Grey Pilgrim

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  1. I'd rather not, I want to give my new Controller a spin, since I don't cheat like MG.

    I don't see a need to wait if we just tell people we are starting, but we can if we want to.
  2. I'll try to shout out in channels tonight. Did we want to start a "new round" thread on Victory's forums, just for the people that don't read this thread?
  3. How well does that guide's strategy work for taking on the Avatar? I assumed you would want to keep him facing one direction, since he was doing things in an arc or whatever in front of him. What do the tanks need that are going to stand in front of him, though? Recovery AND Mez Protection?

    I just want to be sure of things before going on another one of these. It's far too long to get to the end and not do well against the Avatar.
  4. Quote:
    Originally Posted by Mental_Giant View Post
    I rolled my Beam/Time Corr on Tuesday and ran her through the Sewer TF. LET'S GET IT ON!
    Cheater!

    Heh, we're not going to have the best rounded teams if everyone plays something Time or Beam, but we'll see how it goes, I guess.
  5. Quote:
    Originally Posted by White Hot Flash View Post
    Did anyone expect this NOT to happen? One server that everyone would want to be on, and first come, first served?
    I don't really want to be on it that much, to be honest. I don't like the idea of a VIP server at all. Still, it's here and people will use it some, so I'll move a couple of 50s there to make room on my home server, Victory (which is where I and many others want to be... hopefully the same for others who have homes on other servers), other than making one namesake character there.
  6. Grey Pilgrim

    Exalted?

    Had a "duh!" moment and rolled Grey Pilgrim as a Fire/Fire Scrapper on Exalted. I'll be moving some 50s there eventually and saved their names as well. Never assume a name is too rare for it to be taken. Either someone is a fan of my story arc on Champion, or they had the same idea I did and named a character "Bladed Justice," for instance. That can't happen on Exalted now, at least.
  7. Quote:
    Originally Posted by Mr_Morbid View Post
    That's nothing compared to offering to sell permanent items that you already own.
    Though you should not be able to actually purchase those things. They really need something to show you already have it, but at least you aren't supposed to be able to actually lose points on those.
  8. I'm shocked that Grey Pilgrim was not taken when I re-rolled him as a Fire/Fire Scrapper on Exalted yesterday. Shocked, I say!

    Not only am I a famous forum person (yeah, right... heh), but it's a fictional character! I couldn't get Grey Pilgrim or anything Gandalf related on other MMO sites.
  9. Grey Pilgrim

    10 Years of CoH

    Read previews and reviews of City of Heroes from Fargo on Gamespy (who has now gone to work for WoW... I'm still here, ironically enough), and they interested me enough that I got over this "pay per month thing" that I thought was an absolutely horrible idea. I'm still not fond of it, but I like this game enough that I stuck with it. I took about a year and a half hiatus from about I6 or I7 to a couple of months after I9 hit, mostly because the game had gotten stale for me.

    When I came back, enough layers and content had been added (and kept being added) that I have just kept going as best my finances allowed. I have to say that inventions were a big part of the game's hook for me... I really like planning builds and making them work in game. More costumes and powersets really add to it as well, of course.

    Here's hoping for plenty more good years!
  10. Voo is the helpful one with all the answers.

    Tycho, I do hope they get better pictures and descriptions on the market soon (not to mention making it bigger and more streamlined... it's better than it was in July, but it could use more fix-ups), but the costume editor is the best place to see costume things.
  11. Kind of annoying that the two new trials are so requiring of a Destiny incarnate power, to be honest. Keyes really does need a lot of healing, and the incarnate power is extremely helpful there. The underground is okay until that AV, when Clarion seems to be a necessity, which I think is a big mistake. About the only nice thing about it is that it makes sure no one Destiny power is seen as better than any other.

    To put it another way, I could understand this with the next round that's more targeted at incarnates that have the first five Incarnate powers (and let's you work on the ones beyond those), but it is frustrating. I don't think I'd want to run the underground with a lot of people just starting out with their incarnate stuff because of this.

    Sorry about that run last night... if I had known Clarion was so needed, I would have tried to make sure more people had it. Still, the Underground Trial was a nice change of pace from the other ones, at least until that last fight. I'm sure I'll be more happy with it if the team is built right.

