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Quote:But they both still do that murder-slavery-torture-oppression thing that all dictators do - it's just that Tyrant prefers it to be done in a cleaner environment, and with less of a spider theme.Cole (superficially at least) stands for something. Richter is just an anarchic lunatic with no clear ideology and his goal is "I want to rule the world." Recluse is Chaos to Cole's Law. in AD&D terms, Cole is Lawful Evil and Richter is Chaotic Evil. For me at least, it's much harder to get behind chaos because it's just so random.
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There's also going to be just one Test server, so you can start up a trans-Atlantic throwdown the moment the lists are combined
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I wonder how that will also affect the NCSoft store? Like maybe they'll make it so that there's just one page for the products, and you can choose which currency to pay in, instead of having an American store page and a Euro store page?
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The newer TFs are deisgned to be shorter - like aroung an hour or so - but also not as easy to speed through them - the first mission of the Apex TF, for example, is almost a "defeat all" one - you can only really ignore the 3 mobs of Rikti in the sewers - everything else on the map has to be defeated - but it's presented in a more sophisticated and exciting way than the older "defeat all" missions, by breaking it down into separate objectives, with a lot of the enemies only arriving on the map near the end.
On a basic level, it's just an outdoor map, with the objective "defeat all Praetorian Clockwork"
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The Incarnate system makes loyalist content less likely - if there wasn't any sndgame system, then it'd be more likely that the devs would add higher level evil stuff for the loyalists to do - but by adding the Incarnate system, that means that they'd also have to make separate Incarnate content for the loyalists, which seems unlikely when they haven't even made separate Incarnate content for Heroes and Villains.
The Incarnate system seems to have been designed to be co-op only, although the introduction of Prometheus as an oppoent of the Well in I20 might be a hint of a possible split in future Incarnate content - with Heroes continung to get Trails to help fight Tyant and the Well, while loyalists/Villains would get Trials to help Tyrant and the Well. -
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I wonder if they'll keep separate maintenance windows for the combined list, or still have one single window?
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Quote:So what's different about them? In the original Portal Corp missions they said very little - all GR has done is flesh out what was already there.*Shrug* I disagree. I'm not really worried about convincing you, I'll just play until I get bored enough with the content to stop playing. Really, the best thing I could take from your statement is that they ARE the same and 1-20 content is even more shallow and dull than I thought. I'm certainly not going to take this to mean that Incarnate Praetorian content is actually fascinating stuff because I'm not fascinated.
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Battle Maiden's Big Blue Bombs are a comfort zone breaker

Quote:There aren't actually any "new" raid mechanics in the Incarnate Trials - at a basic level, they still work like the Halloween Banners or Hamidon raids - multiple teams needing to work together on various objectives, sometimes separately, sometimes as one big group.As far as the upcoming endgame changes, I think the Devs have done it a bit backwards. I think they needed to introduce the new raid mechanics first, and let us use them for other things in the game, such as banners and Hami raids, and let us get used to them. THEN they could bring in the new raids, and it wouldn't be as big of a change. We'll see how it goes, though.
There are a lot of new fetaures inside the Trials, with new AV powers, new temp powers, special AV defeat requirements and so on, but the actual "team one should do this, team two should do that" mechanic of multi-team content really isn't any different than the current multi-team content we have. -
I have a feeling that Marchand might actually ask us for help eventually - he's already gone semi-rogue by trying to prevent Tyrant's invasion - but it seems like he's unaware of the planned multiverse conquest, so learning about that might be the final thing that makes him switch to the right side.
Or with the Hamidon waking up again in one of the upcoming Trials, Marchand might turn against Tyrant for focusing on conquest rather than protecting Praetoria from the Hamidon. -
Quote:Just like Recluse and the Arachnos patrons?You can speak to them, agree with them and work with them versus them being little more than AV farm fodder.
Being able to have a conversation with a supervillain doesn't make them any less of a supervillain - Tyrant and the Praetorian Guard in the 1-20 content are the same as Tyrant and the Praetorian Guard in ther Portal Corp missions and the Incarnate content.
Or pumped up on EnricheQuote:They are the same exact people. Anyone who says they are not is inexplicably self delusional.
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I still waiting for the list of all the ways in which 1-20 Praetoria isn't the same as Incarnate Praetoria

Or even a list of how Tyrant and the Praetorian Guard from the original Portal Corp missions are so different from Tyrant and the Praetorian Guard in the 1-20 content
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That might enrage the Pocket D people
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I wonder if the original GR trailer from May 2009 - the very first bit of GR info we ever got - contains any hints about the Well of the Furies and Tyrant's plans?
http://www.youtube.com/watch?v=lPJ1K...eature=related -
Quote:The Incarnate system is more complex than the 1-20 GR content, so the 1-20 stuff would have been ready faster than the Alpha slot.And the fact that it's wasn't ready - and still in development - shows that it was not made in the same development that produced Going Rogue, as it was released after Going Rogue.
And I'm still not seeing any evidence that GR is somehow different from the meta-story that we were shown as early as the GR trailer

