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Quote:I prefer Wolverine/Nightcrawler - but I leave things like Wolverine/Beast to the ones who like their man-love to be Xtra-hairyOkay, if we're going down this road, at least do it right: It's to hide his true feelings for Cyclops. That's why there's now a Schism keeping them apart.
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A deperately unsubtle attempt by him to hide his true feelings for Charles - although he might also be unwilling to make a move and disrupt the Charles/Magneto relationship, in case he finds himself in a love triangle.
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Quote:The badges and plaques will still be available in the echo zone in Ouroboros.What does the loss of Galaxy mean to the Atlas Medallion? How does one acquire the badges currently in Galaxy?
Atlas is getting a couple of graphical tweaks - you mightn't be able to spot them right awayQuote:And how is Atlas changing?
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Quote:He's over a hundred years old - he's allowed some Well-empowered moobsOddly, it looks like Statesman has been partaking from the superhero silicone stash as well.

Also, that picture of Mother Mayhem has been flipped - she wears her hair over the left side of her face, not the right. -
Quote:People say bad things about CoH here on the official forums all the time - they're still here, and haven't been dragged off to the BAFIt's true. Part of playing an MMO should be accepting that the thought police will ban you if you say bad things about them. That's why I'm The Foo here, and something else other places.
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Some of them are going to have to be in the office from 4 in the morning just to get everything ready for the downtime and patching - any earlier, and they'd be working all night.
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Quote:I've already made sure I'll have plenty of free time tomorrow, so I'll try and tune in to offer moral supportI will be in the office at 4 AM tomorrow morning...
At some point, I will probably fire up the Ustream...let's call it 5 AM ish? Maybe 6?
We'll post something later on today.
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That seems to eba new picture of Sister Silicone, which is cool - although, similar to the new loading screen showing Statesman fighting a BCU Clockwork, the older Rogue Isles Villains seem to be getting pushed aside in favor of the newer loyalist villains.
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Quote:And now, all subscribers get GR for free - another VIP perkSo what? I mean really? So what? Yes, if you didn't subscibe you didn't get anything... we all know this.
However, if you paid your subscription but didn't buy GR you didn't get access to the incarnates. If you wanted to use the incarnate system you HAD to buy GR. Hence you PAID real money for the incarnate system. Saying otherwise is an outright lie. Whether it was released at the same time, as planned mind, or not you still HAD to pay for it extra to your sub.
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Galaxy City will still be available via Ouroboros, but it won't have any mission content there - so it won't be gone completely, unlike the current Atlas Park
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Quote:Only the Alpha slot was meant to be in GR - but because the first Incarnate content wasn't going to be released until I19, plus the feedback the devs got from the GR beta testers asking for more lore atatched to the slot, they decided to push it back to I19.As I recall from Beta, the Judgement, Interface, Lore and Destiny slots of the incarnate system were intended to be released with Going Rogue; however, they weren't ready before Going Rogue's release. As to not release something that wasn't ready, the developers released Going Rogue with just the Alpha Slot and postponed release of the remaining slots until Issue 20.
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Quote:That's semi-correct - Going Rogue was officialy announced around the middle of May 2009, and near the end of October 2009 we got the first major info on the Praetorian content at Hero Con - that's where we first heard about the 1-20 content range, the Resisatnce vs loyalist dynamic, the Seers, the PPD and so on - and a few days after, Positron had thes clarifications about the info given out at Hero Con:As GG mentioned, neither the Resistance NOR the PPD are heroic, like, at all. Praetoria was pretty much an 'evil vs evil' type setup, one the evil of Anarchy and Destruction, the other the evil of oppressive Dictatorship and Tyrannical rule.
I believe it was mentioned that they Loyalist path was added much later than the Resistance path, the intention originally was that everyone was Resistance, which explains the vast difference between Warden (the 'heroic' path) and Crusader (the 'villainous' path) and why the Loyalist arcs, atleast for the most part, remain inbetween those two, one selfish, the other blind.
So that's basically what we got in August 2010 when GR went live - but the key bit there is the loyalist = Villain and Resistance = Hero - because in an interview in the run-up to the launch of GR, War Witch said that the devs had been overwhelmed by the enthusiastic player response to the loyalist vs Resistance set-up, and that they'd really worked hard to try and meet player expectations, and had even expanded the original Resistance vs loyalists dynamic - which does make it sound like the original idea was for Warden and Power, with Responsibility and Crusader added a bit later - which would expalin why in the early GR beta builds all Resistance missions had the Hero completion music, and all loyalist missions had the Villain mission completion music, and why loyalists could only choose Villain titles, and Resistance could only choose Hero titles.Quote:Heroes can become Vigilantes which can then become Villains
Villains can become Rogues which can then become Heroes
Thus the circle is Hero->Vigilante->Villain->Rogue->Hero
This system is usable by any character over X level (X is a number which has yet to be disclosed). It is not "just for Praetorians".
