Golden Girl

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  1. [ QUOTE ]
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    I dont want the moral compass. I have over 300 hours in kotor 1, the bland kotor 2 and crappy jade empire and i still say no. I didnt buy cox to be a jedi or sith i just wanted a mmo based on comics.

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    Superman, the Punisher and the Joker are all in comics - they have moral compasses that are different from each other.

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    Which is an aspect of their character. Something that is part of the lore and the mythology. Not a cliche'd game mechanic.

    My main villain, on the NWN scale, is chaotic neutral. My main hero, Chaotic Good. I've written that into their bios, and keep it in mind when engrossed in playing them. I don't have a 'what you just did was good *pat on the head*' moment telling me so

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    So you wouldn't want missions with say, three different outcomes, that would allow you to play your avatar the way you'd written its bio?

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    I'd much rather have a well written story, than a tacky (a) Kill him, b)torture him, c)free him) outcome system, as i'm dubious as to if the writing standard will be the same in the latter. In a quite lax game, i'm uncomfortable with being forced to make a false 'choice', when accepting the progression of the story is fine by me

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    But the writing standard wouldn't drop - it'd just be like one big arc made up of three mini-arcs, depending on the choices you made.
    Like killing the guy means the contatc is happy, and gives you more missions - letting him go means the contact refuses to give you anymore misisons, but the guy you let go becomes an unlocked contact - your choices determine your progress in the game, and the content you access - isn't that a superior form of game mechanics?
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    Well with everybody being able to access both games now with just the one version (heroes or villains) then i pressume that there will be a serperate starting zone in which you can pick ANY AT and a choice of two contacts (just like the current version of the game).

    Depending on which contact you pick, they send you on numerous missions before sending you off to either rogue isles/paragon city.

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    But what if you did missions from both contacts?
    There'd be no point in making you choose a contact, and then that decides your alignment - they could just as easily have a button to click to do that.
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    This whole good and bad was done in the 90's and spawned among things rob liefelds atrocities and ugly hair. More coop zones against a greater threat would be fun though.

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    I'm pretty sure the whole good and bad thing was done in comics a bit before the 90s...
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    I dont want the moral compass. I have over 300 hours in kotor 1, the bland kotor 2 and crappy jade empire and i still say no. I didnt buy cox to be a jedi or sith i just wanted a mmo based on comics.

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    Superman, the Punisher and the Joker are all in comics - they have moral compasses that are different from each other.

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    Which is an aspect of their character. Something that is part of the lore and the mythology. Not a cliche'd game mechanic.

    My main villain, on the NWN scale, is chaotic neutral. My main hero, Chaotic Good. I've written that into their bios, and keep it in mind when engrossed in playing them. I don't have a 'what you just did was good *pat on the head*' moment telling me so

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    So you wouldn't want missions with say, three different outcomes, that would allow you to play your avatar the way you'd written its bio?
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    helping people = good.


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    Really? So if you save a bunch of people who are being attacked by the Skulls and they then blow up downtown Paragon the following week? You did good? Or doesn't it matter, since you did "good" in the here & now?

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    I mean helping normal people, not criminals.
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    That's not the going rogue system - that's just a system of deciding what you want to be at the start.
    Going rogue is switching sides, not deciding them when you start.

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    Sorry, you didn't specify which one of the MANY (heh heh heh) options they were talking about

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    I think they'd also need a new starting zone for that system of deciding your alignment early on - like a 1-5 zone, so that by the time you were 5, you'd have done enough evil deeds to attract the attention of an Arachnos agent who'd take you to the Rogue Isles, or enough good deeds to attract the attention of a Longbow agent who'd take you to Paragon City - although, I'm not sure how it'd work if you did a mix of good and bad things.

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    Could just be as simle as choosing your starting contact in that zone.

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    Or a third "walking-the-tightrope" contact...

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    But that'd still have to either be in CoV or in CoH - unless, perhaps, a neutral player could access both sides of the game, and all the zones?
    Evil enough to pass as a thug in the Rogue Isles, good enough to pass as a vigilante in Paragon City - and if you're alignment swung too far to evil, Longbow would mark you as a Villain and you'd lose access to the Hero zones, and if you swung too far to the good side, Arachnos would mark you as a Hero, adn you'd lose access to the Rogue Isles.
  7. [ QUOTE ]
    I dont want the moral compass. I have over 300 hours in kotor 1, the bland kotor 2 and crappy jade empire and i still say no. I didnt buy cox to be a jedi or sith i just wanted a mmo based on comics.

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    Superman, the Punisher and the Joker are all in comics - they have moral compasses that are different from each other.
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    That's not the going rogue system - that's just a system of deciding what you want to be at the start.
    Going rogue is switching sides, not deciding them when you start.

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    Sorry, you didn't specify which one of the MANY (heh heh heh) options they were talking about

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    I think they'd also need a new starting zone for that system of deciding your alignment early on - like a 1-5 zone, so that by the time you were 5, you'd have done enough evil deeds to attract the attention of an Arachnos agent who'd take you to the Rogue Isles, or enough good deeds to attract the attention of a Longbow agent who'd take you to Paragon City - although, I'm not sure how it'd work if you did a mix of good and bad things.
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    I think it'll take a lot more than "a few missions" to become evil or good

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    Erm, nope.