    I hate the badges for Lambda, but I still find that to be the most fun of the trials. BAF is relatively easy and straightforward if everyone does what they have to, so that's nice as well if I'm in the mood for it. I don't think I'm ever going to like the mechanics for Keyes, though.
  12. The UI and experience is at least better than it used to be in closed beta. I'm finding it much easier to get around and find things than it used to be, and it makes more sense. I would agree that it needs more detailed descriptions of items and could resize better, but I'm hopeful that those things will be adjusted, given the improvements since July.

    Prices, I dunno. I don't mind SOME powersets needing to be purchased, since we get points as VIPs. I won't be so happy if we start getting no new "free" powersets, though. I think the discount to Beam Weapons made it a more palatable purchase as well, though I'd still say a permanent price point of 600 points is much more reasonable. The Archetype unlocks are also unreasonably high, along with some of the other things mentioned here (costume slots, enhancement slots, etc.). I don't think all of that stuff should be dirt cheap (like 200 points or less), but I think they're on the high side. If they were more reasonably priced, I think you could see more people springing for them than you do now, making the profit margin go higher.

    I am quite happy to see costume sets on there as bundles, however. That is a nice feature and makes the shopping easier, and also provides a nice discount. Most of them are certainly worth the 400 points, too. I'd like to see that approach taken with more items (not that everything be 400 points, but that the price match what you are getting more). You can also get just the specific things you want from the sets... case in point, I wanted the steampunk set and got it, whereas I just wanted parts of the Valkyrie. Quite happy with that.
  13. My Grav/Time Controller is ready to go, but I would agree that waiting for things to settle at least a week is a good idea. I'll be on tonight and checking things out... maybe the new sewer trial with a lowbie Beam Blaster, and the Underground Trial eventually.
  14. Grey Pilgrim

    Here we go!

    Cool... have 1600 points... I was expecting to only have three month's worth so far. Also had some more character slots to assign, so Victory now has some more elbow room for me.
  15. Waiting a week probably makes sense... I can definitely see there being issues with stability, etc., as there usually are. I don't really care where we start up, to be honest, so I'll just roll with it. I suppose we could try out the new sewer trial to level up fast.

    Flux, if MARTy actually works as advertised, it shouldn't notice us. We're not clearing Perez all in one go, and we're playing through normal content. If we do hit it... then there is a major issue with its design.
  16. Should we go with the new tutorial and then heroside, or are we still liking Praetoria for a starting area before heroside? Doesn't matter that much to me, though I rather like Praetoria. Heroside just has the new AP and story arc from 1-20, so it's not like that much is new.
  17. I ran the WST last night and hit 50 on my Corruptor, broke down and used 5 merits so he could get his Alpha unlocked as well. So I'm good to go with a new run of Isos (and was even if he hadn't hit 50, I wouldn't expect people to wait).

    Just need time to make the character whenever I21 hits... he's a reroll of my Grav/Kin, so shouldn't take too much time.
  18. Grey Pilgrim

    Exalted?

    Quote:
    Originally Posted by Madame Pistacio View Post
    I am going to make a character there just for the sake of being able to get ANY name I want. I will go for the prize stuff, but I don't see myself playing there often. It might be a place for 50s I don't play much to go... since we get free transfers monthly.
    This for me. I don't really like the idea of a VIP server in the first place, but I may move some of my lesser played 50s over there to make more room for my characters on Victory that I really like playing. That's a surprisingly large number, and I could always use more room.
  19. Quote:
    Originally Posted by Irresponsible View Post
    It is rather sad how PBs look in new Light Form at the moment. I'm curious if it is possible to just borrow the FX from Eclipse and change the color to bright white or to alternatively just use one of the auras we already have in the costume designer, only changed so that it only activates with Light Form? Personally I'd love it if the Atomic aura set to white and body or maybe a combination of the Atomic and Alpha or Atomic and Glow auras, also set to white and body, could be used as that would look awesome.
    Any change apparently requires FX or animation time that they just do not have. I would think there are some options that would be better than they have now and not too much work, but we just don't know how much work they would take, or how much time FX and animation does have.

    I do hope it is high on the priority list, as it is hard to tell Light Form is going when your other shields are on... and the shortened form shifting would make a huge difference in how well Kheldians play, at least in a QoL way.
  20. Zenyth, it'll be helpful to discuss how the devs communicate, or else you are just going to be doomed to disappointment with this. We are lucky that our developers talk to us as much as they do, actually. Not every game is like this.

    That said, the developers are less talkative than they used to be, and extremely loath to make promises before something is already developed or in development. They've been burnt by development needs changing, meaning they had to adjust what they promised before. They have also had things end up not working that they thought could (like City Vault), so they're not going to jump in and say something is coming until it is about to hit and they are ready with it.

