Golden Girl

Forum Cartel
  • Posts

    25494
  • Joined

  1. Quote:
    Originally Posted by Blue_Shocker View Post
    I completely agree with you!!!!!!!!!!
    Plus, every minute the servers are down is a minute players can't use the Paragon Market
  2. Quote:
    Originally Posted by Avatea View Post
    the death of someone from the Freedom Phalanx.
    Then that officially rules out BAB
  3. Golden Girl

    Hi again

    We're in the 2nd decade of the 21st century - it's time to update your default settings
  4. The people are drugged to be passive, so that support is invalid
  5. Golden Girl

    Hi again

    Quote:
    Originally Posted by Cass_ View Post
    What he said.
    "He"?
  6. Quote:
    Originally Posted by GavinRuneblade View Post
    Does this only impact AE or does it hit freaks out in the rest of the game?
    It's only for custom mobs in the AE.
  7. Quote:
    Originally Posted by Feycat View Post
    So can we please have some insight as to why level-pacting was removed from the headstart without any kind of warning?
    It was announced here on the 19th:

    http://boards.cityofheroes.com/showthread.php?t=272209
  8. How do you get that "level 20 soloable arc is similar to multi-team Trials" thing?
  9. Quote:
    Originally Posted by BlazenBeauty View Post
    Is there now or will there be a fix for transferring characters with apostrophe in the name?
    You have a golden forum name, but the rest of us are still all white
  10. Quote:
    Originally Posted by TheJazMan View Post
    Start it and wrap it up quickly!
    That's not always possible with epic storylines - there's too much content for one Issue.
  11. Quote:
    Originally Posted by Goddangit View Post
    *** SPOILERS ***

    I loved the new content, but I agree I have the feeling I left a lot undone. I especially don't like the thought of what I did to Katie and leaving her like that. What happened to Makara? I went and found him and he's asking if I find the witch who stole his spirit sight, he'd appreciate it. So many unanswered questions. And it did end rather abruptly. I was waiting for another contact or a summation or something. This definitely needs a continuation.
    Quite a few of the Praetorian storylines are now starting to run towards the asylum - the Seer network is just about the last part of the loyalist dictatorship that we haven't smashed yet, and First Ward has set up a pretty epic potential Incarnate Trial at Mother Mayhem's lair.
  12. Don't they change powers quite a lot? Or stuff like Defiance for Blasters? I know they've changed MoG a bit, and they did something with Kheldians in I21 - and they've got something different planned for Dominators in an upcoming Issue. Plus, stuff like making the Fitness pool inherent and adding a new power to the travel pools and changing the level you can get them at seem to be quite big changes too.
    And the way they give out free respecs quite frequently with power changes kinda implies that the changes are big enough to make some players consider changing their power choices and slotting.
  13. Quote:
    Originally Posted by Johnstone View Post
    And what about those of us who actually wrote a fun campy story that revolved around an extension of an in-game villain group?

    Seriously, I have had to adjust it before and now I'm just going to delete the story because it's not worth it anymore to deal with it.

    The story is "The Supa Dupa Cookie Caper". The premise of the story was originally a group of extra tough Supa Trolls kidnapped a girl scout troop and stole their cookies. Supa Dupa Trolls were SS/Regen custom Lieutenants (made to mimic the existing Supa Trolls found in Skyway, but with the added threat of getting back up). I had made a second story arc to explain their origin even and put some work into actually explaining them and why they were amped up Supa Trolls. When they nerfed the XP for having only one enemy type, I reluctantly added minions and bosses even though it made them less like the Villain group they were emulating. The mission did give (probably too) good XP when it was all Lieuts. I knew that nobody would run it at all if I left it as all Lieuts after the change since the XP would not be worth the risk. (The explanation arc hasn't been available for a while since I never bothered to change that one and it got banned and I didn't feel like bothering to change it)

    And now they won't give XP after reviving. So I am left with a choice: Keep them as is to preserve the story and wind up pissing off anyone who plays it because they all get back up and give no extra xp to make up for it; or I remove their revive power and lose the whole point of the group. They're Supa DUPA Trolls. Not very Dupa if they don't revive.

    So yeah, just gonna delete the story. Whatever, thanks exploiters for ruining my campy story.
    I'll play your arc tomorrow, and rate it based on campness, not on rewards
  14. Quote:
    Originally Posted by Johnstone View Post
    Well, there goes my AE mission. Goodbye Supa Dupa Trolls.
    You don't need to change your arc - they're not removing the self rez power from custom mobs - just the rewards for it
  15. Heroes can get Trina Furst (Hero), plus Roadflare (Resistance) and Vickers ("neutral")

    Resistance can get Roadflare (Resistance), plus Trina Furst (Hero) and Vickers ("neutral")

    Villains can get Mr. Caldoun (Villain), plus Angela Hu (loyalist) and Vickers ("neutral")

    Loyalists can get Angela Hu (loyalist), plus Mr. Calduon (Villain) and Vickers ("neutral")
  16. Quote:
    Originally Posted by Buxley1 View Post
    I didn't see a Signature Story Arc discussion thread, so I'm putting this here. Apologies if it's out of place...
    There's one here:

    http://boards.cityofheroes.com/showthread.php?t=272269
  17. The writers do a pretty good job of balancing creativity and continuity - like the new Atlas Park content.
  18. Quote:
    Originally Posted by Severe View Post
    it was made like that.it was only an exploit when they tried to stop people from lvling...thats like saying pets before the nerf was an exploit.when they nerfed it they said they were never meant to be made like that.

    its nonsense..
    The "the devs made it like that" excuse won't wash - in somethign as large and as complex as an MMO, there's no way they can cover every possible way that players might try and exploit the game - so just because "the devs made it that" way doesn't eman that usign it as an exploit is the intended use for it.
  19. Quote:
    Originally Posted by Dispari View Post
    a motorcycle made of baby seals.
    For 1,600 points.
  20. Any system where people can't choose who leads them is morally wrong.
  21. Quote:
    Originally Posted by Aneko View Post
    I've never been to that site at all. I'm going to have to read it from the beginning.
    It gives some interesting insights into the game, and where it's going,
  22. Quote:
    Originally Posted by hedgehog_NA View Post
    then why do you care? AE was made for player content. you just dont like some of it.
    PLing to 50 in less than a day is a obvious exploit and against the spirit of the game.
  23. Quote:
    Originally Posted by hedgehog_NA View Post
    So rewards do matter. You want AE for your friends exclusive use. Farm missions have not cluttered anything up. It is hard drive storage, there is plenty left. It isnt even sequential access, so the farm dont slow down access. You want the devs to tie a pork chop around your neck to get the dog to play with you. Get this...most of us dont want to play your poorly written "story" arc. We want to advance our toons and try different combinations and builds.
    I have no arcs
  24. Quote:
    Originally Posted by Brillig View Post
    Wannabe.

    So - what's the schedule for these? Are they really planning to release 3 (or so) missions a month for the next six months? That seems, incredibly... unambitious.
    They can be between3-6 missions, depending on the story requirements of each part.