-
Posts
97 -
Joined
-
[ QUOTE ]
Eh, I'm used to taunting with "T" now. I was too lazy to make macro for it, but it works better than I thought it would.
Though I can't hide the target window anymore. Oh damn. Guess I'll set it to some key I never plan on hitting.
[/ QUOTE ]
Just make it shift+T, that way you'll have a harder time forgetting where you put it. -
[ QUOTE ]
I don't know how well it'd work for a Macro. Is there a /macro_load_file?
[/ QUOTE ]
Nope, nor can you create a macro from a bind. -
You(UltraPrime) had me confused, until I looked beyond the Ultra in your name and saw that it wasn't Ultra_lounge having a change of heart after all.
-
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Actually, I think the best way would be for each type of damage to be resolves seperatly against each defense type, even from within the same attack. For example, if a fire sword hit stacked Ice armor, the leathal PORTION of that attack would be calculated agaist Frozen Armor, while the fire PORTION of the attack would be calculated against the Wet Ice defense. The results would be that for some attacks that do multiple damage types, sometimes, none of the damage would "hit", all of the damage would "hit", or only certain TYPES of the damage would hit.
[/ QUOTE ]
Do you realize that doing it that way would increase the total damage you take over time?
[/ QUOTE ]
Not if the armors truly stacked, taking the total defense instead of the highest one.
[/ QUOTE ]
But that isn't what I was replying to, I was talking about applying each defense individually against the damage types, like in the quote that I had as part of my response.
In regards to the armor stacking, Frozen + Wet Ice + EA vs Smash/Lethal, Glacial + Wet Ice + EA vs Energy/Negative, Wet Ice + EA vs Fire/Cold (+resists from Frozen/Glacial). The only thing you aren't getting is benefit from both Frozen and Glacial vs attacks that do Smashing + Energy, nor is Wet Ice doubly effective vs dual-type damage. -
[ QUOTE ]
Actually, I think the best way would be for each type of damage to be resolves seperatly against each defense type, even from within the same attack. For example, if a fire sword hit stacked Ice armor, the leathal PORTION of that attack would be calculated agaist Frozen Armor, while the fire PORTION of the attack would be calculated against the Wet Ice defense. The results would be that for some attacks that do multiple damage types, sometimes, none of the damage would "hit", all of the damage would "hit", or only certain TYPES of the damage would hit.
[/ QUOTE ]
Do you realize that doing it that way would increase the total damage you take over time? -
[ QUOTE ]
Hmmmm. Is it possible to use:
/bind Alt+lbutton "team $target, What I want to say goes here.$$powexec_name Recall Friend"
That way, it all works with 1 click and one key rather than manually targeting.
[/ QUOTE ]
Yes, a modifier key + lbutton works with any location targeted power to make it into a single click. -
[ QUOTE ]
Yeah, but this basically screws Ice Tankers, no have almost NO resistance, and all defense. Now they have MUCH less defense because their stacked armors will not help them.
[/ QUOTE ]
Stacked armors still help. Similar defense types will stack with each other. For example, Wet Ice give defense to all types. Stack Frozen armor on top of that and your Smash/Lethal defense will be your Wet Ice + your Frozen Armor. The only downside is that you won't be getting stacking different defense types together versus a single attack.
Side note: I have a lvl 16 Ice tank alt. -
You've got questions, I've got answers:
[ QUOTE ]
What does for /f "delims=zzz" mean?
[/ QUOTE ]
Command Line command reference
Basically the /f "delims=zzz" makes the for command process a line at a time rather than breaking the line into pieces. I would have used something else, like ",,,", since someone might want to have zzz in a quote "You'll get a charge out of this! Zzzzt!"
[ QUOTE ]
If I want to use a different key than space could I, for instance:
echo F10 "local %%i$$unselect$$toggle_enemy$$bind_load_file C:\kb\target.txt"
[/ QUOTE ]
yes
[ QUOTE ]
Could the lines in phrases.txt make use of CoH's $target macro (don't see why not, it's just a text macro, right?) Are there characters that aren't allowed in that file?
[/ QUOTE ]
See comment on delim above. Basically as long as you don't use the delimiter string, you'll be fine.
[ QUOTE ]
What does sleep actually do?
[/ QUOTE ]
It does nothing. What makes it useful is that it does that nothing for a specific length of time (the number after sleep is the number of seconds to do that nothing). This way you aren't constantly rewriting your target.txt file, just once every second. -
I just came across an even easier way to do the keydown/keyup bind (thanks go to Innovator). Instead of "+down$$-down$$<other stuff>", you can simply use "+ $$<other stuff>".
Possibly less confusing, but more importantly, 10 less characters tacked onto your bind. -
[ QUOTE ]
R is "I wanna get to my target, NOW!" Follow mode is activated, sprint is cut on, let go to stop following and sprinting. One downfall of this is unfortunately, I can't get jump to work while R is held down. Something to do with /follow I believe. Maybe a bind expert will help me out.
main.txt
[ QUOTE ]
r "+down$$follow$$powexec_toggleoff Super Jump$$powexec_toggleon Sprint$$bind_load_file c:/coh/4.txt"
[/ QUOTE ]
[/ QUOTE ]
The reason you can't jump with r held down is because of the +down at the beginning of that bind. Replace it with +down$$-down, and you might be able to jump again. -
While you are adding stuff to the request list, how about a couple of slash commands to cycle through teammates?
/team_select_prev and /team_select_next
If no teammate is selected, _next could select the first one, and _prev the last one.
