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Posts
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Quote:You seem to be totally unaware of the different purposes of CoV and GR.Keep deluding that CoV was made from scratch, it wasn't. Everquest and Everquest 2 are standalone games, CoV was an expansion onto a pre-existing game. It is absolutely irrelevant to the design and development that you could buy CoV or CoH without having to buy the other, since they used the same gameplay mechanics, same servers, same graphical interface, and you installed all the content regardless of what was unlocked on your account. It's completely fair to compare GR's quality at retail release to that of CoV's quality at retail release.
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Welcome to the game and the forums, link222

If you're looking for an English language server in Europe, then Defiant and Union are the two ones there - Union has quite a few RPers, and Defiant is just generally awesome - it's my home server in Europe
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Welcome to the game and the forums, Kelron
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I like the idea of him having a son who's out for revenge againt Tyrant for murdering his father
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By the way, for those of you entering, don't forget that quite a few of the normally crowded "landmark" areas of the game - like Atlas Plaza, for example, can be accessed in peace and quiet via AE
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Quote:Well, there's a place there called Darwin's Landing, and that whole "survival of the fittest" thing is pretty big with ArachnosWait, what? The same Hardcase that absolute will NOT deal with demons because he knows they'll turn on you... bound a demon? Huh. Does the Rogue Isles have a Darwin Award?
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Quote:That won't happen - the devs like Praetoria, but they know the core audience of the game are heroes - Paragon City will get some visual upgrades tooPraetoria is eating Paragon City's development budget; and I resent it since my CoH game home is in Paragon. If that is to be the future, the old game and reality is forgotten and Praetoria is expanded to be the entirety of CoH (as suggested by the OP), then this 66 month vet will find other entertainment.
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The mobs make a huge difference too - because the authorities are evil, the whole city feels hostile to you - like fly through Steel Canyon and then fly through Imperial City and the difference is so obvious.
Like in Steel Canyon, there are a few cops about, a couple of famous heroes by the big statue wating to help out other heroes, stores, billboards with various normal posters on them, and a huge a amount of NPCs just going about their normal lives - the places feels real, and it feels human.
But that's all lacking from Imperial City - thuggish cops everywhere harassing the citizens, while the ones not being harassed are very subdued, as they're all drugged - there's just not the same numbers of them as in Steel Canyon either, or the same sense of life - and there are thought police on most street corners who atatck you for "bad" thoughts the moment you go near them, creepy robots clicking and clanking their way around the palce, and hgue posters eveywehere tellingyou the greatest villain in that world is some kind of hero.
The whole atmosphere of Praetoria lack humanity and is relentlessly hostile and oppressive to people who've experienced the normal world in Paragon City - Paragon City loves you, and you love the city - but there's no love in Praetoria. -
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Quote:That sounds like it's kinda pushing the T rating...Doing the villain tips actually makes me feel incredibly guilty.
There is one where a group of Carnies are now trapped in Arachnoid tunnels, now Carnies are evil sure, that makes the choice easier.
No when you find the group of Carnies in the tunnels, the Ring Mistress is coughing up blood and near collapse and tells everyone else to run as soon as I get in range. Arachnoids my be monstrous...but I was definitely the monster there.
The villain morality mission is INCREDIBLY evil, like to a whole new level of evil, even beyond the Phipps stuff.
Basically you go in, threaten a guy (possible love interest of Overdrives from the dialogue) to have Overdrive turn up. You beat her down and she calls in Blast Furnace, you you beat down. You then proceed to laugh in Overdrives face as she tries for a second time to have at you. Once defeated you brutally mock Blast Furnace about how he can't save Overdrive and how truly pathetic he is for caring about innocent lives...before carting off Overdrive to torture until she finally breaks and agrees to become your lackey.
At every dialogue point in that mission you don't come across as some Bond villain, making threats, you're genuinely evil...seriously it needs to be played in order to be fully understood, I can't do it justice.