A Hero can go all the way to Villain and then back to Hero again, if they put in enough effort.
Praetorians do not use the normal GR system, but have points within their stories where they can choose "Loyalist (aka Villain)" or "Resistance (aka Hero)"
When Praetorians leave Praetoria for Primal Earth, they choose if they want to be considered a Hero or a Villain, and are plopped into Paragon or the Rogue Isles.
A Vigilante (Rogue) can travel to the Rogue Isles (Paragon City), and can team up with the Villains (Heroes) there. They can not use the markets while they are there however. They must be a full Villain (Hero) to use the markets.
And as they work on several Issues at once, they would already be working on I19 and planning I20 while still completing GR - as can be seen with places like the BAF, Lambda Sector and the Keyes' Island reactors already being built into the 1-20 zones - so while the original set-up and meta-story was still focused everyone helping the Resistance to defeat Tyrant in the standard CoH style of heroic co-op content, the "late arrival" content like the Responsibility path was more for flavor rather than any long-term content plan - everyone was still going to have to fight agaisnt Tyrant and the loyalists - which is possibly why the responsibilty path has so many big cues for players to turn agaisnt Tyrant - from Inetrrogator Kang and the Seer network, through Mother Mayhem, discovering the invaison plans and finally meeting Tyrant himself and getting to hear just how insane he is.
Also, as an intersting follow-up for all the development process detectives, the Incarnate Trials were originally called "zone events" - which makes it sound like the idea was to run them like the Mothership raid, with players triggering them by doing something in the actual Praetorian zones - for example, taking down the Lambda sector turrets might have been the way to trigger the Lambda event - with possibly something similar for the BAF and its turrets.
At some point though, the devs decided to make them instanced events - possibly because there were issues with rewards/participiation if there weren't any fixed barriers to the area of the event, or that 50+ content in zones inteneded for 1-20s could cause problems for lower levels caught up in the events, or that there were simply lag issues similar to the ones that used to hit the RWZ zone event.
By keeping the locations and the stories, but putting them on instanced zone maps instead of in the actual zones, the devs would be able to help the 50s stay in the right place, give them more story-telling and info options with cut-scenes and captions, and avoid disrupting the players doing the non-Incanrate cotnent in the actual zones. -
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Quote:A normal Earth, you mean, rather than Tyrant's Thrid Reich tribute act on Praetorian Earth?2) You give people the absolute freedom that the Resistance supposedly wants and you get Primal Earth.
In what way? Cleaner streets? Prettier parks?Quote:You have all been corrupted by propaganda of our own society and authors of books like 1984 and Brave New World.
I read those books and understood them and their warning.
Praetoria has some similarities, but Praetoria is also much better than the societies of those books.
We have the option to remove them after a few years if we're not happy with their performance - Tyrant's slaves don't have that option.Quote:Sure, the people of Praetoria have no control over their world, but is that any different than us electing leaders and just hoping they do what we want?
The execution rooms and torture chambers under the PPD precint buildings and the brainwashing facilites might alo have to go, along with the lack of democracy.Quote:Sure, Mother Mayhem and her seer slavery program need to go, but the rest of the governmental system isn't bad.
If I was in a place like Paretoria, I'd take up arms to free it.Quote:And even with the seer program and some sort of "happy pill" in the water....I would probably like to live in Praetoria if it were real.
The freedom to be normal human beings?Quote:Really, what freedoms are the people of Praetoria actually losing?
And speaking out against the dictatorship is a criminal act that can see you or your family imprisoned and murdered.Quote:If they have the essential freedoms, "life, liberty and the pursuit of happiness"(liberty actually means freedom from persecution without cause such as being a criminal), then how is that not good?
You forgot the bit right after after the "pursuit of happiness" bit:Quote:How is Praetoria a horrible nightmare society if people have the very freedoms the foundling fathers of the USA said every person deserves?
Those are the freedoms that matter, not the freedom to kill other people which isn't freedom at all; it's psychopathic selfishness.
For one, I would gladly trade the "right to bear(right word?) arms" for the "right to not be killed by a person with a gun".
Without being re-elected by the people, Tyrant doesn't have their consent to govern them, and the crime agaisnt humanity he and his loyalist thugs carry out 24/7 give the people the right to take up arms to change the way they're governed - which is why, while we're on the subject of the Founding Fathers, the Resistance have decided to to follow their advice:Quote:"That to secure these rights, Governments are instituted among Men, deriving their just powers from the consent of the governed, That whenever any Form of Government becomes destructive of these ends, it is the right of the people to alter or aboliosh it, and to institute new Government, laying its foundation on such principles and organizing its powers in such form, as to them shall seem most likely to effect their Safety and Happiness."
