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Yes it is - exemping down is the only way to get rewards from content you've outlevelled because the game moves you on by reducing and removing the rewards as you progress through the level ranges.
Right now, the Incarnate system doesn't do that, because there's still only 1 level range for it - none of the Trials are gray yet, so there's not the usual mechanic in place for telling players it's time to look for higher level enemies to fight.
In the 1-50 game, the rewards from enemies in your level range drop as you become more powerful - on the Trials, that doesn't happen - so far, we've gained 2-3 levels on the Trials, but the content we were doing before we got those levels is still giving the same rewards even when we've gained those levels.
Unlike the 1-50 game, where XP is the key to increasing your power and progressing through the levels, the Trial path is all about Threads, salvage and merits - if they removed XP from the 1-50 game, all progess would stop - if they removed IXP from the Trials, progress would be slightly slowed down by needing to convert Threads to open the slots.
The key progress reward in the 1-50 game is XP, which is reduced and then removed from enemies as you become more powerful than them, which moves players onto tougher enemies to continue their progress - on the Trials, the key progress rewards are Threads, salvage and merits, which remain the same, even as we become more powerful than them, so there's no need to move onto tougher enemies, because the weaker ones are providing just as much progress.
That's why the first idea the devs had to try and move players onto the tougher Trials was to copy the system used in the 1-50 game - reduce the key progress rewards from the easier Trials. -
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Trials take quite a bit of time to create, even if they're not Incarnate Trials - like just check out the amount of new art assets and details on the Dr. Kane Trial - and they simply mightn't have had enough time to make a totally new Trial for the Winter event when it happens so soon after the Halloween event - so it's quite possible that they decided to work on new Trials for the events that didn't have any Trial type stuff at all - Halloween and Valentine's Day - and to convert what was already almost a Trial anyway from the Winter event into a genuine Trial.
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Quote:I've offered my parents and grandparents plenty of backtalk when it's been neededAh, you typically told your grandfather "Bite me", eh? Perhaps it was "Bite me
". That would explain why you don't see that as any big deal.
Let's see some more then, if there's so much of itQuote:GG, those three were the tip of the iceberg
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Quote:I never knew grays gave any rewards.Inventions in general, Purples, PVP IOs, and Incarnate abilities prove this statement to be the first statement of 2012 that I've read on these forums that is 100% absolutely FALSE.
EDIT: All of the items I listed above allow many of my more squishy toons to crank it up to +4/x8 and get MORE rewards. Hell everything up there minus Incarnate abilities allows that. -
Quote:Such as?I disagree. They can be every bit as complex. Simply in different ways.
That's not what they do on the Trials - they throw those dreaded "gimmicks" at us instead - because players had brought it up quite often that AV fights could sometimes be kinda flat because they were sometimes just huge sacks of HP - so the devs took that feedback onboard, and gave us Trial AVs with special attacks and moves instead of just more HP.Quote:As for the level of the enemies. Okay. So they're bigger, fatter sacks of hit points. Woo.
I think Reichsman has proved that simply throwing umpty-bajillion more HP at us to beat down doesn't really make it "harder".
All the Trial AVs are way weaker HP-wise than Reichsman, because that's what we asked for.
So solo content should only be soloable by certain ATs and builds?Quote:As for it being hard to fail through lack of teamwork when solo. Think about that for a sec. If the content is fail-able, and you fail it because you're unable to handle it alone, technically you've failed through lack of teamwork.

Telling players they're getting a solo path, but then making parts of it need a team would be kinda missing the point
Also, as far as failing goes, it's hard to fail a story arc, even if you fail on a single mission of the arc - like rescuing someone before the timer runs out - if you rescue them, the story arc continues, but it also continues even if you fail to rescue them - the contact just has slightly diffrent text, then hands you the next mission - and while players accept failures on Trials, I don't think they'd be quite so accepting about failing story arcs, and then having to start them all over again.
For example, imagine Mender Ramiel's arc is an Incarnate story arc - each mission has a timer on it, just like each stage of a Trial has a timer, to crank up the challenge factor - and a solo player manages to get past Trapdoor, but with difficulty - but then they fail the Hero 1 mission, so the whole arc fails, and they have to start again - this time, they get past Trapdoor and Hero1 , but fail at the Echo of Minos - so they have to start again, and get past Trapdoor and Hero1 again.