I never knew the original Phipps arc was that bad - that's just disgusting.Quote:On the other end of the scale was the mission involving Westin Phipps for heroes. That actually made me feel good about myself because not only did I get to rescue Ms. Francine (whose ending in the Westin Phipps arcs is noted that she'll be tortured to death), Amanda Vimes and one other. It was because I'd managed to stave off my pure hatred of Phipps and the opportunity to smack him around (seriously, I was so incredibly tempted, it took me a while to decide) and actually made the heroic choice. -
Quote:So who is the bio propaganda for? If it's for the citizens of Praetoria, then even in their Enriche-drugged state they'd surely wonder why there was a huge fence around the city stopping them from going outside to see the rest of the wonderful "utopia" Tyrant has created.Tyrant's bio is also comical propaganda.
The things the mobs say in-game, most notably the Syndicate whose entire stock-in-trade is primarily information, very strongly suggest that Praetoria is the only city that actually exists in the sense that it can sustain its own existence. The Syndicate arcs suggest that the other cities are just approaching livable but are still unsustainable, whereas the Resistance suggests they're still having basic services built. The times they're mentioned by Loyalists are from unreliable narrators, but suggest either that the cities outside are failing or that they're suspiciously successful, and neither are very believable.
It is possible that sustainable cities exist outside Praetoria, but very unlikely they do so as anything other than vassal states over which Cole exercises control through dominance of crucial resource.
And if the propaganda isn't aimed at them - then who is it aimed at? -
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I did that to Tyrant when I saw him in Studio 55 - as well as slap, smack and batsmash
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Well, you can also help them escape sometimes too - like Dr. Arvin and Katie Douglas - so they can disappear that way too, but with happy ending
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Atlas Park is where it's at - the heart and soul of the game
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Quote:Tyrant's bio on the GR website disagrees:The Devouring Earth still control almost all of the earth's surface. Praetoria is, as an island, safe only because they've basically built a superweapon around the entire mainland. There are a handful of reclaimed patches of land just now starting to be built, and are barely inhabitable as of yet. There's no farmland or anything outside these cities, and without the massively complex and technologically advanced food production mechanisms in place everybody would starve.
Quote:25 years after being crowned Emperor of Earth, the nuclear wastelands of the world have returned to lush forests and farmland, cities have modernized, and the oceans have been cleansed of their pollutants. The people of the world are clothed, fed and educated, while a workforce of diligent workers allow humans to pursue more joy and happiness in their lives. He has truly created a Utopia on Earth.
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Praetoria is pretty - but it's also creepy and fake - Paragon City will always be home
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Quote:Tyrant's thugs had set up secret bases on Primal Earth long before Longbow ever went to Praetoria
This is why Longbow is taking such drastic actions to fight Praetoria long before they find of Cole's plot. They look into Praetoria and see an Evil-Earth filled with superpowerful beings, and that is obviously a catastrophic threat to Primal Earth. Nobody notices that Primal Earth would never have come under threat if not for Longbow's aggression. 
The DE threat seems to be somewhat exaggerated - especially as Tyrant actually uses them to attack his opponents from time to timeQuote:The Power loyalists believe that Cole's empire is the only thing that stands between humanity and extinction, and that Cole is the only man with the strength to lead it. Nobody else could then, and nobody else can now. If Cole falls, then there is anarchy, and no dictatorship, no matter how cruel, causes more suffering to more people than anarchy. Worse, the Devouring Earth are still a catastrophic threat, albeit held back by the power of Cole's empire. If the empire no longer functions, then sooner or later the protections will fail, and humanity will face the united force of the Hamidon as a billion individuals. Humanity will be extinct. Therefore, Cole's empire must hold. There is nothing that he can do, nothing his empire can do, that will cause more suffering than his removal, so his empire must be defended, whatever the cost. And if that means becoming a monster yourself, so be the price of power.
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I keep hoping that after a certain number that you defeat, you unlock their corsets as costume parts.
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Quote:CoV was a stand-alone game - that's why it had to have enough things like new ATs and power sets to make it work - GR is an expansion to be plugged into the existing game, so it doens't need the same amount of stuff as CoV needed - which is why it's cheaper than CoV tooI have to agree with the OP, as cool as the praetoria stuff is the whole expansion is underwhelming. All the praetoria content doesn't work with Ouroboros, so those that only play their 50s feel like they paid for half or less of a game. CoV was a better expansion, since it had twice as much content and 5 new ATs (not just 4 powersets). GR feels like something they released 6 months too early.
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"Wrong"? How very mad scientist of you to say that

Awesome video, Ashcraft