Quote:"The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants". 
Well, Tyrant used the sonic fences to kill almost everyone inside First Ward as a way of stopping the DE attack there - which is why it was important for us to seize control of the Keyes Island reactors to make sure the sonic fences were kept powered and running normally, and wouldn't be able to be used by Tyrant to harm the people of Praetoria.Quote:Do they use nukes anymore? Nope. now they actually have working fences and a stronger smarter military that is actually not willing to sacrifice everyone else just so that their little group can survive.
And then they need the right to change their leader and protectors - once generation can't decide for all the following generation.Quote:People need to band together to protect each other, always through electing/appointing a leader and group of protectors.
He's already gone too far- way too far - that's why there's a Resistance, and that's why we're helping them liberate Praetoria from the dictatorship.Quote:Those that dissent in Praetoria do so for only one or two reasons:
1) They know the lessons of "power corrupts" and think "Cole will go too far" so they want to preemptively take him out rather than ensure the system doesn't become corrupt from the inside(and cut out the corruption already there).
They didn't elect him - most of the Resistance fighters aren't from the generation that were frightened into choosing Tyrant to rule them - they're a generation who've only know Tyrant and his oppression, and who ahven't been given any way to choose another form of government except through armed rebellion - because for some reason, the "protector" of Paretoria doesn't sem to think the people he's "protecting" should ever have a chance to choose a form of "protection" that didn't require mass-murder, torture, brain-washing and slavery.Quote:They would open the world up to civil war and would-be conquerors rather than the Emperor they elected.
The mass-murder, slavery, torture and brain-washing done by the loyalist s isn't really protecting anyone except themselves and their evil master.Quote:They're trying to "protect the people" by taking out the one group that is already "protecting the people" and has proven themselves better at it than any other group in history with a much happier and more comfortable world created by them.
By murdering, torturing, and enslaving them?Quote:Emperor Cole is right. You do need to protect people from other people, what is easily at least part of what he meant by "protect people from themselves".
So the people who are murdered or who have their families murdered just for speaking out aganst his dictatorship deserved it?Quote:Cole is only as "evil" as others force him to be
The game sees him as the most evil force we've encountered so far - I trust the gameQuote:I don't see Cole as anything less than "lawful good"(to use a D&D term) 
Like brain-washing, torturing and murdering anyone who opposes them?Quote:Sure, some of the things in Praetoria are wrong, but I find it very hard to make a long list.
The things that are wrong:
1) The seer program is involuntary slavery.
This could be made right by making it a volunteer only force and not controlling the volunteer's minds while limiting them to "empathic sensing" only instead of keying off ordinary citizen's innocent thoughts. This would preserve the benefit of a seer surveillance network to alert police to crimes.
2) A few scientific experiments are not right.
Neuron's ghoul creations should never have happened. The scientific experiments need to be monitored and policed, especially when they affect people who would otherwise be healthy and fine.
3) Feeding the destroyers fixadine is wrong.
Dominatrix needs to be taken down a peg for stirring up crime while people cure the addicts so they don't require it anymore.
Other than that, Cole and his administration seems fairly justified in most actions.
Generally, when the in-game info and the devs say something is true, I believe itQuote:It seems to me you people just "believe what you are told" without question(remind you of your opinion of the Praetorian people?) and don't examine the evidence.
If you did, you wouldn't write Cole off as evil just yet, though you may not be happy from the perspective of "a super from Primal Earth that he has declared war against".
Are you analyzing this from the perspective of an outside objective observer or from a subjective position and possibly from a "Paragon City has always been heroes, anybody who opposes them is EVIL!"(how very totalitarian of you, and like you think Cole views things)?
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Quote:Prometheus mentions it several times - he's a universal contact for the entire player base - Heores, Villains, Vigilantes, Rogues, Resistance, loyalists - everyone interacts with him, and he guides players through the Incarnate storyline.Still all assumptions, supposition and conspiracy theories that have no basis in canon....yet.
In fact, there is no proof(and probably no mention as far as I can tell) of some desire of his to "conquer the multiverse".
He tells us about each Trial, and puts it into context regarding the attempts of Tyrant to enslave the multiverse , the actions of the Well, and the Coming Storm.
Mender Ramiel also talks about the conquets of the multiverse in the I20 trailer, and the Issue overview for I20 on the maine website also reveals that as beign Tyrant's grand plan.
In-game and out of game, Tyrant and the loyalists are presented as the biggest threat that players have so far faced in the 7+ years of CoH. -
I won't actually be updating that one - timeline-wise, it was done before the Atlas Park revamp, or the destruction of Glaxy City, or the first Praetorian invasion - but my 2nd comic, which I also started before any of those events, and which should be finished pretty soon, does actually have a little bit of I21 content in it