    On top of that is the issue of how people, gamers, and the internet work. Little hints of what is coming causes rampant speculation and paranoia among players, so every dev statement has to be pretty darn careful. I've seen players look at humor from devs badly as well, so now we see less of that from them, alas. As for more discussion in closed beta, that's how it has always worked. There are fewer players to interact with, and more time to actually get fixes in place. It allows things to be more focused and for the devs to chat more freely.

    So, you should not give up on wanting improvements to Kheldians, or discussing said improvements. I will also hope for a little word once in awhile from Arbiter Hawk if something is being thought about or worked on, but I doubt it will happen until it's about to be put in game (or a beta version). That's because of all of the above.

    And another bit of reality to add to this: the devs really ARE busy with a lot of things for I21, and future issues. Kheldians are not the only iron Arbiter Hawk has in the fire for I21, and he's working on other things. The adjustments to Kheldians are just one small part of a huge package coming with Freedom, a change that is going to fundamentally shift how this game works, and hopefully keep it economically viable for the future. Comparing that to Kheldians, we are a smaller thing to worry about.

    Given all that, I am once again grateful that anything even happened in I21, and that Arbiter Hawk is keeping an eye on things. That's more assurance and work (that we know of) than we have had in the last couple years. So I understand the frustration, but be patient as best you can. Everyone responds better to positive thoughts and criticism than negativity.

    Have a good weekend, while we're at it. Woohoo, three days off before the start of school!
  21. Quote:
    Originally Posted by Tabcef View Post
    arbiter hawk reading the kheldian forums on "how peacebringers should be changed" kind of scares me because while there's lots of reasonable folks like in this thread i got the feeling there's more than a fair share of folks who will defend peacebringers as they are to the death, or state that they don't need significant buffs. i think a consistent feedback thread would be nice, even just for the existence of a place to discuss the ideas going on. hell i think this thread is a pretty good one for that, and if it could be changed into the kheldian feedback thread and moved or something that'd be pretty baller since it's got a good collection of ideas, hard numbers an analysis and whatnot.

    edit: really just more communication out of "hey pm me ya'll!" would be nice. simply having an intermediary seems kinda pointless, but then again the last time he posted was that golden gem so i guess i could see the reason for some hesitation with that even though the best way to dispel that is just talkin' more so we can get a discussion going on between players and devs.

    i'm not actually sure of what function light form is supposed to have without high-end IOing/high recharge builds since it doesn't really act as a panic button or AV fighting button, and popping it every couple of groups seems.. inconsistent? someone in the thread earlier mentioned that it helps at lower levels of enhancement because it lets them use it more but thinking about it i guess i don't find the idea of having such an inconsistent semi-godmode (barrier?) appealing
    We have plenty of revamp threads in the Kheldian forums, and this is our feedback thread for the beta, even if it would have been better for them to make an official one. Arbiter Hawk reads this, and he's not the only dev reading these boards.

    When this goes live, and these boards are removed, we can certainly move things to the Kheldian forums. We can even start one in the general powers forum to make sure it doesn't get unnoticed or something. That said, Arbiter Hawk has been reading the Kheldian forums and has said he is keeping an eye on us. You don't have to worry about them reading, just making a strong case for your ideas.

    I'm a little confused as to what the issue is for Light Form. It still IS a panic button. It's a huge boost of resistance and recovery, as well as mez protection. The only thing negatively different is that it's only up for 90 rather than 180 seconds. I can see how that can be slightly worrying, but that comes with the benefit of a greatly lessened crash. You were up a creek or out of a fight with the old one's crash, with this, you CAN keep going just fine. It's a boost overall, though it requires a tweaking of tactics.

    Quote:
    Originally Posted by Zenyth View Post
    That's just it, I'm not expecting them to have all this done before I21 hits. I just want them to TALK TO US about our AT. This isn't something they can just read the forums and stay silent on, we are not in a position where one or two changes are going to fix everything. Its just not possible, no matter how much we might want it to be. They're going to have to put ALOT of work into this simply because its NOT that simple. I wish it was easy, but its not.

    We absolutely REQUIRE a dialogue between the devs and the players on this. Its statements like the superstrength one that we need it, so we can AVOID them in the future. How can we make a strong argument when we have no clue WHAT they think of the arguments we've already been having? Filtering down the Word of Dev through the prophet Grey Pilgrim just ain't gonna cut it here. They HAVE to talk to us, or there's no point in us even bothering. They'll flop around hoping to hit what they think are the right changes, screw up for some of us, and since we had no idea what they were thinking we're gonna get even angrier than we are already.

