Golden Girl

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  1. Golden Girl

    i15 moaners.

    Well, it's better than nothing
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    Take care, Zortel - hope CoX can tease you back sometime soon.


    BTW:
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    This wasn't what I was hoping for, let down by a damp squid of an announcement, of disheartening information from the Devs, and an issue that could really just be a patch.

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    It's actually a 'damp squib' that you were looking for.. Squids should be damp (well positively wet), whereas squibs (small explosive charges - such as those used in special efects for gunfire striking walls) should be kept dry or they won't explode...

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    So would a squid with a grenade be disapointing or reassuring?
  3. Golden Girl

    Torn

    I think they may be going with smaller, more frequent updates this year - it's looking like we'll get at least 4 Issues - I14, I15 in a month or so, I16 around the CO release date, and I17 by Christmas.
  4. Golden Girl

    i15 moaners.

    I'll read it on Paragonwiki
  5. Golden Girl

    i15 moaners.

    I really like the idea of the TFs having a linked story too.
  6. Low level zones can't be too exotic - they're for junior Heroes
    The early sones should be in the city, then as you become more powerful, you can go to other places.
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    Especially as you got them first - the transcript of the chat was eagerly read by those awful Americans who always get the better treatment

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    A shame that I've not noticed the US returning the favour yet and posting transcripts/notes of what was said in the US training room.

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    Perhaps you Euros got all the good stuff first?
    Positron was on the Euro Test for over an hour answering our questions, and I think that most of them were the common ones that'd be asked on the American Test too.
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    I suppose what, 1 hour of talking to Posi and then War Witch is better than none.

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    Especially as you got them first - the transcript of the chat was eagerly read by those awful Americans who always get the better treatment
  9. Golden Girl

    i15 moaners.

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    i15 looks alright.

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    It will be

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    Actually it isnt, its bland and yet again Positron and the devs cant be bothered to let people in on their "vision".


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    Well, reading between the lines, I think he did hint at some sort of arctic zone being worked on
  10. [ QUOTE ]
    From Posi's speech:

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    If you have a chance, drop by Pocket D on the Training Room this evening and hang out with the devs. It should be a blast!

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    Does that include EU servers?

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    I think American Test only - otherwise, he'd have said "rooms", not "room".
  11. [ QUOTE ]
    but DA could be a exotic zone its prime to be turned into a zombie infected swamp land

    and perz park could be converted into a completely overgrown multi layer zone with the surrounding buildings covered in trees and vines and creatures roaming through it all.

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    Like Eden?

    Locations away from the city are probably worth more right now than ones in the city - exotic locations widen the scope and feel of the game, so it really does feel like you're protecting the whole world.
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    I think it's also important to remember that more exotic zones might be higher up the priority list, as the competition has them


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    A shards gameplay makeover (a la Hollows) could make great sense. Open (at least part of) it up to villains and actually start to use these visually striking zones...

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    Save those for the Coming Storm
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    Well, you need to log on - nothing will happen in real life, as far as I know.

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    There's nothing going on.

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    Tell that to the Rikti

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    What Rikti?

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    The ones we just defeated on Peregrine Island
  14. Golden Girl

    Theyre back.....

    Maybe Cimerora too?

    I also think there'll be one or two unique maps for the TFs too - they seem to prefer fewer, longer missions now, with some special maps.
  15. Golden Girl

    i15 moaners.

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    i15 looks alright.

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    It will be
  16. I think it's also important to remember that more exotic zones might be higher up the priority list, as the competition has them
    So while a Boomtown or Dark Astoria remake would be awesome, especially for longer term players, they still wouldn't pack the same punch as a moonbase/jungle city/arctic research station/desert ruins/underwater city would.
    I think zonal variety is more important right now than zonal completion - however good Faultline is, it's still "just another city zone" - which is what a remade Boomtown would be too.
    If CO has more diverse scenery than we have right now, then I think that it makes sense to try and match that first, then take care of the incomplete zones later.
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    Well, you need to log on - nothing will happen in real life, as far as I know.

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    There's nothing going on.

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    Tell that to the Rikti
  18. It runs for around 11 hours - most people should be able to get a bit of it
  19. Well, you need to log on - nothing will happen in real life, as far as I know.
  20. Golden Girl

    i15 moaners.

    We can agree to disagree on that then
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    PvP is the only subject that would have taken more than one reply to deal - so Positron correctly stuck to answering one-off questions, rather than spending most of his time debating a game feature that is not used by the majority of the players.

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    And who's fault is that? He wanted to change PvP to make it available to the masses and he failed. There's less PvP'ers now than ever.

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    That might not mean failure - it might just mean that they're still not interested in it
  22. Map editing is way harder than you might think - the current maps are not designed for it, so it'd need new maps to make it work.
  23. They've done that with the tickets - you need 25k for the top one on live, but only 10k for the top one on test.
  24. [ QUOTE ]
    I'll be on shortly ... assuming I can get my home Training Room install working. It's decided that, today of all days, it doesn't want to connect .

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    Go back to the office - burn it to a DVD - then take it home