Golden Girl

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  1. Quote:
    Originally Posted by Aggelakis View Post
    They started planning Freedom "for reals" about a year ago according to the PAX panel. They only had occasional talks and what-ifs about it before then.

    Coincidentally, GR launched...with 1-20 content........about a year ago.


    Hmm.....
    And the 1-20 content was first announced about 2 years ago
  2. Quote:
    Originally Posted by Friggin_Taser View Post
    They did say that Freedom has been in the making for quite a long time, for years.
    In that case, they would have been planning it before they even started planning GR
  3. Quote:
    Originally Posted by Friggin_Taser View Post
    Around the time, internally, that they decided to go F2P and began plotting out Freedom, knowing full well that it would require a redesign of Atlas and Mercy as well as other changes that took devs away from Praetoria zone/story arc making?
    They were planning that back in 2009?
  4. Quote:
    Originally Posted by Friggin_Taser View Post
    I can't help you if you honestly believe that.
    So when do you think they made the change to reduce it to only 1-20?
  5. Quote:
    Originally Posted by Friggin_Taser View Post
    The fact that we only got 20 levels and then a lame plot device to send us to old content?
    The content was planned to only be 1-20 right from the start
  6. Quote:
    Originally Posted by Grouchybeast View Post
    I like pretty much everything about GR
    So do I - it's an awesome expansion of the game world, and it delivered a huge amount of new lore - it was the launch pad for first part of the Incarnate storyline, which has let the devs tell a more in depth invasion story than the 2nd Rikti invasion.
  7. Quote:
    Originally Posted by Finsplit View Post
    Pff. The Well should be the one who wants me to notice it.
    It does, but it's letting you make the first move.
  8. Quote:
    Originally Posted by Friggin_Taser View Post
    With the news of Freedom and the content we've gotten for incarnates since GR was released, I can see the reason why Praetoria felt rushed and incomplete: because it was. Resources were obviously diverted mid-project to other things and NC Soft still demanded a new box on the shelves so we got what we got.
    And what parts do you think were rushed?
  9. Quote:
    Originally Posted by gec72 View Post
    My son and I are going to establish a couple of leveling pacts, and I'd rather wait until Freedom so I can start in tutorial and just go blue (thinking of rolling a stalker and maybe a corr).
    Just so as you know in advance, level pacts are being disabled once I21 goes live
  10. Quote:
    Originally Posted by TheJazMan View Post
    Give us superhero stuff and not Nazis.
    This is a comicbook game
  11. Quote:
    Originally Posted by Garielle View Post
    And why your fellow "Heroic" loyalists commit blatant acts of terrorism far worse than of the loyalist arcs. You want to support the resistance, that's fine. Just don't try to pretend it makes you a "hero". Many of the resistance members display far more blood lust than your average "villain".
    And we get to beat up the ones who go too far - just like Heroes help Longbow, but also beat up the ones who become vigilantes
  12. Quote:
    Originally Posted by Aura_Familia View Post
    I think the "nuke the entire dimension from orbit" folks might be on to something.
    The heroic option is to save the people there and set them free from the evil grip of Tyrant and the loyalists - guess which option the game is giving us?
  13. Quote:
    Originally Posted by Captain_Photon View Post
    Grabbing for the moral high ground is a common rhetorical refuge of terrorists. It's part of their standard PR package.
    It's why Tyrant claims he's helping Primal Earth by invading it
  14. Quote:
    Originally Posted by Garielle View Post
    And you still persist in the idiotic belief that heroes and resistance are the same thing, I see.
    Well, going by the repeatable faction contacts in First Ward, so do the game mechanics - anyone flagged as Resisatnce can also access the Hero contact there, and anyone flagged as loyalist can access the Villain contact - but Resistance players can't access the Villain contact, and loyalist players can't access the Hero contact - but that could just be another one of those "bugs"

    And as for the contacts for the "neutral" zone storyline, the 1st is a sorceress from the Carnival of Light, the 2nd is a woman whose group are allied with the Resistance, the 3rd is an ex-loyalist guy who's joined the Resistance, the 4th is a woman who's a former unwilling servant of the empire who's now working against the loyalists, especially Mother Mayhem and the Seers, the 5th is an old shaman who's friendly with the Carnival of Light, the 6th is a wizard who works with the Carnival of Light, the 7th is a crazy but rather pathetic wizard who ultimately does something very good, and the 8th is Vanessa DeVore, the guiding force behind the entire Resistance movement, whose masterplan, according to her new bio, is to get the Wardens to take over the government form the inside.

