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Tyrant and the loyalists were always the main threat to Praetoria - but now that they've been crushed, the anarchist elements in the Resistance will also need to be dealt with.
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Quote:Which was always a going to be a failure - the only negotioantions we have in the game are aggressive onesThe responsibility loyalists did not invade primal earth, they were sent there before the invasion by Provost Marchand (a loyalist) to try and prevent a war.
But you'll pleased to know that you can help Belladonna and the Resistance rescue Marchand from the loyalists during the battle to drive the stiff armers out of Imeprial City -
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Quote:There are only 2 sides in the dimensional warCould you please stop calling it the 'Loyalist menace', seeing as in the case of Responsibility Loyalists they're working to keep the Praetorian populus safe from the excesses of both the Resistance terrorists (especailly the nutjob Crusaders) and the Powers Division/Cole Administration hardline.
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Quote:But following the level ranges lets you see the story in the correct order - there's one huge story path from the Praetorian tutorial to the Magisterium Trial - it goes from that first act of defiance against the dictatorship in the tutorial where you say you're turning in your Powers Division badge, to the return home for final fight with Tyrant in the ruined heart of his evil empire.Honestly, it's a mess right now, with events happening out of order all over the place. Mostly it's a result of new arcs being written to continue the storylines, but because of level ranges you end up playing them before some of the new ones
Along the way, we wreck the schemes of various Praetors, and meet and help people like Tunnel Rat, Noble Savage, Katie Douglas, Vanessa DeVore, Belladonna Vetrano, Anna Palatine, strengthening the Resistance and laying the groundwork for the liberation of Praetoria.
The devs hav stuck with their story for over a year and a half now, and have avoided the easy option of the Coming Storm forcing both sides to form an open ended truce to deal with it - they've actually followed through right to the finish, and given us an epic storyline with a beginning, a middle and an end, from the darkness of the dictatorship at level 1, to the light of freedom in the Trials - it's the single biggest storyline in the game, and one of the best things they've ever created. -
Quote:The Trials are all about protecting Praetoria from the loyalist menace - each one deals with the dismantling of an aspect of their dictatorship, and the liberation of different parts of Praetorian society.If I wanted to stay true to what happened in Going Rogue, I couldn't take part of most of the iTrials. At least not on Primal Earth's side
The BAF Trial is about stopping Tyrant releasing mindwashed Resistance prisoners back into the Resistance movement as sleeper agents, who will then carry out attacks on the Praetorian population to try and discredit the Resistance and their Primal Earth allies - the loyalists are planning to cause civilain deaths "for the greater good", and must be stopped.
Lambda is about crippling Tyrant's millitary capacitiy to stop any new attempts at invading Primal Earth - the invasion of Primal Earth will result in the deaths of millions of people, according to the invasion plans that we get hold of in the 1-20 content - all superpowered people are to be wiped out, and then the Seers will mind scan the entire surviving population of Primal Earth, and only the people who show no signs of being potential "troublemakers" will be allowed to live in the newly expanded Praetorian empire - the loyalists are planning to carry out mass-murder/genocide on a global scale and must be stopped.
Keyes is about getting control of the power source used for the invasion portals, the warworks and the sonic fences, and stopping an insane Praetor from devastating a large part of the city in a nuclear catastrophe.
Tyrant and the loyalists wiped out almost the entire population of First Ward using the sonic fences there as a weapon, and the fences need to be removed from their control in case he tries to use them to hold the population of the city hostage - the loyalists are threatening the safety of the whole city and must be stopped.
The Underground is about discovering the lies behind the loyalist dictatorship - Tyrant has been basing his cult of personality on the lie that he defeated the Hamidon, and was chosen as emperor based on that lie - the loyalists are killing anyone who knows the truth to try and protect the lies of their master and must be stopped.
TPN is about getting the truth about Tyrant and the loyalists out to the people - all the oppression they've suffered has been based on a lie, and the war that Tyrant has started has woken up the monster that he's unable to defeat - the loyalist are trying to prevent their master being discredited in the eyes of the world and must be stopped.
