Game_Player

Citizen
  • Posts

    7
  • Joined

  1. Madscientist wrote
    [ QUOTE ]
    If you can't enter the base, you can't pawn your stuff for rent money. This means you'll have to either have Prestige in reserve, or play a lot to get your teleporter running again instead of quickly deleting your studio. Is this fair?

    [/ QUOTE ]
    masked_Malard wrote:
    [ QUOTE ]
    A better system would be that rent be based off of plot size and maybe power used.

    [/ QUOTE ]

    I think both of these are valid points. Our current rent is 26k every 2 weeks, that wasn't a problem when we were all level 20. But now, we are up to level 30-34 in the SG, and leave SG mode to be able to buy SO's. With no new members comming in, being a smaller SG, this rent issue is going to become a problem. It will become "character development" or "Base supplement." Sad choice either way.
  2. What was cool to me was jumping into a massive spawn of bad guys punching swinging and thus getting nailed by tons of various attacks with flashy effects and cool heavy death-knell sounds and SURVIVING ON MY OWN.

    That was cool! Like the Thor or Hulk or Ironman comics wading into hordes of badguys, taking damage and being an inexhorable force. Even though my damage was slow it was heavy and with the right knockback effects made for some cool still shots.

    What was cool was watching the health bars of your team and if you saw trouble or if a team mate was fleeing being pursued by bad guys that meant him/her serious hurt you could leap into their path and give them pause then have them swing at you.


    [/ QUOTE ]

    Outstanding Chatman, exaclty my impression of a tank. Exactly the reason to play a tank, and what the term "tank" represents. A nice description of the fun factor of being a tank. All in all, a very good description of how I used to play.
  3. SG Size:
    I've seen some very good posts on what constitutes team sizes, I wish the Dev's would send us "their" impression; it might help explain Statesman's comment about bases being primarily for Med & Large teams. And I hope he only meant for raids, not the bases in general. I’ve noticed that he only sends out about 10 posts a month, and they are very short on content. He’d make a great politician, allowing people to “infer” his meaning.

    Base vs. apartments:
    I don't think anyone who bought COV should have to 'wait" for apartments. As I stated earlier, an SG base with multiple rooms could be an apartment, so lower the cost for display only rooms. Create an option to allow everyone in. Someone suggested a special “door” option for display base entry versus raid bases, sounds complicated to code, but it’s a great idea! That is something that makes these forums great.

    Starting Prestige:
    I think the $36 mil is too much starting base prestige, and I agree it is probably where many people developed their sense of loss for base building from beta, including myself. But giving an amount at the creation of an SG? Why not? Make it like a cape mission, earn the SG or get a loan to start building it. Change rent into a payback on the loan for people who only want a display base. That way, people can immediately start building, and eventually they pay back expenses. As for the amount, that is a tough call.

    Teleporter malfunction:
    If porters don’t work like they used to, or not in a way that is conducive to game play, everyone should get on the same agenda, and have the devs improve them. Maybe have new porters, like one that goes to the active mission door. Create a porter that just changes your city, so when you leave the base through the portal, you enter your new target city portal even though you entered in a different city portal. Create a medic bay that fully heals, etc.

    Feedback:
    This is supposed to be a thread about base building. I read a huge rant about why small SG’s don’t need a base. There was probably some good information there, but it was all clouded with personal opinions of small SG’s and attacks and psychic guesses at to what small SG’s want. A waste. Create a new thread “what I hate about the world”. Keep this on base building, like “where are the bar stools?” or “where are all the cool computer terminals I see in the missions?”
  4. [ QUOTE ]
    [ QUOTE ]
    Okay, so I'm not sure what you are saying here. That locking down one/third of the spawn is enough for a Controller, but not enough for a Tanker? If it isn't enough for a tanker, why not?

    [/ QUOTE ]

    I think the problem with it is, that controllers can do more than just lock down 1/3 of the mobs. A *lot* more. I think of my illusion controller friend (I have not ever played a controller past level 10 or so). He got to 50... Illus/Rad. In a typical go at a large spawn:

    1. He group invises us (= buffs us)
    2. He accel matabolizes us (= buffs us even more)
    3. He summons a pet that follows him around.
    4. He turns invisible, runs into the middle of the spawn, and flashes them, locking (let's say for argument's sake) 1/3 of them down. His pet(s) that are following him, now go after a few more with an AOE etc.
    5. He heals and single-target holds as needed.

    Meanwhile, as a tanker, what can I bring to the table?
    1. Lock down 1/3 of the mobs and...

    ....?

    Do a little damage? Not enough to be worth even mentioning, really. Beyond that, what do I do.

    The problem is the controller can lock down 1/3 of the mobs plus do a bunch more things for the team, including occupying another chunk beyond his 1/3 with pets and single-target lockdowns. All with zero (or near zero) chance of aggroing because he holds (aggro = zero during the hold) or his pet gets the aggro.

    Meanwhile, at best I can lock down, and slightly damage, the guys "stuck" to my tanker.

    This is why I think tankers are complaning. The only thing they could do was keep things stuck to them, so when keeping things stuck to them becomes hard or less effective, it's a major nerf.

    The controller meanwhile, going from full spawn to 1/3 spawn lockdown, still has tons of other stuff he can do.

