Golden Girl

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  1. Have you tried doing a word search to see what arcs come up?
  2. Let me know if you need a hand with this, by the way - I've done this quite a few times for people wanting the medalion as soon as possible
  3. Quote:
    Originally Posted by Primal View Post
    ...Yeah, that's kinda what I just said? "I wouldn't mind more missions like that one in the RWZ, that actually calls for a bit of stealth. The one where you have to go around collecting but should avoid patrols."
    Oops - I missed that bit

    Although, with that new temp invisibility power in GR, that might mean it'll come in handly with some of the GR content
  4. Quote:
    Originally Posted by Schismatrix View Post
    Physical location or travel is not the sole determinant of that. You could live in downtown Manhattan and have almost no contact with outside thoughts or cultures if you maintain a barrier between yourself and the larger world. Just keep the windows rolled up and your eyes averted as you're driven from one enclave of people who think and act like you do* to the next.




    *While in your presence. It's altogether likely that they get up to some really freaky stuff someplace out of sight where it won't give you the vapors.
    "Vapors"? I don't think I've ever fainted in my whole life

    And I'm not cut off from differnet types of people - I go to college, I go shopping, I ride my horse, I go to parties, I hang with friends, I've done some fundraisng work, I visit whatever construction site my dad's company is working on, I been overseas when my mom had work there -and until this thread, I'd never heard of anyone squashing their nipples with building tools to make them feel good.
  5. Quote:
    Originally Posted by Primal View Post
    The huge outdoor map that's in a rusty factory area, with a central tower, Boss/objective at the top. I simply adore that map, makes me feel like I'm storming a castle. Seen it like twice ever.
    It's where Siege hangs out, and it's also used on a Council misison - but I think it features in more than just two missions.

    Quote:
    I wouldn't mind more missions like that one in the RWZ, that actually calls for a bit of stealth. The one where you have to go around collecting but should avoid patrols. Of course, as always, I've seen plenty of complaints about it because you're dissuaded from fighting. Sometimes though it just makes sense to, for a different example, get to the glowing PC, upload the virus, and then get out without anyone knowing you were there. Nope, you have to clear the room too no matter what. It's a little silly.
    Isn't there one Rikti mission where the objective list actually tells you to avoid the patrols?
  6. I think GR will add some interetsing twists on the current mission types we have.
    For example, there's a lot of scope for stealth type missions, especially for Resistance players.
  7. Quote:
    Originally Posted by Bitt_Player View Post
    On the same character?! Dang, I bet Hail of Bullets is like a solid sheet of lead flying out in all directions!
    I was thinking it might be like some huge combined gun, with a normal sized handle, but with thirty barrels attached to it.
  8. Golden Girl

    Any regrets?

    Quote:
    Originally Posted by Angryellow View Post
    I suppose if I had a regret, it would be deleting my very first Tanker. She was at level 38 when I fried her, and I did so because I wasn't very good at tanking. But if I'd just been patient and learned the right way to play a tanker I could have had a really cool level 50 toon by now.
    Well, you could always remake the avatar
  9. Golden Girl

    Any regrets?

    Quote:
    Originally Posted by Perfect_Pain View Post
    Yea... My only regret in life is coming to this forum.

    I used to love the game alot more than I do now. In the back of my mind when I log in I wonder if the people I will be teaming with are the same people on this forum, that alone pretty much doesnt make me want to log on.

    *SHOUT OUT TO THE 7 AWESOME PEOPLE ON THIS FORUM*

    *you know who you are*
    There are 166,270 registered forum members - the chances of you teaming with one of the 166,263 who don't meet your approval are quite high.
  10. Quote:
    Originally Posted by Perfect_Pain View Post
    This... and once you have done everything 10+ times, doing it again just tastes like already chewed bubblegum.
    Even demon farms?
  11. Quote:
    Originally Posted by Leo_G View Post
    One day, in the near future, you too will feel the cold, intrusive, flexibly elongated, sticky grip of the Interwebz wriggling inside your brain to forever taint you for the rest of your days, GG! I swear it!
    I don't intened to turn the safe search off
  12. Quote:
    Originally Posted by Schismatrix View Post
    Pretty much.

    i actually laughed out loud at both of the above posts. It is worth noting that it was for opposite amounts of insight. GG tends to come across as sheltered, provincial and very, very earnest.
    I'm not sheltered, or provinicial - our house is in Schenectady, but we've got an apartment in Manhatten, and I spend an equal amount of time between the two
  13. Golden Girl

    Any regrets?