That's how the Trials work - fail one stage, you fail the whole thing, and have to start again - but adding that level of risk to a story arc that's meant to be soloable would be a pretty big step to take.
But if they did add that, they'd also need to remove any contact chain, so that players could play any Incarnate story arc in any order, rather than having to do the standard chain of completing one arc to get the contact for the next one, otherwise, there could be some players who'd be stuck doing and failing the same arc over and over again for several days, trying to complete it just to unlock the next one. -
Quote:So backtalk to your family is forbidden?Some examples of Ms. Liberty as a transparently-scripted no-redeeming-value superhero-princess-mean-girl:
ftp://ftp.coh.com/comics/topcow/comic_16.pdf p.7
Ms. Liberty: What the HELL are you talking about?
Statesman: Jessica! Watch your language!
Ms. Liberty: Bite me.
She also expresses concern for Statesman's safety just a couple of panels later - plus Statesman makes zero follow up to her "bite me" comment, even though it would seem to be a direct personal attack, rather than her vague use of the word "hell" - it comes across more as an exchange that they've had several times before, that neither of them treats totally seriously.
To assume that her remark is serious would mean that we'd also have to assume that she's under the impresison that Statesman somehow rules Paragon City, and can turn it over to her anytime he likes.Quote:ftp://ftp.coh.com/comics/topcow/comic_17.pdf p.4
Ms. Liberty:"So Granpa finally left me the keys to the city. It's about time!"
And her follow-up to this oh-so-serious bid for power is to check up on what her friends are doing, then go help them protect the city - which is the responsibility that Statesman gave her when he was away.
Vilalins accusing heroes of being arrogant is pretty standard - it's one of those words like "insolent" or "impertinent" that mosutache twirlers use when they're challenged by heroes.Quote:ftp://ftp.coh.com/comics/topcow/comic_18.pdf p.24
"I always figured your arrogance would be your undoing" says the villain to Ms. Liberty... even the baddies have her pegged. -
There's a big difference between being underwater and in the water.
For example, if you take the last room of the UG Trial, and put an AE building in it, but with no doors, and only a portal from the building to another zone, then you've now got an underwater base with lots of windows where you can look out at the ocean around you, but you aren't actually in the water.
It's the same as if we travelled to an orbiting Vanguard space station being used as a staging grond for missions agaisnt the Battalion starfleet - we'd be in space, but we wouldn't be in space. -
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Quote:The 1-50 game moves players on by reducing then totally removing rewards once players become too powerful for the enemies in their level range - right now, the Incarnate system only has one level range, and they're testing increased rewards for the toguher Trials, and a few tweaks to their difficulty as a way of moving players on - if that doesn't work, then the next level of Trials will have a new currency, creating the next level range for the Incarnate system.Why, when they give the same rewards now that they did when they were new and hen e harder because not everyone knew exactly what to do in them?
That doesn't happen in the 1-50 game.Quote:And if you want reward to drop with decreased difficulty, then all trial rewards should be nerfed for players after they've done them X number of times. Familiarity reduces the difficulty, after all. -
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We're meant to have moved on to the tougher Trials now
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Ms. Liberty's fine - she's just very passionate about her job
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I played everything - again
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Tasks designed for 1 player can't be as complex as tasks designed for 2 or more, Trial enemies are between 2 and 6 levels higher than the DA enemies, and it's hard to fail through a lack of teamwork when you're solo.
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Quote:Safeguards and Radios are more generic - they're focused on action rather than stories - and even then, they're still based on 1 hero vs 1 costumed villain - and the Tip missions are much more story driven.Yes. NPC heroes and villains would have to have some back story, but just like Mayhem and Safeguard missions, they really don't need more of a reason to be in a mission than to interject themselves, particularly in regular paper and tip missions.
Having a flexible number of costumed villains also causes problems for soloers, as it means that they can't experience the full mission unless they're on a team of 8 to spawn all 8 costumed villains.
Roght now, the system is set up so that everyone can have exactly the same story experience, apart from the number of faceless goons they have to fight - that seems much simpler than a system where teams get bonus unique villains to fight, and a changed storyline. -
A higher difficulty setting gets more rewards - teaming is also rewarded.
In the 1-50 content, you get better rewards for more difficult enemies, and a bonus for teaming.
In the Incarnate content, DA is 50-54, and can be soloed, while the Trials are 54+, and involve teaming - based on the rest of the game, this means that the Trials should offer better rewards than the DA content.