Oh, and when you roll this out, please don't reset everyone's binds back to the default. One way to retro the ctrl+# would be to just merge those binds in, but only if the default bindings were still there.
Oh, and here are some bind files to switch between the two ctrl+# schemes for those who want to do so:
c:\cohbinds\ctrlswitch.txt
[ QUOTE ]
ctrl+1 "goto_tray 1"
ctrl+2 "goto_tray 2"
ctrl+3 "goto_tray 3"
ctrl+4 "goto_tray 4"
ctrl+5 "goto_tray 5"
ctrl+6 "goto_tray 6"
ctrl+7 "goto_tray 7"
ctrl+8 "goto_tray 8"
ctrl+9 "goto_tray 9"
ctrl+0 "goto_tray 10"
[/ QUOTE ]
Assuming powexec_ctrlslot as the slash command:
c:\cohbinds\ctrlpowers.txt
[ QUOTE ]
ctrl+1 "powexec_ctrlslot 1"
ctrl+2 "powexec_ctrlslot 2"
ctrl+3 "powexec_ctrlslot 3"
ctrl+4 "powexec_ctrlslot 4"
ctrl+5 "powexec_ctrlslot 5"
ctrl+6 "powexec_ctrlslot 6"
ctrl+7 "powexec_ctrlslot 7"
ctrl+8 "powexec_ctrlslot 8"
ctrl+9 "powexec_ctrlslot 9"
ctrl+10 "powexec_ctrlslot 10"
[/ QUOTE ] -
[ QUOTE ]
bind: c:\cohkeybinds\letharga\teleport_off.txt
[/ QUOTE ]
If this is what you are typing in, the problem is that you are using bind instead of bind_load_file. -
/chat_set [channel]
You can abbreviate [channel] with just the first character - L for Local, etc. -
The /cmdlist output isn't perfect. It apparently misses the /demorecord [demoname] command, and includes some slash commands that are not intended to be directly used by players (like /cursorcache).
At some point I (or someone with more time than I have) will have to go through all the various lists of slash commands and figure out what is and isn't there so that /cmdlist can be properly debugged. -
[ QUOTE ]
I would like it to be the Number Pad 0 key as I use the arrow buttons instead of 'wasd'. I know I have really screwed all of this up! Any help is greatly appriciated.
[/ QUOTE ]
You have to use a modifier key like shift/ctrl/alt, nothing else allows you to combine keys. In your case I'd recommend rctrl instead of lshift and ctrl instead of shift. -
[ QUOTE ]
[ QUOTE ]
I want to bind Teleport to my 4'Th Mouse button, and to my 5'Th Mouse button I want to enter/exit Hover.
[/ QUOTE ]
If you do that you will stlill have to click your teleport target location.
SHould be:
/bind button4 "powexec_name teleport"
IIRC
[/ QUOTE ]
And for the warshade:
/bind button4 "powexec_name Shadow Step"
for the hover:
/bind button5 "powexec_name Hover" -
[ QUOTE ]
Really? Wow. I never heard of the autorun 1 command. I always just used ++autorun. And, I didn't even know that it turned off.
Thanks!
[/ QUOTE ]
Anything you can toggle (using ++ or +/-) you can explicitly turn on or off by adding 1 (on) or 0 (off) after them. For most commands that take a numeric argument (including the toggles), you can check the current value by issuing the command without any arguments.
Oh, and autorun gets turned off not just by toggling, but also when you key down a +forward. -
[ QUOTE ]
Would this be the desirable bind for bailing out with Super Jump?
V "++autorun$$++up$$powexec_toggleon Super Jump$$local I'm out of here!"
[/ QUOTE ]
I'd say that a better one would be this:
V "autorun 1$$up 1$$powexec_toggleon Super Jump$$local I'm out of here!"
This ensures that autorun and up are both forced on, rather than just toggling them (which would turn one of them off if it was already on). -
You probably should have put all the posts under this one rather than making them all separate. As is, they are pretty much going to get lost in the shuffle.
-
[ QUOTE ]
What I WANT to be able to do is:
/bind_save_file "C:/binds/healer.txt" so that every bind I added will be under the healer.txt bind file.
[/ QUOTE ]
/bind_save_file is definitely in Issue 3 on the test server. I don't believe that it existed previously. -
The "what's the point" argument come in play because you could just as easily bind x to "bind_load_file C:\VoodooCompany.txt" as to "bind_load_file C:\$name.txt". Either way, it's a one time per character bind.
-
[ QUOTE ]
I don't bother with look at end per cast, I see it as end per second, which is 15 end per 2 seconds, or 7.5 end/sec.
[/ QUOTE ]
Have you tried speed porting like this? I did it once to see just how fast I could go, and was only able to do 19 ports a minute, which leads me to believe that the absolute fastest you can port is one every 3 seconds, not 2. That yeilds 5 END/sec. Or infinite distance with Stamina in only 2 END enhancements.
And of course, you can always slow down your porting speed to one every 4 seconds, which is 3.75 END/sec.
All in all, my rule of thumb is if you have 6 slotted stamina, don't bother with more than one END redux. -
And since it doesn't keep changing the range with every port, you can adjust your camdist after you start holding down shift.
-
Try this:
/window_hide target
Now do your bound teleport.
Does it still do as you want? Which I take to be: hide the extraneous windows while teleporting and restore them when you are done. -
You changed them to window_toggle, which is basically a wordier version of doing it without any window_X command. Also, you might want to throw nav in there as well.