    Quote:
    Originally Posted by Seldom View Post
    Do not drag and drop to trade recipes or valuable commodities. Use the "invite to trade" option, so that what is being traded is easily checked. Likewise, even if you play with them constantly, don't give said things for a transfer to a casual player that doesn't understand inventory/buying/selling well.

    *Looks at time I drag n' dropped an entire Ragnarök set to a kind friend, who couldn't find them and emptied recipes at a store. Redside.*
    Are they an ex-friend now?
  14. Quote:
    Originally Posted by SpittingTrashcan View Post
    Well, if we're talking about the biggest mistake, it could be argued that it was to make the fundamental rewarded activity the act of defeating enemies, instead of preventing crimes and disasters. Sometimes the divergence between these two approaches doesn't amount to much - you stop bad men by hitting them until they fall down. Other times, however, it leads to the promotion of behavior that has absolutely nothing to do with the superhero milieu (e.g., setting loiterers on fire) or foils concepts in keeping with the genre (e.g., saving civilians from falling rubble or stopping runaway trains). If I were trying to make a superhero MMO right now, I'd put a lot of thought into how to reward a broader concept of doing good rather than defeating enemies. This is a significantly harder design challenge, it must be noted.

    But for this game, that's water so very far under the bridge that it's nearly useless to consider.
    Well, there are ways to use the current mechanics, but in creative ways - for example, to rescue people trapped under rubble, they'd just need to make the rubble a destructable object, and set it up like a hostage spawn - break the bits of rubble, and the trapped person is free.
    It the same mechanic as a hostage rescue, but the visual part makes it seem new.
  15. Quote:
    Originally Posted by Nethergoat View Post
    I've been saying this for years.

    I'm no fan of WoW-style 'camp the spawn and try to gank that drop before the other vultures get it' gameplay, but there's gotta be a happy medium between that and CoH's "all instance, all the time!" approach.

    Most zones are cool enough to deserve better than being treated like a glorified lobby for mission doors.
    Expanded and more complex zone events, with one for each zone would be a very good start, I think.
  16. Quote:
    Originally Posted by Judas_Ace View Post
    Farming demons?
    What about dancing under the Atlas globe?
  17. I woudln't really say Architect missions were moslty bad - it's just that the ones made just to exploit and farm will often rise to the top part of the search list because they get high raings from to other exploiters and farmers.
  18. I still don't remember what the rules of the competition were...
  19. Quote:
    Originally Posted by Tangler View Post
    I don't think my villain has done any street crime what so ever. In fact all they have been doing is acting in self-defense against fascist regimes, invading militias, assorted otherwordly horrors, stopping robberies, and saving some poor schmucks from the mob no less.
    Have you met Westin Phipps yet?
  20. Welcome home, MrNoj

    EDIT: Also, there are no noobs - only inexpereinced veterans
  21. Quote:
    Originally Posted by DarkGob View Post
    I don't know about you, but I've flown by so many gray-con muggings with indifference over the years that I've lost count.
    I do too - but only if I'm on a team, and they're waiting for me - otherwise, I like to help out
  22. Quote:
    Originally Posted by Anti_Proton View Post
    I wouldn't have expected that answer from you GG.
    Why not? Isn't it correct? Defeating, collecting, protecting and destroying are like the basics for MMO missions, aren't they?
    The Steel Canyon fires are still just a defeat task - so I think it's better to ask what ways they could develop the current mission types, rather than try and work out totally new mision types that didn't involve defeating, collecting, protecting or destroying.
  23. Quote:
    Originally Posted by Dechs Kaison View Post
    Doesn't make it any less boring.

    "I wish the gas pedal on my Kia were on the left."
    "Aren't all car models that way?"
    "Yeah, but this is what I drive, and that doesn't make me wish it any less."

    You haven't addressed the concern. Do you work in marketing?
    I'm at college - and I'm not studying marketing
  24. Quote:
    Originally Posted by Dechs Kaison View Post
    This.

    You may think the tilesets are limited, but the mission types seem to be much more so. Basically every mission boils down to some combination of:

    Defeat all.
    Hunt X.
    Defeat boss and guards.
    Click/destroy/guard glowie.
    Capture/rescue and lead to door/glowie.
    But isn't that the basic way all MMOs work?