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The unique properties of Primalite were first discovered by Anti-matter, but because of delays caused by Praetorian bureaucracy, he wasn't able to file the patent on the process of refining it into its weaponized state before Neuron did.
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It's just like repeating anything else in life - it's because it's fun.
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Kings Row could be revamped into our Gotham
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The drop off from the first rush won't be as big in DA as it was in other new zones, like Faultline or First Ward, because not only can DA not be out leveled, it's also got unique content - it'll be kinda like Peregrine Island before any other high level zones were added - it'll be the destination for 50s.
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I think that various areas of the zone could have Trials formed in them, depending on the level of the league - like a league with mostly +2s and +3s might prefer to camp an area that that had 53 ands 54 mobs in it, so that they could get better rewards in between the Trials, while a league with mostly +1s and plain 50s might like to form up in an area where there are only 50 and 51 mobs to streep sweep in between their Trials.
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Quote:Then youre not looking very hardNone of it. I don't actually like the phasing tech that leaves the city crime-free. It breaks my sense of immersion, ironically. I fly across Atlas with my lvl 50 and see no mobs, and it makes me think 'hm, nothing here for my lvl 1s to do then'.
The phasing tech in Atlas only removes 3 spawn points, and replaces them with PPD and arrested gang members - and the Arachnos invasion phases in and out over normal mobs who are unaffected by it. -
Quote:There'll be a big rush to do the DA content at first, just like with any new zone.The question is how many of the people who are running trials all the time do so out of lack of reasonable alternate methods to acquire incarnate abilities? Some may not agree with me but I certainly don't believe SSA,Notice Breakdown and Apex/Tinmage to be a viable alternate path.
I figure the DA revamp will be a good chance to see what the majority prefers. Solo/Small team or Trials. -
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I'd roll Kings Row into Skyway for a single gritty urban wasteland zone, roll Talos and Striga into one zone, with the ferry being a fast link between the 2 islands if you didn't want to travel the full distance across the sea, roll Independence Port and Terra Volta into one zone, split like Faultline is with the dam to reduce the size of the port part of the zone, roll Eden and the Hive into one zone, but with more emphasis on the changes made by the DE, so progress from the ruins of Eden to the Hamidon valley would be more dramatic, like the changes on the way through the UG Trial - Atlas Park, Steel Canyon, Boomtown, Perez Park, the Hollows, Croatoa, Crey's Folly, Founder's Falls, Peregrine Island, RWZ, Cimerora and Ouroboros are all ok as spearate zones - along with Dark Astoria

Brickstown is a bit of a problem, as it's another gritty urban zone - so it could be rolled into Kings Row instead of Skyway - rolling Brickstown and Skyway into one zone wouldn't work, as the huge visual impact of the Zig would be lost among all the freeway bridges.
The vast size of the Shadow Shard could also be fixed by rolling it all into one ginormous zone, with different areas of it having the look of the 4 current zones, to add more variety.
Praetoria's fine the way it is - and red side is probably fine the way it it so too
EDIT: Also, I'd roll the 2 sewer networks into one zone, and make the middle area the abandoned part, with the outer parts of the zone the normal sewer network - the abandoned part would be much darker and creepier. -
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Quote:It's totally reasonable for anyone who's soloed 1-50 to expect the non-Trial Incanrate content to be tougher than the 1-50 stuff they've done, but not +4 - there's a difference between a step up and a huge leap.I have never understood why so many people have issues with trapdoor. If you're 50 and can't solo an EB, well, you don't really deserve (or you're not ready) to be doing incarnate content.
Having DA be 50-54 insetad of 54 means that solo players can gradually takes on 51s, 52s, 53s and 54s as they gain their Incarnate powers and level shifts.
Locking level shifts behind content that would he hard to solo without level shifts is unfair. -
Quote:I'm not a number cruncherCan you name me a level 50 build, which hasn't explicitly gimped itself, which one could bear to solo for 50 levels, but couldn't clear a level 54 mission on x1, with insp use? I can't think of any offhand, myself, but I could be wrong.

But when GR came out, I helped out a lot of people who were having difficulty soloing Trapdoor and Hero 1. -
Quote:Not every level 50 build is able to take on 54s, even if they've soloed 1-50....uh?
By level 50, almost any reasonably solo-capable character should be able to solo at +4. Not +4/x8, that's really hard. But +4/x1 isn't terrible, mostly you just need good accuracy.
I mean... the trials, Tin Mage/Apex, and STF have been at 54 since always, even before we had level shifts, and they're perfectly doable. -
The Tyrant Trial could require us to destroy things to depower him - like if he lets the Well totally take him over, then even making him 54+3/4 wouldn't really reflect the level of power he'd have from becoming an avatar of the Well - so he might be invulnearable at first, and we'd need to break his connection to the Well, kinda like we smash the towers on the STF.
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Having some Incarnate enemies conning gray to 50+3s would be funny

It's a good way of moving the higher Incanrates away from the lower mobs though, to let the lower Incarnates have a chance to street sweep them. -
Quote:Don't weep - Dark Astoria is 50-54If the proposed solo Incarnate content is hard-locked at level 54, then that makes it a complete bust as a solo path to Incarnate status for anyone who's not already at +3. That is to say, it makes it a complete bust for ME, since most of the characters I want to take up the path haven't even run Ramiel's arc yet, as there's no to point at the moment.

That's one of the reasons the Trials give better rewards - they're 54+. -
Quote:Such as?There are a lot of alternatives to completely dumbing things down, all of which fall squarely in the "improve gameplay" department. Alternatives that make the resulting trials play very differently than they do now, but are neither dumb, simple, or unchallenging.
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Quote:The DA mobs will be weaker than the Trial enemies, but stronger than the non-Incanrtae enemies.IDF are more challenging than normal mobs, and we don't meet them in incarnate content as anything but level 54s. We can meet them as 50s (and less) in normal, non-Incarnate content.
EDIT: Here are some fuzzy screens from the Player Summit with the DA info:

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Quote:Don't forget that the DA mobs are going to be tougher than normal mobs - a Dark Astoria 50 is going to be more challenging to fight than a Peregrine Island 50.I read what was posted of those slides and the summary posts, and got 54-only out of it. Level 50 makes little sense to me - nothing in the Incarnate content is level 50. That's going to make most of the zone a waste in terms of challenge to anyone who has all their level shifts.
Can you point to a specific bit of info on that? If that's really the plan, my feedback to the devs on that is going to be to not do it that way. My opinion is that everything in that zone should be level 54 (or higher). And yes, I understand that some people will be heading in there on straight 50s with no Alpha shift.
This is meant to be soloable content - throwing, say, a new 50 Defender into a zone with nothing but enemy 54s would be unfair.
Also, as far as level shifts go, it's possible that the +2 and +3 might still only work on Trials, or only on Trials and Incarnate missions - so 50+1 might be the highest available for street sweeping. -
If the game tells you that you can't attack the civilians if you want to succeed with this task, but then players attack the civilians and the task fails, then that's not the fault of the game.
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