MoM is about smashing the loyalist thought police and liberating the enslaved Seers - after we broadcast the truth about Tyrant and the loyalists to the people, Mother Mayhem mindwashes the entire world, except for a few mentally protect people - the loyalists have turned a whole planet into a world of mindlessly obedient slaves and must be stopped.
The Magisterium is about finally bringing Tyrant and the loyalist dictatorship down - we control Neutropolis and the power supply for the city, and have just helped Belladonna and Desdemona lead the Resistance forces and their newly liberated PPD allies to victory in Imperial City, trapping Tyrant and the last of the loyalists in Nova Praetoria - Tyrant has no more warworks to call on, and the Seers have all been set free - he's left with the last legion of his genetically enhanced stormtroopers, his secret police chief, and 3 allies who use the same forces of magic that he'd banned from his "utopia" - the loyalists are making a last stand iat the heart of their evil empire and must be finally brought to justice. -
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Quote:The existence of the DE is very useful for Tyrant and the loyalistsIf Cole was truly the Well's Champion and had amassed all this power and all this tech what exactly was stopping him from turning it onto the Hamidon and the Devouring Earth? The praetorians can create massive plans to neutralize super powers and sterilize Primal earth but can't do anything against the Devouring Earth?
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And then they return, weeping and repentant
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Vanessa DeVore's outfit, or Sister Solaris' outfit.
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Those are humans with animal parts, not animals
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Quote:Malaise is taken down along with Mother Mayehm during MoM - MoM is the finale for both of them, and NW gives a bit more backstory for Malaise before we get to MoM, just like FW gave Mother Mayhem more backstory leaidng into MoM, and NW also gives backstory for Pendragon, Shadow Hutner and Black Swan leading into the Tyrant Trial.Hm. Then why is Malaise there already? That'd imply MoM has already happened.
The Trials are the end of each AVs current storyline - that's why they always escape or avoid defeat in any of the lower level non-Trial content - even the Maria Jenkins arc mentions them being broken out of the Zig or being teleported to safety.
That's one of the roles Sorceress Serene plays in FW - she gives the players a sense of closure, even though Mother Mayhem and Diabolique are just as responsible for the evil there as she is.
And even when players are taking on gods in DA, Diabolqiue still manages to give them the slip, because the Praetorian storyline is set up so that the AVs can only be brought to justice during the Trials. -
In a comicbook setting, with all the amazing powers and abilities, the "why?" is more important than the "how?" when it comes to the suspension of disbelief - for example, a wolf that can breathe fire isn't a problem - it could be magic, or some kind of mutation - it wouldn't be too wacky for a comicbook universe, so the "how?" doesn't really need much explanation - and the "why?" is answered by it being an animal that uses its mouth as its main weapon, so fiery breath incresaes the power of that weapon, and as a hunting animal it also adds a ranged option to its attacks - but a wolf with a sword in its mouth fails the "why?" question - it's blocking its main weapon with an inferior one that also weighs it down and restricts its mobility while requiring it to use extra effort for a more limited attack.
Superpowers and speical abilities are only plausible when they give the user some kind of advantage, otherwise there's no reason why they'd use them - and a wolf with a sword in its mouth is at a disadvantage compared to a wolf witout a sword in its mouth. -
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Technically, there's been a merging going on for quite a while now with the co-op zones - there's now First Ward, Night Ward, Cimerora, RWZ and Dark Astoria, plus Pocket D for holiday events - and NW now means that there are co-op zones covering 20-50+.
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Quote:At that size, it must weight a couple tons, and have the ability to leap several dozen yards in one go - it's speed, weight and momentum would kill a human without it ever needing to use its jaws - and one swipe of its paw would knock a head clean off.Well if you want to get technical:
-Sif had a major weakpoint: his size. You could easily maneuver yourself under him and he couldn't be able to cut you. That wouldn't be if he was regular sized, so while he wouldn't seem as menacing, it would have more of a defensive edge against regular sized foes especially if you consider how fast he was despite that size.
The problem with giving it such a limited set of animations is that it just highlights how it's not using its natural lunging and pouncing moves. -
The new Belladonna Incarnate arc also happens after DA and DD, followed by Tyrant's personal story mission, which takes palce a few hours before the Tyrant Trial.