graph of enemy HP vs double damage using this formula, you'd have it a flat 100% double damage for the first 10% HP, sloping down linearly to 0% double damage between 10% HP and 50% HP and remaining a flat 0% double damage for the remaining 50% HP.
It'd look something like this:
Calculating the area of the 2x Damage region, it accounts for exactly 30% of all possible damage dealt, meaning Scourge adds an average of 30% to damage.
You'll notice this happens to match the 30% damage boost that solo Defenders now enjoy. This brings their average effective damage scalars to 0.650 * 1.30 = 0.845 for Defender and 0.750 * 1.30 = 0.975 for Corruptor. -
Quote:The fact of the matter is this: we don't get new development in return for our payment (except when there's a price tag on it like Super Boosters or box expansions). However reasonable an expectation it may be that we do, our payment is explicitly defined in the User Agreement as nothing more than purchasing access to the game.Quote:The argument being made is that since this revenue generally comes from us, the customers, we are by some monetary extension granted the right to dictate how our money is used by NCsoft. That if I pay for access to the game, it's perfectly reasonable for me to expect new development in return.
Do you feel your money has a longer reach than that? Then either stop paying or take it to court. Then you can try to convince a judge of the same things of which you're trying to convince me, and NCsoft's going to be using the same argument I am in their defense.
Deep down, I know my payment would help cover NCsoft's court fees, and while that's not a way I'd prefer my money to be used, the situation wouldn't be in my hands. I'm only paying for access. -
Quote:I agree completely, and for that reason, it is an error for someone to suggest that the money they pay carries any weight. The fact that we spend money and continue to spend money is the point of interest here, not the fact that our subscription involves a $15/mo payment.Whether we have legal standing to dictate what NCSoft does with our money is irrelevant. All that matters is that it is in NCSoft's interest to keep its customers. Customer expectations go hand-in-hand with customer retention. Customer expectations almost always go above and beyond a given business' strict, legal obligations.
My argument is against those who assert that their $15/mo gives them the right to decide what NCsoft does behind the scenes. Being a customer matters, and NCsoft will wisely listen to the feedback of its customers, but the moment someone says "this is not what I'm paying for," they've stepped over into the realm of entitlement. -
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Quote:*Ptoo* I'd rather put words in my own mouth, thank you very much.I hope you don't mean what I think you mean: But are you seriously saying this game can keep running if they stopped charging $15.00 per month for it?
To answer the question, I doubt NCsoft could make City of Heroes free and still keep everything floating. Unless I'm mistaken, it's their largest source of revenue and if nothing else, it's what keeps the other games running.
Apply your intuition anywhere you want; in the end it doesn't matter. Our bank statements show a purchased subscription, not paid bills and salaries.
Quote:No, the argument being made is that consumers have every reasonable expectation that certain standards (both of the industry and as demonstrated by the particular company in question) will be met. If those standards are not met, then the company's only reasonable expectation is that those customers will leave.
Is NCsoft dumb enough to shoot themselves in the foot and make all their customers leave? Certainly not. Are they allowed to be? Absolutely. Our money doesn't dictate that one way or the other. -
Quote:Wut? Did you put your brain on today? City of Heroes is the game. What kind of game? A "massively multiplayer subscription-based comic book hero and villain role-playing game" kind of game.All you've established is that the EULA defines 'the service' as 'City of Heroes', 'City of Heroes: Going Rogue', and/or 'City of Villains'. Good job. Now show me where the EULA defines what any of those terms actually mean.
For reals, I show you a legal document that says "X is X" and you come right back and tell me "It doesn't say what X is!" practically quoting for yourself the part of the document that does. Are you so bent on making me wrong even when I'm right?
Quote:Nowhere in the EULA does it state that such content is not a part of the service, or that the end user is not entitled to upgrades.
Sometimes you see ludicrous warnings on things like "Do not attempt to stop the blades of the chainsaw with your testicles" (I wish I was joking), but these are ever put in place for people with a lot of money who can't admit to their own mistakes. Instead, in most cases, the instruction manual will quite blatantly say something to the effect of "Use only as directed" or in some cases "Do not use at all" because of all the boneheaded losers out there who say "But you didn't say I couldn't use it like THIS!"
Despite what the Darwin Awards might indicate, more often than not it's actually the winning case in court that "you weren't following the instructions" is what decides who wins and who loses. In our game (City of Heroes, which is a subscription-based massively-multilayer online comic-book super hero game), if you sue NCsoft for not getting your free puppy, they're going to point out that it was not explicitly in the User Agreement and call you an entitled twit.
Quote:NCSoft uses whatever revenue, from whatever source, to try to retain customers. A crystal ball didn't tell me that. It's the way the world works.
That's not the case. I can expect all I want, but if something doesn't happen the way I expect and I feel like they misused my money, I can't sue them over it because I'm only paying for access.
We are not investors: our $15 each month is not for supporting a company or its development efforts; it is for purchasing a service. This is an important distinction, because it defines what we should be expecting in return for our payments. What we should expect is access to the game. What we should not expect is absolutely anything else, including continued development and customer support.
If NCsoft one day decides that City of Heroes isn't worth the cost of upkeep, they can turn it off then and there without telling us, the customers, or even their own developers. How unexpected would that be! Should that happen, we can't do anything about it: our payments weren't made to keep the game running. -
Quote:Not particularly. It was something designed to be team-exclusive content, so the fact that people can solo it kinda means something went wrong somewhere along the line.1. Do you favour the idea of being able to solo EBs/AVs/GMs, if so/not, why?
Quote:2. Have you ever soloed an EB/AV/GM, and if so how did you feel afterward?
Not really. As already mentioned, Incarnate boosts are for combat level 50 only, so the most you can expect from them is to help take GMs down a little faster in public zones.