    I'm not asking for anything but for them to take some time to talk to us. I know they're busy, but I honestly think its necessary.
    We're not going to get that much discussion with a developer about changes, before they are brought forward in a beta, though. As much as I would like to hear more, the devs just don't work like that. At best, I've heard a developer say "oh, we'll try to work on that." We never get an ETA, or even an exact description of what that is.

    And for good reason. They don't want to make promises that they can't keep, and they need to be able to toss around ideas and even see how things work in a closed beta. That's how it is.

    We already have word from a powers developer that he is reading our suggestions and keeping an eye on Kheldians, and that he is going to wait and see how well the current changes do. We even have a promise that more will come when animation and FX time can be used (though I'm still worried about how soon that will be). That is more than a lot of people asking for changes to something in game are getting at this point (Stalkers, PvP, Bases, Gravity users, etc.).

    I hear what you are saying and would love to hear more about what they are thinking, but I know it's not going to happen. We're just waiting to pounce on anything Arbiter Hawk would say as well, so that's going to be part of the problem as well. Being critical but fair, and making strong arguments via numbers, comparisons, and performance is the way to go.

    Last but not least, I DO want more changes to Kheldians, and think we're doing mostly okay with arguments to that extent. We can keep it up and keep this being noticed, and hopefully more will come between I21 and I22, or in I22 (since their development setup is different than it has been before, I don't know what to expect).
  22. Yeah, we should hold off on starting a new round until Freedom. I know that might make for a few more weeks, here, but it's going to change up enough and give us enough more powersets to work with that I think it would be worth it. I can't run a Street Justice/Energy Brute like I was hoping to, but I could at least have a Grav/Time Controller.
  23. Quote:
    Originally Posted by Fuzun View Post
    Finally for caught up on this thread and the changed. I see most of the changes as good. I bemoan the lost of Foot Stomp for Solar Flare. but I understand the visual need for the animation change. The big plus is that is allows a White Dwarf to teleport into a spawn and immediate do a Dwarf Flare w/o having to wait the Teleport Hover. It makes the White Dwarf a better tank.

    The Light Form change worries me. The loss of 4/5ths of the Mezz Protection worries me the most. It loses it's OH SH** usability. And given I actually haven't tested the change out yet, I'm worried about my solo play ability specifically right Elite Bosses. Light Form w/ is a staple for fight Elite Bosses solo. It's a rare EB that my PB can take down in under 1:30. Now with 1:30 min up time and 1:00 min downtime. My PB defeating a EB now seems very doubtful. Surviving 60 secs vs an EB waiting for Light Form to be recharge.

    And on the touchy topic of the Kheldian Inherent. I'm on the side that says is close to perfect (IMHO) and don't want it changed much at all. The only weakness of the Khelds Inherent is in regards to the +1 Mag/control-type mezz protection. With only 1 control-type, Mag 1 status protection is worthless. It provides no benefit what so ever. The other buffs +10 RES or +20 DMG are obviously useful.

    My suggestion for making the Kheldian Inherent Power perfect would be to give it a base +1 Mag Status Protection. And reduced the status protection of Dwarf Form and Light Form by -1 Mag to offset the Inherent's +1 Mag. Solo or w/o a control-type AT on the team, it provides no appreciable protection. But with 1 control-type on the team, Mag Status Protection is some appreciable, yet modest, protection.
    I know not everyone will agree, but Light Form is far more useful with the change. You can make arguments for the old style Tier 9s and how much they could offer, but that huge crash just was too much of a tradeoff. Middle of the road is popular with a lot more people for things like this, and I can definitely see that appeal.

    The inherent, to me, has similar issues. Sure, it's nice that we can get such big numbers from teammates. But this is a detriment solo or on small teams, and is even weak on a big team if you aren't near your teammates. I'd rather see our performance made more reliable by distributing some of the inherent's benefit to the other forms, while still allowing some buffing from the inherent. As for mez protection, I still think we need more benefit from teammates. Once you have enough Controllers or Doms to make those numbers mean something, they're already mezzing most things that could mez you.

    I guess I'd rather see the peaks and valleys of performance come more from powers (like for Warshades) than the inherent. The combination makes things harder to balance and more uneven than it should be.

