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Quote:Have the devs thought about scrapping the Hero Corps Analysts and Fatewevers, and making every mission contact have difficulty settings to choose form instead?This particular fix was to temporarily deal with a number of issues that the enhanced difficulty options in I16 generated. No one issue was the cause of this, and this fix is temporary.
Getting the difficulty sliders to work properly with Task Forces and Strike Forces is definitely something we are working on. This is something that is important to us, but any fix to the TF/SF Difficulty Slider is risky in that it is code which effects the whole game. We have to be very careful when working with this code because any changes can have significant and unforeseen ramifications. It takes a lot of time, especially testing time, and if we're going to take this amount of time we want to deliver a fix to you guys that isn't just a work around hack, but that delivers a fully working product.
We know this is frustrating, and this frustration has been well communicated to the Dev team. We'll communicate with you more on this issue as things progress.
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The AE building could be put on a floating rock island on the opposite side of the club to the ski slopes - you could get there either by a bridge, or a clickable portal.
EDIT. Also, there needs to be a store contact in Pocket D, and a WW and BM contact too, and Hero Corps Analyst and Fateweaver.
Plus, the entry room shouldn't be a warehouse map - it should be a specially designed room, with short corridors leading off to the exits, similar to the Midnigher Club and the doors to the universities.
And the Hero and Villain elevator guards should also be replaced with DJ Zero's own staff, and DJ Zero himself should be fleshed out a bit more, possibly making him somewhat mysterious, but still hinting at why and how he has the club as it is, and how he keeps it peaceful when it's visited by so many superpowered people.
And add more tracks to the dance music loop
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Maybe they could make the TF contact have a selection of difficulty settings for when you formed the TF, but none that went lower than +0?
Like the way you can pick no temps, time limits and so on - just make a "fight enemies at +1, +2, +3, +4" option. -
Also, get that AE building out of there and into Pocket D where it belongs
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That was awesome - I loved all the quick shots of the Praetorians
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Quote:I think it's more to do with the fact that Praetoria = anceint Rome in a sci-fi superhero settingWith all due respect, I think that's just because those characters are evil, and red, black, gray, dark blue, and dark purple are often colors associated with evil.

Rome - ruled by an emperor who's worshipped as a god, and protected by an elite force called the Praetorian Guard.
Praetoria - ruled by an emperor, who's an incarnate of Zeus, and protected by an elite force called the Praetorian Guard.
Rome - the center of civilization - society is advanced but cruel, and is in conflict with other more primitve societies/"barbarians"
Praetoria - the center of civilization - society is advanced but cruel, and is in conflict with other more primitive societies/barbarians - the Devouring Earth/Resistance.
Rome - slave class as the main workforce.
Praetoria - Clockwork as the main workforce.
Rome - spoke latin.
Praetoria - uses latin names/words like "Nova", "Praetor" and "Praetorian".
And this is just the few details we've been told about so far
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Quote:But as all catgirls are lesbians, wouldn't they be more of a one-generation-then-they're-gone type of species?I misread the thread title as "When Catgirls Ruled the Earth," which sounds like a Discovery Channel special. I hadn't realized catgirls left a fossil record.
Also, "When Catgirls Ruled the Earth" sounds like something someone would title a AE arc, if someone hasn't done it already.
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You could post it in the PvP section too
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I think the answer is "yes", but you's still have to make the VEAT on the red side, as VEATs and HEATs have to start on the correct side, and can't start off on the opposite side, or in Praetoria.
EDIT: One way to test the idea is for someone to get a Villain to 50, then delete it, and see if VEATs are still unlocked even if there no longer a 50 around
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AntiMatter - dark blue/black
Battle Maiden - brown/gray
Black Swan - black
Bobcat - brown
Chimera - dark blue/black
Diabolique - purple
Dominatrix - black/red
Infernal - black/red
Malaise - purple
Marauder - black/silver
Mother Mayhem - purple
Neuron - blue/red
Nightstar - purple/black
Shadowhunter - brown
Siege - dark blue/dark red
Tyrant - dark blue/dark red
The visual impression is a little closer to purple than gray
Purple is a blend of blue (Heroes) and red (Villains) - the perfect color for the "crossing over" content.
Also, purple was also the color of the ancient Roman emperors, who were protected by the real life Praetorian Guard
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This is a sort of request - when GR goes live, I'm assuming that palces like Mother Mayhem's ruined asylum and Tyrant's lava lair will be replaced with maps that better match the new conept of Praetoria as a utopia rather than a ruined world - so I hope that they will still make the ruined asylum and lava lair maps available in the MA, even if they don't feature in normal missions anymore.
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Quote:I use the arrow keys to move - letters are for emote bindsAnd I move using ESDF. I could never get comfortable moving with WASD because my index finger needs to be on the little bump on F to feel comfortable. And I never understood the advantage of being closer to the edge of the keyboard where there's less keys anyway.
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Quote:But it's available each year - it's not like it's for one-off events, like the 5th anniversary, for example.Doing that for year long content is good. Doing that for once a year content is bad.
As far as I know, they've never removed a single thing from the normal events - they just add more stuff each year - so even if you miss out on getting everything for all your alts at once, you can finish it off next year. -
Quote:They've not said anything baout it, but I'm guessing it's like 99% certain there will be some new map sets.Totally off-topic from the DOOOOM! cries of here, but are we getting new mission maps with GR? Some of the older ones are getting kind of long in the tooth.
Some things, like cave maps, would probably be the same, as they're natural features - but as Praetoria has its own building style, I'm expecting some new Praetorian interior maps, like offices, warehouses and labs, and maybe some sort of base maps for Praetorian Police places - sort of like the Arachnos base maps, but less obviously evil looking. -
Quote:So probably the only way to customize them would be to have identical vesion of the each power, but with unique animations?BABs has also said that no, there is currently NO WAY WHATSOEVER to change animations for travel powers. The travel powers are set up differently than ordinary attacks, so they can't swap out animations the same way. (I'm guessing this has something to do with the fact that movement is almost entirely player-controlled when using a travel powers, whereas an attack just runs an animation script when activated.)
Like the Flight pool would have Fly 1, Fly 2, Fly 3 and Fly 4 in it, for example, all available at level 14. -
I think the female walk animation should be given to Serge, and have him walk in a loop inside Icon.
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I think the turkey GM should have unique attacks, along with temp powers for the Heroes, so that the chicken fights from Family Guy can be recreated.
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Quote:But some people do find them fun, so it makes sense for them to have as wide a range of content as possible.Some people just don't find large groups fun, especially when you either can't get together a large group or you can't function in the lag that forms.
Some people like PvP, and some people don't - so they have some PvP content, and some and non-PvP content.
Some people like crafting, and some people don't - so there's some crafting content, and some non crafting content.
They're just trying to make the content as attractive as possible to the widest range of players. -
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