    By the end of the storyline, the player has helped the Resistance strengthen its position, and stopped the in-fighting that was endangering the fight against Tyrant and his loyalists
  15. Quote:
    Originally Posted by Xaphan View Post
    I think that's a fair assessment. Everyone on Freedom is PLing in AE, but everyone on Virtue is standing around and just chatting in Pocket D.
    That means that if lesbian catgirl farmers ever evolved, they would crash any server they appeared on.
  16. Quote:
    Originally Posted by AzureSkyCiel View Post
    Clearly the next Incarnate trial is going to be us defeating more loyalists
    Fixed for accuracy
  17. Quote:
    Originally Posted by Tenzhi View Post
    I thought that you thought that that kind of mindset is what most redside players had?
    I thought red side players wanted to be "glamorous", and have grand plans to increase their power?
  18. Quote:
    Originally Posted by Tenzhi View Post
    Some would say that caving in skulls is a reward unto itself.
    I thought that kind of mindless killer was the type a lot of red side players wanted to get away from?
  19. Quote:
    Originally Posted by Techbot Alpha View Post
    That, and First Ward DOES cater to Villains; you can make some quite nasty choices and cave in more than a few skulls if you so choose.
    And what is your reward at the end?
  20. Quote:
    Originally Posted by DMystic View Post
    expand the world of Praetoria and either peel away another of Cole's layers or add more depravity to the Resistance.
    Here's a clue - there's only one zone storyline, so that means it's co-op - so it's heavily leaning towards Heroes/Resistance
  21. Quote:
    Originally Posted by DMystic View Post
    Couple of points I want to address here, the first being that people prefer to play Heroes.
    Some of that spills off into here as well. Now as a contrast to that point a game that is effectively GTA the MMO has been in beta for a while now with two factions. Heroes and Villains though they are called something else completely. Guess what, Villains consistently outnumber heroes frequently getting a 2 to 1 ratio.
    Games based on PvP always attract more players who like being villains
    Fore xample, in the well-known superhero IP MMO that crashed this year, the populations on the PvP servers are actually split slightly in favor of villains.
    I think it'd be quite interesting to see the pre-GR split of PvPers here - I think it'd be a lot closer than the 60-40 PvE split

    Quote:
    RWZ was a huge disappointment from a Villain perspective since it was the first new story content added to CoV since I7 and it completely ignored all story content CoV already had. It also ignored any potential motivations a CoV player might have. And what's really bad is a single contact running a faction check and having some villainous story could have gone a long way.

    RWZ was an update to Hero side that Villains could tag along with. Same for the ITF and even the Incarnate Trials feel like that.
    You'll find First Ward just as disappointing then
    Although unlike the RWZ, there are some repeatable faction contatcs there - so Vilalins/loyalists can still run missions themed to their morality, even if the actual zone storyline ignores them.
  22. Quote:
    Originally Posted by GuyPerfect View Post
    That said, I'd LOVE to see Heroes have to do something eeevil for the good of mankind.
    We do - we sometimes have to team with Recluse's little helpers
  23. I get plenty of exercise anyway - so it's ok to be still for an hour or so when playing
  24. Quote:
    Originally Posted by Techbot Alpha View Post
    Oh, y'mean like every single one of your posts
    You need to edit your sig
  25. Quote:
    Originally Posted by Cauda View Post
    ...And to think, they still decided not to revamp Mercy Island.

    The biggest kick in the teeth to me came when RWZ was revamped. I took my only character, a level 45 Stalker and jumped on a LGTF. I spent the next few missions wondering who the hell all the NPCs were (Penny, Clockwork King, Hero 1, Fusionette) and why my character was helping them.
    I guess you'll find First Ward as a big slap in the face then