    Quote:
    Originally Posted by Zenyth View Post
    I woulda been there with you except for prior engagements yesterday.

    I really don't have my hopes up that they're going to do anything worthwhile with us. Everything I've seen so far screams "Do a couple things to shut em up, then forget about em". They've done nothing to show me that they're actually going to TRY and fix us...just another patch job, the last one we'll get for a couple years.

    The first strike against them is they wont talk to us...

    The second is they insist they're talking ABOUT us, but they've been doing that as long as I remember, which leads me to believe all the talk consists of "Kheld's are whining again" and that is it...not that they're talking to us to tell us what they're saying about us in the first place.

    The third is of course such WONDERFUL comments as "Changing knockback to knockdown would give PB's more AoE damage than Super Strength"...

    Three strikes, they're out...and so is my hope that anything serious is going to occur.
    Quote:
    Originally Posted by Smiling_Joe View Post
    The pragmatist in my head is advising me to give up trying to change anyone's mind. I'm convinced that it's too late for any further changes to be made before this goes live, and it's time to adjust my playstyle and build accordingly.
    To reply to these and the little bit of discussion about what Arbiter Hawk does, he said he has been getting more involved with powers as of late. I think Synapse and Black Scorpion are the main powers guys still, but he's helping out. Though it's hard to say now that they have the task forces or whatever they are calling their groupings working on development.

    I have to say yet again, though, that we just have to keep making a strong case for our ideas. We're probably at the limit for what is going to happen with I21, but that's not the end of the world. We know more is planned to fix animation issues in the future, and in his very first PM to me, Arbiter Hawk said he was open to ideas about how to improve the QoL or functionality of existing powers for Kheldians, and he wanted me to share them. He also said he read the Kheldian forums thoroughly and played Kheldians a lot in preparation for the changes. I haven't agreed with every statement he has made about Kheldians, but his being openness and work does say something.

    There are a lot of balls being juggled with I21, so I'm not that surprised that we are sitting where we are for now. I'm pleasantly surprised that we got changes for I21 (since the best I had heard just before Closed Beta was I22 for changes), and as long as Arbiter Hawk stays open to ideas (and we make a good case for our ideas), we're in a good spot. I just hope action can be taken on things by I22.

    So, in short, I will be down in the dumps with our status if nothing else happens by I22. But until then, keep in mind that the door is open for ideas, and don't expect them to happen overnight.
  24. Quote:
    Originally Posted by Amygdala View Post
    Sadly, the vast majority of my university experience went like this:

    1) Professor reads directly off his/her slides during lectures.
    2) Slides are posted online.
    3) Slides are virtually plagiarized from the textbook.

    So this basically told me that if I could read the slides for myself, I didn't have to attend class. If I didn't understand something, there was always the textbook. Not all professors were like this, but I'd say a good 80% would spend their time reading bullets that you could clearly read for yourself.
    Sheesh, no wonder my kids want me to put my slides up online. The only problem with that is my slides are what they are supposed to be, outlines for what we are discussing. So they slides alone won't be all that helpful...

    I hate your #1, as it is so common in business (my dad and wife have groused about such speakers at their relative jobs). There is no way it should be common in education either, but that's part of the ridiculousness of teaching in college. You don't need to take any education or teaching classes to teach in college. While you probably have done some presenting or teaching once you have a PhD, it's not necessary (though any school I have heard of generally has some training and support).

    But not reading off of slides or your notes is one of the things I hit on when talking about presenting effectively. Funny thing is most students know this, but don't necessarily avoid doing it when they present. I'm sure all these teachers are in the same position.
  25. Quote:
    Originally Posted by Durakken View Post
    I think the correct title of this list is list of actors that are the most memorable to a modern mind and look (or have looked) fairly attractive.

    Because we all know the best singers and actors and such are not the ones that are thought of as "great" more often than not they are the ones who never get a shot because they don't look a certain way...

    I mean wouldn't Andy Serkis be on that list if it were just the best actors.
    Not sure if Serkis has been around and in people's minds enough to make it on to this list. Certainly his range can be seen by him playing Gollum and the muderer/criminal Rigaud in the BBC's Little Dorritt (you all should watch that, even if you aren't a fan of Charles Dickens. It's paced well, and Serkis as Rigaud is positively creepy and one of the better villains I have ever seen). Still, he tends to be buried in CGI, so many people are going leave him out of a best actors list.

    I would say he's probably one of the better character actors out there. I wouldn't have known he was Rigaud or Gollum unless the credits were telling me, heh.