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Just looking at the CoH page again, and I can't see why tropes are different from cliches? Like how aren't hey the same thing?
For example, isn't he "Deadly Doctor" one for Dr. Vahzilok a cliche and a trope? -
Not true - the wedding veil cotume part can be worn with a cape, just like Ghost Widow can have her hair as well as her asscloak.
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I think it'd be like the animated tails, where you could chose to keep the old ones, or upgrade to the moving ones.
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Quote:Well, you could always not do it in the first placeHair, much like information, doesn't actually want anything.
However, I want information to be free, because it makes blackmailing the authorities that much easier after dismembering foes.
As for costume parts, I think anything with lights that'd blink on and off would be awesome. -
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Quote:It doesn't just have to be a forum thing - players coming to CoH from other games that do have moving hair and tails might expect CoH to have them too.Nope. I just can't see how giving us moving hair & tails is going to bring in more players or make the company more money. And I think that's what the Devs should be focusing on. Giving us new costume pieces, designs, outfits, etc. instead of appeasing a small, vocal minority. The forums are at most, 10% of the complete playerbase, and I don't see the majority of that 10% going, "Oooo, moving hair! Oooo swishy tails!" I could be wrong, but I doubt it.
The more games that have them, the more people are going to expect them as a standard feature - it's important that we keep up with other MMOs as much as possible. -
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Quote:Actually, I know lots about it - that's why I know there are some things that should be avoidedOh ye hothouse flowers with little exposure to what's outside the walled garden...

You've been so consistent with your "i know almost nothing about the larger outside world and am doing my best to stay that way" schtick in multiple forums and threads that i'm actually starting to believe you're serious. 
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I'll jump on and say happy anniversary then
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Quote:That's a kilt
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One thing I thought of for hunts would be to make the number needed random, but capping at 50 max, or maybe less - so technically, you could complete a hunt with just one defeat - but the number needed would still be hidden, so you'd just be told to question/investigate an enemy group for whatever info was needed, rather than be told how many you needed to defeat.
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Quote:He seems to be wearing armor, not a bikini top - not sure wabout the skirt though - it's not in the picture
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They needed a server to test the patch on, and the Euro Test is smaller, so it was the one to be rolled back to I16 - rolling the American one back and leaving the Euro one still with I17 on it would have been silly - they'd have cut off the majority of the beta testers from being able to test.
