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Posts
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Joined
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Hi,
I know quite a few people would buy these, if they were sold in the store. I would. You should make these.
What do you folks think? -
Quote:********************************************Blasters 12
Defenders 10
Scrappers 11
Tankers 17
Peace Bringers 9
War Shades 9
Brutes 9
Corruptors 10
Dominators 11
Masterminds 13
Stalkers 11
Widows 10
Soldiers 9
Vote # 37
Corruptors +
Blasters -
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I like your spirit, Cy, ("I'll make one!"), but I have to say that *starting* a new SG/VG is hard work. Harder than it seems. You have to, to a certain extent, constantly check in with people, take the lead, recruit, build a base (at least a minimal one), find a way to motivate activity, and so on. It seems to me that once a SG/VG is rolling, with several *core members*, it's in a good position to last. But until then, it's a lot of diligence devoted solely to the SG/VG itself. One of the biggest problems you'll find is finding the core peeps... because of alting, your players will be on their more established characters.
On another topic, is anyone reading this part of an active, story-driven Villain Group? With all the SG talk, I wonder how much Heavy RP is done on the redside. I have a character that I absolutely adore, but if I were to believe that the groups posted on (The VG Directory) the forums here were the only groups, then it would mean that VGs all fall into two categories: (1) Somewhat over-the-top RULE-THE-WORLD!@~ types (Legion of Doom clones), or (2) Merc thugs for hire. These two categories don't quite fit with her.
If you're part of a good RP-oriented Villain group that's active, please give a shout out! I want to find you! -
I like this thread a lot. My post is off-topic. Sorry.
I've been purpetually frustrated with CoX RP in general, so much so that I've been thinking of leaving the game at the end of the month. RP is the main reason I joined, and I've had plenty of wonderful moments in the whole of my nine months in the game, but...well, I can't seem to find enough consistant enjoyment out of it to really justify the time I spend with the game. The biggest problem for me is that Good SG/VGs (active and creative) seem hard to find. I don't like the idle chit-chat, eerie lingering of Pocket D. It feels stagnant. I don't like generic Avengers/Justice League style teams, it's too tired and cliche.
A lot of the strengths/weaknesses people have mentioned here happen to be exactly what annoys me the most about the experience (or lack of, I should say). The two major ones I've found (in others) are (I suppose this woul belong in that 'Pet Peeves' thread that seems to have digressed into a debate on beastiality(?!)):
(1) players with too many alts means that days or weeks can go by without a story moving forward. Characters that link themselves, and their movement, to another character/player can become bottle-necked by the need for that character/player's presence. (This is even more deep when a SG/VG *leader* becomes that linking force.)
(2) players who multi-task or provide little to no response to RP leave me feeling empty. Thanks for wasting my time.
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So, sorry for the whining. It may be that my hopes CoX RP are unrealistic, or merely just not there. Maybe I just haven't stumbled onto the right crowd.
To pretend I'm on topic...
I'd say that my biggest RP strengths be: engagement with others. I think I'm good at having my characters respond and play with a particular event or situation. I think I'm pretty good at immersion--allowing myself to see the world from their eyes, and not metagaming. I think I'm good at challenging ideas--two of my "mains" are definitively "challenger" types.
I think my weakness is possibly the same thing: While I'm fine with random-stranger encounters, when it comes to storytelling, I'm far too much of a "responder" type, rather than a "initiator" type. I think this has developed out of the fear of wasting my time developing something that will merely echo into the void.
So, in summary: hell is other people. I'm wonderful at support and group interaction, but I'm finding that strangely lacking... thus, I've spent the last few months essentially not RPing much, and just listening to people discuss recharge rates and IO sets. ... yeah. .. Fun. Really! -
I think I'm the opposite of the norm here, because I actually prefer playing Controllers, Defenders, and Stalkers most of all. They just work well with my playstyle--I tend to be team-oriented, in fact, and I think these ATs fill in a lot of gaps in larger teams.
But this is about what I don't like. I don't like blasters most of all. Their "squishiness" has little to do with it... it's the endless drone of "pew pew pew". It just feels way more mindless than any other AT I've played--like pressing the essentially same button (not literally) forever. As if I'm using an Atari 2600 joystick with one button. I have an ice/ice blaster who has been sitting at level 37 for over four months--I just can't be bothered to play her since there's so much other stuff that's way more fun. I think the only blaster I'd probably like is a FIRE one, and only because I've seen them clear mobs at insane speeds. Will I actually make one? Probably not. -
Illusions. The phantom army is ugly. This might be petty, but I won't even play that set because the animations are so boring. ILLUSIONS, by god! You'd think it'd be wonderous and crazy, not generic.
Also: Hasten. -
Hey there. I've been wondering since I started playing CoH six months ago about the "logic" behind the sequence of characters that appear on the selection screen, after one chooses their server. If someone who actually knows what's up with this, and isn't speculating, could let me know the deal, that'd be great.
I bring this up because I would really like to be able to have control over which order my characters are listed. I know I can "drag" them into a different sequence, but those changes don't stick.
I have noticed that when I make a new character, the sequence will move around just a bit, seemingly randomly, so I've tried to play with this without much luck. Also tried jumping around servers (since someone suggested that) and that didn't help.
Any thoughts? -
Hello, as this thread title suggests, I'll be making a Storm/Elec defender soon, actually it will be my Prae character for the upcoming Going Rogue content. I've heard people comment that "Storm" was a tricky powerset and such. I was wondering if anyone had some useful advice and tips for my Primary and/or secondary...
In terms of power selection, slotting, and especially tactics.