    F

    [/ QUOTE ]

    Wow, it’s so obvious readying your post Spirit where my frustration has been coming from! While I'm on the one big guy (whom I usually make a bee line towards to get agro) everyone else takes down all the minions. Then, they come over and finish the boss I've been whittling away at. End result? I held one person; the whole team did all the fun takedowns. My contribution? I kept one boss at bay (mathematically equal to 1/3rd agro by difficulty). And, if I get more agro than that, I have to run. Embarrassing. Before, I could hold “all” agro while the team took down everyone. Now, not so much. Yep, wonderful post.
  5. [ QUOTE ]
    You small groups should stop whining. A real SG should hit memeber cap asap.
    Small groups should not benefit as much as large groups, not even for the PvE effects because honestly they havn't worked for it like our larger SG has.

    [/ QUOTE ]

    So many things wrong here, where to start?
    I'm assuming you have base edit capabilities as part of a large SG. Give them up and try to join a new SG, let a little reality enter your world. Unless you are suggesting that nobody should start playing this game unless they join an exiting large SG. Hear that people who just bought COH/COV? No base for you, join one. Very sad.

    Almost all groups are complaining, small-medium-and large. Small groups live with the cost daily, so for them, it's an ongoing drudge. Where is the fun in that? Your solution is to quit and join a new large SG. You first. Leave behind all you've worked for, and start over. It's not an easy thing to do.

    You say little groups haven't worked for it? I'm sure that somewhere in that twisted sentence what you meant to say is lost, because what you said is pure lunacy. Small groups usually work harder trying to achieve the same goals as larger groups, without succumbing to the constant broadcasting to allow any newbie into their group just to use them as prestige miners.

    Nowhere has it been stated, "Must be part of a med-large SG to fully participate in base functions." Wait, Statesman made that exact statement at the beginning of this thread. Funny, didn't see that on the box.

    My small SG has porters and craft tables, took a heck of a lot of work, but we are there. Raid level? Never. But it’s working for us, just slower.

    My suggestion? Give everyone the big and small useless rooms for free, then we could call them apartments. SG's could give each person a room, not wait until the next update. Base raid? Nope, but a personal area to modify, sure. Don't add power, and no rent.
    Eventually, the SG would have money to build real items, but until then, a huge number of people could use the editor without destroying anything. Use increasing prestige to increase the footprint. Wonderful! This doesn't solve the massive buildup of salvage, but so what? Sell it to SG’s that need a certain type. With no power, no rent. Enjoy.

    Oh, and the massive programming needed to fix this? Change the cost in the editor to zero for non-functional rooms. How hard would that be? Set Variable RoomCost=0? Come on!
  6. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    What Statesman says here is true by and large .... Tankers can still tank by the strictest of definitions.

    [/ QUOTE ]

    And he's also admitted that anyone can Tank. So if Tanking is supposed to be the realm of Tankers, and anyone can Tank, then what again is so special about Tanks? (possible answers that have been disproven by these conversations: agro management, and higher health)

    [ QUOTE ]
    What I think Statesman needs to do is play a Tanker for a solid 2 weeks, everyday (same Tanker). I would highly suggest him starting with an L20 Tanker.

    [/ QUOTE ]

    I think he specifically has to play all 4 primaries from 10 through 20 as well. He's really completely crippled Tankers in this level range.


    [/ QUOTE ]

    How sad so many people feel that the Dev's don't play the game, and I'm right there with them. I've only gotten my tank to lvl 44. I don't know if I will ever get any higher. The sad truth, I can't regularly find a team that wants/needs me. I went with a theme, invul/stone. Slow attacks, so not great damage versus anyone else. I seem to get aggro fine, but doesn't do any good now that I drop incredibly fast due to nerfed invul. Insp help out a huge amount, but in a big mission, I never get the ones I need after about 1/2 way though. And I'm now at the AV every other mission level, so going alone, not an option any more unless I leave and fill up on insp. multiple times. I enjoyed having a place, front line protecting everyone else, but the fun factor just isn't there now that I need just as many buffs as the squishies. I feel like I'm letting everyone down when it's me yelling "RUN". No real solution, just another opinion that doesn't seem to effect the Dev's.
  7. Hi all. For all you regular people that post, wow, you know your stuff, no matter what side you take.

    Some observations:
    -Do the devs ever respond in the forums anymore, or do they wait for players to come up with answers for people to debate.

    -The few old dev answers I see want small posts because they are busy. Ok, to the point, when an SG/VG starts, give them 1.5 million prestige at creation (or some other big number). Yeah, COH will have more prestige to spend due to trade in, but big deal, we can adapt to working with something if we have something to work with! I like the amount I received in Beta for testing, it was perfect. Go with it!

    -I’ve seen a lot of SG’s fragment in COV due to base construction. People see the huge monetary amounts needed and are not letting everyone base edit. Reason? Who wants to work weeks (months?) to build something someone could erase in minutes. Maybe more up front money could fix this, maybe not.

    Last, have a DEV, not a player, answer yes or no on if anything is going to change. It would save so much time reading all these pages if we knew. Even if we knew that base cost was being “looked at” would tell us something.
    Thanks.