Gail_Seiht

Mentor
  • Posts

    31
  • Joined

  1. I'm all for not losing 2 toggles every time a stalker AS's me, or such, but I do still think the percentages seem a little low. I mean, personally, I might have gone for 10% over 5% on a lot of those powers, since you can't exactly spam them, and 1 in 10 hits dropping one toggle certainly isn't a lot of skin off of most people's backs it'd seem.
  2. Thought this was lame, then came up with one I really liked.

    Should really check to see if anyone else came up with this, but should go to bed now more
  3. Hey, great work Arctic Sun. I love the story, and have always wondered what the heck was up with this 'Galaxy Girl' beyond 'She ran into an alley and Bam! She was born!'
  4. Heck, if villains ever get into Paragon proper, now we'll know to hide near the ferry on PI.

    *Does a respec next to the vendor*

    *Notices she is now on the opposite side of the island*
  5. I think the most satisfying for me, in context, has to be.

    Snake: "So I see this article in the Paper about Statesman. I could take him... and the whole freaking Freedom Phalanx while I'm at it!"

    *Assassin Strike!*

    Me: "Oh really?"
  6. I feel like throwing my 2 cents in on traveling in Shadow Shard, based off my SR/Super Jumping scrapper.

    My life is Hell

    More seriously, there are issues with running a perma-elude build in this place. That, Swift, and Quickness can have you shooting... well I'm not always certain these things aren't meant to fling me into the void.

    Lessons learned though:
    1. Don't stop clicking Elude. Landing in enemies without it is bad.

    2. Don't have Super Jump on. It really alters your jumping arc. This is how it works as a movement power. But it also can throw you way below where you need to go if you're going forward too fast.

    3. Mid-air Combat Jumping is your friend. So is Super jump. Just not at the start. Given you might already be expecting some issues these two can be _very_ handy. Combat jumping allows you to stop gonig forward. Super jump to change direction and make a dash for land in mid jump. Both of these take practice. Emphasis placed on CJ since it really stops you on a dime.

    4. In the Cascades, you can use SJ to get around between a number of the islands, mostly while heading downward. This can shorten your time getting from the entrance to the center island again considerably.

    5. In the Cascades, you can you SJ to avoid a number of gysers. Just because you're mad at them doesn't make this a good idea though.

    FIgure out what's a good short cut, and when you're spending half an hour to climb a rockyou coul dhave been shot to the top of.