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    Completely new low-level player experience/zones for new characters in which new characters do not begin a hero or villain, rather become one or the other through early gameplay

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    Quite quickly it would seem

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    That's not the going rogue system - that's just a system of deciding what you want to be at the start.
    Going rogue is switching sides, not deciding them when you start.
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    (And who's morals would it be based on anyway?)

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    Oh, don't start that one again, please!

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    It is actually a valid point. One of the things I basically hated about the NWN2 default campaign was their application of alignment shift. Their view of alignment simply wasn't mine and it was next to impossible to do anything even vaguely good without massively shifting toward Lawful and Good. They had two points on their alignment scale, LG and CE, and everything tended to push you towards one of those.

    I'm not a great fan of 'Morality Meters'. For starters, they tend to be broken. I know of villain missions where you have the option of letting someone escape or killing them. Now, the morality scale will likely get adjusted to good if you let them escape, or evil if you kill them, but that's just plain wrong. I get my morality adjusted to good because I'm incompetent? The game can't know my intentions, it can only adjust the scale based on the results of the mission.

    Equally, there are going to be heroes falling to the dark side because they messed up a few missions. I guess it means there would actually be consequences to failing some missions for a change, which would be nice, but a system like this doesn't reward heroic failure unless it is massively complex, which means long term development, and we won't see the results for a long time.

    I'm okay to wait a bit for PCC, but if the choice is some half-baked morality system and PCC in a couple of months, or something which the devs think is great and I'll think sucks in a year, I'd rather they just forgot the morality system entirely.

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    I think it'll take a lot more than "a few missions" to become evil or good - it'd be a very long journey, with chances to turn back, even right up until the last.

    For example, you decide to walk a darker path - you seek out morally neutral contacts, and start doing their missions, swinging your alignment from good to neutral - that opens up an evil contact, who will then give you missions that test your willingness to be evil.
    Once you'd done enough of them, you'd be given a final test - like the classic "kill this person to prove your loyalty" secenario - if you do it, you're accepted as a Villain - if you back out, then you're stuck in neutral - the evil contact won't give you anymore missions as you're proved "weak" in their eyes, and the good contacts will reject you too because of your previous actions.
    You'd then have to do neutral contact missions until you unlocked an alternative evil contact so you could finally take the plunge to evil, or unlock a good contact that would slowly lead you beck to redemption.

    As for what morality the system would be based on - it'd be normal human morality - stuff like murder = evil, helping people = good.
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    I wonder how a Spy AT would work?

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    You going to roll one if available?

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    Never in a billion years

    I was just wodnering how a spy, with the associations of infiltration and sneaking around, would fit into the all-action team dynamic we have right now.
    For example, if there were infiltration missions, would that mena you'd need a Spy AT on the team to complete them?
    There'd be no problem for soloing, of course - it's just that all the current ATs, even Stalkers, fit the pattern of open confrontation to achieve mission onjectives.
    And there's also PvP to think of too - a Spy AT seems to be very much a PvE thing.
  12. I wonder how a Spy AT would work?
  13. Well, the hands on the head one is still better than the trembling in fear one the normal citizens have
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    I'm about to make myself very unpopular, but the voice acting in "Donuts" was awful.

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    Well, she sounded pretty much the way I imagine her to sound when I read her text bubbles
  15. Golden Girl

    Time for a Nerf?

    I think Freaks are fine the way they are right now.
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    It appears the Arena system is misbehaving on Defiant and Union at the moment.


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    Because someone started using it?
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    This thread got silly very quickly

    And if you're going to run around in tights in RL, then make them black - they go with anything, formal or informal.

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    You mean they do other colours apart from black


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    Well, yeah - but they don't go so well with everything - which is why I recommended black

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    White is okay too, but it makes you look fat. Black is very slimming on the legs.

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    White is still too limited for the situations you can wear it in - black works anywhere.
  18. [ QUOTE ]
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    This thread got silly very quickly

    And if you're going to run around in tights in RL, then make them black - they go with anything, formal or informal.

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    You mean they do other colours apart from black


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    Well, yeah - but they don't go so well with everything - which is why I recommended black
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    No, because a good percentage of the 'witches' (and they were called witches) tried, convicted and killed were males. They were not convicted of 'practicing a famale kind of magic', they were accused of consorting with the Devil.


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    Accused women outnumbered accused men by at least 4 to 1 - witch hunting was gender related persecution in most cases.
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    When witches became devil worshippers during the witch hunt period, they needed a name for male witches.

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    That's just what I said - different words to distinguish types of male magic users, but one catch-all term for female magic users.
    Witchcraft was a female crime, and calling a man a witch was simply accusing him of practicing a female type of magic.
  21. Both the community and the forum are way better now
  22. But a warlock is an evil male wizard, so it's right to portray one as evil - but there isn't an alternative for women.
    Wizard = male magic user, warlock = evil male magic user.
    Witch = female magic user, witch = evil female magic user.
  23. Golden Girl

    Personal Space

    We do need a hug emote - and a curtsy, too - maybe even a handshake.