Golden Girl

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  1. Golden Girl

    i13 Architect

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    Roman zones, shields, dual pistols... this is a super hero MMO isn't it? Yanno.. people with SUPER POWERS?


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    No Batman then
  2. Golden Girl

    i13 Architect

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    I hope the mission creator is rammed full of badges. Just to annoy the whining badge hunters.

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    Oh, it won't annoy me... as with the PvP ones, I'll just ignore them.

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    If you're having trouble with the PvP badges, I can help you get them in a reasonably friendly way
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    Nice to see so many people padding their post count.

    How many of you actually spend time in game leveling toon?

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    Post count, levelling all the time, a veteran craves not these things.

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    This is true
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    What hits me as "Boring" is when both you and your enemy have both used all their attacks and are now waiting for recharges. It feels awkward, dull and stalls the otherwise fluidity of combat.

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    You must have played pure Empaths only - I've never met another AT that wasn't able to have at elats 2 attacks available all the time
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    CoX's dull and limp

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    Make of that what you will

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    A common problem among WoW players, I hear
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    Am i the first one to think, "Hmmm i can create my own farm map" !!

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    If by first you mean "almost 6 months later" then sure

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    awh, ok so will it be possible then?

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    That depend son what you want to farm, I think - the devs have said that they'll be trying to make the rewards for the Mission Creator discourage farming.
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    This game is very good and does do a lot of stuff that other games don't. Stuff that makes you go "duh, that's such an obvious necessity, why don't other games have it?"

    It could do with some serious tweaking though. We need more variety in map tilesets and better AI.

    Could do with more choice in everything too, from what we say to contacts to the number of colours we can have on single pieces of our costumes.

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    One AI thing that puzzles me is that enemies armed with ranged weapons seem very keen to fight you hand to hand
    I understand it for Freaks and Trolls, who seem to like brawling more, but for ones like the Council, it seems weird that they don't fire and retreat then fire again and so on.
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    the roleplay was lesbian elves and I hit level cap in about 4 months

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    There's a level cap for lesbian elves?

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    Exactly!

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    Well, I suppose that's ok - female same-sex relationships didn't feature that much in the books.
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    the roleplay was lesbian elves and I hit level cap in about 4 months

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    There's a level cap for lesbian elves?
  10. Well, that depends on what sort of help you're giving - helping people with in-game stuff is truly helping more than one person.
  11. Golden Girl

    i13 Architect

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    im so making a snake mish first

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    ...wonder how hard it would be to simulate a RyanAir plane using map tiles?

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    At first I thought the ship map might be the nearest thing, but then I thought maybe a really long lab corridor might be ok?
    The question is, will the maps we can pick from be presets, or will we be able to choose sections to build our own?
  12. Post counts count for nothing
  13. Golden Girl

    i13 Architect

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    This Issue is going to rock!

    I CANNOT WAIT!

    I wanna buy the new add-on pack... new auras AND emotes! Yayaya!

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    I'll probably get the cyborg pack too, even though I'll never use it

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    Heathen!

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    Well, I like to collect in-game stuff, even if I never use it - like the Vanguard costume parts
  14. Golden Girl

    i13 Architect

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    This Issue is going to rock!

    I CANNOT WAIT!

    I wanna buy the new add-on pack... new auras AND emotes! Yayaya!

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    I'll probably get the cyborg pack too, even though I'll never use it
  15. Golden Girl

    i13 Architect

    By the way, BAB says Shields will be treated like weapons when it comes to customization, and you'll be able to put your SG logo on them too.

    Plus, Positron says that player created missions will be able to become "Dev Choices", and be added to the game with normal mission rewards, without any of the limits that will be on most player created missions.
    So the very best missions the players create will in fact become officially part of the game universe and lore.
  16. Golden Girl

    i13 Architect

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    AS things stand, the current badges are obtainable by everyone,

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    Two words: Bug Hunter.

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    Three words - find a bug
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    well, i do think that we should have a way to walk around the city without being attacked all the time.
    like when you're on your way to a tailor, getting there from an early phase is a dangerous path, so a sercet ID would help making things easier.


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    No it wouldn't - you'd get mugged instead
  18. Golden Girl

    i13 Architect

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    I suspect it works by you gaining tokens in parallell to normal salvage and receipe drops and, once you have enough, you can cash them in against rare receipes (and possibly salvage). You'd still earn most of your receipes and salvage through drops, but if you really, really need one particular receipe that you can't buy for money or inf at the auction house, you can buy it with tokens rather than spending all your time farming, waiting for the right drop.

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    I suspect the tokens you get for user-generated missions will be completely different tokens from the ones you can get on TF/Trial completion.

    I think the TF/Trial ones will let you get specific rare TF/Trial pool recipes over time, guaranteed. Say if Katie Hannon rewards 1 token, maybe the ITF gives 2, LGTF 3, SSTFs give 4, maybe LRSF/STF give 5 (with perhaps bonus tokens for a successful MoLRSF/MoSTF) - then maybe it costs 2 tokens for a shot at a random rare recipe, but 5 to pick the triple aspect IO from Trap of the Hunter, 10 for a proc from Positron or Sting of the Manticore, up to maybe 25 (or even 50) for a LotG +rechg. That's what I'd expect.

    I'd be very surprised if completing user-generated missions gave those same tokens - with them I think there will be separate tokens with their own totally unconnected rewards table, which would let you trade earned tokens in for aesthetic things like costume pieces and badges/titles, and maybe temp powers like jet packs, but possibly also spend those tokens to unlock things to use in your own user-generated missions.

    The latter would make the user-generated mission system a self-fulfilling game - the more missions you do made by other players, the more tokens you get to unlock tools to use when creating your own missions. E.g. everyone might start with 10 basic factions they could use in their missions (say Hellions, Skulls, Snakes etc) and a few basic maps/tilesets (say warehouse, office & sewer), but to unlock Malta or Carnies or Freaks for use you might have to spend 5 tokens, to unlock lab or Arachnos tilesets might cost 10 tokens, then maybe even more tokens to unlock special end-of-mission rooms (perhaps a reactor room, or the Crey Paragon Protector incubation room). Then there could be unlockable missions types/objectives too that would also cost tokens to get more options.

    That's what I suspect anyway. In fact they'll probably use the Inventions system again for both reward systems, exactly like Vanguard Merits do (while still remaining totally separate from everything else in the main inventions system).

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    I wonder if there'll be badges for creating missions, and if they'll be tied to the mission rating, or to just creating a mission?
  19. Golden Girl

    i13 Architect

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    I don't consider these forums a place where I would discuss SM/BDSM.

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    There do appear to be an unusual number of people who don't discuss that here, here.

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    They're the CoV types
  20. Golden Girl

    i13 Architect

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    I do like th eidea of earning merits from TF's, however does that mean they will be retrospectively added if you have already done them? Don't like the idea of having to do them all again...

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    I don't think it'll be retroactive, but there are a few TFs you can do in really quick time, so you'll be able to catch up quite fast
  21. Golden Girl

    i13 Architect

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    mmmmm MM pain domination does this mean i get to whip my pets into shape

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    Not in a 16+ game, no
  22. Golden Girl

    i13 Architect

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    he mentioned not wanting to make things farmable,

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    He might be meaning there'll be no chance for a one-room-warehouse-and-a-Cog missions that could drop rares
  23. Golden Girl

    i13 Architect

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    you are still gonna get the same old office layouts etc with everything you have fought in them before anyway

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    But have you ever fought a mob of Ghost Widows on a CoT map with Sapper ambushes?